Table of Contents
Guide to Smithing and Crafting
A blacksmith is a metalsmith who creates objects primarily from wrought iron or steel (sometimes from other metals), by forging the metal using tools to hammer, bend, fold, upset, punch, and cut. So, shall we begin?
The Skill
There's 20 levels to the Blacksmithing skill, with the first level requiring 150 XP. In order to reach Level 20 Blacksmithing, you need 22,000 XP total. Each failed smithing project nets 25 XP and each successful one nets 100 XP. Levelling the skill:
- Increases starting quality of ingots by half your skill level
- Reduces the time each step takes
- Reduces the fail chance directly by your skill level
What you need
You will need to have a variety of raw materials and tools to begin crafting your masterworks, these being:
- Wood
- Sandstone
- Metal
- A large supply of welding fuel
- A toolbox, ideally containing:
- A crowbar
- A welder or beaker
- A screwdriver
- A wrench
So, why these things? Well, using 37 sandstone bricks, 4 sheets of metal, 2 metal rods (made from 1 metal) and a crowbar, you're able to craft a furnace, a mid-tier anvil and a basic hammer. The welding fuel is crucial to fueling the furnace, whilst the beaker or welder serves as the mode of transportation from the supply to the furnace itself.
The wood and metal are how you make your weapons. 1 wooden plank can be used to make a stick, utilised in crafting the polearm style weapons:
- Prospector Pickaxe (a style of mining scanner)
- Smithed Pickaxe
- Smithed Shovel
- Smithed Hammer
- Scythe
- Javelin
- Halberd
- Glaives
- Pikes
Everything else requires a sword handle, needing 2 wooden planks to craft. All ingots in game require 6 of the material to craft and it's by using these ingots, that we get the smithed heads required for each item. So, with that in mind:
Material | Damage multiplier (%) | Special Effect |
---|---|---|
Gold | -20 | Faster attack speed |
Iron | N/A | Standard metal |
Silver | N/A | Deals more damage to the supernatural |
Titanium | +10 | N/A |
Bronze | +30 | Only usable by Wayfarers |
Uranium | N/A | Irradiates both the target and the wielder at an inordinate rate. |
How to Forge Items
- Fuel the furnace with welding fuel.
- Heat the cold ingot in the furnace by clicking on it with the ingot in your active hand.
- Place the now heated ingot on the anvil.
- Use your hammer on the anvil, select the required step for the item you want, wait until the bar is full.
- Repeat step 4 until you have either slag or the smithed item head.
- Use a stick or sword handle on the work you get from this, depending on the smithed head.
Guide to Crafting “Engineering is the art of directing the great sources of power in nature for the use and convenience of man.” Thomas Tredgold
Have you ever thought of dedicating your life to something meaningful? Well, you have found the guide to it! Once you familiarize yourself with these notes on crafting, you will have learned enough to become a true artisan, a person who is instrumental in lifting your Civilization from the primitive ways of loincloths, caves and wooden clubs to the dizzying complexities of electrified cities, wireless communications and automatic firearms.
Here you will find the basics of how crafting works, along with the information on resource acquirement, tools, various workbenches, machinery and vehicles.
Be sure to consult the following pages:
Full Crafting List - contains the list of materials and detailed crafting recipes for most of the craftable items, save for those that require specific machinery or a workbench, such as anvil, bakelizer, gunsmithing bench etc.
Guide to Farming - includes the list of the agricultural produce, of which cotton, trees, and hemp are of particular importance for crafting.
Guide to Ranching - includes the list of animals, many of which provide various materials for crafting.
Guide to Construction - details on constructing walls, floors, doors etc.
Guide to Metallurgy - smelting raw metal ores, blacksmithing and metalworking.
Miscellaneous Crafting - details on crafting some more or less minor things with a specific manufacturing process.
Quick links:
Mining Making swords and pre-1903 firearms - Anvils Making armor - Anvils Making guns starting from 1903 - Gunsmithing bench Basics Have some material in your active hand Click the material, or press Ctrl-Z or simply Z, if you have toggled the hotkeys mode on. This will bring up the crafting menu for a given material - a list of recipes for the items that can be made with this material at the present moment. Many recipes require a certain research level, otherwise they will not be available! Check the Full Crafting List for an item’s research requirements. If you belong to a faction, you can see the current research levels on the Character tab. If you are not a part of a faction, checking the current epoch on the Status tab will give you a general idea about the available recipes.
Some recipes also become obsolete over time and, consequently, are removed from the list in the later epochs.
While most items are made with just one material, some recipes require having a second material or a specific item in your non-active hand (for example, crafting a bone shovel needs bones and a wooden handle). In this case you will get a message if you are missing the required component.
Skill Crafting anything increases your crafting skill which is displayed on the Character tab. Some recipes and workbenches require a certain level of the crafting skill, the former to craft an item and the latter to use them. For example, building a well or a wall requires the skill at the 1.1 mark, while using an anvil requires 1.7.
