Character type: Monster Fledgling
Drama Points: 10
Life Points: 60 [54 + 2 levels of HTK]
Experience Points: 0
Attributes
Strength: 3 [+2*] = 5
Dexterity: 4 [+3*] = 7
Constitution: 4 [+2*] = 6
Intelligence: 3
Perception: 4 [+1^] = 5
Willpower: 2 [+1^] = 3
*Bonus due to [modified] Vampire quality [Ellis's STR/DEX bonuses are switched]
Qualities
Immortal
Vampire (16pt)
Artist
Fast Reaction Time
Hard to Kill [+2*]: Level 2
*Bonus due to Vampire quality, so, no points spent
Resistance [Pain]: Level 1
Situational Awareness 2
Drawbacks
Emotional Problem: Loner [-1]
Mental problems: Cruelty [-1]
Mental problems: Paranoia [-1]
Mental problems: Cowardice [-1]
Minority: Campy Queer*
*Yes, that is a technical term
Skills
Acrobatics: 1
Art: 1 [+1^] 2
Computers: 0
Crime: 2
Driving: 2
Getting Medieval: 1
Gun Fu: 0
Knowledge: 2
Kung Fu: 0
Languages: 1 [French]
Mr. Fix-It: 2
Occultism: 0
Notice: 3
Miscellanea
- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire)
- Takes only one-fifth damage from bullets (Vampire)
- Recovers from injuries at the rate of six Life Points every hour (fire damage regenerates at the rate of six Life Points per day) (Vampire)
- Is vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading. (Vampire)
(*Ellis is only vulnerable to holy symbols wielded by those of genuine faith; stakes through the heart immobilize Ellis but do not kill him. This increases the cost of his Vampire quality by one point, to 16.)
- Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist)
- Has a a bonus of +1 on Willpower Tests to resist fear, neatly canceling out the fear bit above. (Due to Fast Reaction)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).
- Has a +2 bonus to Survival Tests (Hard to Kill).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).
- Has a +1 to Consciousness Tests (Pain Resistance).