Table of Contents
Law and Disorder
As a revolutionary, sooner or later you will find it necessary to break the law. Unfortunately, the more Conservative the government is, the worse the consequences that may result from such law-breaking. Here are the various stages of the criminal justice system that one may encounter as part of the Liberal Agenda.
Crimes During an Activity
When a revolutionary commits crimes in public, there is a chance that the police will attempt to detain them, often with force if the target doesn't comply immediately. Those who are successfully arrested by the police end up in the Police Station; the target can attempt to make a getaway or even fight off their attackers, though resisting arrest, assault, and murder are hefty charges to add to a rap sheet to get out of vandalism charges.
Crimes During a Raid
When crimes are committed on location, local security forces will attempt to detain or defeat the raiders directly, but typically will also call for backup, which may be in the form of the police, hired mercenaries, or even the full force of the Army. As a general rule, surrendering usually results in arrest (though the chances of being arrested instead of severely beaten or killed are lower when the police have more power), whereas resisting arrest has its usual consequences.
Escaping Justice
Assuming the target successfully escapes police custody, the followup will usually depend on the extent of the accused's deeds. Killing six hundred police officers will draw much, much more ire from the police department than stealing a pallet of laptops, for example. After the end of a crime, the police will gather whatever evidence they can from the scene - DNA evidence and fingerprints from the area, testimony from officers and witnesses, recorded evidence, and so forth - and will attempt to issue a warrant for the target's arrest. Details on the target will depend on how many people got a good look (and were willing to talk to police), whether recording devices spotted the person, etc.
Hiding Out From The Law
While harboring a criminal, a location gains heat based on the crimes committed by that individual, resulting in higher chances of that place being investigated by law enforcement officers. This is typically bad, since the end result of such investigations is usually either a full-on siege or allowing the police to roam through your facility and hoping they don't find anything. When the cops come knocking with a search warrant, that's usually a good sign that your location has been compromised.
Down at the Station
Assuming a criminal is successfully arrested, they are next brought down to the police station to be formally booked and charged with their crimes. They will lose any equipment they are carrying (beyond ordinary clothes and shoes), and will be held in prison cells within the station until their court date. You -can- choose to pay bail to get them out early, of course, or send a squad in to raid the police station to let them out…
Appearance in Magistrate Court
The day following the arrest, the arrestee is brought before a magistrate judge who will inform them of their charges and, if appropriate, set a bond amount.
In misdemeanor cases, the judge may accept a guilty plea and release the arrestee on his or her own recognizance or for time-served.
Housing Assignments
Individuals who are not released on bond are assigned to a jail based upon objective criteria. This criteria ensures that inmates are housed in the least restrictive and safest unit possible based upon level of security required. Housing assignments are not made based on proximity to an inmate's home, but rather on the premise of assigning an inmate to the jail facility that can best meet his or her needs.
Intake and Release Process
Individuals who have been placed under arrest are first transported to the local Central Intake Unit, which is located at the Main Jail in the area. Upon arrival, they pass through the following steps:
- Property Intake: Any items on hand are taken with the exception of normal clothes and shoes. Property not held as evidence (read: weapons, armor, stolen property, etc) may be collected later by the prisoner or a Liberator who is willing to be identified.
- Medical Screening: The prisoner is given a medical screening and treated for any injuries (sustained during arrest or otherwise).
- Fingerprinting: The prisoner's fingerprints are placed on file. This may make it easier to prove they were present in future crimes.
- Photographing: The prisoner's photograph is placed on file. This may make it easier for witnesses to identify them in future crimes.
- Warrants Check: The prisoner is checked for outstanding warrants that would preclude them being able to bail out; if none are found, then they are only faced with the accusations of what they've done that brought them here.
Typically, this occurs on the same day the subject is arrested. [Possibly show results of this after other actions? including whether they have the option to make bail.]
While the staff at Central Intake is dedicated to ensuring the prompt processing and release of eligible arrestees, the amount of time required to complete this process may be affected by the volume of arrestees being processed simultaneously and/or the availability of information from state and national databases.
The Right To A Speedy Trial
Jurors must agree to find a defendant guilty or not guilty – if stuck, judge can declare mistrial, after which case may be dismissed or trial may start over.
