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rpg:granite_city_limits:keane

Roger "Keane" Keane

253 CP incomplete

4 CP unspent

ST 10 [0] DX 16 [120] IQ 12 [40] HT 12 [20]

HP 10 [0] Will 12 [0] Per 12 [0] FP 12 [0]

Basic Speed 7

Basic Move 7

[180]

Thr 1d-2, Sw 1d

Advantages

  • High Pain Threshold [10]
  • Acute Vision 1 [2]
  • Pet (Squeakers) [1]
  • Animal Empathy [5]
  • Night Vision 2 [2]
  • Heroic Archer [20]: You can draw and shoot a bow quickly. To do so, take a Ready maneuver to get an arrow. On your next turn, make a Bow roll at -3 to ready your bow in no time. Failure means you can only ready, but success lets you attack at -3 on the same turn! Both penalties are only -1 if you have Weapon Master (Bow). This trick shaves a second off the usual two-second ready time, letting you shoot every other turn. By making a Fast-Draw (Arrow) roll to ready an arrow instantly before either roll above, you can shoot every turn!
  • Weapon Master (Bow) [20]: When using a suitable weapon, add +1 per die to basic thrust or swing damage if you know the relevant weapon skill at DX+1. Add +2 per die if you know that skill at DX+2 or better. You also have half the usual penalty to make a Rapid Strike (see Melee Attack Options, p. 369), or to parry more than once per turn (see Parrying, p. 376). None of these benefits apply to default use.

[240]

Earned Contacts

1 point towards GCWE-PD Contact - While the GCWE-PD isn't entirely thrilled that the Hellraisers aren't 'neutralized', they are thankful that you rescued their people and saved an officer in critical condition. (Contact: Law (Police) skill 12, available 9 or less, somewhat reliable.)

2 points towards Hellraiser Contact - The Hellraisers are basically getting a less strongly contested base area and their people back. A few of them are likely to hold grudges, but they'll shut up if Bael tells them to. (Contact: Streetwise skill 15, available 9 or less, somewhat reliable.)

Disadvantages

  • Unattractive [-4]
  • Skinny [-5]
  • Nightmares (12 or less) [-5]
  • Sleepwalker (12 or less) [-5]
  • Weirdness Magnet [-15]
  • Duty (Agency; Extremely Hazardous; 12 or less) [-15]
  • Sense of Duty (Team) [-5]

[186]

Perks

  • Eye for Distance
  • Good with Mice/Rats

[188]

Skills

  • Animal Handling (mouse/rats) [IQ/A] [2]-12
  • Bow [DX/A] [8]-18
  • Brawling [DX/E] [1]-16
  • Breath Control [HT/H] [2]-12
  • Fast Draw (Arrow) [DX/E] [1]-16
  • Meditation [Will/H] [4]-12
  • Panhandling [IQ/E] [1]-12
  • Search [Per/A] [2]-12
  • Smuggling [IQ/A] [2]-12
  • Streetwise [IQ/A] [2]-12
  • Stealth [DX/A] [2]-16
  • Urban Survival [Per/A] [2]-12
  • Zen Archery [IQ/VH] [8]-12
  • Scrounging [Per/E] [1]-12
  • Sports (Skateboard) [DX/A] [2]-16
  • 24 points unspent for skills

[226]

Techniques

  • Retain Weapon (Bow) [0]-18
  • Close Combat (Bow) [0]-18* (from Heroic Archer)

Equipment

  • Fine Composite Bow, thr+3 (1d+1) imp, Acc 3, range STx24 (240)/STx30 (300), 4 lb, ST 10, Bulk -7. $900.
  • 50 arrows, bodkin points (piercing instead of impaling, armor divisor (2)). $100.
  • RAZR Scooter (skateboard): Enhanced Move 0.5 (Ground, Road-Bound).
rpg/granite_city_limits/keane.txt · Last modified: 2024/03/11 23:03 by wizardofaus_doku

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