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games:sc13:objects:chemicals

Chemicals

Guide to Chemistry This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Contents [hide] 1 Chemicals 1.1 Reagent Cartridges 2 Formulas 2.1 Medicine 2.2 Other Recipes 3 BS12-specific recipes 4 Beyond the Dispenser

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Column 1 Column 2 Acetone Aluminum Ammonia Carbon Copper Ethanol Hydrazine Hydrochloric Acid Iron Lithium Mercury Phosphorus Potassium Radium Silicon Sodium Sugar Sulfur Sulphuric Acid Tungsten Water

Reagent Cartridges Unfortunately, your chemical dispenser does not produce chemicals like magic. Initially, you are provided with 500 units of every chemical listed above to work with. More chemical cartridges can be ordered from Cargo if you run out. You can also order empty cartridges (or create them yourself out of plastic), fill them with your own reagents, and place them into the dispenser for use. Cartridges can be renamed by right-clicking on them and choosing “Set Cartridge Label”.

Formulas These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Underlined ingredients are not in the dispenser.

Alkysine Formula: 1 part Hydrochloric Acid, 1 part Ammonia, 1 part Dylovene → 2 part Alkysine Effects: Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick. Overdose is 30 units.

Dylovene Formula: 1 part Silicon, 1 part Ammonia, 1 part Potassium → 3 part Dylovene Effects: A broad-spectrum anti-toxin. Heals toxin damage; will also shorten the durations of drug-related hallucinations and sleepiness, and remove toxic substances in the blood. Metabolizes at 0.2 units per tick. Does not overdose.

Arithrazine Formula: 1 part Hyronalin, 1 part Hydrazine → 2 parts Arithrazine Effects: A very unstable medication used to treat the most extreme cases of radiation poisoning. It works faster than Hyronalin, but will cause some brute damage to the patient (including to the patient's cybernetic limbs). Such damage is very mild at low doses and easily treated at higher doses. It can also treat toxic damage, but not as effective as Dylovene. Metabolizes at 0.05 units per tick. Overdose is 30 units.

Bicaridine Formula: 1 part Inaprovaline, 1 part Carbon → 2 parts Bicaridine Effects: An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries. A (poisonous) overdose will gradually slow internal bleeding. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Cryoxadone Formula: 1 part Dexalin, 1 part Water, 1 part Acetone → 3 parts Cryoxadone Effects: Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or Slimes. Metabolizes at 0.2 units per tick. Does not overdose.

Clonexadone Formula: 1 part Cryoxadone, 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (catalyst) → 2 parts Clonexadone, 5 units Phoron Effects: Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by Slimes. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.

Dermaline Formula: 1 part Kelotane, 1 part Acetone, 1 part Phosphorus → 3 parts Dermaline Effects: Used for treating burns, works faster than Kelotane. Metabolizes at 0.2 units per tick. Overdose is 15 units.

Dexalin Formula: 2 part Acetone, 0.1 parts Phoron, 5 units Phoron (catalyst) → 1 part Dexalin, 5 units Phoron Effects: Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Dexalin Plus Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron → 3 parts Dexalin Plus Effects: Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.

Ethylredoxrazine Formula: 1 part Acetone, 1 part Dylovene, 1 part Carbon → 3 parts Ethylredoxrazine Effects: Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also threats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Hyperzine Formula: 1 part Sugar, 1 part Phosphorous, 1 part Sulphur Effects: A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.

Hyronalin Formula: 1 part Radium, 1 part Dylovene → 2 parts Hyronalin Effects: Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.

Imidazoline Formula: 1 part Hydrazine, 1 part Carbon, 1 part Dylovene → 2 parts Imidazoline Effects: For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Inaprovaline Formula: 1 part Acetone, 1 part Carbon, 1 part Sugar → 3 parts Inaprovaline Effects: Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.

Kelotane Formula: 1 part Silicon, 1 part Carbon → 2 parts Kelotane Effects: Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Leporazine Formula: 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) → 2 parts Leporazine, 5 units Phoron Effects: Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.

Noexcutite Formula: 1 part Oxycodone, 1 part Dylovene Effects: A specialized chemical designed to quickly pacify convulsing patients. Use to prevent jitteriness.

Oxycodone Formula: 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst) Effects: Makes 1 part. An effective and very addictive painkiller. Overdose at 20.

Paracetamol Formula: 1 part Tramadol, 1 part Sugar, 1 part Water Effects: Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose at 60.

Peridaxon Formula: 1 part Bicardine, 1 part Clonexadone, 5 units Phoron (catalyst) Effects: Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in one unit instead of two.)

Rezadone Formula: 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper Effects: A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.

Ryetalyn Formula: 1 part Arithrazine, 1 part Carbon Effects: Repairs disabilities due to genetic damage. One unit is enough.

Spaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline Effects: A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.

Synaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water Effects: Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; five units will cause dangerous poisoning; ten units is deadly.

Tramadol Formula: 1 part Inaprovaline, 1 part Ethanol, 1 part Acetone Effects: A simple, yet effective painkiller. Very effective for patients in shock.