Initial trial is between 30 and 75 days after arrest; prosecution provides witness list within 30 days of court date, exculpatory evidence 15 days of court date.
“Court date has been scheduled for …”
Filing Appeals
Filing an appeal requires a skilled legal assistant, and about $500 for filing fees, plus the cost of any lawyers you may hire. Afterwards, you can get a court date from the clerk the day you file or at a later date. Typically, filing an appeal to overturn a conviction is even harder than defending against it in the first place, but you can try once per month.
Depending on the result of the appeal, you may be able to get your original case thrown out on a technicality, reduce your sentence, or even exonerate yourself. This is easier if you have good lawyers or judges on your side.
The Opportunity for Parole
In some jurisdictions, a prisoner may have the option for parole if not sentenced to death or life without parole. If such is the case, the inmate must pass a psychological exam and interview with the parole board, as well as sign a contract which dictates what they must do for the remainder of their setnence time (remaining under curfew, steady employment, remaining in the area, refraining from drug/alcohol use, allowing regular searches of and visits to their house by parole officers, etc. The start date tends to be set during the sentencing - say, 15 to 25 years, or 15 years to life. Notably, the conditions of parole are such that it will be difficult if not impossible to continue revolutionary work legally, and as such anyone who manages to get out of prison and continue the rebel fight this way will likely be in violation of their parole and fair game for arresting again.
Many jurisdictions (such as New York) abolish parole for violent felons. Alaska does not offer the death penalty or life without parole at all.
Life on Death Row
Depending on the severity of capital punishment, sentencing for death row may be carried out in as little as three months. However, there are stories of people surviving for decades on death row while appeals settle themselves or due to other legal complications, or having their sentence commuted to life imprisonment - or pardoned outright - by sympathetic politicians or those looking to make a final big splash before departing the political scene.
Life in Jail: Waiting For Your Court Date
Inmate Activities, Services & Programs
Inmates are permitted to watch television and are provided with reading material to occupy free time. Weather permitting, inmates may also take part in outside recreation and use exercise equipment.
The Department of Detention & Community Control provides a variety of programs and services to inmates, including:
- Adult Basic Education
- AIDS Awareness Training
- Alcoholics Anonymous (AA)
- Anger Management Program
- Cocaine Anonymous
- Commissary
- GED Preparation & Testing
- Group Therapy
- Juvenile Programs
- Library Services
- Medical Services
- Mental Health Counseling
- Narcotics Anonymous (NA)
- Parenting Skills
- Pre-Release Planning
- Prevention & Intervention Program Against Drugs & Alcohol
- Relapse Prevention Program
- Religious Services & Counseling
- Sexually Transmitted Disease (STD) Training
- Substance Abuse Treatment
- Veterans Group
- Work Release Programs
Release of Inmate Property
Inmate property can be released to family or friends after an inmate completes a property voucher specifying the intended recipient. Property may be picked up between 7 a.m. and 10 p.m., seven-days-a-week, at the jail facility where the inmate is housed. A government-issued photo ID is required to receive the property.
Visiting Rules & Regulations
Visiting hours are restricted to specific times for specific areas in each jail facility. For detailed information, consult the inmate visiting schedule for each of the jail facilities operated by BSO.
Accommodations are made for one 2-hour visit per inmate per week. Visiting days and hours vary according to the BSO jail facility. Inmates are informed of visiting days and hours and are responsible for relaying this information to those who wish to visit them.
Due to limited visiting space, only two adults or one minor supervised by a parent or guardian may visit during the weekly visiting period. Government-issued photo identification, such as a driver's license, military identification, passport or state-issued ID card, must be presented by each adult visitor. Visitors who do not have proper identification will not be permitted to visit.
Visitors must be appropriately dressed. Shoes, shirts and appropriate underclothing must be worn. Visitors wearing suggestive clothing, transparent fabric, short-shorts or mini-skirts will not be permitted to visit.
Visitors under the age of 18 must be accompanied by a parent or legal guardian who must present either a birth certificate or court documentation showing appointment of legal guardianship. Minors must be supervised at all times by the parent or legal guardian.
Visitors must remain in the assigned visiting room/area during the visit and will be denied further visitation if determined to be under the influence of alcohol or drugs.
