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rpg:gurps:core:equipment:defenses

Defenses

Typical Armor by TL

There are many different types of armor; these are simply guidelines as to who might be using them. “Paramilitary” refers to corporate security forces, second-line troops, terrorists, and riot police. “Mechanized infantry” are soldiers who ride into battle in armored personnel carriers.

TL9

Civilian and Police: Reflex jacket, trousers, vest or tailored armor. For spacers, a civilian vacc suit or zeroG worksuit.

Light Infantry or Paramilitary: Reflex tactical suit or vest; light infantry helmet.

Mechanized Infantry or SWAT: Combat hardsuit (or space armor), or powered combat armor.

Heavy Powered Infantry: Combat walker.

TL10

Civilian and Police: Nanoweave jacket, trousers, vest or tailored armor. For spacers, a skinsuit or nanoweave vacc suit.

Light Infantry or Paramilitary: Nanoweave tactical suit or vest; light infantry helmet.

Mechanized Infantry or SWAT: Combat hardsuit, space armor, or commando battlesuit.

Heavy Powered Infantry: Heavy battlesuit.

TL11

Civilian and Police: Bioplas or monocrys jackets, trousers, vests, and tailored armor. For spacers, a bioplas space suit.

Light Infantry and Paramilitary: Bioplas or monocrys tactical suits, or a cybersuit.

Mechanized Infantry or SWAT: Military cybersuit.

Heavy Powered Infantry: Dreadnought battlesuit.

TL12

Civilian and Police: Energy cloth jackets, trousers, vests, and tailored armor. In superscience settings, a force screen belt.

Light Infantry and Paramilitary: Energy cloth tactical suits or a nanosuit. In superscience settings, a force screen pack.

Heavy Powered Infantry: Warsuit.

rpg/gurps/core/equipment/defenses.txt · Last modified: 2024/11/21 00:20 by wizardofaus_doku

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