Table of Contents
Richard The Red Vasko Aurelius
Master Vampire
Life Points: 42 + 6 [From HTK] = 48
Drama Points: 22
Experience Points: 8
Banked XP
WP: 5
Per: 5
Notice: 2 (10 needed for next level)
WC: Fledgewrangling: (8 more needed for next level)
WC: Vampire Politics: (6 more needed for next level)
WC: Rake: (6 more needed for next level)
WC: Trusty Funded: (4 more needed for next level)
Attributes (25 Points)
Strength: 2 [+3 Vampire] = 5
Dexterity: 3 [+2 Vampire] = 5
Constitution: 2 [+2 Vampire] = 4
Intelligence: 5 [+1 from Artist] = 6
Perception: 5
Willpower: 6 [+ 1 from Artist] = 7
Qualities/Drawbacks (20/10)
Quality | Cost | Level (if applicable) |
---|---|---|
Vampire | 15 | |
Sorcery | 5 | Level 1 |
Artist | 2 | |
Good Luck | 3 | +3 (ITS) |
Nerves of Steel | 3 | |
Hard to Kill | 0 | Level 2 (from Vampire) |
Attractiveness | 2 | +2 (ITS) |
Total: | 30 | 20 (Template) + 10 (Drawbacks) |
Drawback | Cost | Level (if applicable) |
---|---|---|
Addiction | 3 | Opiates, particularly heroin, though anything from Vicodin to opium will serve in a pinch. Can suffer withdrawal including but not limited to moodswings, anxiety, physical pain, nausea, junk-sickness, and day terrors. Takes -3 penalty to physical actions during withdrawals and -3 to WP rolls with regards to taking the drug—like he'd even consider saying 'no', of course. |
Dependent | 2 | Delilah |
Mental Problems | 3 | Cruelty, Deranged |
Antisocial Impulses | 2 | |
Obligation | 0 | Must feed his demonic suit blood once a fortnight; fresh human blood preferred. By both the suit and himself. (ITS) If the suit is not fed with blood every fortnight, the owner will take a -1 to WP and -1 to Perception for every round that passes until the suit is fed. The penalties to WP and Perception are cumulative and the player must do a Perception and WP roll every turn, or as GM dictates. |
Total: | 10 |
Skills (30)
Acrobatics: 0
Art: 4 + 1 from Artist = 5
Computers: 0
Crime: 2
Doctor: 1
Driving: 1
Getting Medieval: 3
Gun Fu: 2
Influence: 5 + 2 from Infernally Tailored Suit = 7
Knowledge: 3
Kung Fu: 2
Languages: 2 (Latin, German)
Mr. Fix It: 0
Notice: 4
Occultism: 2
Science: 0
Sports: 0
WC: Vampire Politics 2
WC: Fledgewrangling 3
WC: Rake 2
WC: Trusty Funded 1
Miscellanea
- Has a +2 bonus to Survival Tests (Hard to Kill).
- 3 Good Luck to use per session
- Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then [Probably +3 after 'Artist' is taken into account]. (Nerves of Steel)
- Is a 8.5 on Ash's Jealousy Scale–9.95 on a bad day.
Equipment
Carries on his person on adventures:
- OTF Switchblade: [2 x (STR-1) Slash/Stab; (STR-1) thrown]
Wearing for William's Birthday Adventure:
- Infernally Tailored Suit: [+2 Attractiveness, +2 Influence, +1-3 Good Luck (While wearing suit, depending on how recently/well Obligation was met),-2 Obligation If the suit is not fed with blood every fortnight, the owner will take a -1 to WP and -1 to Perception for every round that passes until the suit is fed. The penalties to WP and Perception are cumulative and the player must do a Perception and WP roll every turn, or as GM dictates. Failed Perception rolls will result in auditory and visual hallucinations, paranoia and self destructive impulses, to be dictated by GM.)]
Combat Maneuvers/Damage
Maneuver | Roll | Effects |
---|---|---|
Short Sword | 4 + 2 | (6 + SL) x 2 Stab/Slash damage |
Bow | 4 + 4 | (8 + SL) x 2 Stab/Slash damage |
Aim | 3 + 4 | Adds SLs to next attack |
Punch | 4 + 1 | (4 + SL) Bash damage |
Kick | 4 + 1 - 1 | (6 + SL) Bash damage |
Small knife | 4 + 2 | (2 + SL) x 2 Slash/stab damage |
Small knife, thrown | 4 + 2 - 1 | (1 + SL) x 2 Slash/stab damage |
Decapitation (short sword) | 4 + 2 - 5 | (6 + SL) x 5 |
Tackle | 2 + 2 | (4 + SL) Bash damage, knocks to ground |
Disarm (with weapon) | 4 + 2 - 2 | Disarms opponent |
Dodge | 4 + 4 | Avoid attacks |
Parry (HTH) | 4 + 1 | Stop attacks |
Parry (with weapon) | 4 + 2 | Stop attacks; damage HTH attackers |
Feint (HTH) | 3 + 1 | Add SLs to next attack |
Feint (with weapon) | 3 + 2 | Add SLs to next attack |