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Roleplaying Games - Current and Past

Currently Running Games

  • Arcydea - A world thousands of years old that has seen most of the worst the multiverses can throw at it.
  • World's End - A town that claims to be in World's End, Missouri, where people seem to wander in all the time…
  • Magic Academy: The Academy of Magic is a venerable institution of learning and knowledge, both mystical and mundane.
  • Just One Little Thing: A small band of concerned citizens are on their way to Phandelver to investigate why they've stopped shipping their county-favored beverage, Faerie's Fire. There's just one little thing wrong…
  • Monster of the Week: A Monster of the Week campaign started by Laura.
  • Academy of Magic: An adventure based on the Strixhaven D&D book played in Arcydea.
  • Granite City Limits: An action cyberpunk game with just a hint of monster hunting and transhumanism.
  • Stewpot: A game of retired adventurers running an inn together.

Retired Games

Games no longer in play.

  • It Sleeps Beneath: Subway networks act as ley lines containing supernatural evils.
  • Eiswhile: An heir to nobility and his friends seek their place in the world.
  • Phoenix Rising: A modern-fantasy world where sufficiently advanced magic is indistinguishable from technology, and chemistry and genetics are vastly improved through understanding of alchemy. Currently running two campaigns, one tabletop live and one on the Discord server.
  • The Perils of Phandelver: A D&D 5th edition game run on the Discord server, starting with the Lost Mines of Phandelver.
  • We Be Goblins: A Pathfinder D&D game run on the Discord server, focusing on young goblin whelps (children) on their path to greenskin adulthood.
  • City in the Sky: A D&D 5th edition game Aus and Laura play at Gamer's Vault.
  • Fantasia - A world that is falling apart, where an ancient evil threatens to consume everything except humanity.
  • Skull and Bones: A ship commandeered by former pirates and former slaves seeks to find its own glory in the twilight of the Age of Piracy.
  • Fortune and Glories: A world where adventure is a career that requires study and hard work.
  • Out of the Abyss: D&D 5th edition hosted by Jamie, playing the module of the same name.
  • Scallywags: D&D 5th edition hosted by Grix, hunting for treasure, glory, and honor.
  • Land Ho: D&D 5th edition hosted by Pakka.
  • Through the Mirror: Freeform game hosted by Rhoda.
  • The Crystal Frontier: Wild-West colonialism in a fantasy world.
  • Groves of Kalunga: A dreamscape of Rhoda's design.
  • Isla Fortuna: An offline game hosted by Austin.
  • Port Alice: Port Alice, a lovely little Canadian Hellmouth using the Lab Arc Cinematic Unisystem Compilation system.
  • Slow Saltmarsh. A Secrets of Saltmarsh game run by Laura.

Games in Development

These are game ideas being actively worked on, but not yet ready for prime time.

  • Legends of Kyrael: A world where Pokemon are tools of warfare, not mere children's toys.
  • Splitbit: An entirely Virtual world brings its own challenges and opportunities.
  • Wyrd West: The fantastic frontier country, where wild west frontier meets fantasy gaming.
  • World of DenYa: A modern Fantasy setting, where magic and technology coexist, using Powered by The Apocalypse mechanics.

Planned Future Games

These are game ideas that may be visited or revisited at a later point.

