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games:sc13:objects:fabricators

Fabricators, Manufacturers, and Lathes

A fabricator (often shortened to just “fab”) or manufacturer is a machine that can automatically create items from a variety of processed materials. The Cargo Bay features many different ones right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

“Manufacturer”, “fabricator”, and “lathe” all describe the same type of machine, so the terms are mostly interchangeable. If you're curious, the game's code uses “manufacturer”.

Interface

To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.

The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.

You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.

The Repeat Option: If you want to a fabricator/manufacturer to repeatedly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.

Searching & Filtering: All fabricators/manufacturers have a basic search function and filters in the top right. To get rid of a filter, click on the Filter link and select REMOVE FILTER.

Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.

Materials

Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have been dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.

If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.

Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.

Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.

Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.

Hidden Items: Some items are “hidden”, meaning you can only make them when the manufacturer/fabricator is hacked to allow them.

Downloading Items: You can also insert blueprints from a ruckingenur kit into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as “Downloaded” items.

Reclaimers & Material Processors

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
  • Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version.

General Manufacturer

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Screwdriver Tool 1 Metal No 1 second
Wirecutters Tool 1 Metal No 1 second
Wrench Tool 1 Metal No 1 second
Crowbar Tool 1 Metal No 1 second
Fire Extinguisher Tool 1 Sturdy Metal, 1 Crystal No 2 seconds
Welding Tool Tool 1 Sturdy Metal, 1 Conductive Material No 2 seconds
Soldering Iron Tool 1 Sturdy Metal, 1 Conductive Material No 2 seconds
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1 second
Welder Mask Clothing 2 Sturdy Metal, 2 Crystal No 3 seconds
Multi Tool Tool 1 Crystal, 1 High Energy Conductor No 2 seconds
T-Ray Scanner Tool 1 Crystal, 1 Conductive Material No 2.7 Seconds
Metal Sheet Resource 1 Metal No 0 seconds
Reinforced Metal Resource 2 Metal No 4 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Glass Panel (x5) Resource 5 Crystal No 2 seconds
Reinforced Glass Panel Resource 1 Crystal, 1 Sturdy Metal No 4 seconds
Portable Gas Canister Machinery 3 Sturdy Metal No 3 seconds
Vending Module Component 2 Conductive Material No 5 seconds
Electrical Cable Coil (28 lengths) Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell (15k capacity) Component 4 Metal, 4 Conductive Material, 4 Any Material No 10 seconds
Erebite Power Cell (15k capacity) Component 4 Metal, 4 Any Material, 2 Erebite No 15 seconds
Cerenkite Power Cell (15k capacity) Component 4 Metal, 4 Any Material, 2 Cerenkite No 15 seconds
Hyper Capacity Power Cell Component 5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source No 40 seconds
Light Bulb Box (7x standard, white light light bulbs) Resource 1 Crystal No 1 second
Red Light Bulb Box (7x red light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Yellow Light Bulb Box (7x yellow light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Green Light Bulb Box (7x green light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Cyan Light Bulb Box (7x cyan light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Blue Light Bulb Box (7x blue light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Purple Light Bulb Box (7x purple light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Blacklight Bulb Box (7x UV light bulbs) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Light Tube Box (7x standard, white light light tubes) Resource 1 Crystal No 1 second
Red Light Tube Box (7x red light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Yellow Light Tube Box (7x yellow light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Green Light Tube Box (7x green light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Cyan Light Tube Box (7x cyan light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Blue Light Tube Box (7x blue light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Purple Light Tube Box (7x purple light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Blacklight Tube Box (7x UV light tubes) Resource 1 Crystal, 1 Conductive Material No 2 seconds
Folding Table Furniture 1 Metal, 2 Any Material No 6.7 seconds
Grey Jumpsuit Clothing 4 Fabric No 1 second
Black Shoes Clothing 3 Fabric No 1 second
Flippers Clothing 5 Rubber Material No 2.7 seconds
Breath Mask Clothing 1 Fabric No 1 second
Fluid Canister Machinery 15 Sturdy Metal No 3 seconds
Meteor Shield Generator Machinery 10 Metal, 10 Sturdy Metal, 10 Conductive Material No 10 seconds
Energy Shield Generator Machinery 20 Sturdy Metal, 10 Conductive Material, 5 Crystal No 20 seconds
Door Shield Generator Machinery 20 Sturdy Metal, 15 Conductive Material No 20 seconds
Chemical Patch (makes two, both with no chems) Resource 1 Fabric No 1 second
Saxophone Miscellaneous 15 Sturdy Metal No 2 seconds
Trumpet Miscellaneous 10 Sturdy Metal No 2.3 seconds
Compressed Matter Cartridge Resource 30 High Density Matter Yes 10 seconds
Medium Compressed Matter Cartridge Resource 30 Very High Density Matter Yes 20 seconds
Large Compressed Matter Cartridge Resource 20 Uqill Yes 30 seconds
Glass Bottle (empty) Miscellaneous 1 Crystal Yes 1 second
Vuvuzela Miscellaneous 1 Any Material Yes 1 second
Harmonica Miscellaneous 1 Metal Yes 1 second
Bicycle Horn Miscellaneous 1 Any Material Yes 1 second
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material Yes 3 seconds
Bagpipes Miscellaneous 10 Fabric, 25 Sturdy Metal Yes 1.7 seconds
Whistle Miscellaneous 10 Extremely Tough Metal Yes 1 second

