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rpg:gurps:core:equipment:covert_ops:deception_intrusion

Deception and Intrusion

Intrusion

Intrusion is bypassing security to gain access to property or information. Equipment for doing so is often taken as evidence of illegal intent – treat LC as 2, 1, or even 0. Such gear is sometimes disguised as innocent (LC3-4) personal items; see Disguised (p. 14).

The most important items in an adventurer’s tool kit are sometimes those that let him get into places he shouldn’t, grab items or information he isn’t supposed to have, and then escape undetected. Commandos, spies, and thieves who face the technologies described in Security and Surveillance (pp. 202-213) often deploy gadgetry of their own.

Note that plenty of other kit can be useful here – including many items under Tools and Basic Equipment (pp. 28- 30) and Diving Gear (p. 143).

Deception

Rather than sneak past a sentry, an infiltrator may summon him and present a forged document; a secret message could be encoded within a personal letter to avoid scrutiny; and a criminal might buy goods with counterfeit coins. Such ploys rely on deceptive documents and tokens – especially bogus money and identification. For more personal deceptions (lies and impersonation), see Identification and Authentication. Gear for deceiving the eye (e.g., disguise kits) falls under Camouflage and Disguise.

rpg/gurps/core/equipment/covert_ops/deception_intrusion.txt · Last modified: 2024/10/18 21:01 by wizardofaus_doku

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