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rpg:spire:belle

Belle Cooper (Arabella d' Argent) “The Princess Bard”

C/G Bard level 3

Discovering a terrible family secret that she is NOT the legitimate daughter of the king (and that the king is, in fact, unable to sire children) is a secret she discovered and could have revealed to avoid her arranged marriage to odious Count Sylvester. But she did not want to ruin her family and cause chaos in the kingdom, so she ran away in disguise as a bard.

Background: Noble Feature: Retainers

Trait:.My favor, once lost, is lost forever.

Ideal: Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)

Bond:The common folk must see me as a hero of the people.

Flaw;I hide a truly scandalous secret that could ruin my family forever.

St 11 Dex 17 Con 14

Int 13 Wis 9 Char 19

Hp 24 AC: 16 Spell DC: +7

Common, elven

Acrobatics +7 History +3 Persuasion +6 Performance +8 Slight of Hand +5 Stealth +5

+2 Prof, bard college, expertise, song of rest, jack of all trades, spellcasting, bardic inspiration

Rapier, mandolin, flute, castinets

Entertainers pack

Magic cape- Ac becomes 13+dex, and you get +1 to spell attacks and spell dc

Gem of true seeing

Boots of elvenkind

Bag of holding

Clothes that self mend and clean

Signet ring

Gaming set

Scroll of pedigree

Purse with 25 gp

Fine clothing

At 3rd level, as a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks

Enthralling Performance

Starting at 3rd level, if you perform for at least 1 minute, you can attempt to inspire wonder in your audience. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it

2 cantrips 4 1st level 2 second level

Prestidigitation Mage Hand

Healing Word Unseen Servant Disguise Self Speak with Animals

Hold Person Invisible

rpg/spire/belle.txt · Last modified: 2019/02/13 00:41 by l_doku

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