User Tools

Site Tools


rpg:hidden_glories:pcs:dark

Darkstorm Tennet

Human

Dark: Str 14 / Int 15 / Dex 20 / Wis 18 / Con 13 / Cha 09 / Luck 10

Starting HP: 5 (d4+1)

Dice: d8

BAB: +0

Fort: +2

Ref: +2

Will: +2

  • Commoner Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
  • Cleric Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), Survival, Bluff, Disguise, Hide.
  • Thief Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill List:

  • Appraise (1+)
  • Balance (3+
  • Bluff (4+
  • Craft: Alchemy (2+?)
  • Concentration: (2+?)
  • Decipher Script (1+?
  • Disable Device (1+
  • Disguise (3+
  • Escape Artist (2+)
  • Gather Information (1+)
  • Hide (3+
  • Heal (2+
  • Knowledge: Arcana (1+?)
  • Knowledge: History (2+?)
  • Knowledge: Local (2+?)
  • Knowledge: Religion (1+)
  • Knowledge: Planar (1+)
  • Move Silently (3+
  • Open Lock (1+
  • Profession: Brewer (1+?)
  • Handle Animal (1+?)
  • Climb (2+?)
  • Jump (3+)
  • Listen (4+
  • Search (3+
  • Sense Motive (4+
  • Sleight of Hand (3+
  • Spot (4+
  • Spellcraft (1+
  • Swim (2+
  • Tumble (4+
  • Use Rope (2+
  • Use Magic Device (1+)

Weapon Proficiencies: Simple Weapons, Hand Crossbow, Rapier, Sap, Shortbow, Shortsword.

Armor Proficiencies: Light, Medium, Heavy Armor, normal Shields.

Sneak Attack: Deals +1d6 damage whenever target would be denied a Dexterity bonus to AC, or when flanking, including ranged attacks within 30 feet.

Trapfinding: Rogues can Search for traps with a DC above 20.

Feats: 2 (TBD; sense motive/gather info?)

Spell Domains: Travel, Trickery

Travel Domain Granted Powers For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

This granted power is a supernatural ability.

Add Survival to your list of cleric class skills.

Travel Domain Spells Longstrider: Increases your speed.

Trickery Domain

Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.

Trickery Domain Spells Disguise Self: Disguise own appearance.

Spell Points: 3

Zero Level spells cost no SP, and she can cast up to 5 per day.

1st level spells cost 1 SP.

Zero Level:

Cure Minor WOunds: Cure 1 HP of damage.

Detect Magic: Detect spells and magic items within 60 feet.

Light: Object shines like a torch.

Read Magic: Read scrolls and spellbooks.

First Level:

Bless: Allies gain +1 on attack rolls and saves vs fear.

Comprehend Languages: You understand all spoken and written languages.

Cure Light Wounds: Cure 1d8 damage +1 per lvl (max +5).

Magic Weapon: Weapon gains +1 bonus.

Sanctuary: Opponents can't attack you, and you can't attack.

Summon Monster I (Special): ???

Weapons:

Shortsword (d6, crit 19-20/x2)

rpg/hidden_glories/pcs/dark.txt · Last modified: 2017/07/02 22:23 by wizardofaus_doku

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki