Table of Contents
Sentient Races of Arcydea
A list of the native sentient races of Arcydea and a synopsis of their traits, using the 5e Race Creation Guide (available here).
Wanderkin
Pointy-eared demihumans who are quite nimble, some have theorized that they might be a crossbreed between elves and either halflings or gnomes – which generally goes unappreciated by wanderkin who hear these comparisons.
Ability Score Increase (+3): Wanderkin have a +2 increase to Dexterity, and +1 to Intelligence.
Small (-1): Wanderkin are considered Small in size.
Darkvision (+0.5): Wanderkin can see in the dark out to 60 feet, in shades of grey.
Nimble (+0.5): Wanderkin can move through the space of any creature at least one size larger.
Fey Ancestry (+0.5): Wanderkin have advantage on saving throws against being charmed, and magic can't put them to sleep.
Cunning (+2): Wanderkin receive advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
True-Born Vampires
The vampires of Arcydea are a peculiar bunch – many are natural-born, rather than members of the living dead. As such, they are treated with a certain measure of derision and scorn by those who are familiar with vampires from other worlds.
Sired Vampires
Interestingly, true-born vampires can still sire the undead sort, as can certain curses and the like.