Robotics Fabricator

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Cyborg Frame Component 18 Sturdy Metal No 15 seconds
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) Component 48 Sturdy Metal No 40 seconds
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) Component 24 Sturdy Metal No 20 seconds
Cyborg Head Component 12 Sturdy Metal No 10 seconds
Cyborg Chest Component 12 Sturdy Metal No 10 seconds
Cyborg Arm (Right) Component 6 Sturdy Metal No 5 seconds
Cyborg Arm (Left) Component 6 Sturdy Metal No 5 seconds
Cyborg Leg (Right) Component 6 Sturdy Metal No 5 seconds
Cyborg Leg (Left) Component 6 Sturdy Metal No 5 seconds
Light Cyborg Head Component 6 Metal No 5 seconds
Light Cyborg Chest Component 6 Sturdy Metal No 5 seconds
Light Cyborg Arm (Right) Component 3 Metal No 2 seconds
Light Cyborg Arm (Left) Component 3 Metal No 2 seconds
Light Cyborg Leg (Right) Component 3 Metal No 2 seconds
Light Cyborg Leg (Left) Component 3 Metal No 2 seconds
Cyborg Treads Component 12 Sturdy Metal, 6 Conductive Material No 5 seconds
Cyborg Screen Head Component 6 Sturdy Metal, 2 Conductive Material, 6 Crystal No 8 seconds
Blank Cyborg Module Component 2 Conductive Material, 3 Any Material No 13 seconds
Cyberheart Component 3 Metal, 3 Conductive Material, 2 Any Material No 8 seconds
Cybereye Component 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material No 6 seconds
Mesonic Imager Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material No 8 seconds
Spectroscopic Imager Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material No 8 seconds
ProDoc Healthview Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material No 8 seconds
Camera Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material No 8 seconds
AI Shell Frame Component 12 Sturdy Metal No 8 seconds
AI Interface Board Component 3 Sturdy Metal, 5 Conductive Material, 2 Crystal No 11 second
Spontaneous Intelligence Creation Core Component 6 Metal, 5 Conductive Material, 3 Any Material No 11 second
AI Shell Power Cell Component 2 Metal, 2 Conductive Material, 1 Any Material No 6 seconds
Electrical Cable Coil (28 lengths) Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell Component 4 Metal, 4 Conductive Material, 4 Any Material No 10 seconds
Erebite Power Cell Component 4 Metal, 4 Any Material, 2 Erebite No 15 seconds
Cerenkite Power Cell Component 4 Metal, 4 Any Material, 2 Cerenkite No 15 seconds
Hyper Capacity Power Cell Component 5 Very High Density Matter, 10 High Energy Conductor, 10 Significant Power Source No 40 seconds
Crowbar Tool 1 Metal No 1 second
Wrench Tool 1 Metal No 1 second
Screwdriver Tool 1 Metal No 1 second
Scalpel Tool 1 Metal No 1 second
Circular Saw Tool 1 Metal No 1 second
Surgical Scissors Tool 1 Metal No 1 second
Hemostat Tool 1 Metal No 1 second
Suture Tool 1 Metal No 1 second
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material No 3 seconds
Enucleation Spoon Tool 1 Metal No 1.7 second
Implanter Tool 10 Metal No 0.1 second
Security Drone Machinery 30 Metal, 20 High Energy Conductor, 20 Power Source No 40 seconds
Medical Drone Machinery 20 Metal, 15 Conductive Material, 5 Power Source No 30 seconds
Firefighting Drone Machinery 15 Metal, 10 Conductive Material, 5 Any Material No 20 seconds
Construction Drone Machinery 15 Metal, 10 Conductive Material, 5 Any Material No 20 seconds
Sanitation Drone Machinery 15 Metal, 10 Conductive Material, 5 Any Material No 20 seconds
