Megvoogvurnk
Goblin Bard Level 2
XP: 0
Background: Entertainer
Proficiency bonus: +2
Alignment:Chaotic Neutral
Player: Sammett
Ac | Initiative | Speed | HP/MaxHP | Hit Dice |
---|---|---|---|---|
14 | +3 | 30 | 17/17 | 2d8 |
Ability Scores
Strength: 10 (0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 16 (+3)
Saving throws
Strength: 0
Dexterity: +5
Constitution: +2
Intelligence: +1
Wisdom: +2
Charisma: +5
Skill Name | Proficency | Bonus |
---|---|---|
Acrobatics | Yes | 5 |
Animal Handling | Half | 2 |
Arcana | Half | 2 |
Athletics | Half | 1 |
Deception | Yes | 5 |
History | Half | 2 |
Insight | Half | 2 |
Intimidation | Half | 4 |
Investigation | Half | 2 |
Medicine | Half | 2 |
Nature | Half | 2 |
Perception | Half | 2 |
Performance | Yes | 5 |
Persuasion | Yes | 5 |
Religion | Half | 2 |
Sleight of hand | Yes | 5 |
Stealth | Half | 4 |
Survival | Half | 2 |
Racial Features | Class Features |
---|---|
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. | Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. |
Fury of the small:When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest. | Song of Rest At 2nd level, you can use your music to revitalize wounded allies during a Short Rest. When you or any friendly creatures who can hear your performance regain hit points at the end of a Short Rest, they regain an extra 1d6 hit points. The amount of extra healing increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level. |
Nimble EscapeYou can take the Disengage or Hide action as a bonus action on each of your turn |
By Popular Demand: (background) You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Languages Known | Tool Proficencies | Gaming Proficencies | Musical Instrements | Weapons | Armor |
---|---|---|---|---|---|
Common, Goblin | None | None | Bagpipes | Simple Weapons, hand Crossbows, Longswords, Rapiers, Shortswords | Light Armor |
Magic Bards use charisma as thier spell-casting Modifier Spell Attack Modifier: +5 Spell Save DC: 13
Spell Level | Spell name | Memorised? |
---|---|---|
Cantrip | Mage Hand | N/A |
Prestidigitation | N/A | |
1st | Bane | |
Heroism | ||
Identify | ||
Sleep | ||
Tashas Hideous Laughter |
Personality
Personality: I love a good insult, even one directed at me.
Ideals: Creativity. The world is in need of new ideas and bold action.
Bonds: I idolize a hero of the old tales and measure my deeds against that person's.
Flaws: I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.