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rpg:slow_saltmarsh:characters:seraphina

Seraphina Rowen

Seraphina Rowen, elven sorceress [favored soul: Knowledge], level 1

Str 10

Dex 16

Con 14

Int 14

Wis 12

Cha 18

High Elf

As a high elf, you have a keen mind and a mastery of at least basic magical theory.

Ability Score Increase: Your Dexterity score increases by 2.

Age: Although elves reach physical maturity at the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100, and can live to be 750 years old.

Alignment: Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.

Size: Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed: Your base walking speed is 30 feet.

Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is “trance”. While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Languages: You can speak, read, and write Common and Elven.

Ability Score Increase: Your Intelligence score increases by 1.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: You know one cantrip of your choice from the wizard list. Intelligence is your spellcasting ability for it.

Extra Language: You can read, speak, and write one additional language of your choice.

Sorceress

Spell Save DC: 8 + Proficiency (+2) + Charisma (+4)

Armor: None

Weapons: Daggers, darts, slings, quarterstaves, light crossbows

Tools: None

Saving Throws: Constitution, Charisma

Skills: Arcana, Persuasion

Favored Soul

Bonus Proficiencies: At 1st level, you gain proficiency in light armor, medium armor, shields, and simple weapons.

Background: Charlatan

Skill Proficiencies: Deception, Sleight of Hand

Tool Proficiencies: Disguise kit, forgery kit

Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid), and a belt pouch containing 15 gp

Cantrips

Light, Prestidigitation, Ray of Frost, Booming Blade

High Elf: Minor Illusion

1st Level Spells

Sorceress: Witch Bolt, Shield

Favored Soul: Command, Identify

Equipment

Longsword and longbow (it's good to be the elf)

other adventuring stuff (go shopping later!)

rpg/slow_saltmarsh/characters/seraphina.txt · Last modified: 2019/07/04 21:57 by wizardofaus_doku

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