Mining Drone Machinery 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material No 20 seconds
VISOR Prosthesis Clothing 3 Conductive Material, 3 Crystal No 13 seconds
Auditory Headset Clothing 3 Conductive Material, 3 Crystal No 13 seconds
Cyborg Propulsion Upgrade Component 3 Conductive Material, 5 Sturdy Metal No 20 seconds
Cyborg ProDoc Healthgoggle Upgrade Component 4 Crystal, 6 Conductive Material No 30 seconds
Cyborg Security HUD Upgrade Component 4 Crystal, 6 Conductive Material No 30 seconds
Cyborg Spectroscopic Scanner Upgrade Component 4 Crystal, 6 Conductive Material No 30 seconds
Cyborg Recharge Pack Component 5 Conductive Material No 20 seconds
Cyborg Repair Pack Component 5 Conductive Material No 20 seconds
Cyborg Speed Upgrade Component 3 Conductive Material, 5 Crystal No 20 seconds
Cyborg Optical Meson Upgrade Component 2 Crystal, 4 Conductive Material No 30 seconds
Cyborg Recovery Upgrade Component 2 High Energy Conductor, 5 Crystal, 5 Conductive Material No 30 seconds
Cyborg Force Shield Upgrade Component 2 High Energy Conductor, 10 Sturdy Metal, 2 Significant Power Source No 30 seconds
Cyborg Heat Shield Upgrade Component 2 High Energy Conductor, 10 Crystal No 30 seconds
Cyborg Teleport Upgrade Component 10 Conductive Material, 1 High Density Crystalline Matter, 10 Significant Power Source No 40 seconds
Cyborg Construction Visualizer Component 4 Crystal, 6 Conductive Material No 30 seconds
Cyborg Efficiency Upgrade Component 3 High Density Crystalline Matter, 10 High Energy Conductor No 40 seconds
Cyborg Self-Repair Upgrade Component 3 High Density Crystalline Matter, 10 Dense Metal No 40 seconds
Machine Translator Implant Resource 3 Conductive Material, 3 Crystal No 13 seconds
Station Bounced Radio Resource 2 Conductive Material, 2 Crystal No 6 seconds
Health Monitor Implant Resource 3 Conductive Material, 3 Crystal No 13 seconds
Rotbusttec Implant Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Cyberappendix Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberpancreas Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberspleen Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberintestines Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberstomach Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberkidney Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberliver Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Left Cyberlung Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Right Cyberlung Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 1 Metal No 0 seconds
Glass Panel (5x) Resource 5 Crystal No 2 seconds
Standard Asimov Law Module Set (Prints all 3 law modules) Component 30 Sturdy Metal No 20 seconds
AI Linker Tool 2 Metal, 1 Crystal, 2 Conductive Material No 5 seconds
Flash Tool 2 Crystal, 2 Conductive Material Yes 5 seconds
Thermal Imager Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material Yes 8 seconds
Laser Cybereye Component 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material, 1 Erebite Yes 13 seconds
Cyberbutt Component 2 Metal, 2 Conductive Material, 2 Any Material Yes 5 seconds
Cyborg Expansion Upgrade Component 3 Extraordinarily Dense Crystalline Matter, 1 Extreme Power Source Yes 40 seconds
Cardboard AI Miscellaneous 1 Cardboard Yes 1.7 seconds
NovusCorp Law Module Set (Prints all 3 law modules) Component 30 Sturdy Metal Yes 20 seconds
RoboCop Law Module Set (Prints all 3 law modules) Component 4 Sturdy Metal Yes 20 seconds

