rpg:sargossa:trading
Trading and Trade Goods
The best way to make money in a world where teleportation is as yet a limited science is by trafficking in trade goods between locations. The rules of trading are as follows:
- Each town has categories for its items - for example, one might wish to know about Saivignon spices. Roll a d20, subtract ten, and add that percentage to that category's prices. For example, if you roll a 7, spices are 3% less valuable here.
- When checking after a delay of multiple days (say, on one's next trip), roll 1d8. On a 1, the value decreases by 1d20%. On a 8, the value increases by 1d20%.
- Haggling and purchasing in bulk will generally lower or raise the price by (haggle check -10)%, roughly.
Categories of Trade Goods:
- Alchemical Supplies
- Tools and Equipment
- Weapons and Armor
- Raw Metals
- Fabrics
- Clothes
- Jewelry
- Personal Goods
- Foodstuffs
- Alcohol
Pricing in Florence, Savignon:
- Alchemical Supplies: -8%
- Tools and Equipment: -4%
- Weapons and Armor: +8%
- Raw Metals: -1%
- Fabrics: +7%
- Clothes: +0%
- Jewelry: -15%
- Personal Goods: +3%
- Foodstuffs: +4%
- Alcohol: +3%
Pricing in Liberitas (Mods Doubled):
- Alchemical Supplies: -14%
- Tools and Equipment: -6%
- Weapons and Armor: -16%
- Raw Metals: -4%
- Fabrics: -2%
- Clothes: -20%
- Jewelry: +20%
- Personal Goods: -20%
- Foodstuffs: -6%
- Alcohol: +10%
Pricing in Santa Domingo Colony (Island-States, Inagua) (Growing):
- Alchemical Supplies: +18%
- Tools and Equipment: +6%
- Weapons and Armor: +11%
- Raw Metals: +13%
- Fabrics: +13%
- Clothes: +17%
- Jewelry: +8%
- Personal Goods: +13%
- Foodstuffs: +8%
- Alcohol: +16%
Pricing in Elhadara (Merchant-States) (Haggle Halved):
- Alchemical Supplies: -20%
- Tools and Equipment: -10%
- Weapons and Armor: -7%
- Raw Metals: -19%
- Fabrics: -19%
- Clothes: -14%
- Jewelry: -13%
- Personal Goods: -3%
- Foodstuffs: -16%
- Alcohol: -7%
Pricing in Darton Colony (Island-States, Argent) (Buy Only)
- Alchemical Supplies: -20%
- Tools and Equipment: -10%
- Weapons and Armor: -10%
- Raw Metals: +10%
- Fabrics: +10%
- Clothes: +10%
- Jewelry: -30%
- Personal Goods: +5%
- Foodstuffs: +15%
- Alcohol: +10%
Pricing in Alford Colony (Island-States, Sargossa)
- Alchemical Supplies: +1%
- Tools and Equipment: -8%
- Weapons and Armor: +2%
- Raw Metals: +20%
- Fabrics: -6%
- Clothes: +9%
- Jewelry: +10%
- Personal Goods: +6%
- Foodstuffs: -1%
- Alcohol: +0%
Common Trade Goods:
Cost | Food and Spices | Materials | Livestock |
---|---|---|---|
1 cp | 1 lb. of wheat | ||
1 cp | 1 lb. of rice | ||
1 cp | One ashlar block (dressed and faced masonry stone) | ||
2 cp | 1 lb. of flour | ||
2 cp | Two dozen eggs | ||
2 cp | 1 lb. of dried fruit | ||
2 cp | 1 lb. of root vegetables (potatoes, carrots, turnips) | ||
2 cp | 1 lb. of fungi | ||
2 cp | 1 lb. of coal | ||
2 cp | One chicken | ||
5 cp | 1 lb. of salt | ||
5 cp | 1 lb. of cheese | ||
5 cp | One salted herring | ||
5 cp | 1 lb of zinc | ||
1 sp | 1 lb. of iron | ||
1 sp | 1 lb. of beef or mutton | ||
1 sp | 1 lb. of raw or fried beans | ||
1 sp | 1 sq. yd. of canvas | ||
1 sp | 1 lb. of zinc | ||
2 sp | 1 gallon of milk | ||
2 sp | 1 pint of honey | ||
2 sp | 1 lb. of wool | ||
2 sp | 1 lb. of tallow | ||
2 sp | 1 lb. of lead | ||
3 sp | 1 fleece of wool (1.5 lb) | ||
5 sp | 1 lb. of butter | ||
5 sp | 1 salmon | ||
5 sp | 1 gal. of cream | ||
5 sp | 1 shakshaka | ||
5 sp | 1 lb. of copper | ||
5 sp | 1 lb. of wax | ||
5 sp | 1 lb. of pewter | ||
5 sp | 1 sq. yd. of cotton cloth | ||
1 gp | 1 lb. of ginger | ||
1 gp | 1 lb. of alum | ||
1 gp | 1 lb. of cotton | ||
1 gp | 1 lb. of ivory | ||
1 gp | 1 lb. of tin | ||
1 gp | One goat | ||
2 gp | 1 lb. of cinnamon | ||
2 gp | 1 lb. of pepper | ||
2 gp | 1 lb. of camphor | ||
2 gp | 1 lb. of nutmeg | ||
2 gp | 1 lb. of sugar | ||
2 gp | 1 lb. of tea | ||
2 gp | 1 lb. of bronze | ||
2 gp | 1 lb. of brass | ||
2 gp | One sheep | ||
3 gp | 1 lb. of cloves | ||
3 gp | One barrel (60 gallons) of poor-quality ale | ||
3 gp | 1 lb. of frankincense | ||
3 gp | 1 lb. of mustard | ||
3 gp | One pig | ||
5 gp | 1 lb. of silver | ||
5 gp | One barrel of medium-quality ale | ||
5 gp | One quarter of grain (eight bushels, enough to make bread and porridge for one person for one year) | ||
5 gp | 1 lb. of steel | ||
5 gp | 1 lb. of silver | ||
5 gp | 1 sq. yd. of linen | ||
8 gp | One barrel of good-quality ale | ||
8 gp | 1 lb. of ginseng | ||
8 gp | 1 lb. of myrrh | ||
10 gp | One barrel of salmon (cleaned and salted) | ||
10 gp | 1 sq. yd. of silk | ||
10 gp | One cow | ||
15 gp | 1 lb. of saffron | ||
15 gp | One barrel of cheap wine | ||
15 gp | One ox | ||
20 gp | One barrel of beef (salted) | ||
20 gp | 1 lb. of electrum | ||
50 gp | One barrel of fine wine | ||
50 gp | One sack of wool (170 fleeces) | ||
50 gp | 1 lb. of gold | ||
200 gp | One slave, maid | ||
500 gp | 1 lb. of platinum |
rpg/sargossa/trading.txt · Last modified: 2021/01/21 16:11 by wizardofaus_doku