Tricordrazine Formula: 1 part Inaprovaline, 1 part Dylovene Effects: Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.

Chemistry Medical.png Other Recipes These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Chloral Hydrate Formula: 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water Effects: A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).

Soporific Formula: 1 part Chloral Hydrate, 4 parts sugar Effects: A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.

Cryptobiolin Formula: 1 part Potassium, 1 part Acetone, 1 part Sugar Effects: Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.

Diethylamine Formula: 1 part Ammonia, 1 part Ethanol Effects: A very potent fertilizer.

Virus Food Formula: 1 part Milk, 1 part Water, 1 part Acetone Effects: Used in Virology as a growth medium. Available from a wall dispenser in Virology.

EMP Formula: 1 part Uranium, 1 part Iron Effects: This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.

Explosion Formula: 1 part Potassium, 1 part Water Effects: This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.

Flash Powder Formula: 1 part Sulphur, 1 part Aluminium, 1 part Potassium Effects: Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.

Foaming Agent Formula: 1 part Lithium, 1 part Hydrazine Effects: Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).

AzoSurfactant Formula: 2 parts Hydrazine, 2 parts Carbon, 1 part Sulphuric Acid. Effects: Creates a large cloud of foam when mixed with an equal amount of water.

Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid Effects: Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).

Impedrezene Formula: 1 part Mercury, 1 part Acetone, 1 part Sugar Effects: A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).

Lexorin Formula: 1 part Phoron, 1 part Hydrazine, 1 part Ammonia Effects: Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.

Lipozine Formula: 1 part Salt, 1 part Ethanol, 1 part Radium Effects: Causes weight loss upon consumption (lowers satiation level).

Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid Effects: Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.

Napalm Formula: 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid Effects: Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).

MindBreaker Toxin Formula: 1 part Silicon, 1 part Hydrazine, 1 part Dylovene Effects: A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a “fun time”. Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.

Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid Effects: A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).

Paint (Crayon Dust) Formula: 1 part Plasticide, 3 parts Water, 1 part Crayon Dust Effects: 5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.

Paint (Ghetto) Formula: 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent) Effects: 5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.

Plant-B-Gone Formula: 1 part Toxin, 4 parts Water Effects: A potent herbicide which is useful to replace the limited supply the botanist starts with.

Polytrinic Acid Formula: 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium Effects: An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.

Potassium Chloride Formula: 1 part Potassium, 1 part Sodium Chloride Effects: A delicious salt that stops the heart when injected into cardiac muscle.

Potassium Chlorophoride Formula: 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate Effects: A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!

Solid Phoron Formula: 5 iron, 5 frost oil, 20 phoron Effects: Phoron solidification.

Plastic Formula: 10 polytrinic acid, 20 plasticide Effects: 1 sheet of plastic.

Condensed Capsaicin Formula: 2 Capsaicin, 5 Phoron (Catalyst) Effects: Results in 1 unit of Condensed Capsaicin.

Silicate Formula: 1 part Aluminum, 1 part Silicon, 1 part Acetone Effects: Used to strengthen windows.

Smoke Formula: 1 part Potassium, 1 part Sugar, 1 part Phosphorous Effects: This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.

Sodium Chloride Formula: 1 part Hydrochloric Acid, 1 part Sodium Effects: Commonly known as salt, Sodium Chloride is often used to season food.

Space Cleaner Formula: 1 part Ammonia, 1 part Water Effects: This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.

Space Drugs Formula: 1 part Mercury, 1 part Sugar, 1 part Lithium Effects: An illegal compound which induces a number of effects such as loss of balance and hallucinations.

Space Lube Formula: 1 part Water, 1 part Silicon, 1 part Acetone Effects: Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).

Sterilizine Formula: 1 part Ethanol, 1 part Dylovene, 1 part Hydrochloric Acid Effects: Sterilizes wounds in preparation for surgery.

Synthmeat Formula: 5 Blood, 1 clonexadone Effects: A tasty alternative to actual meat, allegedly used for surgery.

Thermite Formula: 1 part Iron, 1 part Aluminium, 1 part Acetone Effects: A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.

Unstable Mutagen Formula: 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid Effects: Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.

Water Formula: 1 part Acetone, 2 parts Hydrazine Effects: It's water. Results in one unit.

Zombie Powder Formula: 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper Effects: Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).

Chemistry Science.png BS12-specific recipes Methylphenidate Formula: 1 part MindBreaker Toxin, 1 part Hydrazine Effects: Helps you concentrate. Prescribed for ADHD and similar conditions.

Citalopram Formula: 1 part MindBreaker Toxin, 1 part Carbon Effects: Mild antidepressant. Prescribed for depression and anxiety.

Paroxetine Formula: 1 part MindBreaker Toxin, 1 part Acetone, 1 part Inaprovaline Effects: Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression. Beyond the Dispenser Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

games/sc13/objects/chemicals.txt · Last modified: 2020/02/24 16:06 by 127.0.0.1

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