Medical Fabricator

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Scalpel Tool 1 Metal No 1.7 seconds
Circular Saw Tool 1 Metal No 1.7 seconds
Surgical Scissors Tool 1 Metal No 1.7 seconds
Hemostat Tool 1 Metal No 1.7 seconds
Suture Tool 1 Metal No 1.7 seconds
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material No 3.3 seconds
Enucleation Spoon Tool 1 Metal No 1.7 second
ProDoc Healthgoggles Clothing 1 Metal, 2 Crystal No 6.7 seconds
Prescription Glasses Clothing 1 Metal, 2 Crystal No 6.7 seconds
VISOR Prosthesis Clothing 3 Conductive Material, 3 Crystal No 13.3 seconds
Auditory Headset Clothing 3 Conductive Material, 3 Crystal No 13.3 seconds
Hypospray Tool 2 Metal, 2 Conductive Material, 2 Crystal No 13.3 seconds
Chemical Patch (empty) (makes two) Resource 0.1 Fabric No 1.7 second
Auto Mender (empty) Resource 5 Sturdy Metal, 4 Crystal, 5 Gold No 10 seconds
Penlight Tool 1 Metal, 1 Crystal No 0.7 seconds
Stethoscope Tool 2 Metal, 1 Crystal No 1.7 seconds
Latex Gloves Clothing 1 Fabric No 1.7 seconds
Sterile Mask Clothing 1 Fabric No 1.7 seconds
Surgical Face Shield Clothing 1 Fabric No 1.7 seconds
White Scrubs Clothing 4 Fabric No 1.7 seconds
Teal Scrubs Clothing 4 Fabric No 1.7 seconds
Maroon Scrubs Clothing 4 Fabric No 1.7 seconds
Navy Scrubs Clothing 4 Fabric No 1.7 seconds
Violet Scrubs Clothing 4 Fabric No 1.7 seconds
Orange Scrubs Clothing 4 Fabric No 1.7 seconds
Hot Pink Scrubs Clothing 4 Fabric No 1.7 seconds
Gown Clothing 4 Fabric No 1.7 seconds
Medical Eyepatch Clothing 5 Fabric No 5 seconds
Blindfold Clothing 4 Fabric No 1.7 seconds
Muzzle Clothing 4 Fabric, 2 Metal No 1.7 seconds
Stress Ball Tool 1 Fabric No 1.7 seconds
Body Bag Tool 3 Fabric No 5 seconds
Implanter Tool 1 Metal No 1 second
Health Monitor Implant Resource 3 Conductive Material, 3 Crystal No 13.3 seconds
Rotbusttec Implant Resource 2 Conductive Material, 2 Crystal No 10 seconds
Floppy Disk Component 1 Metal, 1 Conductive Material No 1.7 seconds
Crowbar Tool 1 Metal No 1.7 seconds
Fire Extinguisher Tool 1 Sturdy Metal, 1 Crystal No 2.7 seconds
Cyberappendix Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberpancreas Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberspleen Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberintestines Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberstomach Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberkidney Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberliver Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberlung Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Empty First Aid Kit Medicine 1 Metal No 1.3 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 1 Metal No 0.7 seconds
Glass Panel (5x) Resource 5 Crystal No 2.7 seconds
Cyberheart Component 3 Metal, 3 Conductive Material, 2 Any Material Yes 8.3 seconds
Cybereye Component 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material Yes 6.7 seconds

