Table of Contents
New Advantages in Granite City Limits
These are copied wholesale from Transhuman Space 3rd Edition and require fixing to be used in 4th Edition GURPS. Be ye truly warned.
New Advantages
Bioroid Body
This is a combination of the advantages Early Maturation 4, No Degeneration in Zero G, with the disdvantages Mistaken Identity, Social Stigma (Minority Group), Sterile, and Unusual Biochemistry. It also includes the features Intron Messages (usually a trademark) and Taboo Trait (Genetic Defects).
Uplifted Animal Bioroids: As above, but without Social Stigma.
Low Pressure Lungs
You treat very thin atmospheres as thin, thin as standard, standard as dense, and dense or superdense as unbreathable.
Machine Body
This is only available as part of a cybershell template. It includes the advantages Absolute Timing, Doesn't Eat or Drink, High Pain Threshold, Immunity to Disease, Immunity to Poison, and Injury Tolerance (No Blood, No Neck). It also includes the disadvantages Sterile and Unhealing (you 'heal' via repairs), and Taboo Trait (Physical Changes).
You do not experience fatigue due to running, swimming, combat, or similar exertion; however, you can never use extra effort. These effects cancel out and are worth 0 points. You are vulnerable to radiation, but the effects are different than for biological characters.
Depending on your cybershell, you may be powered by long-lasting batteries (plug into electricity every week or so) or by a built-in radiothermal generator (it lasts years but costs at least $1,000 to replace). If you require more rapid recharging or refueling, then this is noted in your template (see Limited Endurance).
Mars Adapted
You have internal modifications that allow you to breathe in the high-carbon-dioxide, low-oxygen environment of Mars. This consists of Decreased Life Support (halved oxygen requirements), Filter Lungs (Filter CO2 instead of particulate matter +0%; Nuisance effect, Increased Life Support (Doubled food requirements) -20%), and Low-Pressure Lungs.
Micromanipulators
Your arms have special fingers or probes that allow you to manipulate microscopic objects. Appropriate levels of Microscopic Vision are needed to make use of this! This advantage includes two levels of High Manual Dexterity.
Level 1: Allows tasks such as microsurgery, assembling microbots, or painting a portrait on the head of a pin. Requires Microscopic Vision 10+ to use fully. 15 points.
Level 2: Allows you to work with nanoscale objects; your 'fingers' can function as atomic force microscopes. This requires Microscopic Vision 20+ to use fully. 30 points.