Table of Contents
Regg
Level: 1 Goblin
Class: Rogue
Hit Dice: (d8) CON Bonus: +3 Total Hit Points: 9
Age | Height | Weight | Eyes | Hair | Skin | General Alignment |
---|---|---|---|---|---|---|
9 | 2'11“ | 32# | Black | Matted Brown | Dark Green | Neutral |
Stats | ||||||
---|---|---|---|---|---|---|
Str | Dex | Con | Int | Wis | Cha | |
Score | 10 | 16 | 16 | 11 | 10 | 8 |
Modifers | +0 | +3 | 3 | +0 | +0 | -1 |
Hit Points | Initiative | Speed | Size | Reach/Space |
---|---|---|---|---|
11/11 | +3 | 30ft | Small | 5' / 5' |
Defenses | ||||||
---|---|---|---|---|---|---|
Saving Throw | Total | Ability | Bonus | Class Bonus | ||
Fortitude | +0 | CON | +3 | +0 | ||
Reflex | +3 | DEX | +3 | +2 | ||
Will | +0 | WIS | +0 | +0 | ||
AC | Flat | Touch | Armor | Shield | Dex | Size |
14 | 11 | 14 | +0 | +0 | +3 | +1 |
Attack (Melee) | Attack (Range) |
---|---|
+0 | +3 |
Skills Acrobatics +1+3+3 Stealth +1+3+3+4+4 Disable Device +1+3+3 Escape Artist +1+3+3 Sleight of Hand +1+3+3 Perception +1+3+0 Climb +1+3+0 Appraise +1+3+0
Goblin Traits
- Goblins are fast, But weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2 Charisma.
- Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks and +2 to Fly.
- Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
- Languages: Goblins begin play speaking Goblin.
- Skilled Racial Traits: Goblins gain a +4 racial bonus on Ride and Stealth checks.
- Darkvision: Goblins see perfectly in the dark up to 60 feet.
Expected or Planned Traits: Eat Anything: Raised with little or no proper food, many goblins have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this trait gain a +4 on Survival checks to forage for food and a +4 racial bonus on saves versus effects that cause the nauseated or sickened conditions.
City Scavenger: Goblins who live within the boundaries of human cities survive by scavenging for refuse and hunting stray animals. Goblins with this trait gain a +2 racial bonus on Perception and Survival checks, and can use Survival to forage for food while in a city.
Equipment
Leather Armor
Short Sword (+3 to hit, d6 damage)
Two daggers (+3 to hit, d4 damage)
Shortbow (+3 to hit, d6 damage)
Thieves Tools
Three sacks
Feats
Weapon Finesse: Can use Dex instead of Str on light weapons.
Song
Stink cat, ouch cat, trash cat too
Pick them all up and toss them in a stew
Pupper or squeaker or slither I find
Into my belly with the rest of its kind.