Table of Contents
Badru
Character type: Journeyman Supernatural
Drama Points: 10
Life Points: 52 (as human), 68 (as hyena)
Experience Points: 0
Attributes (22 points)
Human form:
Strength: 4
Dexterity: 5
Constitution: 4 + 1 (Werehyena) = 5
Intelligence: 2
Perception: 3
Willpower: 4
Hyena form:
Strength: 6
Dexterity: 7
Constitution: 7
Intelligence: 2
Perception: 3
Willpower: 2
Qualities (24 points - 20 + 4 from Drawbacks)
Immortal - 0 points
Werehyena - 9 points
Quality | Level if Applicable | Human or Hyena form | Cost |
---|---|---|---|
Acute Taste/Smell | - | Both | 2 |
Acute Hearing | - | Both | 2 |
+1 to Con | - | Both | 1 |
+2 to HTK | - | Both | 2 |
Regeneration | 1 | Both | 1 |
Infectious Bite | (does not include sex/kissing/etc) | Both | 0 |
Involuntary Transformation | (when stressed) | - | -1 |
+ 2 to STR, + 2 to Dex, +2 to Con, -2 to WP | - | Hyena | 2 |
Total | 9 pts |
Fast Reaction Time - 2 points
Natural Toughness - 2 points
Situational Awareness - 2 points
Nerves of Steel - 3 points
Age - 3 points
Good Luck - 3 points
Drawbacks (5 points)
Minority - 1 point
Honorable - 1 point
Love - 2 points
Phobia - Imprisonment - 1 point
Skills (32 points - 25 + 6 from Age + 1 from Drawbacks )
Acrobatics: 2
Art: 0
Computers: 2
Crime: 1
Doctor: 2
Driving: 2
Getting Medieval: 2
Gun Fu: 0
Influence: 2
Knowledge: 3
Kung Fu: 5
Languages: 3
Mr. Fix-It: 2
Occultism: 1
Notice: 2
Science: 0
Wild Card: Wilderness Survival 3
Miscellanea
- Has a a bonus of +1 on Willpower Tests to resist fear (Due to Fast Reaction)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then– making most of the 'fear' bits above irrelevant anyway. (Nerves of Steel)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction).
- Has 4 points of Armor Value against blunt attacks (Natural Toughness).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness).
Equipment
Combat Maneuvers/Damage
Maneuver | Roll | Effects |
---|---|---|
Hand Axe or Sword/Machete | 8 + 6 | (20 + SL) x 2 Stab/Slash damage |
Garrote (Special) | Multiple rolls, see explanation |