Mining Fabricator

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Pickaxe Tool 1 Sturdy Metal No 1 second
Powered Pick Tool 2 Sturdy Metal, 5 Conductive Material No 3 seconds
Low Yield Mining Explosives (x5) Resource 3 Metal, 3 Crystal, 7 Conductive Material No 13 seconds
Mining Explosives (x5) Resource 7 Metal, 7 Crystal, 15 Conductive Material No 20 seconds
Power Hammer Tool 1 High Density Crystalline Matter, 8 Conductive Material No 23 seconds
Laser Drill Tool 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor No 30 seconds
Concussive Gauntlets Tool 15 Dense Metal, 15 High Energy Conductor, 2 Power Source No 40 seconds
Mining Drone Machinery 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material No 20 seconds
Grey Jumpsuit Clothing 4 Fabric No 1 second
Black Shoes Clothing 3 Fabric No 1 second
Breath Mask Clothing 1 Fabric No 1 second
Engineering Space Suit Set Clothing 3 Fabric, 3 Metal, 2 Crystal No 5 seconds
Light Engineering Space Suit Set Clothing 10 Fabric, 5 Metal, 2 Crystal, 5 Organic or Rubber Material No 5 seconds
Engineering Diving Suit Set Clothing 3 Fabric, 3 Metal, 2 Crystal No 5 seconds
Flippers Clothing 5 Rubber Material No 2.7 seconds
Industrial Space Armor Set Clothing 15 Dense Metal, 7 High Energy Conductor, 3 Very High Density Crystalline Matter No 30 seconds
Mechanized Boots Clothing 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source No 13 seconds
Power Cell Component 4 Metal, 4 Conductive Material, 4 Any Material No 10 seconds
Erebite Power Cell Component 4 Metal, 4 Any Material, 2 Erebite No 15 seconds
Cerenkite Power Cell Component 4 Metal, 4 Any Material, 2 Cerenkite No 15 seconds
Hyper Capacity Power Cell Component 5 Very High Density Matter, 10 High Energy Conductor, 10 Significant Power Source No 40 seconds
Ore Scoop Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1.7 seconds
Ore Satchel Tool 5 Fabric No 1 second
Large Ore Satchel Tool 25 Fabric, 3 Dense Metal No 5 seconds
Jetpack Clothing 2 Dense Metal, 10 Conductive Material No 20 seconds
Geological Scanner Tool 1 Metal, 1 Conductive Material, 1 Crystal No 2 seconds
Geiger Counter Tool 1 Metal, 1 Conductive Material, 1 Crystal No 2.7 seconds
Optical Meson Scanner Clothing 3 Crystal, 2 Conductive Material No 3 seconds
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1 second
Mineral Accumulator Machinery 25 Sturdy Metal, 15 High Energy Conductor, 2 High Density Crystalline Matter No 40 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet Resource 1 Metal No 0 seconds
Jetpack MkII Clothing 15 Sturdy Metal, 10 High Energy Conductor, 5 Power Source No 13 seconds
Mining Magnet Replacement Parts Component 5 High Density Crystalline Matter, 30 Dense Metal, 30 High Energy Conductor No 40 seconds
Rapid Construction Device Tool 20 Dense Metal, 10 Extraordinarily Dense Crystalline Matter, 10 High Energy Conductor, 10 Significant Power Source Yes 90 seconds
Compressed Matter Cartridge Resource 30 High Density Matter Yes 10 seconds
Medium Compressed Matter Cartridge Resource 30 Very High Density Matter Yes 20 seconds
Large Compressed Matter Cartridge Resource 20 Uqill Yes 30 seconds

Uniform Manufacturer

Found in Customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Black Shoes Clothing 3 Fabric No 1 second
Brown Shoes Clothing 2 Fabric No 0 seconds
White Shoes Clothing 3 Fabric No 1 second
Flippers Clothing 5 Rubber Material No 2.7 seconds
Civilian Headset Clothing 2 Metal, 1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 4 Fabric No 1 second
Grey Jumpsuit Clothing 4 Fabric No 1 second
White Jumpsuit Clothing 4 Fabric No 1 second
Pink Jumpsuit Clothing 4 Fabric No 1 second
Red Jumpsuit Clothing 4 Fabric No 1 second
Orange Jumpsuit Clothing 4 Fabric No 1 second
Yellow Jumpsuit Clothing 4 Fabric No 1 second
Green Jumpsuit Clothing 4 Fabric No 1 second
Blue Jumpsuit Clothing 4 Fabric No 1 second
Purple Jumpsuit Clothing 4 Fabric No 1 second
Black Jumpsuit Clothing 4 Fabric No 1 second
Brown Jumpsuit Clothing 4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 4 Fabric No 1 second
Fancy Black Suit Clothing 4 Fabric No 1 second
Fancy Black Dress Clothing 4 Fabric No 1 second
Black Hat Clothing 2 Fabric No 0 seconds
White Hat Clothing 2 Fabric No 0 seconds
Pink Hat Clothing 2 Fabric No 0 seconds
Red Hat Clothing 2 Fabric No 0 seconds
Orange Hat Clothing 2 Fabric No 0 seconds
Yellow Hat Clothing 2 Fabric No 0 seconds
Green Hat Clothing 2 Fabric No 0 seconds
Blue Hat Clothing 2 Fabric No 0 seconds
Purple Hat Clothing 2 Fabric No 0 seconds
Top Hat Clothing 3 Fabric No 1 second
Backpack Clothing 8 Fabric No 3 seconds
Red Backpack Clothing 8 Fabric No 3 seconds
Green Backpack Clothing 8 Fabric No 3 seconds
Blue Backpack Clothing 8 Fabric No 3 seconds
Satchel Clothing 8 Fabric No 3 seconds
Red Satchel Clothing 8 Fabric No 3 seconds
Green Satchel Clothing 8 Fabric No 3 seconds
Blue Satchel Clothing 8 Fabric No 3 seconds
Breath Mask Clothing 1 Fabric Yes 1 second
Chemical Patch (makes two, both have no chems) Resource 1 Fabric Yes 1 second
Towel Miscellaneous 8 Fabric Yes 2.7 seconds
Tricolor Jumpsuit Clothing 4 Fabric Yes 1.7 seconds
Large Top Hat Clothing 5 Fabric Yes 1.7 seconds