Visitors may not give anything to or take anything from an inmate. Proper behavior of all visitors is required.
Guidelines for Inmate Mail
Incoming mail is delivered to inmates Monday through Friday.
All incoming mail is opened and searched for security threats and contraband (such as money, checks, inappropriate photos, matches, lighters, cigarettes, jewelry, chewing gum, etc.).
Mail sent by legal representatives is opened only in the presence of the inmate addressee.
Inmates may receive letters and cards.
Do not send cash or personal checks through the mail. Money in any form is contraband and will not be delivered to the inmate.
Unauthorized items mailed to an inmate will be placed in the property room, returned to sender, or disposed of, as appropriate.
Inmate mail must be addressed as follows and should reflect the appropriate mailing address for the facility:
- Inmate's full name
- Inmate's arrest number
- Facility's mailing address
Inmate Telephone Service
Once an inmate receives his or her housing assignment, he or she can contact family and friends by calling collect from phones in the jail. Family and friends must be willing to accept the charges, and must consent to being recorded if asked.
Inmates cannot receive incoming telephone calls and corrections employees are not permitted to deliver personal messages to inmates.
Phone calls from prison to anyone but an attorney will automatically be recorded; if privacy laws permit, the recipient will be informed of this.
Work Release Program
Inmates convicted of non-violent offenses including traffic violations, minor drug charges and civil infractions, may provide labor for publicly funded and non-profit organizations within the county. These Inmate Work Units, comprised of male inmates who participate in community-wide improvement projects including beach clean-ups, playground construction, removal of road debris, drain cleaning and other tasks.
Inmates in the units have an average sentence of less than 180 days, are considered low escape-risks, and must pre-qualify by having:
- Appropriate medical clearance
- No prior escape record
- The ability to lift at least 50 pounds
- State and national warrant clearances
Inmates work in groups of four to nine, supervised by a prison deputy.
Military Training Unit
The Military Training Unit is a program primarily for first-time juvenile and young adult offenders designed to develop responsible and productive citizens through a strict physical and military regimen.
With an environment where they learn to help themselves and one another, inmates (referred to as “cadets”) are taught to focus on behavioral changes and confront attitudes destructive to themselves, others and to the life of the program. Most importantly, cadets learn to accept responsibility for their own lives and actions.
Approximately 81% of the Military Training Unit graduates do not return to a correctional facility after their release. Contrasted with the average rate of recidivism in the U.S. of 71% (meaning 71% of released inmates are incarcerated again), this program has one of the best records in the country.
As part of the program which operates like military basic training, cadets attend GED (the equivalent of a high school diploma) schooling for 3 hours daily. The average reading improvement for this 90-day program is 2.6 grade levels. If a cadet does not receive a GED before graduation, he/she is enrolled in a public school program that allows completion of the GED. The cadets also attend life skills classes that teach personal hygiene, anger management, drug abuse prevention, self-esteem development, acceptance of personal responsibility, and employee readiness.
Cadets attend Narcotics Anonymous and Alcoholics Anonymous meetings every weekend. Religious services are offered three times each week. In an effort to provide restitution for their incarceration, cadets participate in community work details that include clean-up programs, landscaping and general maintenance of public property.
The program also offers career days where colleges, trade schools, and businesses offer cadets post-graduation opportunities. It strives to ensure each cadet, prior to graduation, has a new career or will attend a career development course.
Emergency Response Team
When emergency or high-risk situations occur at any prison facility, the Emergency Response Team is called upon to restore calm. Designed to respond to inmate uprisings and other potentially difficult or life-threatening scenarios, team members are on-call 24 hours a day, seven days a week.
ERT deputies must attend special training seminars each year focusing on tactical handgun, shotgun and rifle proficiency, chemical agent deployment, riot control, cell extractions, high-risk prisoner transport, perimeter security, prisoner evacuation and escapee recovery.
Each prison's 50 member ERT team is comprised of deputies who serve agency-wide in various departments.
Security Threat Group
The Security Threat Group (STG) Initiative identifies, monitors and tracks high security risk groups, gangs and gang members booked into jails and prisons. The team gathers information and intelligence on these groups and individuals to ensure control within the detention facilities and to afford proper care and management of the incarcerated population.
