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rpg:monster_of_the_week:michelle

Michelle, the Divine

I am the Light, the Sword. I am sent to defend the meek from Darkness. All Evil fears me, for I am its end.

  • Charm -1
  • Cool +1
  • Sharp 0
  • Tough +3
  • Weird +2

Luck: 8

Divine Special: When you spend a point of Luck, you get word your Mission requires something difficult that must be done. By you. Urgently.

Harm: 0

Experience: 2

Moves:

What I Need, When I Need It: You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.

Smite: Your body and divine weapon always count as a weakness against the monsters you fight. Your unarmed attacks are 2-harm intimate hand messy.

Soothe: When you talk to someone for a few seconds in a quiet voice, you can calm them down, blocking any panic, anger, or other negative emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.

Angel Wings: You can go instantly to anywhere you’ve visited before, or to a person you know well. When you carry one or two people with you, roll +Weird. On a 10+ you all go where you wanted. On a 7-9, you don’t quite manage it. Either you are all separated, or you all appear in the wrong place.

Gear:

  • Flaming Sword: 3-harm hand fire holy
  • Divine Armor: 1-armour holy suit
  • Bug out bag supplies
  • Canned goods
  • Road flares
  • Entrenching tool
  • Pry bar
  • Baseball bat
  • Frying pan
  • Glow in the dark rosary
  • Amulet of St. Jude, patron saint of lost causes
  • Two Big Knives
  • Black nitrile gloves
  • Hatchet
  • Air horn
  • Floodlight
  • Trash bags
  • Ziploc bags
  • Keyring with IDs
  • Emil Vassago's keyring
  • Tiffany's keyring
  • Carla's keyring

Mission:

The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.

Pronouns: she/her

Looks: human, perceptive eyes, perfect suit

Bonds:

  • Obsidian: They should not be involved in this situation: the prophecies didn’t mention them at all. This gets your attention but you don’t know what it means yet.
  • Gil: They are, at heart, a good and righteous person. You must help them stay that way.
  • Erin: Their prayer (perhaps an informal or even unconscious prayer) summoned you.
  • Carlito: They’re the person you go to for advice on mortal stuff (e.g sex, food, drugs, television, etc).

Upgrades:

  • Take another Divine move: Angel Wings.
  • Take a move from another playbook: Precise Strike. When you inflict harm on a monster, you can aim for a weak spot. Roll +Tough. On a 10+ you inflict +2 harm. On a 7-9 you inflict +1 harm. On a miss, you leave yourself open to the monster.
  • +1 Tough to a max of +3.
  • +1 Weird to a max of +2.
  • Take a move from another playbook: Immortal. You do not age or sicken, and whenever you suffer harm you suffer 1 harm less.
  • Take a second Hunter: Xavier Holderan.
rpg/monster_of_the_week/michelle.txt · Last modified: 2023/04/24 15:24 by wizardofaus_doku

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