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rpg:lake_harmony:roster:kgrakh

K'Grakh

Name:

K'grakh

Species:

Species:Lizardfolk (Crocodylian based) Refers to its tribe/species as Ahintz'an (Mayan for Destroying Crocodile)

Gender identity:

No gender identity but is biologically female

Orientation:

N/A

Important Relationships:

Important Relationships: Is escaped from a research facility. They are probably looking for it but in a location far away and assuming the cold may have killed it. Maybe they aren't looking at all. It's tribe in the Amazon if it still survives.

Description:

Description: K'grakh looks like an overgrown long legged crocodile with very dark black and green mottled back and a yellow and black blotched underside. On closer inspection it could be seen that the back legs are longer than the front. Due to age its the osteoderms are larger, giving it an almost finned appearance

Abilities and skills:

Abilities and skills: Crocodile based skills:It can swim far better than most other creatures, Bite force equivalent to a giant crocodile. (4500-5000 lbs per square inch), infectious bite but only with large wounds (if bitten objects cut someone there is a risk of infection), Claw damage, Tail whip, Climbing, Can see at night, can hold breath up to 3 hours if still or 1 hour if swimming, natural armor on back from osteoderms, the ability to go many days, even a month or more without eating, can accelerate quickly on land but tires more quickly than a human, death roll, good balance and jumping ability, unimpeded by natural terrain such as thick mud or undergrowth, territorial

Humanoid skills: Long and short bow, wrestling, hand to hand combat, can speak English and several tribal dialects from the Amazon basin, warm blooded, very knowledgeable in survival and wilderness skills, does not startle or disturb animals as humans do, has human level intelligence but more instinctual, near infinite patience, ability to set and disarm traps, very curious, walk bipedal but often goes about quadrapedal, knows how to operate vehicles and guns but prefers to avoid them.

Important assets:

A bow and arrow set and a few other small items that bond with its body invisibly until needed.

Likes and Dislikes:

Dislikes: hates destruction of wild spaces, researchers, not overly fond of humans, Likes conservationists, tribal peoples, people who respect wild spaces, other animals, swamps and rivers, eating fish and hams, sharing meals with those it considers family.

Background:

K'grakh was a defender of territory from the loggers, clear cutting and slash and burn techniques employed to destroy the rainforest. It was captured in the Amazon delta 20 years ago as a youth. Science mistakenly identified it as a mutant American Crocodile or perhaps even an escaped mutant Nile or Saltwater Crocodile. K'grakh kept quiet waiting patiently for a chance to escape from the people who prodded at it day and night. They used to like people far more than they do now. However, captivity has made them distrustful of humans. Just a few days ago a huge blizzard came through and damaged the research facility. With no scientists in the vicinity, driven off by the blizzard, it gave K'grakh the ability to break free. Finding the nearest flowing water it started swimming farther and father away until it came to rest in a partially frozen lake. This is where a group of people lost in the storm saw it wandering on the bank before breaking through the ice covering the lake and disappearing below the surface.

Lizardfolk come in various shapes and sizes though they tend to take on the appearance of larger reptiles such as crocodiles, alligators, monitor lizards and even legged snakes. However, smaller sized tribes may have other appearances. The type of reptile they appear as is defined by the environment of their birth. Many of their skills are also determined by the animal they embody. Some are heavy and strong, others lithe and swift. Overtime they have retreated to the most unknown and uninhabited areas of the Earth. It is said some tribes have even taken to the open ocean, swimming most of their lives, and only briefly stopping at islands with little or no human inhabitants.

In social contexts they are independent, territorial, and tribal in nature. They can be scrappy and very distrustful of outsiders. In general, most have a dislike of modern technology though some have become familiar with them as a way to defend their territory through sabotage and deception. Among their ranks there are magical individuals who lean more toward shaman or druid type abilities. Those who do have magical abilities have a fetish used to focus and channel their abilities. They tend to hide what item might be the source of their power. These individuals, with magic, are revered as are those born with venom or poisons. In the culture these individuals are seen as closer to nature and defenders of the tribe.

rpg/lake_harmony/roster/kgrakh.txt · Last modified: 2017/04/18 02:46 by hadara

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