Civilian and certified staff members, generally those assigned to detention facilities, volunteer to identify and monitor security threat groups as they progress through the jail system. An STG facility coordinator is assigned to each of the agency's jails and works in conjunction with a team of specialists who interview gang members, watch for contraband and graffiti and monitor the facility's population for signs of gang-related and illegal activities.
Through monthly meetings and updates, coordinators provide resources, support and assistance while collecting and analyzing data housed in a central database allowing fast access to STG-related information and incidents.
Probation
The Probation Division monitors misdemeanor offenders sentenced in county court to ensure compliance with conditions imposed by the court, provides assistance to offenders through referrals to social service agencies and administers a specialized program of intensive supervision for misdemeanor domestic violence offenders.
Probation is the post-trial liaison between the individual and the court. In a typical scenario, an individual is sentenced to probation by a judge, assigned a probation officer, set up with a case management plan, reports at least monthly to the assigned officer and complies with the orders of the court. Successful compliance results in a closed case. If, however, an individual fails to comply with the orders within the timeframe specified, probation is violated and a warrant is issued for arrest.
The Probation Division provides intake processing, monitoring and supervision of all misdemeanor offenders placed on probation or community service by the County Court. The agency also provides investigative and violation reports which aid the Court in determining appropriate sentencing for offenders and protection for the community.
The Probation Division also supervises the Misdemeanor Diversion Program for “first-time offenders”. The program is a 3-6 month supervision period depending on the type of charge. Upon successful completion of the program, the offender's case is dismissed.
In-Custody Behavioral Services
The In-Custody Behavioral Services Division provides programs and treatment services to inmates in the Jail System. The Substance Abuse (SAP) and Life Skills Programs target the criminogenic factors resulting in an inmate’s incarceration. The programs promote pro-social attitudes and behavior change in an effort to reduce criminal behavior. Both programs provide inmates with a set daily schedule of activities that include group sessions, lesson plans, workbook assignments, and video learning. SAP is a didactic modality of substance abuse education using a best practices curriculum combined with 12 Step Recovery (AA/NA) groups. The Life Skills Program includes instruction on domestic violence, parenting, anger management, financial management, leisure and peer association planning, problem solving, self-control skills, coping skills, and stress management. Both programs are available to male and female inmates, are by court order only, and for a duration of 30 days. The SAP may be followed by 30 days in-custody in the Alcoholic Anonymous/Narcotics Anonymous Unit within the jail. Both programs may be followed by 30 days of aftercare upon release through the Day Reporting and Reentry Program. The Mental Health Program takes a holistic approach to offender mental health treatment including psychological assessment, individual and group counseling interventions, and discharge planning. The division provides services to offenders located in the Mental Health Unit of the detention facility and monitors the contract with the mental health services provider. Counseling services are individualized to meet the needs of offenders with varying levels of psychological functioning.
Day Reporting and Re-Entry
The Day Reporting and Reentry Division helps reintegrate offenders back into the community following release from jail. The division provides offenders with support mechanisms needed to transition successfully back in to the community, while at the same time monitoring their activity to prevent recidivism.
The Division works with the offenders to identify and address underlying problems such as substance abuse, joblessness, and/or mental illness which may have contributed to their criminal behavior.
The program begins while offenders are serving their sentence in jail. A supervision and reentry plan is designed and a compliance contract is signed. The plan includes the level of supervision, community service hours, job search, counseling, training, daily schedules, and any court-ordered conditions. Once released from jail, supervision specialists monitor each offender's activity in the community through random checks at their residence or place of employment based on daily itineraries each offender is required to complete and comply with. The offenders are also placed on an electronic monitor providing an added level of security.
The Division has a menu of services available on-site and referral resources off-site to address the offender's needs. A case manager works with the offender to build these services into their daily schedules and then monitors their compliance. The reentry plan is designed to address each offender's specialized needs. Offenders have access to employment readiness classes, support group meetings, treatment referrals, life skills, financial planning and budgeting, literacy programs, GED/ABE classes and stress and anger management programs.