  • Ardell: A fantasy campaign run using the GURPS Dungeon Fantasy system.
  • Men in Black: Everyone knows about the Men in Black. Or everyone thinks they know, but do they really know? Are they defending us from aliens, or ghosts, or terrorists, or mankind, or all of the above at once? Is this a game Aus plans to run using GURPS?
  • Eternal Night: Set in modern times in the fictional town of Berkshire, Massachusetts as conflicts between vampires and humans reach a violent boiling point.
  • Chicago By Gaslight: 30s era gangland Chicago with light supernatural elements.
  • Unsung Heroes: WWII POW camp seeking saboteurs to help with French resistance operations.
  • Guardians of Humanity: Post-modern paranormalism and lots of guns.
  • Broken Kingdoms: Theocratic empire seeks volunteers for colonial expansion.
  • Star Command: A ruthlessly optimistic voyage into the stars - for Science!
  • Wings of Fate: Airship to airship warfare to bring down a corrupt empire.
  • The Rapture Project: A post-futuristic apocalypse-in-progress during which society is slowly collapsing.
  • The Cyberstates of America: Futuristic non-FTL cyber-noir world of infinite potential, both good and bad.
  • Weird War III: Metahuman/paranormal warfare in a slightly futuristic world.
  • Etherics: The new science of unlimited wireless energy changes history - and the afterlife.
  • Catgirls with Katanas: They're catgirls. They have katanas. They fight crime.
  • PI Platter: Modern detective work, sometimes for the police, sometimes for justice.
  • The Wisdom Keepers: Low-fantasy world in which MIB-style information control keeps the big things under wraps.
  • Welcome to the Jungle: Modern era urban spec-ops warfare, hard or soft reality.
  • Paladin Force: Action heroes taking on organized crime in over-the-top action hijinks.
  • Neverwere: Stealthy infiltrators on secret world espionage business.
  • School of Hard Knocks: Rough and tumble martial arts brawling in the city.
  • The Gray Sun Cipher: Mathematical patterns connect alternate worlds and raise havoc.
  • Bio-Ops: Vatgrown mindsleeved specialists designed for special assignments.
  • The Artificials Liberation Front: Equal rights for created intelligences!
  • Zero Law Rebellion: Androids on the run from those who would control them.
  • Grit and Ink: Superpowers, gritty reality, and the people who have to survive without powers.
  • American Heroes: Superheroes for Uncle Sam, and how that changes the timeline.
  • Magical Girls with Guns: Take your typical cheerful magical girls and teach them action-movie combat skills.
  • The University: A university environment with enough bizarre activity to break an EKG meter, a Scouter, and a mundane worldview in seconds.
  • Crimson Star: A team of futuristic cyber-enhanced operatives fight on land, sea, air, underwater, and space to defend their country from economic disaster.
  • Avalon Academy: A secret island of mages opens its doors to British students with possible magic potential in order to help save the world from destruction at the hands of Germany and Japan in World War II.
  • Humanwatch: An ARG (augmented reality game) of sorts in which the objective is to submit information about your environment from the perspective of an alien visitor tasked with monitoring Earth to determine a long-term course of action regarding whether to continue monitoring, open diplomatic accords, colonize, or classify as a threat worth destroying.
  • Pleasantdale: A government experiment in which a model town of Americana was isolated from outside contact and subjected to a zombie outbreak under reasonably controlled circumstances. Contents are GM notes for use in campaign, preserved for later use.
  • The ROME Project / Titan ROME: A ROME (Remote Observation Military Expedition) station established on the moon of Titan. Intended to be a science fiction/horror campaign, vaguely based off of various relatives in the genre including Alien and DOOM. Some editing and further work is required.
  • MJ Wolf Investigations: A small private investigation company with its primary offices in Granite City, Colorado in the year of 2155.

Suspended Game Archives

These are games that were running at some point, and may be shifted back into active play or available for use later.

  • Into the Black: A Firefly campaign with several ship crews who work together to make a profit.
  • Lake Harmony - A preternatural RPG set in modern times shortly after the official coming-out of the vampiric population and their attempts to establish themselves as a legitimate portion of society.
  • The End Times - A world where nature is turning on itself, and werewolves are trying to survive the mess that ensues.
  • Fortune and Glories - An offline campaign in which the characters start their heroic days as simple commoners with a taste for adventure.
  • The Tattered Realm: 80s kitsch meets paranormal conflict in the pre-Internet days.

Game Resources

For ideas I just can't quite put down or that I use across multiple worlds.

  • Leupaks: The mutant lizards your mother should have warned you about.
  • Universal Data Transfer: In the future, USB specifications will still be obnoxious.
  • Datatabs: A bit of standardization for data management in futuristic campaigns.
  • Powercells: Likewise, standardization for futuristic battery systems.
  • Virtuals and Cyberspace: In the future, computing will make gaming awesome.
  • Future Weapons: In the future, people will invent new ways to kill each other.
  • Future Armor: In the future, people will also invent new ways to keep from being killed.

Campaign Settings

Fictional or real locations that I use and reuse often enough that an explanation of what's there is in order.

Home Brewery

Various homebrew rules, self-compiled systems, and other odds and ends that are used commonly enough that they need a home.

Fantasy / Medieval

Recent Era (late 20th century)

Modern Era (21st century)

Near Future (22nd century)

Used in MJ Wolf Investigations.

Far Future (23rd century)

Distant Future (24th century and beyond)

Genre-Specific

  • Coming soon…
rpg/start.txt · Last modified: 2024/04/19 17:43 by wizardofaus_doku

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