Table of Contents
Roger "Keane" Keane
253 CP incomplete
4 CP unspent
ST 10 [0] DX 16 [120] IQ 12 [40] HT 12 [20]
HP 10 [0] Will 12 [0] Per 12 [0] FP 12 [0]
Basic Speed 7
Basic Move 7
[180]
Thr 1d-2, Sw 1d
Advantages
- High Pain Threshold [10]
- Acute Vision 1 [2]
- Pet (Squeakers) [1]
- Animal Empathy [5]
- Night Vision 2 [2]
- Heroic Archer [20]: You can draw and shoot a bow quickly. To do so, take a Ready maneuver to get an arrow. On your next turn, make a Bow roll at -3 to ready your bow in no time. Failure means you can only ready, but success lets you attack at -3 on the same turn! Both penalties are only -1 if you have Weapon Master (Bow). This trick shaves a second off the usual two-second ready time, letting you shoot every other turn. By making a Fast-Draw (Arrow) roll to ready an arrow instantly before either roll above, you can shoot every turn!
- Weapon Master (Bow) [20]: When using a suitable weapon, add +1 per die to basic thrust or swing damage if you know the relevant weapon skill at DX+1. Add +2 per die if you know that skill at DX+2 or better. You also have half the usual penalty to make a Rapid Strike (see Melee Attack Options, p. 369), or to parry more than once per turn (see Parrying, p. 376). None of these benefits apply to default use.
[240]
Earned Contacts
1 point towards GCWE-PD Contact - While the GCWE-PD isn't entirely thrilled that the Hellraisers aren't 'neutralized', they are thankful that you rescued their people and saved an officer in critical condition. (Contact: Law (Police) skill 12, available 9 or less, somewhat reliable.)
2 points towards Hellraiser Contact - The Hellraisers are basically getting a less strongly contested base area and their people back. A few of them are likely to hold grudges, but they'll shut up if Bael tells them to. (Contact: Streetwise skill 15, available 9 or less, somewhat reliable.)
Disadvantages
- Unattractive [-4]
- Skinny [-5]
- Nightmares (12 or less) [-5]
- Sleepwalker (12 or less) [-5]
- Weirdness Magnet [-15]
- Duty (Agency; Extremely Hazardous; 12 or less) [-15]
- Sense of Duty (Team) [-5]
[186]
Perks
- Eye for Distance
- Good with Mice/Rats
[188]
Skills
- Animal Handling (mouse/rats) [IQ/A] [2]-12
- Bow [DX/A] [8]-18
- Brawling [DX/E] [1]-16
- Breath Control [HT/H] [2]-12
- Fast Draw (Arrow) [DX/E] [1]-16
- Meditation [Will/H] [4]-12
- Panhandling [IQ/E] [1]-12
- Search [Per/A] [2]-12
- Smuggling [IQ/A] [2]-12
- Streetwise [IQ/A] [2]-12
- Stealth [DX/A] [2]-16
- Urban Survival [Per/A] [2]-12
- Zen Archery [IQ/VH] [8]-12
- Scrounging [Per/E] [1]-12
- Sports (Skateboard) [DX/A] [2]-16
- 24 points unspent for skills
[226]
Techniques
- Retain Weapon (Bow) [0]-18
- Close Combat (Bow) [0]-18* (from Heroic Archer)
Equipment
- Fine Composite Bow, thr+3 (1d+1) imp, Acc 3, range STx24 (240)/STx30 (300), 4 lb, ST 10, Bulk -7. $900.
- 50 arrows, bodkin points (piercing instead of impaling, armor divisor (2)). $100.
- RAZR Scooter (skateboard): Enhanced Move 0.5 (Ground, Road-Bound).