The division has prepared a helpful Reentry Guide to assist in the transition back to life in the community. The guide includes information about assistance with housing, employment, medical and dental needs, food and clothing and other topics. ( http://sheriff.org/about_bso/dodcc/Reentry_Guide.pdf )
The Division also offers a Community Service Work Program for repeat misdemeanants. These offenders can be court ordered to DRRD as a condition of the first 60 days of probation whether or not a jail sentence is imposed. Offenders perform community restoration projects under the supervision of a uniformed deputy in the DLE Districts or for approved non-profit organizations. These offenders are expected to comply with all other conditions of DRRD such as job seeking, case management, etc.
Pre-Trial Services
The Pretrial Services Division is designed to divert criminal defendants from pretrial incarceration. It provides complete, accurate and non-adversarial information to the judges of the 17th Judicial Circuit to improve the release/detention decision process in compliance with State Statutes and the Rules of Criminal Procedures. Additionally, the program supervises pretrial defendants in the community in partnership with law enforcement and outside agencies, ensuring that mandated conditions and court ordered special requirements are satisfied.
The process begins with the program's Interview and Investigation Unit, which screens and interviews defendants for release consideration based on stringent criteria. Specialists conduct personal interviews prior to the magistrate process, verify and confirm background information through a number of databases and provide judges with relevant information to assist in the release and detention decisions. Defendants who are deemed qualified for release are recommended to the magistrate court judge for consideration. If granted release, defendants are then placed into one of the area's Supervision Programs, where they are required to abide by stringent program and special court-ordered conditions and are held accountable for their behavior and compliance. Those three levels include the Standard Supervision Program, Intermediate Supervision and Electronic Monitoring/House Arrest Unit.
The Standard Supervision Program monitors the activities of felony and misdemeanor defendants via telephone check-in, office and home visits and court reminder letters. Defendants are held accountable to abide by all release conditions and special conditions of the court to include counseling, urinalysis and any number of other requirements.
The Intermediate Supervision Unit conducts supervision of defendants through more frequent contact. Full-time employment is required and verified. Defendants requiring assistance are referred to Community based programs.
The Electronic Monitoring/House Arrest Program offers the most intensive form of supervision. Defendants are placed on a curfew and are allowed to leave the confines of the residence only when authorized by specialists. This unit uses the most advanced methods of enforcement, including radio frequency tracking, remote alcohol testing and drive-by monitoring, active and passive GPS. Defendants are monitored 24 hours per day.
Drug Court Treatment Program
The Drug Court Treatment Division has two programs providing diversion from jail or prison for persons with substance related conditions. The original Pre-Trial Intervention Program was designed as an alternative to traditional incarceration for first time, non-violent criminal offenders who are charged with the purchase or possession of a controlled substance and/or other substance abuse related offense. The grant funded Diversionary Treatment Program was designed to divert adjudicated felons with substance related conditions from returning to prison. Both programs are a minimum of one-year of treatment with the goal of breaking the cycle of addiction and criminal justice involvement by using a variety of individualized treatment services to restore the participant as a productive member of society.
The 17th Judicial Circuit Drug Court Judges, through regular court hearings, continually monitor all participants' progress. Failure to comply with the requirements of the programs results in the imposition of a variety of graduated sanctions. Pre-Trial Intervention (PTI) participants sign a Deferred Prosecution Agreement that includes a waiver of speedy trial and a limited waiver of confidentiality so staff can report the participant's progress directly to the Court. Clients are supervised by the Department of Corrections.
PTI participants may be eligible to have their felony charges dismissed by participating in the Drug Court Treatment Program and meeting the following criteria.
- Age 18 or older
- No prior felony conviction
- Charged with substance abuse-related charge(s)
DTP participants may subvert returning to prison and/or accruing additional points toward prison time by participating in the Drug Court Treatment Program and meeting the following criteria.
- Age 18 or older
- Offenders with sentencing scores of 52 points or less
- Offenders with sentencing scores of 52 points or less who have violated community control or probation due to a failed or suspected drug test
Drug Court Treatment Division's programs have three phases or levels that utilize a multi-disciplinary approach to substance abuse treatment, encompassing both traditional and innovative interventions. The programs offer:
- Diagnostic and assessment services
- Orientation groups
- Education groups
- Group & individual therapy
- Fellowship meetings
- Treatment interventions
- Urinalysis screening
- Educational/vocational referrals
- Relapse Prevention
- Case management
- Psychiatric counseling
- Family Orientation
- Transitional Housing
The Drug Court Treatment Division is licensed to provide intervention and outpatient services through the Department of Children and Families. Participants are referred to community sober support groups such as Narcotics Anonymous, Alcoholics Anonymous, Smart Recovery and the like in an effort to establish recovery supportive bonds prior to treatment discharge.
