Table of Contents
Victor Maguire
Character Type: Journeyman Vampire [Minion]
Life Points: 73
Drama Points: 10
Experience Points: 3
Banked Experience:
Acrobatics: 2 (8 needed for next level)
Crime: 9 (12 needed for next level)
Occultism: 1 (4 needed for next level)
WC: Sign Language 1 (5 needed for next level)
Willpower: 7 (12 needed for next level)
1 Influence (5 needed for the next level)
WC: Vampire Politics ( 4 needed for the next level)
WC: 1 Fledge-wrangling (3 needed for the next level)
Knowing the Internet is stupid since 1883.
Basic Attributes
Strength: 8
Dexterity: 9
Constitution: 4
Intelligence: 4
Perception: 5
Willpower: 2
Qualities
Vampire [15]
+3 to Strength +2 to Dexterity +2 to Constitution Hard to Kill +2 +2 to hearing/smell/taste Perception rolls (doubled vs blood) 1/5 damage from bullets Regain 4 LP per hour Immortal Vulnerable to sunlight, holy symbols, stakes through the heart, and beheading
Commando [Minion] [4]
Hard to Kill +3 Situational Awareness +1 to Strength +1 to Dexterity Obligation: Total (House of Aurelius)
Criminal [Master Thief] [2]
+1 to Dexterity +1 to Crime +1 to Knowledge Willpower (doubled) roll to resist a big score
Fast Reaction Time [2]
Natural Toughness [2]
Pain Resistance 4 [4]
Eidetic Memory 1 [1]
Drawbacks
Honorable: Mild [-1]
Mental Problems: Cruelty (Moderate) [-2]
Antisocial Impulses: Deceit (Minor) [-1]
Love [-2]
Covetous: Wealth (Minor) [-1]
Adversaries: Enemies of the House of Aurelius, vampire hunters, etc [-3]
Skills
Acrobatics: 3
Art: 0
Computers: 0
Crime: 6
Doctor: 2
Driving: 0
Getting Medieval: 6
Gun Fu: 1
Influence: 2
Knowledge: 3
Kung Fu: 2
Languages: 1 (Latin)
Mr. Fix-It: 0
Notice: 2
Occultism: 1
Science: 0
Sports: 0
Wildcard: Vampire Politics 1
Wildcard: Fledgewrangling 1
Wildcard: ?: 0
Equipment
Scalpel (2 x Str-1 damage, Slash/Stab)
Knife (2 x Str damage, Slash/Stab)
Serrated Knife (2 x Str damage, Slash/Stab, can decapitate grappled opponents)
Tactical Vest [Armour Value 4]
Battle Gear
This is usually not in his possession, but will be brought if he expects major combat.
Crossbow (16 Slash/Stab)
Leather Overcoat (Armor Value 2)
Axe (5 x Strength Slash/Stab with one hand; 5 x Strength+1 Slash/Stab with two hands; 4 x Strength Slash/Stab if thrown)
Maneuvers
Maneuver | Roll | Effects |
---|---|---|
Punch | 9 + 2 | 16 + SL Bash damage |
Scalpel | 9 + 5 | 14 + SL Slash/Stab damage |
Knife | 9 + 5 | 16 + SL Slash/Stab damage |
1H Axe | 9 + 5 | 40 + SL Slash/Stab damage |
2H Axe | 9 + 5 | 45 + SL Slash/Stab damage |
Throw Axe | 9 + 5 | 32 + SL Slash/Stab damage |
Crossbow | 9 + 5 | 16 + SL Slash/Stab damage, takes one turn to reload |
Dodge (Med) | 9 + 5 | Avoid attacks |
Parry (Med) | 9 + 5 | Stop attacks; damage HTH attackers |
Feint (Med) | 5 + 5 | Add SLs to next attack |
Disarm (Med) | 9 + 5 - 2 | Resisted with Parry; removes weapon from target |