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rpg:r4i-phandelver:characters:dagoth

Dagoth Ur

Dragonborn Arcana Cleric level 1
XP: 0
Background: Far Traveller
Proficiency bonus: +2
Alignment: Chaotic Neutral
Player: ArcaineShaper

Ac Initiative Speed HP/MaxHP Hit Dice
18 +2 30 10/101d8

Ability Scores
Strength: 11 (0)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: 15 (+2)
Wisdom: 17 (+3)
Charisma: 16 (+3)

Saving throws
Strength: 0
Dexterity: +2
Constitution: +2
Intelligence: +2
Wisdom: +5
Charisma: +5

Skill Name Proficency Bonus
Acrobatics No 2
Animal Handling No 3
Arcana Yes 4
AthleticsNo0
DeceptionNo3
HistoryNo2
InsightYes5
IntimidationNo3
InvestigationNo2
MedicineYes5
NatureNo2
PerceptionYes5
PerformanceNo3
PersuasionNo3
ReligionYes4
Sleight of handNo2
StealthNo2
SurvivalNo3
Story Bonuses+1 to ability checks regarding owlbears
Racial FeaturesClass Features
Green Draconic Ancestry: You have green draconic ancestry. Your Breath weapon and damage resistance have the poison types Divine Domain: Arcana. Cleric of the goddess Mystra
Breath Weapon: You can use your action to exhale destructive energy. When you use your breath weapon, each creature in the area of the exhalation(15ft must make a saving throw, the type of which is determined by your draconic ancestry(Poison). The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus (12). A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.After you use your breath weapon, you can’t use it again until you complete a short or Long Rest
Poison Resistance:You have Resistance to the damage type associated with your draconic ancestry.

All eyes on you: (background) Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your travelling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.

Languages KnownTool ProficenciesGaming ProficenciesMusical InstrementsWeaponsArmor
Common, Draconic, Dwarvish None Dice Fiddle Simple Weapons Light Armor, Medium Armor, shields

Magic

Clerics use Wisdom as thier spellcasting modifier
Spell Attack Bonus: +5

Spellslotscurrent/remaining
1st2/2
Spell LevelSpell nameMemorised?
CantripMending N/A
Light N/A
Spare the Dying N/A
Wizard Cantrips from Arcana Domain Shocking Grasp N/A
True Strike N/A
1stBane
Bless Yes
Ceremony
Command
Create or Destroy water Yes
Cure Wounds Yes
Detect Magic Domain Spell
Detect Poison and Disease
Guiding Bolt
Healing Word Yes
Inflict Wounds
Magic MissileDomain Spell
Protectiion from Evil And Good
Purify Food and Drink
Sanctuary
Shield of Faith

Personality
Flaws: Overconfident, believing the goddess mystra will protect him

Phandelver main|Character Sheets

rpg/r4i-phandelver/characters/dagoth.txt · Last modified: 2018/06/09 13:29 by 86.168.168.238

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