Dagoth Ur
Dragonborn Arcana Cleric level 1
XP: 0
Background: Far Traveller
Proficiency bonus: +2
Alignment: Chaotic Neutral
Player: ArcaineShaper
Ac | Initiative | Speed | HP/MaxHP | Hit Dice |
---|---|---|---|---|
18 | +2 | 30 | 10/10 | 1d8 |
Ability Scores
Strength: 11 (0)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 15 (+2)
Wisdom: 17 (+3)
Charisma: 16 (+3)
Saving throws
Strength: 0
Dexterity: +2
Constitution: +2
Intelligence: +2
Wisdom: +5
Charisma: +5
Skill Name | Proficency | Bonus |
---|---|---|
Acrobatics | No | 2 |
Animal Handling | No | 3 |
Arcana | Yes | 4 |
Athletics | No | 0 |
Deception | No | 3 |
History | No | 2 |
Insight | Yes | 5 |
Intimidation | No | 3 |
Investigation | No | 2 |
Medicine | Yes | 5 |
Nature | No | 2 |
Perception | Yes | 5 |
Performance | No | 3 |
Persuasion | No | 3 |
Religion | Yes | 4 |
Sleight of hand | No | 2 |
Stealth | No | 2 |
Survival | No | 3 |
Story Bonuses | +1 to ability checks regarding owlbears |
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Racial Features | Class Features |
---|---|
Green Draconic Ancestry: You have green draconic ancestry. Your Breath weapon and damage resistance have the poison types | Divine Domain: Arcana. Cleric of the goddess Mystra |
Breath Weapon: You can use your action to exhale destructive energy. When you use your breath weapon, each creature in the area of the exhalation(15ft must make a saving throw, the type of which is determined by your draconic ancestry(Poison). The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus (12). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.After you use your breath weapon, you can’t use it again until you complete a short or Long Rest | |
Poison Resistance:You have Resistance to the damage type associated with your draconic ancestry. |
All eyes on you: (background) Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your travelling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Languages Known | Tool Proficencies | Gaming Proficencies | Musical Instrements | Weapons | Armor |
---|---|---|---|---|---|
Common, Draconic, Dwarvish | None | Dice | Fiddle | Simple Weapons | Light Armor, Medium Armor, shields |
Magic
Clerics use Wisdom as thier spellcasting modifier
Spell Attack Bonus: +5
Spellslots | current/remaining |
---|---|
1st | 2/2 |
Spell Level | Spell name | Memorised? |
---|---|---|
Cantrip | Mending | N/A |
Light | N/A | |
Spare the Dying | N/A | |
Wizard Cantrips from Arcana Domain | Shocking Grasp | N/A |
True Strike | N/A | |
1st | Bane | |
Bless | Yes | |
Ceremony | ||
Command | ||
Create or Destroy water | Yes | |
Cure Wounds | Yes | |
Detect Magic | Domain Spell | |
Detect Poison and Disease | ||
Guiding Bolt | ||
Healing Word | Yes | |
Inflict Wounds | ||
Magic Missile | Domain Spell | |
Protectiion from Evil And Good | ||
Purify Food and Drink | ||
Sanctuary | ||
Shield of Faith |
Personality
Flaws: Overconfident, believing the goddess mystra will protect him