Personnel Equipment Manufacturer

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
ID card (no access) Resource 3 Conductive Material, 3 Crystal No 1.7 seconds
Electronic Access Implant (2 Access Charges) Resource 3 Conductive Material, 3 Crystal No 6.7 seconds
Implanter Tool 1 Metal No 1 second
Gold ID card (no access) Resource 5 Reflective Material, 4 High Energy Conductor, 3 Crystal Yes 10 seconds
Electronic Access Implant (Unlimited Charge) Resource 9 Conductive Material, 15 Crystal Yes 20 seconds

Personnel Manufacturer

PersonnelEquipmentManufacturer.png

Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
ID card (no access) Resource 3 Conductive Material, 3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) Resource 3 Conductive Material, 3 Crystal No 6 seconds
Implanter Tool 1 Metal No 1 second
Black Shoes Clothing 3 Fabric No 1 second
Brown Shoes Clothing 2 Fabric No 0 seconds
White Shoes Clothing 3 Fabric No 1 second
Flippers Clothing 5 Rubber Material No 2.7 seconds
Civilian Headset Clothing 2 Metal, 1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 4 Fabric No 1 second
Grey Jumpsuit Clothing 4 Fabric No 1 second
White Jumpsuit Clothing 4 Fabric No 1 second
Pink Jumpsuit Clothing 4 Fabric No 1 second
Red Jumpsuit Clothing 4 Fabric No 1 second
Orange Jumpsuit Clothing 4 Fabric No 1 second
Yellow Jumpsuit Clothing 4 Fabric No 1 second
Green Jumpsuit Clothing 4 Fabric No 1 second
Blue Jumpsuit Clothing 4 Fabric No 1 second
Purple Jumpsuit Clothing 4 Fabric No 1 second
Black Jumpsuit Clothing 4 Fabric No 1 second
Brown Jumpsuit Clothing 4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 4 Fabric No 1 second
Black Hat Clothing 2 Fabric No 0 seconds
White Hat Clothing 2 Fabric No 0 seconds
Pink Hat Clothing 2 Fabric No 0 seconds
Red Hat Clothing 2 Fabric No 0 seconds
Orange Hat Clothing 2 Fabric No 0 seconds
Yellow Hat Clothing 2 Fabric No 0 seconds
Green Hat Clothing 2 Fabric No 0 seconds
Blue Hat Clothing 2 Fabric No 0 seconds
Purple Hat Clothing 2 Fabric No 0 seconds
Top Hat Clothing 3 Fabric No 1 second
Gold ID card (no access) Resource 5 Reflective Material, 4 High Energy Conductor, 3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) Resource 9 Conductive Material, 15 Crystal Yes 20 seconds
Breath Mask Clothing 1 Fabric Yes 1 second
Chemical Patch (makes two, both have no chems) Resource 1 Fabric Yes 1 second
Tricolor Jumpsuit Clothing 4 Fabric Yes 1.7 seconds
Large Top Hat Clothing 5 Fabric Yes 1.7 seconds

