Amber Stone
Half elven
Str 17 / Int 11 / Dex 18 / Wis 10 / Con 14 / Cha 15 / Luck 11
Starting HP: 13 (d4+2+d10+2)
Class Combo: Ranger / Fighter
Hit Die: +d10
Class Skills:
- Climb, Concentration, Craft, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge: Dungeoneering, Knowledge: Geography, Knowledge: Nature, Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope.
Skills:
- Profession: Baker (2+Wis)
- Handle Animal (4+Cha)
- Heal (2+?)
- Hide (3+?)
- Intimidate (3+?)
- Knowledge: Culture (1+?)
- Knowledge: Geography (2+?)
- Knowledge: Nature (3+?)
- Climb (3+Str-Armor)
- Jump (2+Str-Armor)
- Listen (2+?)
- Move Silently (3+?)
- Search (2+?)
- Spot (3+?)
- Survival (2+?)
- Swim (2+Str-Armor)
- Use Rope (1+?)
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Heavy, Shields
Feats:
- Point Blank Shot: +1 to attack and damage with ranged weapons within 30 feet.
- Precise Shot: Can shoot or throw ranged weapons at an opponent in melee without taking a -4 penalty to attack roll.
Favored Enemy: Pirates – Get a +2 bonus on checks made against these creatures, and +2 to weapon damage rolls against them.
Track feat for free.
Wild Empathy: Can use a check to improve an animal's attitude, using 1d20 + Ranger level + Charisma modifier. Must be within 30 feet of creature, and takes one minute. May also work on magical beasts at -4.
Defense Bonus: Fighter lvl 1 +6 or as armor, whichever is better.
Damage Conversion: None (no armor.)
Weapons:
Short sword (d6 damage, crit: 19-20/x2, piercing.)
Old shortbow (d6 damage, crit: x3, piercing.)
20 arrows