Any time during participants' program involvement, they may be referred to other treatment components such as detoxification, non-residential day/ night treatment, intensive residential treatment or jail-based educational programs. Alternative programs may be used with the approval of the Drug Court Judge.
Participants are charged a fee for services based on a sliding scale that measures income and the number of dependents. All participants are expected to pay for treatment on a weekly basis.
Criminal Statistics
Crimes Committed
These are the actual numbers of crimes committed by the target, whether they were noticed or not.
Crimes Suspected
These are crimes for which the target is currently accused, and for which there may be a warrant issued for their arrest. As a rule, this depends on there being sufficient evidence available to connect the person to the crime, even if that evidence is circumstantial.
Crimes Convicted
These are crimes for which the target has been convicted and which are actively on their record.
Notes about Crimes
Notably, you may be accused of far more crimes than you commit just by being in the wrong company, or of far less crimes than you commit if you happen to be particularly good at hiding your involvement.
Using an appropriate disguise (and having good Disguise skill) lowers the chances of being connected to a crime under your true identity.
Stealth lowers the chances of being observed committing a crime.
Taking proper precautions to hide your face, wear gloves so as not to leave fingerprints, conceal bloody clothing or equipment, etc, will reduce the chances of being connected to a crime.
Going to Trial
Case Modifiers
ScareFactor
ScareFactor is the severity of the case against you; if you're a really nasty person with a wide variety of major charges against you, then scarefactor can get up there. ScareFactor is essentially a sum total of the Heat from all crimes for which you are suspected.
Sleeper Judge
Each sleeper judge's Effectiveness rating is checked vs 100% to see if they take the case. If the judge in charge of the case turns out to be one of your Sleepers, the prosecution's case is compromised in your favor in MANY ways.
Sleeper Lawyer
Each sleeper lawyer's Effectiveness rating is checked vs 100%; of those that pass, the one with the highest Law and Persuasion total will offer to take the case for $100. If this happens, their scores are used to influence the results.
Liberal Ace Attorney
Ace Attorneys cost $5000, and can be a serious help in planning your defense - but also have a very strong chance of having their Arch-Nemesis Conservative Prosecutor show up.
Jury Selection
Initial jury selection represents the political leanings of the population at large. Negative numbers mean less likelihood of convicting.
Jury = e_rand(0,60) - (60 * publicmood(-1)) / 100;
A public mood of 100 (totally liberal) results in a maximum starting Jury of -60.
Sleeper Judges automatically influence the jury by -20 after initial selection.
Ace Attorneys pitted against their Arch-Nemesis set Jury to zero after initial selection and the influence of any Sleeper Judges.
Ace Attorneys free to reign set Jury to zero if greater than zero, and then subtract 30 from Jury as they stack the deck in their client's favor.
Prosecution Case
If the Prosecution is an Arch-Nemesis, it starts at 100, else it starts at zero.
This is then increased by 40 + e_rand(0 to 100), plus the ScareFactor of your crimes, plus 20 times the number of witnesses willing to testify against you.
If you have a Sleeper Judge, Prosecution Case is then shifted bitwise right one point (128 becomes 64, for instance), as the judge allows you to get away with more objections and dismiss evidence that could hurt you.
If your defender is the Ace Attorney, Prosecution Case is then reduced by 60 due to particularly skilled objections and legal wrangling. He's worth every penny, after all.
Prosecution Case
Prosecution Score | Displayed Text |
---|---|
⇐ 50 | The prosecution's presentation is terrible. |
51 to 75 | The prosecution gives a standard presentation. |
76 to 125 | The prosecution's case is solid. |
126 to 175 | The prosecution makes an airtight case. |
176 and up | The prosecution's case is incredibly strong. |
After the prosecution presents its case, the jury is influenced by it:
Jury += e_rand(0 to Prosecution Case /2) + Prosecution Case / 2.
