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rpg:charloft:guests:sheets:victor

Victor Maguire

Character Type: Journeyman Vampire [Minion]

Life Points: 73

Drama Points: 10

Experience Points: 3

Banked Experience:
Acrobatics: 2 (8 needed for next level)
Crime: 9 (12 needed for next level)
Occultism: 1 (4 needed for next level)
WC: Sign Language 1 (5 needed for next level)

Willpower: 7 (12 needed for next level)
1 Influence (5 needed for the next level)
WC: Vampire Politics ( 4 needed for the next level)
WC: 1 Fledge-wrangling (3 needed for the next level)

Knowing the Internet is stupid since 1883.

Basic Attributes

Strength: 8

Dexterity: 9

Constitution: 4

Intelligence: 4

Perception: 5

Willpower: 2

Qualities

Vampire [15]

+3 to Strength
+2 to Dexterity
+2 to Constitution
Hard to Kill +2
+2 to hearing/smell/taste Perception rolls (doubled vs blood)
1/5 damage from bullets
Regain 4 LP per hour
Immortal
Vulnerable to sunlight, holy symbols, stakes through the heart, and beheading

Commando [Minion] [4]

Hard to Kill +3
Situational Awareness
+1 to Strength
+1 to Dexterity
Obligation: Total (House of Aurelius)

Criminal [Master Thief] [2]

+1 to Dexterity
+1 to Crime
+1 to Knowledge
Willpower (doubled) roll to resist a big score

Fast Reaction Time [2]

Natural Toughness [2]

Pain Resistance 4 [4]

Eidetic Memory 1 [1]

Drawbacks

Honorable: Mild [-1]

Mental Problems: Cruelty (Moderate) [-2]

Antisocial Impulses: Deceit (Minor) [-1]

Love [-2]

Covetous: Wealth (Minor) [-1]

Adversaries: Enemies of the House of Aurelius, vampire hunters, etc [-3]

Skills

Acrobatics: 3

Art: 0

Computers: 0

Crime: 6

Doctor: 2

Driving: 0

Getting Medieval: 6

Gun Fu: 1

Influence: 2

Knowledge: 3

Kung Fu: 2

Languages: 1 (Latin)

Mr. Fix-It: 0

Notice: 2

Occultism: 1

Science: 0

Sports: 0

Wildcard: Vampire Politics 1

Wildcard: Fledgewrangling 1

Wildcard: ?: 0

Equipment

Scalpel (2 x Str-1 damage, Slash/Stab)

Knife (2 x Str damage, Slash/Stab)

Serrated Knife (2 x Str damage, Slash/Stab, can decapitate grappled opponents)

Tactical Vest [Armour Value 4]

Battle Gear

This is usually not in his possession, but will be brought if he expects major combat.

Crossbow (16 Slash/Stab)

Leather Overcoat (Armor Value 2)

Axe (5 x Strength Slash/Stab with one hand; 5 x Strength+1 Slash/Stab with two hands; 4 x Strength Slash/Stab if thrown)

Maneuvers

Maneuver Roll Effects
Punch 9 + 2 16 + SL Bash damage
Scalpel 9 + 5 14 + SL Slash/Stab damage
Knife 9 + 5 16 + SL Slash/Stab damage
1H Axe 9 + 5 40 + SL Slash/Stab damage
2H Axe 9 + 5 45 + SL Slash/Stab damage
Throw Axe 9 + 5 32 + SL Slash/Stab damage
Crossbow 9 + 5 16 + SL Slash/Stab damage, takes one turn to reload
Dodge (Med) 9 + 5 Avoid attacks
Parry (Med) 9 + 5 Stop attacks; damage HTH attackers
Feint (Med) 5 + 5 Add SLs to next attack
Disarm (Med) 9 + 5 - 2 Resisted with Parry; removes weapon from target
rpg/charloft/guests/sheets/victor.txt · Last modified: 2017/06/17 02:41 by 127.0.0.1

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