Table of Contents
Sasha Wormwood
Species: Human Caucasian
Eyes: Hazel (often hidden behind red contacts)
Hair: Dark Brown (usually dyed black)
Character Type: Teenage Mortal (technically adult, but not 'experienced')
Life Points: 26
Endurance Points: 26
Essence Points: 27
Drama Points: 20
Experience Points: 0
Banked Experience:
None
Basic Attributes
Strength: 2
Dexterity: 2
Constitution: 2
Intelligence: 3
Perception: 3
Willpower: 3
Qualities
Attractive +2 (2): +2 to any activity (usually influence) where good looks play a factor.
Nerves of Steel (3): Almost impossible to scare normally, and +4 to resist even the most alarming developments.
Artistic Talent (3) [Instruments]: +3 to any Task involving instrumental performances; always receives at least one success even on a total failure. Essence Pool increased by 12.
Sorcery 1 (5): Sasha has a minor connection to the occult and supernatural.
Occult Library 2 (2): Sasha actually has a decent occult library, although most of it was bought when she was in her teengoth phase and as such some of it is not actually 'occult'.
Clarion [0]: Clarion Synergy 1 [4; +1 to any action with Clarion] + Regeneration Con per Hour [1], Adversary [-4], Obligatio: Clarions [-1]
Drawbacks
Believer 1 (-1): Has a hard time disassociating the false fiction in the things she's read from the true nature of the supernatural, and has a hard time looking for mundane sources to problems that could be supernatural.
Fear of Commitment (-1): Feels far more comfortable not trusting others with the 'real her', even close friends, and tends to pull back rather than let others get too close.
Honorable 1 (-1): While Sasha can be acerbic at times, she does care for the feelings of others, and will not willingly lie to or betray others, particularly friends and loved ones.
Resources Hurting [-2]: Sasha's finances are sharply limited, and she has yet to attain a decent-paying job.
Skills
Acrobatics: 0
Art: 3
Computers: 3
Crime: 0
Doctor: 1
Driving: 1
Getting Medieval: 0
Gun Fu: 0
Influence: 2
Knowledge: 1
Kung Fu: 0
Languages: 0
Mr. Fix-It: 1
Notice: 2
Occultism: 1
Science: 0
Sports: 0
Wildcard: None: 0
Equipment
Sasha keeps a black duffel bag ready to go at all times, in part as a force of habit from her earlier teenage days. The bag contains a change of clothing; dark makeup; a balled-up sock containing roughly ten dollars in quarters, dimes, and nickels; a Swiss army knife with one of the plastic sides cracked; a claw hammer; and a five-ring notebook partially written in.
She also has a synthesizer keyboard she nicknames the 'MidiNight', and a laptop computer nicknamed Doyle (a black HP with painted on the back) she takes with her that she uses to compose and surf the Internet in diners with wireless access at odd hours.
Personality
Sasha usually prefers to interact with others from a distance, using her goth interests and her acerbic sense of humor as foils to keep others away. Her musical talent, good looks, and technical skills have attracted their share of unpleasant romantic attention - as such, she tends to avoid romantic entanglements or propositions, usually in a less than polite manner.
Sasha is not a fighter by any means, and is likely to run and yell for help rather than get into a fight with a physical threat. She is usually a very detached and amused conversationalist, but when practicing or playing music she seems to lighten up and lose her cynical edge.
When hanging out with the Clarions, her usual detached avoidance seems to fade, and she actually seems to smile more.
Maneuvers
Maneuver | Roll | Effects |
---|---|---|
Punch | 2 + 0 | 4 + SL Bash damage |
Pocketknife | 2 + 0 | 4 + SL Stab damage |