Defense Case
The defense's objective, essentially, is to roll higher than the jury number in order to win the case.
Court-Appointed Attorneys roll e_rand(0 to 70).
Ace Attorneys roll e_rand(0 to 70) + 80.
Sleeper Attorneys roll e_rand(0 to 70) + (Law x 2) + (Persuasion x 2), and they receive training in Law and Persuasion equal to 1/4 the prosecution's case.
Defense Case
Defense Score | Displayed Text |
---|---|
⇐15 | The defense attorney accidentally said 'My client is GUILTY!' during closing. |
16 to 25 | The defense is totally lame. |
26 to 50 | The defense was lackluster. |
51 to 75 | Defense arguments were pretty good. |
76 to 100 | The defense was really slick. |
101 to 145 | If the prosecution's case was less than 100: The defense makes the prosecution look like amateurs. Otherwise: The defense is extremely compelling. |
146 or more | If the prosecution's case was less than 100: !Attorney!'s arguments made several jurors stand up and shout 'NOT GUILTY!' before deliberations even began. (If this is a sleeper lawyer, award 10 juice to a limit of 500 for an excellent case.) Otherwise: !Attorney! conducts an incredible defense. |
Self-Defense
If you are defending yourself, your defense power equals five times a skill roll in Persuasion minus 3, plus 10 times a skill roll in Law minus 3. The results -can- be negative. You also automatically train 50 in Law and Persuasion.
Self-Defense Case
Defense Score | Displayed Text |
---|---|
⇐ 0 | !Accused! makes one horrible mistake after another. (Lose 10 juice to a limit of -50. You should be ashamed.) |
1 to 25 | !Accused!'s case really sucked. |
26 to 50 | !Accused! did alright, but made some mistakes along the way. |
51 to 75 | !Accused!'s arguments were pretty good. |
76 to 100 | !Accused! worked the jury very well. |
101 to 150 | !Accused! made a very powerful case. |
Over 150 | !Accused! had the jury, judge, and prosecution crying for freedom. (Add 50 juice for a legendary case.) |
Jury Deliberations
After both sides make their case, the jury leaves to deliberate over the case. The eventual outcome depends on the defense power versus the jury score:
Defense Power Equals Jury - Hung Jury
Hung Jury: They can't reach a verdict! (May make this check be 'if defense power is within 10' so this happens more often…)
There is always a slight chance that the prosecution will decline to retry a case for various reasons (to avoid strain on victims, expenses on the court system, political pressure, popular opinion, etc.) Assuming that check fails, then if ScareFactor was greater than 10, or if there was at least one witness available, or if a 50% check passes, then the prosecution will choose to retry the case in another 30 to 75 days. If so, all charges will remain, and the arrested will be returned to the police lockup to await their next court date (unless they are out on bail).
If the prosecution declines to retry the case, however, the arrested person will be released from custody, and all charges against them will be dropped.
Defense Power Exceeds Jury - Not Guilty!
Jury finds Not Guilty! All charges are dropped and subject is free to go. If the accused paid bail, this bail is returned.
Defense Power Less Than Jury - Guilty!
Jury finds Guilty! Case proceeds to sentencing.
Sleeper Lawyers involved lose 5 Juice to a minimum of 0 Juice for losing a case. If the accused did not plead guilty, they gain 25 Juice up to 200.
After The Verdict
After the verdict is announced, all testimonials against you are removed, as is heat. If you are sentenced, you are imprisoned; otherwise you are released with Clothes.
Sentencing
In the event that the individual is found guilty of any crimes, the case proceeds to sentencing. If Defense Power divided by 3 exceeds Jury divided by 4, the Jury will decide to grant leniency in sentencing. If the judge is a Sleeper Judge, the judge will grant leniency in sentencing. If the accused offered a plea bargain, there is a chance of a more lenient sentence.
Death Sentence
If you do not receive a lenient sentence, then if you are found guilty of Murder, Treason, or Flagburning (if Flagburning is equal to Murder), or if the Death Penalty is full conservative, there is a 100% base chance of the death penalty at Death-2, 66% chance at Death-1, 50% chance at Death+0, 20% chance at Death+1, and 0% chance at Death+2 (death penalty banned).
