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rpg:we_be_goblins:mogmarsh

Mogmurch

Level: 0 Goblin
Class: Goblin Youngen

AgeHeightWeightEyesHairSkinGeneral AlignmentHero PointsHitDice
9 3'1 37# Red Bald Green Neutral 0 0
Stats
StrDexConIntWisCha
Score8181315810
Modifers-1+4+1+2-1+0
Hit PointsInitiativeSpeedSizeEncumbered
7/7 +4 30ft Small None
Defenses
Saving ThrowTotalAbilityBonusClass Bonus
Fortitude+1 CON +1 +0
Reflex+4DEX +4 +0
Will-1 WIS -1 +0
AC(total)ArmorShieldDexSize
15 +4+1
TouchFlatfooted
15 11
SkillUnskilled?Ac PeneltyToolsSTATModRacial BonusClass SkillRanksMisc. Total Skill
Acrobatics - -0 DEX +4 - 4
Appraise - - INT +2 - 2
Bluff - - Oppose - - 0
Climb - -0 STR -1 - -1
Craft NO -0 penalty for none INT +2 - 2
Craft NO -0 penalty for none INT +2 - 2
Diplomacy - - None - - 0
Disable Device NO -0 penalty for none DEX +4 - 4
Disguise - - None - - 0
Escape Artist - -0 DEX +4 - 4
Fly - -0 DEX +4 - +2 6
Handle Animal NO - can help None - - 0
Heal - - can help None - - 0
Intimidate - - None - - 0
Knowledge NO - INT +2 - 2
Knowledge NO - INT +2 - 2
Linguistics NO - INT +2 - 2
Perception - - None - - 0
Perform - - None - - 0
Profession NO - None - - 0
Ride - -0 DEX +4 +4 8
Sense Motive - - None - - 0
Slight of Hand NO -0 DEX +4 - 4
Spellcraft NO - INT +2 - 2
Stealth - -0 DEX +4 +4 +4 12
Survival - - can help None - - 0
Swim - -0 STR -1 - -1
Use Magic Device NO - can help None - - 0
Racial Traits:Expected or Planned Traits:
Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks and +2 to Fly.Pustular: Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.
Base Speed: Goblins are fast for their size, and have a base speed of 20 + Fast Movement = 30 feet. (still considered base speed)Bounce: You are more elastic than most goblins, so you covert the first 1d6 of falling damage to non-lethal damage and you also gain a +2 bonus on all Reflex saves to avoid unexpected falls.
Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks.Firebug –Planned– You gain a +1 trait bonus on attack rolls made with thrown splash weapons and alchemist bombs.
Darkvision: Goblins see perfectly in the dark up to 60 feet.Dog-Sniff-Hate –Planned– You gain the scent special quality but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs you can smell.

Plans

Mogmurch Song

Things go BOOM when Mogmurch throws!
Much more fun than using Bows!
Sometimes where the Boom boom blows
is NOOOOOT MY FAAAAAAAULT
Thats how it goes!

rpg/we_be_goblins/mogmarsh.txt · Last modified: 2018/06/19 22:00 by 70.113.148.195

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