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games:sc13:standard_operating_procedure:engineering

Standard Operating Procedure (Engineering)

Foreword: Job SOP should not be a considered a checklist of conditions to fire someone over, and should not be rigidly followed to the letter in detriment of circumstances and context. As always, SOP can be malleable if the situation so requires, and the decision to punish a crewmember for breaching it ultimately falls onto the relevant Head of Staff, for Department Members, or Captain, for the Head of Staff.

This is the page for Standard Operating Procedure for Engineering.

For a list of regular SOP, or for other departments, see the main page for Standard Operating Procedure.

Chief Engineer

  • The Chief Engineer must make sure that all SMES cells are charging, any engines they plan on maintaining are active, and/or Solar Panels are fully set up and supplying power to the ship before any further action is taken by themselves or their team;
  • The Chief Engineer, along with the Research Director and the Network Technicians, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer may not upload malicious scripts or in any way hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;
  • The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;
  • The Chief Engineer is permitted to carry a telescopic baton and a flash;
  • The Chief Engineer is responsible for maintaining the integrity of all engines set up on the ship. Neglecting this duty is grounds for termination should these engines malfunction;
  • The Chief Engineer is responsible for maintaining the integrity of the Ship's Atmospherics System. Failure to maintain this integrity is grounds for termination;
  • The Chief Engineer may declare an area “Condemned”, if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time;
  • The Chief Engineer is permitted to grant Building Permits to crewmembers, but must keep the Ship's Blueprints in a safe location at all times.
  • The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.

Ship Engineer

  • Engineersmay not make major engine modifications before the SMES units attached to them are fully recharged;
  • Engineers must ensure that critical station systems such as power, gravity, telecommunications are operational at all times;
  • Engineers are responsible for maintaining the integrity of the engines. Neglecting this duty is grounds for termination should an engine malfunction;
  • Engineers are not permitted to construct additional engines until at least one engine is correctly set up and powering the ship;
  • Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;
  • Engineers must check each active engine at least once per 30 minutes.
  • The Supermatter Engine, if online and under emitter fire, must be constantly monitored.
  • Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else;
  • Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;
  • Engineers are to maintain the integrity of the Ship's Power Network. In addition, when hotwiring to the grid, the grid must be maintained under 1MW, with the exception of the Power Distribution Network (and subsequent electric backbone);
  • Engineers must ensure there is at least one (1) engineering hardsuit available on the ship at all times, unless there is an emergency that requires the use of all suits.

Atmospheric Technician

  • Atmospheric Technicians are permitted to completely repipe the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except engines as appropriate;
  • Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes;
  • Atmospheric Technicians are permitted to cool Plasma and store it for later use in Radiation Collectors. Likewise, they are permitted to cool gases such as Nitrogen or Carbon Dioxide and store it for use as coolant for the Supermatter Engine;
  • Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case relocked;
  • Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;
  • Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gases. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions, provided they receive express permission from the Chief Engineer;
  • Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;
  • Atmospheric Technicians must respond promptly to piping and hull breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the sake of everyone else.
games/sc13/standard_operating_procedure/engineering.txt · Last modified: 2022/07/24 14:59 by wizardofaus_doku

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