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games:sc13:objects:weapons_makeshift

Makeshift Weapons

Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than purpose-designed modern weapons, but these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.

Image Item Damage Notes
Broken Bottle 15 Brute when smashing, 9 Brute after broken Available by smashing a bottle on someone (using Harm intent). This will also knock them down if not wearing protective gear, and spill the contents all over the target if the bottle has contents. If the contents are flammable, as is the case with most proper alcohol, you can follow up by setting the victim on fire.
Butcher's Cleaver 15 Brute Suspicious outside of the kitchen, and usually found in the hands of the chef when preparing meat. Can be used as a ghetto circular saw for surgery.
Circular Saw 15 Brute Generally only found and used when sawing bone, which should give you some idea of its effectiveness. Security tends to grab these out of the hands of non-doctors, though.
Death Nettle Up to 45 Burn
Damage depends on potency
Damage reduced with every hit
Can be made in Botany, quite deadly if it reaches maximum potency, and contains polytrinic acid. Weapon disintegrates after a few hits (leaving behind no evidence). Requires gloves to wield safely.
Fire Extinguisher 10 Brute Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced; spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray.
Air/Oxygen Tank 10 Brute Found across the station so they're aren't in short supply. Air and oxygen tanks are unlikely to be taken by security if they search you. You can use it for internals while having it in your hand.
Anesthetic Tank 10 Brute Found in the Operating Theater, used for anesthetic, bad idea to use for internals if you haven't refilled the tank with air or oxygen. May get you funny looks from Security for carrying around.
Fire Axe 5 Brute 1-handed,
24 Brute 2-handed
Most robust thing you can get that isn't technically a 'weapon'. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare - one is in Atmos and the other is in the Bridge; good luck breaking in before it gets taken.
Hatchet 12 Brute, 15 if thrown Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way. Works as a ghetto circular saw in surgery.
Kitchen Knife 10 Brute If you're the Chef, security is unlikely to care about you carrying this. Works as a ghetto scalpel in surgery.
Null Rod 15 Brute Very effective, but it belongs to the Chaplain and he tends to keep it. Can be used to destroy cultist runes and protect against some magics. Fits in the suit storage of any Chaplain outfit.
Pickaxe 15 Brute Very robust, yet very obvious. Still fits on a belt, though. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP. Mining drills and jackhammers all do the same amount of damage as a pickaxe.
Scalpel 10 Brute Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you are in the Research or Medical departments, security probably won't care, unless it's covered in blood, of course, but even then they might assume you're just a bad doctor.
Glass Shard 5 Brute, 10 if thrown Extremely easy to obtain, just break a glass/reinforced glass pane or climb a glass table. Works also as a ghetto scalpel.
Screwdriver 5 Brute Aim for the eyes with this nasty little surprise weapon and hope for the best; you might blind someone. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough.
Surgical Drill 15 Brute Normally only found in surgery. You can probably think of a few other uses for it, though.
Toolbox 10 Brute Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
Welding Tool 3 Brute off, 15 Burn on Not particularly dangerous when off, does a respectable amount of Burn damage when on.
Toolbox 15 Brute, 18 Brute thrown Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've done some salvaging.
Improvised Spear 10 Brute 1-handed, 18 Brute 2-handed, 20 Brute thrown A haphazardly-constructed yet still deadly weapon of ancient design, made from a metal rod, fifteen cable coils, and a glass shard. You can attach an explosive to it.
Chainsaw 13 Brute off, 21 Brute on Made from a circular saw using a welder, a plasteel sheet, and one cable coil. Can replace a limb, if you want to relive your Evil Dead fantasies.

Contents [hide] 1 Construction 1.1 Cablecuffs 1.2 Spear 1.3 Stunprod 1.4 Chainsaw 1.5 Improvised Explosive Device (IED) 1.6 Flamethrower 1.7 Improvised Shotgun 1.8 Meteorshot Shell 1.9 Pulse Slug Shell 1.10 Dragonsbreath Shell 1.11 Pneumatic Cannon 1.12 Bola 1.13 Baseball Bat

Construction

Cablecuffs.png Cablecuffs Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.

Requires 15 x Cable coil

Click on the Cable Coil in your hand and select “Make Cable Restraints”. Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.

Spear.png Spear The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands.

Requires 1 x Rods, 15 x Cable coil, 1x Glass shard Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass Shard on the Wired Rod.

Stunprod.png Stunprod

The Stunprod is a makeshift Stun Baton which consumes much more battery life and stuns for less when used, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a Screwdriver on the prod to remove the Power Cell and either replace it with a fresh cell or put the dead cell in a Cell Charger. Rechargers are also surprisingly compatible with Stunprods.

