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rpg:arcydea:allies

Ally Encyclopedia

A synopsis of the various allies that the PCs have worked with, in a generic form, worth reviewing when determining combat strengths. A nice way of saying 'friendly NPCs you are likely to encounter in a combat scenario in the World of Arcydea adventure series.'

Knights of the Black Rose

The Knights of the Black Rose are an ancient order maintained by a luck dragon who calls herself Amy Edgecross, and who is loyal to the crown of the Blakemoors of Rosa Noir. The Knights divide their order for training purposes based on the expected combat role of their members.

Knight of the Blade

Knights of the Blade specialize in melee combat, typically either a two-handed heavy weapon, a weapon and shield, or two weapons wielded in the bladedancer style.

Knight of the Lance

Knights of the Lance are mounted cavalry, typically on horseback, that are trained in lances and at least one other major weapon.

Knight of the Orb

Knights of the Orb are magically capable and tend to act as offensive or defensive support in the field, whether they are wizards, sorcerers, warlocks, clerics, druids, or otherwise magically inclined.

Knight of the Range

Knights of the Range specialize in ranged combat, and are generally fielded to provide support with bows, crossbows, firearms or alchemical weaponry.

Knight of the Gear

These unsung heroes are responsible for maintaining and repairing equipment, vehicles, and so forth; while some may derisively assume them to be squires, they almost always are skilled in ranged combat and heavy weapon deployment.

Knight of the Cloak

These are the knights of stealthy intent, rogues and investigators and skulks of all stripes who perform reconnaissance and subtle missions.

Krytar

Although Krytar itself has been destroyed, its people live on and continue to resist Church aggression. They and their goddess have taken up shelter in Shadow Valley.

Dark Elf Footsoldier

They may not be well-trained, but the rank and file of the Krytar army were men and women defending their homes as best they can against an enemy that wants to enslave them and thinks of them as little more than food and toys. They typically use spears or daggers forged from salvaged metals and tuskwood from tuskan mushrooms, or equipment dropped from other combatants, and usually have little in the way of armor beyond ragged clothing.

Dark Elf Warrior

These dark elves have accepted the likely death and possible capture and prolonged suffering that comes with fighting heavily armored men with only simple swords made from broken shards of Templar blades, leather armor made from the underpinnings of Templar armor or spidersilk armor when available, and impromptu shields made from bits of Templar plate. Still, they are giving up their lives to defend their surviving families, and as such they are the cause of most deaths amongst the the pursuing forces.

Dark Elf Shaman

The Shamans of the dark elves of Krytar work powerful darkness magic, giving them the ability to turn a shadowy corridor into a weapon. They also use a purple-colored fire they call balefire to illuminate the tunnels just enough to let them see long distances without providing their opponents much benefit. They are the effective priests and priestesses of the goddess of dark elves, Jarillia.

Dark Elf Crossbowmen

These men and women are armed with homemade crossbows made from tuskwood, spidersilk, and recycled materials from attackers. Their range advantage and superior darkvision makes them a deadly threat against anyone pursuing them at night.

Giant Spider

It is worth noting that the dark elves have giant spiders on their side, controlled by the shamans and by Jarillia, who are well-cared for. They also provide silk from which spidersilk armor and garments are made.

Avalonian

Honor Guard

These forty men and women are Leopold's elite guard, many of whom have grown up with him. They are almost fanatically loyal to him and have protected him from assassination attempts, fought with him in combat, and were unjustly sentenced to be flogged and enslaved by the Church after foiling one such attempt on his life that left him critically wounded and comatose.

Avalonian Footsoldiers

These people were press-ganged into military service by the Church, and issued leather armor, spears and daggers. Their responsibility was to hold the line against Krytar's attempts to drive the Church off, and as such they often developed little in the way of combat experience and received little training.

Avalonian Infantry

These were members of the Avalonian army that received some actual instruction in the use of weaponry and had arms and armor from their service; they were usually sent directly into the tunnels to fight with the dark elves in close quarters when available as the Church's spear-fodder to keep Avalon's military strength controlled. Now that Krytar has been defeated, the Church is pushing for their assistance in freeing Jesterfield from hostile heroic control.

Avalonian Knights

Fairly rare due to the Church's constant draining of talent from Avalon to fight this protracted war, the Knights of Avalon are idealistic men and women who are well-trained in battle and who are equipped as well as Avalon can manage.

Converts

Reformed Templars

This force of Templars had a conversion of faith and has renounced the Traveler, and are undergoing rehabilitation. They are still a significant threat in combat, even without the enhancement drugs, and some are haunted by their deeds, while others merely accepted the offer to switch careers out of self-interest when they realized that there was a God and he was -pissed-.

Phase Leupaks

A group of these leupaks that can seemingly fade in and out of visibility, making them harder to hit in a fight. They were acting as bodyguards for a High Master of the Church, but apparently leupak meat is considered a delicacy in the Traveler's Reach, and it didn't take much to convince them to switch sides once their boss was dealt with.

rpg/arcydea/allies.txt · Last modified: 2019/09/16 20:15 by wizardofaus_doku

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