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rpg:arcydea:characters:companion_auryx

Auryx, Pseudodragon

AC: 13

HP: 24 (4x ranger level)

Speed: 15 ft., fly 60 ft.

STR 6 (-2) DEX 15 (+2) CON 13 (+1) INT 10 (+0) WIS 12 (+1) CHA 10 (+0)

Skills: Perception +3, Stealth +4

Senses: Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13

Languages: Understands Common And Draconic But Can't Speak

Traits

  • Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance: The pseudodragon has advantage on Saving Throws against Spells and other magical Effects.
  • Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become Poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls Unconscious for the same Duration, or until it takes damage or another creature uses an action to shake it awake.
  • Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.
  • The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action.
  • Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
  • If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.
rpg/arcydea/characters/companion_auryx.txt · Last modified: 2020/04/25 19:40 by 99.6.13.193

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