Ship Component Fabricator

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
MiniPutt Engine Manifold Component 5 Sturdy Metal, 2 Conductive Material No 1 second
MiniPutt Circuitry Component 2 Crystal, 2 Conductive Material No 1 second
MiniPutt Control Interface Component 5 Crystal, 5 Conductive Material No 1 second
MiniPutt Frame Kit Component 15 Sturdy Metal No 3 seconds
Engine Manifold Component 10 Sturdy Metal, 5 Conductive Material No 3 seconds
Pod Circuitry Component 5 Crystal, 5 Conductive Material No 3 seconds
Light Pod Armor Component 30 Sturdy Metal, 20 Conductive Material No 6 seconds
Heavy Pod Armor Component 30 Sturdy Metal, 20 Dense Metal No 10 seconds
Industrial Pod Armor Component 25 Dense Metal, 10 High Energy Conductor, 5 High Density Crystalline Matter No 16 seconds
Pod Control Interface Component 10 Crystal, 10 Conductive Material No 3 seconds
Pod Frame Kit Component 30 Sturdy Metal No 6 seconds
Cargo Hold Resource 20 Sturdy Metal No 4 seconds
Ore Scoop Resource 20 Sturdy Metal, 10 Conductive Material No 4 seconds
Conclave A-1984 Sensor System Resource 1 Power Source, 5 Crystal, 2 High Energy Conductor No 1 second
NC Magnet Link Array Resource 10 Sturdy Metal, 20 Conductive Material No 4 seconds
Plasma Cutter System Tool 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter No 6 seconds
Rock Drilling Rig Tool 10 Power Source, 10 Dense Metal, 10 Extraordinarily Dense Crystalline Matter No 6 seconds
Dual Phasers Tool 15 Sturdy Metal, 15 Conductive Material, 15 Crystal No 6 seconds
Helios Mark-II Engine Resource 20 Sturdy Metal, 10 Dense Metal, 15 High Energy Conductor No 30 seconds
Hermes 3.0 Engine Resource 20 Dense Metal, 20 High Energy Conductor, 5 Power Source No 40 seconds
Pod Locking Mechanism Tool 5 Crystal, 10 Conductive Material No 3 seconds
Warp Beacon Frame Component 10 Crystal, 10 Conductive Material, 10 Sturdy Metal No 10 seconds

Dropship Component Fabricator

Located in the dropship hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for dropship repair and upgrades. The dropship fabricator has its own point system, which gradually fills as its synthesizer receives power, or can be boosted with Dropship Supply Packs that add 150 points per pack. By itself, 1 point generates per tick (2 seconds) the unit is powered. Once supplied, the unit manufactures components relatively quickly.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Surgery table module Interior 100 DP No 3 seconds
Smartgun deployment module Interior 300 DP No 10 seconds
Minigun deployment module Interior 450 DP No 15 seconds
Heavy recoilless rifle deployment module Interior 1000 DP No 33 seconds
TE-9001 Heavy Laser deployment module Interior 500 DP No 17 seconds
ATR-22 Heavy Dualcannon deployment module Interior 300 DP No 10 seconds
Launch bay Interior 400 DP No 13 seconds
Fuel enhancer Interior 800 DP No 27 seconds
Cooling system Interior 800 DP No 27 seconds
Spotlight Electronics 300 DP No 10 seconds
Targeting system Electronics 800 DP No 27 seconds
LZ detector Electronics 400 DP No 13 seconds
Sentry deployment module Weapon 500 DP No 17 seconds
GAU-21 30mm cannon Weapon 400 DP No 13 seconds
Rocket pod Weapon 600 DP No 20 seconds
Minirocket pod Weapon 600 DP No 20 seconds
Laser beam gun Weapon 500 DP No 17 seconds
PGU-105 30mm Anti-tank ammo crate Ammo 150 DP No 4 seconds
PGU-100 Multi-Purpose 30mm ammo crate Ammo 75 DP No 2 seconds
High-Capacity laser battery Ammo 200 DP No 6 seconds
AIM-224 'Widowmaker' Ammo 75 DP No 2 seconds
AGM-227 'Banshee' Ammo 150 DP No 4 seconds
SM-17 'Fatty' Ammo 200 DP No 6 seconds
GBU-67 'Keeper II' Ammo 300 DP No 10 seconds
XN-99 'Napalm' Ammo 200 DP No 6 seconds
Smoke mini rocket stack Ammo 25 DP No 1 second
Illumination mini rocket stack Ammo 25 DP No 1 second
Tangle mini rocket stack Ammo 150 DP No 4 seconds
Mini rocket stack Ammo 100 DP No 3 seconds
Incendiary rocket stack Ammo 200 DP No 6 seconds

Munitions Component Fabricator

Located in Munitions, this transforms available materials into components for Munitions to build their cases for munitions for both ground and space troops.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3

Ammo Fabricator

The ammolathe is given basic ammo types to produce at the start of the round, and is located in Requisitions. Ideally, reverse-engineering scans of ammunition are only loaded in this fabricator, to prevent unfortunate security incidents.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
9mm Glock Non-Lethals Resource 3 Metal, 3 Conductive Material Yes 10 seconds
9mm Glock Lethals Resource 3 Sturdy Metal, 2 Conductive Material Yes 10 seconds
40mm Smoke Grenade Resource 3 Sturdy Metal, 2.5 Conductive Material Yes 11 seconds

