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rpg:charloft:guests:sheets:fledge_ellis

Character type: Monster Fledgling

Drama Points: 10

Life Points: 60 [54 + 2 levels of HTK]

Experience Points: 0

Attributes

Strength: 3 [+2*] = 5

Dexterity: 4 [+3*] = 7

Constitution: 4 [+2*] = 6

Intelligence: 3

Perception: 4 [+1^] = 5

Willpower: 2 [+1^] = 3

*Bonus due to [modified] Vampire quality [Ellis's STR/DEX bonuses are switched]

Qualities

Immortal

Vampire (16pt)

Artist

Fast Reaction Time

Hard to Kill [+2*]: Level 2

*Bonus due to Vampire quality, so, no points spent

Resistance [Pain]: Level 1

Situational Awareness 2

Drawbacks

Emotional Problem: Loner [-1]

Mental problems: Cruelty [-1]

Mental problems: Paranoia [-1]

Mental problems: Cowardice [-1]

Minority: Campy Queer*

*Yes, that is a technical term

Skills

Acrobatics: 1

Art: 1 [+1^] 2

Computers: 0

Crime: 2

Driving: 2

Getting Medieval: 1

Gun Fu: 0

Knowledge: 2

Kung Fu: 0

Languages: 1 [French]

Mr. Fix-It: 2

Occultism: 0

Notice: 3

Miscellanea

- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)

- Takes only one-fifth damage from bullets (Vampire)

- Recovers from injuries at the rate of six Life Points every hour (fire damage regenerates at the rate of six Life Points per day) (Vampire)

- Is vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading. (Vampire)

(*Ellis is only vulnerable to holy symbols wielded by those of genuine faith; stakes through the heart immobilize Ellis but do not kill him. This increases the cost of his Vampire quality by one point, to 16.)

- Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)

- Has a a bonus of +1 on Willpower Tests to resist fear, neatly canceling out the fear bit above. (Due to Fast Reaction)

- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).

- Has a +2 bonus to Survival Tests (Hard to Kill).

- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).

- Has a +1 to Consciousness Tests (Pain Resistance).

rpg/charloft/guests/sheets/fledge_ellis.txt · Last modified: 2017/06/17 02:41 by 127.0.0.1

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