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rpg:gurps:core:equipment:weapons:beam_weapons:plasma

PLASMA WEAPONS

Real plasma torches are short-range cutting tools; these weapons use plasma superscience to fire coherent streams or bolts of ionized gas.

Flamers (TL9^)

These weapons fire a low-velocity jet of high temperature plasma. Hydrogen fuel is fed into a magnetic containment chamber, heated and compressed to form a plasma, and then released as a continuous stream.

Flamers are effective incendiary and terror weapons, with a role similar to that of the flamethrower. They’re also useful for disposing of vermin or microbot swarms. Flamers inflict burning damage, but not tight-beam burning damage.

Flamer Weapons

Assault Flamer (TL9^): This rifle-sized plasma weapon is often used by armored infantry involved in spaceship boarding actions and house-to-house fighting.

Hand Flamer (TL9^): This large pistol is used as a military sidearm or a terror weapon.

Heavy Flamer (TL9^): An energy-based flamethrower with a backpack power supply.

Semi-Portable Flamer (TL9^): Also called a tripod flamer, this heavy, semi-portable infantry weapon can be terrifying even to a fighter in heavy armor. A heavy flamer can be mounted on a tripod or carried by a soldier in powered battlesuit. They are also popular in combat engineering and urban assault vehicles.

Plasma Flamer Table

BEAM WEAPONS (PROJECTOR) (DX-4, other Beam Weapons-4)

Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
Assault Flamer 5d burn 6 50/150 5.6/2C 1 28(3) 5† -3 1 $2,300 2
Hand Flamer 4d burn 3 30/90 3.3/2C 1 56(3) 6 -2 1 $1,200 3
Heavy Flamer 8d burn 6 130/390 20/Dp 1 35(5) 10† -5 1 $10,000 1

GUNNER (BEAMS) (DX-4, or other Gunner-4)

Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
Semi-Portable Flamer 6dx3 burn 12 150/450 70/Ep 1 100(5) 18M -8 1 $35,000 1

Plasma Guns (TL10-11^) These weapons use a laser to zap a hydrogen pellet into a high-temperature plasma state. The plasma is magnetically confined for an instant, focused into a bolt, and then released at hypersonic velocities. When fired in atmosphere, the plasma bolt will ride a laser beam, which is used to create an evacuated channel, ensuring the plasma does not explode immediately upon contact with air. The most powerful plasma guns are styled “fusion guns” since the star-hot temperatures in the ignition chamber are equivalent to that within a fusion reactor. Plasma bolts have greater range, force, and accuracy than a flamer beam, but dissipate rapidly compared to laser or particle beams. However, they deliver a powerful explosive punch, thanks to their combination of thermal and kinetic energy effects, and are among the most energy-efficient beam weapons in terms of sheer destructive energy. The ionized plasma bolt can also short out electrical systems. Plasma bolts are bright and create a loud report as the bolt burns through air, followed by a noisy explosion when it strikes the target. Plasma beam weapons first appear at TL10^ in the form of heavy weapons. At TL11^ lighter rapid-pulse versions are available. A plasma gun inflicts burning damage with the explosive damage modifier. This is not tight-beam burning damage. Unlike most beam weapons, plasma guns have significant recoil. Plasma weapons do not use standard power cells. Instead, they use magazines with plasma power cartridges. Each round contains a hydrogen fuel pellet and a one-use power cell.

Personal Plasma Guns

Heavy Plasma Gun (TL10^): Favored by powered troopers as an assault rifle, or as a squad support weapon, this is one of the most devastating portable TL10 beam weapons.

Fusion Gun (TL11^): An even more powerful version of the heavy plasma gun.

Heavy Plasma Pistol (TL11^): A big plasma handgun that can blast a basketball-sized hole in a man’s torso. It is almost too deadly for regular issue, and is usually found only in the wildest frontier regions.

Plasma Battle Rifle (TL11^): An rifle-sized plasma gun with a backpack power supply. It is capable of semi-automatic fire.

Plasma Pistol (TL11^): The smallest plasma gun, equivalent in size to a blaster pistol. It has a shorter range than a blaster, but delivers more destructive energy. An unarmored human struck by a plasma pistol bolt is usually nothing but charred bones.

Mounted Plasma Guns

Plasma Cannon (TL10^): This heavy vehicle-mounted weapon is a short-ranged but effective alternative to particle beams and lasers. It’s usually mounted on tanks, although some spacecraft may use it for close combat.

Plasma Gatling Cannon (TL10^): A light-weight multibarrel plasma cannon with a high rate of fire. An effective anti-missile and anti-aircraft weapon, devastating against infantry or lightly-armored vehicles.

Semi-Portable Plasma Gun (TL10^): A powerful weapon designed for use on a tripod mount or by heavy battlesuits.

Fusion Cannon, Semi-Portable Fusion Cannon, Fusion Gatling Cannon (TL11^): These advanced versions fire hotter and higher-velocity plasma bolts.

Plasma Gun Table BEAM WEAPONS (PISTOL) (DX-4, other Beam Weapons-4, or Guns (Pistol)-4) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 11^ Heavy Plasma Pistol 10d(2) burn ex 4 500/1,500 3.3/2C 3 33(3) 9 -3 2 $5,600 3 11^ Plasma Pistol 7d+2(2) burn ex 4 375/1,100 1.6/C 3 40(3) 6 -2 2 $2,200 3 BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 10^ Heavy Plasma Gun 3d¥5(2) burn ex 8+3 750/2,250 20/Dp 3 20(5) 15† -6 2 $40,000 1 11^ Heavy Fusion Gun 20d(2) burn ex 8+4 1,000/3,000 20/Dp 3 20(5) 15† -6 2 $40,000 1 11^ Plasma Battle Rifle 3d¥5(2) burn ex 8+2 750/2,250 10/2C 3 10(3) 10† -4 2 $18,000 2 GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 10^ Plasma Cannon 6d¥25(2) burn ex 12 7,500/22,500 5,000/10Fp 1 40(5) 240M -10 2 $2,000,000 1 10^ Plasma Gatling Gun 6d¥5(2) burn ex 12 1,500/4,500 250/5Ep 10 100(5) 50M -9 2 $320,000 1 10^ Semi-Portable Plasma Gun 20d(2) burn ex 12 1,000/3,000 70/Ep 3 100(5) 27M -8 2 $140,000 1 11^ Fusion Cannon 4d¥50(2) burn ex 12 10,000/30,000 5,000/10Fp 1 40(5) 240M -10 2 $2,000,000 1 11^ Fusion Gatling Gun 8d¥5(2) burn ex 12 4,000/12,000 250/5Ep 10 100(5) 50M -9 2 $320,000 1 11^ Semi-Portable Fusion Gun 6d¥5(2) burn ex 12 1,500/4,500 70/Ep 3 100(5) 27M -8 2 $140,000 1

rpg/gurps/core/equipment/weapons/beam_weapons/plasma.txt · Last modified: 2024/11/01 01:14 by wizardofaus_doku

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