Janie
Female Half-Elf Druid 2
Neutral Good
Representing Nikki
Strength 12 (+1)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 17 (+3)
Charisma 11 (+0)
Size: Medium
Height: 5' 0”
Weight: 90 lb
Eyes: Dark Brown
Hair: Dark Brown Curly
Skin: Brown
Total Hit Points: 21
Speed: 30 feet
Armor Class: 15 = 10 + 2 [leather] + 1 [light wooden] + 2 [dexterity]
Touch AC: 12
Flat-footed: 13
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 6 = 3 [base] + 3 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: + 6 = 3 [base] + 3 [wisdom]
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (missile): + 3 = 1 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 2 = 1 [base] + 1 [strength]
Combat Maneuver Defense: + 14 = 10 + 1 [base] + 1 [strength] + 2 [dexterity]
Light load: | Medium load: | Heavy load: | Lift over head: | Lift off ground: | Push or drag: |
43 lb. or less | 44-86 lb. | 87-130 lb. | 130 lb. | 260 lb. | 650 lb. |
Languages: Common Draconic Druidic Elven Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]
Light Wooden Shield [ + 1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Feats:
Skill Focus (Perception)
Spell Focus (Conjuration)
Skill Name | Key Ability | Final Skill Modifier | Ability Modifier | Ranks | Misc. Modifier |
Acrobatics | Dex* | 1 = | +2 | -1 [shield] | |
Appraise | Int | 3 = | +3 |
Bluff Cha 0 = +0
Climb Str* 5 = +1 + 2 + 3 [class skill] -1 [shield]
Craft_1 Int 8 = +3 + 2 + 3 [class skill]
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 2 = +0 + 2 [half-elf]
Disguise Cha 0 = +0
Escape Artist Dex* 1 = +2 -1 [shield]
Fly Dex* 1 = +2 -1 [shield]
Heal Wis 8 = +3 + 2 + 3 [class skill]
Intimidate Cha 0 = +0
Knowledge (geography) Int 5 = +3 + 2
Knowledge (nature) Int 8 = +3 + 2 + 3 [class skill]
Perception Wis 8 = +3 + 2 [half-elf] + 3 [skill focus]
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex* 1 = +2 -1 [shield]
Sense Motive Wis 3 = +3
Stealth Dex* 1 = +2 -1 [shield]
Survival Wis 8 = +3 + 2 + 3 [class skill]
Swim Str 5 = +1 + 2 + 3 [class skill] -1 [shield] * = check penalty for armor/shield = some groups double armor/shield penalties for swimmers
Zero-level Druid spells: 4 can be selected per day; unlimited casting
Light, Stabilize, Mending, Detect magic
First-level Druid spells: 3 (2 + 1) per day
Goodberry, Summon nature’s ally
Favored class points: Hit points +2; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Half-Elf
This half-elf chose +2 to dexterity (already included)
Immune to magical sleep
Allowed two favored classes. Druid, wizard
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Low-light vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Druid Orisons
Spontaneous Casting (summon nature's ally)
Animal Companion, or may instead choose a cleric domain and bonus spells (hand-edit)
Nature sense: + 2 on Knowledge (nature) and Survival (already included)
Wild Empathy
Marshwight (level 2). At 2nd level, a swamp druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Swim, and Survivalchecks equal to 1/2 her druid level in swamp terrain, and she cannot be tracked in such an environment.
This ability replaces woodland stride.
Swamp strider (level 3)
Pond scum (level 4)
Wild Shape (level 6)
Venom Immunity (level 9)
Slippery (level 13)
Timeless Body (level 15)
High wisdom gains bonus spells daily
Concentration check: d20 + druid level + wisdom modifier vs. DC
Class HP rolled Level 1: Druid 8 Level 2: Druid 5
Janie 's Equipment: 25 lb 5 lb 2 lb 5 lb