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rpg:charloft:guests:sheets:long

Mister Long

In appearance, Mayland Long is a slim, slight man of vaguely Asian appearance, although his skin is unusually dark if he is indeed Chinese. He looks to be somewhere between forty and sixty. He dresses in good, if conservative, suits, and has a rich speaking voice with a decided English accent. His fingers are rather longer than average and he prefers not to shake hands. His eyes glow in the dark.

Character type: Journeyman Unclassifiable

Drama Points: 10

Life Points: 55 [46 + 3 levels of HTK]

Experience Points: 0

Attributes

STR: 3 [+1*] = 4

DEX: 3 [+2*] = 5

CON: 4 [+1*] = 5

INT: 4 [+2^] = 6

PER: 4 [+1^] = 5

WIL: 4 [+0] = 4

*Bonus due to “Ex-Dragon” Quality

^Bonus due to Brainiac quality

Qualities

28 points' worth– 20 + 8 Drawbacks

Quality Cost Level if Applicable
Brainiac 4
Eidetic Memory 1 1-point version
Cross-Discipline 1 “Lover of Myth”– can use Knowledge instead of Occultism on relevant rolls
Skill Specialty 1 “Sneakity”– his Crime skill is focused on being stealthy and ability to hide, rather than picking locks, etc
Resources 4 Well-Off
Natural Linguist 2
Ex-Dragon 15
Ex-Dragon traits Cost Level
Acute Vision 2
Acute Hearing 2
Hard to Kill 3 3
Resist Pain 1 1
STR/DEX/CON 4 (Bonuses)
Regeneration 1
Age 2 1
Subtotal 15

Drawbacks

8 points' worth

Phobia 1

Mild fear and distaste for all forms of magic

Covetous 1

Artworks and religious texts, specifically

Talentless 2

Honorable 2

Love 2

Obsession 0

Philosophy (Zero points as it is from Brainiac)

Adversary 0

The Devil. Yeah, really. (Zero points as it is from Age)

Skills

25 + 4 (Brainiac) + 4 (Age) = 33

ACROBATICS: 3

ART: 1

COMPUTERS: 1

CRIME: 2

DOCTOR: 0

DRIVING: 1

GETTING MEDIEVAL: 0

GUN FU: 0

INFLUENCE: 1

KNOWLEDGE: 5

KUNG FU: 2

LANGUAGES: 7

Chinese, Latin, Arabic, Greek, Russian, Sanskrit, Gaelic

MR. FIX-IT: 2

NOTICE: 3

OCCULTISM: 0

SCIENCE: 1

SPORTS: 0

WILD CARD: “Go For The Throat” 4

(Usable instead of Kung Fu on neck attacks like Choke or Break Neck)

Miscellanea

- Has a +2 bonus to hearing and vision Perception rolls (Acute V., Acute H.).

- Heals 5 LP per hour (Regeneration).

- -1 penalty to any roll where their personal social skills are pre-eminent (Brainiac).

- -3 on any artistic roll (Talentless).

- -2 on any Influence roll (Talentless).

- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then. (Nerves of Steel)

- Has a +3 bonus to Survival Tests (Hard to Kill).

- Has a +1 to Consciousness Tests (Pain Resistance).

Equipment

Carries on his person at most times:

  • A gold carrying case with credit cards
  • A leather checkbook
  • Several hundred dollars in cash, held together in a bronze money clip in the shape of a dragon
  • A traveler's manicure kit
  • A gold pocketwatch

Combat Maneuvers/Damage

Maneuver Roll Effects
Punch 5 + 2 (8 + SL) Bash damage
Kick 5 + 2 - 1 (10 + SL) Bash damage
Dodge 5 + 3 Avoid attacks
Grapple 5 + 2 + 2 Grab an opponent/set-up for attack
Feint (HTH) 6 + 2 Add SLs to next attack
Break Neck 4 + 4 After successful Grapple; inflicts 16 + SL base damage, Bash
Choke 4 + 4 After successful Grapple; inflicts 12 + SL base damage, Bash; defender is at -2
rpg/charloft/guests/sheets/long.txt · Last modified: 2017/06/17 02:41 by 127.0.0.1

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