Aside from having a possible death sentence, sentencing is based on number of crimes, to a maximum of ten crimes per type.
Kidnapping: 36 + (0 to 18) months
Theft: 1 + (0 to 3) months
Car Theft: 6 + (0 to 6) months
Hacking: 1 + (0 to 11) months
Commerce: 1 + (0 t0 11) months
Credit Card Fraud: 6 + (0 to 24) months
Unlawful Burial: 3 + (0 to 12) months
Prostitution: 1 + (0 to 5) months
Disturbing the Peace: 1 month
Public Nudity: 1 month
Loitering: 1 month
Hiring Illegals: 1 month
Racketeering: 12 + (0 to 100) months
Marijuana Selling:
Drugs-2: 3 + (0 to 360) months
Drugs-1: 3 + (0 to 120) months
Drugs-0: 3 + (0 to 12) months
Drugs+1 or Drugs+2: Not illegal
Breaking and Entering: 1 month
Terrorism: 60 + (0 to 180) months
Jury Tampering: 30 + (0 to 60) months
Helping Escape: 30+LCSRandom(61) months
Resisting Arrest: 1+LCSRandom(1) months
Extortion: 6 months
Hate Speech: 3 + (0 to 3 months) months
Vandalism: 1 month
Arson: 12 + (0 to 12) months
Armed Assault: 12 + (0 to 6) months
Assault: 3 + (0 to 3) months
Flag Burning:
Flag-2: 66% chance of 120 + LCSRandom(241) months sentence; 33% chance of minus 1 month sentence
Flag-1: 36 month sentence
Flag-0: 1 month sentence
Murder:
If LCSRandom(4) - # murders > 0) then if sentence is not already negative, 120 + LCSRandom(241) months.
If sentence is negative (life sentences), add one life sentence per murder charge.
Prison Escape:
If sentence is negative, add one life sentence per escape; otherwise, set to one life sentence per escape.
Treason:
If sentence is negative, add one life sentence per escape; otherwise, set to one life sentence per escape.
Revising Sentencing and Bail:
Effects of Leniency
If leniency is present and the existing sentence is not a life sentence, halve the sentence.
If leniency is present and the existing sentence is a single life sentence, commute to 240 + (0 to 120) months.
If death penalty and leniency is present, commute death penalty to one life sentence.
If leniency is granted, this is mentioned.
Effects of Sentencing
If sentence is death, you have three months until the execution is carried out.
If sentence is nothing, then you are issued a warning and let go.
If sentence is over 1200 months (over 100 years), sentence is turned into one life sentence per 100 years.
If sentence is over 36 months, sentence is rounded down to the nearest number of years - 38 months becomes three years.
You are sentenced to “…
If sentence < -1 then ”… X consecutive life terms in prison.“
If sentence = -1 then ”… life in prison.“
else if sentence >= 36 ”… Y years in prison.“
else ”… Y months in prison.“
Boss loses 10% Juice for imprisoned Liberal subordinates if their juice is greater than 50.
Prison and Re-education
If Death-2 and Police-2 and not on death row and sentence > 1, then subject to re-education.
If sentence > 0:
If Death+2 and on death row, commute sentence to life due to the abolition of the death penalty.
If sentence = 0 and on death row, sentence carried out in a variety of vicious ways if Death-2 (beheading, disemboweling, burning, crucifixion, chemical weapons testing, lab research, blood draining, sale into slavery, etc). By lethal injection, hanging, firing squad, or electrocution if Death-1 or Death+0, and by lethal injection only if Death+1.
If executed, the boss of the executed loses 50 juice to a max of -50 for failing to protect them.
If not on death row, return to original base if under LCS control, or to the homeless shelter.
If sentence is 1, alert of being released or of impending execution.
Re-Education Proceedings
Attribute check vs Heart (Formidable difficulty); if failed:
- Lose 50 juice to a max of 100 if over 100. Else:
- If LCSRandom(15) > Wisdom or Wisdom < Heart, gain 1 Wisdom. Else:
- if LCSRandom(4) and Liberal and was seduced, resist! Else:
- Target is turned conservative. Target's contact is charged with racketeering and one confession is marked against them.
If succeeded: no damaging effect.