While the Stunprod is great for self-defence it deal poor damage to targets, best usage of the Stunprod is to subdue your target or use it to get distance between yourself and the target.

Requires: 1 x Rods, 1 x Igniter, 15 x Cable coil, 1x Power cell Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints Use the Igniter on the Rods Use the Power Cell on the assembled rod.

Alternatively: Collect all components and place on a table Click and drag the table to your sprite Select “Stunprod” and wait a few seconds

Chainsaw.gif Chainsaw The Chainsaw is a glorified version of the circular saw, with extra robustness. You can even surgically replace your arms with chainsaws, if you would like your dream about the unstoppable Double Chainsaw Griffon Man to come true. They can be tablecrafted using a circular saw, a plasteel sheet, some cable coil, and a welding tool. Don't forget to turn it on! Requires 1 x Circular saw, 1x Cable coil, 1x Plasteel, Welder Collect all components and place on a table Click and drag the table to your sprite Hold the welder Select “Chainsaw” and wait a few seconds

IED.png Improvised Explosive Device (IED) The IED is a firebomb made out of a soda can. It is weak but it can do lots of damage if used correctly, from setting fire to crew to breaking power wires. It has a random timer between 3 and 8 seconds, so use it wisely!

Requires 1 x soda can, 1 x 1 igniter, FuelTank.png, 1 x Cable coil Fill the can with welding fuel Put the can, the igniter, and the cable coil on a table Click and drag the table onto your sprite

Flamethrower.png Flamethrower The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.

May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.

Requires 1 x Rods, Screwdriver, 1 x Welder, 1 x Igniter, 1 x Plasma Tank Screwdriver the Welder Add Rods to the Welder to create the Flamethrower Screwdriver the Igniter Add the Igniter to the Flamethrower Screwdriver to finish Load a Plasma Tank

Alternatively: Put the Welder, Rods, and Igniter on a table Hold a screwdriver Click and drag the table to yourself Select “Flamethrower” Load a Plasma Tank You can also get one from a hacked Autolathe, minus the plasma tank. It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.

Improvised shotgun.png Improvised Shotgun Essentially a tube that aims shotgun shells. Requires 1 x Modular Receiver, 1 x Rifle Stock, 1 x Disposal Pipe, 1 x Package Wrapper, Screwdriver Collect all the materials (make Modular Receiver from a Protolathe, make Rifle Stock from 10 wooden planks) Put them on a table Have Screwdriver in hand, drag the table on you and commence crafting and you're done (If you want improvised shells for it, use Technological Shells from the Protolathe)

Meteorshot Shell.png Meteorshot Shell A shotgun shell rigged with CMC technology, which launches a massive slug when fired. Requires 1 x Tech Shell, 1x RCD Ammo, 1x Micro-Manipulator, Screwdriver Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select “Meteorshot Shell” and wait a few seconds

Pulse Slug Shell.png Pulse Slug Shell A delicate device which can be loaded into a shotgun. The primer acts as a button which triggers the gain medium and fires a powerful energy blast. While the heat and power drain limit it to one use, it can still allow an operator to engage targets that ballistic ammunition would have difficulty with.

Requires 1 x Tech Shell, 1x Advanced Capacitor, 1x Ultra-High-Power Micro-Laser, Screwdriver Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select “Pulse Slug Shell” and wait a few seconds

Dragonsbreath Shell.png Dragonsbreath Shell A shotgun shell which fires a spread of incendiary pellets. Requires 1 x Tech Shell, 5u Phosphorus, Screwdriver Collect all components and place on a table Click and drag the table to your sprite Hold a screwdriver Select “Dragonsbreath Shell” and wait a few seconds

Pneumatic cannon.png Pneumatic Cannon A unique gas-powered gun that can fire anything loaded into it. Requires 2x pipe, 8x package wrapping, 4x metal sheets Wrench Welder Collect all components and place on a table, including the tools Select Pneumatic Cannon and craft Acquire a medium-large sized gas tank to power the cannon

Bola.png Bola A simple device fashioned from a cable and weights on the end, designed to entangle enemies by wrapping around their legs upon being thrown at them. The victim can remove them rather quickly, however.

Requires 1x Cablecuffs, 6 Metal Collect all components and place on a table, including the tools Select Bola and craft

Baseball bat.png Baseball Bat The baseball bat does moderate damage and knocks back mobs.

Requires 5x Wooden Planks Click on the wooden planks in your hand and select “baseball bat”.

https://tgstation13.org/wiki/Makeshift_weapons

games/sc13/objects/weapons_makeshift.txt · Last modified: 2022/06/30 15:59 by wizardofaus_doku

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