Gas Extractor

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops, creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurizing repaired hull breaches.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Portable Gas Canister (empty) Machinery 3 Sturdy Metal No 3 seconds
High-Volume Air Canister Machinery 3 Sturdy Metal, 10 Molitz, 30 Viscerite No 33 seconds
O2 Canister Machinery 3 Sturdy Metal, 10 Molitz No 33 seconds
CO2 Canister Machinery 3 Sturdy Metal, 10 Char No 33 seconds
N2 Canister Machinery 3 Sturdy Metal, 10 Viscerite No 33 seconds
Phoron Canister Machinery 3 Sturdy Metal, 10 Phoronstone No 33 seconds
Red Oxygen Grenade Tool 2 Sturdy Metal, 2 Conductive Material, 10 Molitz, 1 Char No 3.3 seconds

Crate Manufacturer

Creates empty crates of various designs, for all your shipping needs.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Crate (standard grey crate) Miscellaneous 5 Metal No 3.3 seconds
Random Packing Crate (cardboard crates of various designs) Miscellaneous 5 Metal No 3.3 seconds
Wooden Crate Miscellaneous 5 Wood No 3.3 seconds
Wooden Pallet Miscellaneous 5 Wood No 3.3 seconds
Medical Crate Miscellaneous 5 Metal No 3.3 seconds
Biohazard Crate (orange, same as one given by QM's CDC) Miscellaneous 5 Metal No 3.3 seconds
Freezer Crate Miscellaneous 5 Metal No 3.3 seconds
Class Crate (same crate used for operative class crates) Miscellaneous 5 Metal Yes 3.3 seconds

Science Fabricator

Found in the Research Wing. It makes various tools and instruments used for conducting experiments and performing SCIENCE!, such as reagent scanners, bins of artifact analysis forms, and audio tapes.

Items Creatable at Round-Start

Name Type Materials Required Hidden item? Time at Speed 3
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1.7 seconds
Ship Navigational GPS Resource 2 Metal No 4 seconds
Crowbar Tool 1 Metal No 1.7 seconds
Fire Extinguisher Tool 1 Sturdy Metal, 1 Crystal No 2.7 seconds
Welding Tool Tool 1 Sturdy Metal, 1 Conductive Material No 2.7 seconds
Chemical Patch (makes two, both with no chems) Resource 1 Fabric No 1.7 seconds
Portable Gas Canister Machinery 3 Sturdy Metal No 3.3 seconds
Artifact Analysis Forms Resource 2 Metal, 5 Fabric No 3.3 seconds
Fluid Canister Machinery 15 Sturdy Metal No 3.3 seconds
Spectroscopic Scanner Goggles Clothing 1 Metal, 2 Crystal No 6.7 seconds
Reagent Scanner Tool 2 Metal, 2 Conductive Material, 1 Crystal No 1.7 seconds
Dropper Tool 1 Insulative Material, 2 Crystal No 1.7 seconds
Mechanical Dropper Tool 3 Metal, 3 Conductive Material No 1.7 seconds
Gown Clothing 4 Fabric No 1.7 seconds
Blindfold Clothing 4 Fabric No 1.7 seconds
Muzzle Clothing 4 Fabric, 2 Metal No 1.7 seconds
Audio Tape Tool 2 Metal No 1.3 seconds
Audio Log (comes pre-loaded with an empty tape) Tool 3 Metal, 5 Conductive Material No 1.7 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet Resource 1 Metal No 0.7 seconds
Glass Panel (x5) Resource 5 Crystal No 2.7 seconds
Scalpel Tool 1 Metal Yes 1.7 seconds
Circular Saw Tool 1 Metal Yes 1.7 seconds
Surgical Scissors Tool 1 Metal Yes 1.7 seconds
Hemostat Tool 1 Metal Yes 1.7 seconds
Suture Tool 1 Metal Yes 1.7 seconds
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material Yes 3.3 seconds
Enucleation Spoon Tool 1 Metal Yes 1.7 seconds

Engineering Specialist Manufacturer

Creates mirrors and splitters for manipulating the beam produced by the power transmission laser, as well as parts for spatial interdictor and its mainboard variants. Speaking of, the Spatial Interdictor Assembly and Use book always spawns on top of this machine (or at least on the same tile as it).

Reverse-Engineering Fabricator

Found in the mechanic's workshop, you can't fabricate anything from it round start. Instead, you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it. Those with a Head of Staff ID can delete recipes.

games/sc13/objects/fabricators.txt · Last modified: 2023/06/21 23:15 by wizardofaus_doku

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