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rpg:charloft:guests:sheets:marie

Marie Ravenna

Character Type: Fledgeling Champion

Life Points: 80

Drama Points: 11

Experience Points: 6

Banked Experience:
Willpower: 4
Occultism: 1

Basic Attributes

Strength: 5

Dexterity: 6

Constitution: 5

Intelligence: 3

Perception: 4

Willpower: 4

Qualities

Vampire [15]
Marie is immune to the effects of holy symbols, but can be repulsed or harmed by demonic symbols.

+3 to Strength
+2 to Dexterity
+2 to Constitution
+2 levels of Hard to Kill (can have up to 10)
+2 to smell/taste-based Perception rolls (+4 if involving blood)
1/5 damage from bullets
Regenerate Life Points equal to Constitution every hour (fire damage regenerates per day)
Immortal
Vulnerable to sunlight, (demonic) symbols, stakes through the heart, and beheading.

Fast Reaction Time [2]

Good Luck 3 [3]

Hard to Kill 10 [8]

Situational Awareness [2]

Boss's Employee [2]
Marie is a receptionist for Amber Savonne, and acts as in-field support for operatives who need resources from the Boss.

Demonic Tutor: Beholden To The Boss [-2]
Obligation: Important (The Boss) [-1]
Char Loft Rank 3 [3]
Job Training: +1 to Crime and Occultism

Drawbacks

Honorable (Mild) [-1]

Mental Problems: Cowardice (Mild) [-1]

Emotional Problems: Insecurity [-1]

Outcast [-2]

(Marie doesn't really 'fit in' to vampiric society, because of her nature, her assertiveness problems, and her lack of the usual 'joyfully demonic' tendencies.)

Phobia: Hooks (Mild) [-1]

(Marie refuses to explain why, exactly, but around meat hooks, grappling hooks, fish hooks, and other sharp objects, she tends to freak out a little more than normal.)

Resources: Hurting [-4]

(Marie is wholly dependent on World's End for employment, and is not aggressive when it comes to negotiating for a better salary as one of Amber's receptionists. As a result, her financial state is unimpressive.)

Skills

Acrobatics: 0

Art: 0

Computers: 1

Crime: 4

Doctor: 1

Driving: 1

Getting Medieval: 5

Gun Fu: 1

Influence: 1

Knowledge: 1

Kung Fu: 3

Languages: 0

Mr. Fix-It: 1

Notice: 3

Occultism: 3

Science: 0

Sports: 0

Wildcard: Dragons! 2

Marie used to keep a small brood of tiny dragons in her care, and is deeply fond of (and to a certain extent, maternal towards) dragons in general.

Wildcard: Vampire Politics 1

Note: Marie achieved +50 in Esteem towards Angelus for her thoughtful gift of a leather duster with a hidden iron stake-resisting chest panel. As such, if she needs a favour, and asks Angelus, he will be inclined to be receptive.

Aurelian Party Favours: wee brass medallion with a tiny cake on it and candles, bearing four tiny gemstones, inscribed with William's birthday party, 1884

A wee sterling silver dragon charm, which may be affixed to a necklace or bracelet

A sterling silver whistle, inscribed with the motto: “Flabis Veniam”. This is a summoning whistle- when in danger, the possessor should blow two short blasts, whereupon the nearest Aurelian will arrive on the scene and assist. Of course, the possessor could carefully consider before blowing whether having the assistance of an Aurelian will cause more problems than it solves.

rpg/charloft/guests/sheets/marie.txt · Last modified: 2017/06/17 02:41 by 127.0.0.1

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