See this table for more info on skill requirements.
Crafting differences between gamemodes Different gamemodes may limit crafting options in some ways. For instance, in the Tribes mode, the research level for each race is locked, and the list of available recipes does not change, thus only Humans and Orcs can make and use the anvil.
Certain crafting options may also be restricted to certain professions. For example, in the RP maps like Colony and Pioneers, only the Blacksmith can use the anvil.
Tools Stick The humble beginnings of a future industrial superpower… First, harvest a branch by clicking a tree on Harm intent. Next, click the branch on Grab intent to remove the leaves, then click it again on Harm intent to clear the twigs. Voila! The first leap on the path of Progress has been made! Now the stick could be sharpened with a sharpened flint or a knife - click the stick with it. A sharpened stick could be used to catch fish (click fish tiles) or ants (click anthills); it could also be used to make a flint axe (see below.) Flint Could be found among rock piles on the ground - click rocks with an empty hand on Grab intent to look for flint. Next, click rocks with flint to sharpen it.
Flint hatchet Made by attaching a sharpened flint to a sharpened stick. A forefather of more advanced hatchets. Knife Made with either 4 bone pieces or 1 unit of manifold materials: stone, copper, bronze, iron, steel, tin, even gold, silver and diamonds. Metal knives are made via casting in the knife mold. Used to cut trees, skin animals and stab enemies in a desperate situation. Used to cut wires and cut down curtains as well. The bone knife (the top one) is also a surgical tool in the earliest epochs, but for that refer to Surgery. And check the Guide to Cooking for more culinary uses of the knife.
Hatchet Made with either 2 bone pieces, 2 stones or a cast axehead (copper, bronze, iron or steel), plus a wooden handle. Mainly used to cut down trees for wood or to remove bushes and even rocks on the ground, but sometimes applied against hostile wildlife or malevolent people. Can be used to break fences or walls as well. Hammer Made with 5 wood logs. Used to deconstruct floors, fences, beds, chairs, tables, braziers, wooden roof supports and many other things - click something with a hammer to see whether it could be deconstructed. Also used to fix and unfix custom signs, paintings and mirrors in place. A clawhammer (the bottom one) is made with 3 iron ingots and functions as a modern and quicker variant of the hammer. Also, do not be surprised if you see your local chef brandishing one. Shovel Made with either 2 bone pieces or a cast shovel head, plus a wooden handle. Used to dig up dirt, sand and snow, as well as for digging underground entrances (tunnels), irrigation channels, pit latrines and graves. For the last four, hold a shovel in the active hand and click it, or press Ctrl-Z or Z in the hotkeys mode, then choose a respective option. An underground entrance (more like exit, in this case) could also be dug upwards if done underground, unless there is some kind of obstacle on the surface, e.g. a floor cover. Chisel Made with either 8 stones or 8 iron ingots. Needs a hammer in the non-active hand to use. Used to give a certain design to a stone wall or an underground rock wall (take notice, that you could still mine through the latter despite it looking like a stone wall). To use, click a stone wall with a chisel.
Wrench Made with 5 iron ingots. Used to secure and unsecure movable objects, such as tables, glazed windows, braziers, ovens, furnaces, pianos, catapults and others.
Pickaxe Made with either 2 bone pieces, 2 stones or a cast pickaxe head, plus a wooden handle. Used to mine underground rock walls. The iron pickaxe works quicker.
Jackhammer Made with 24 steel sheets. Used for the same purpose as pickaxes. The fastest mining tool. Ore collector Made with 5 leather sheets. Used to pick up ore from the ground in a more efficient manner. Have the ore collector in your active hand, stand over the ore on the ground, then click the collector, or press Ctrl-Z or Z in the hotkeys mode. The ore will be put in the collector whose ingenious design allows to exceed the normal stacking limit (50 units per one stack) for its contents. Engine maker Made with 5 iron ingots. Used to construct engines, except for the steam engine. Have the engine maker in your active hand and a stack of steel sheets in the other hand, then click the engine maker, or press Ctrl-Z or Z in the hotkeys mode. Choose the engine to construct.
Resources As you look upon the sunny fields, bordered by a lush green forest, or upon the scorched desert dunes and steep snow-capped mountains, a warm feeling comes over you - you cannot help but wonder at the abundance of so many resources ripe for the taking, processing and exploiting. Ah, sweet industry!
If there are any recipes associated with a given material, the material name has a link - click it to see the recipes list in the Full Crafting List. If there is no such link, it means the material does not have a crafting menu of its own, but it is still used as a component in some other area of crafting.
Wood There are two main ways to obtain Wood for crafting:
Cut down trees in the wilderness - preferably, a hatchet should be used, but a knife works too, although it will take around 15-20 hits to fell a tree. Depending on the tree, the yield is 3-7 wood logs. However, avoid using knives to cut down palms - it will take much more effort to cut the trunk of these desert-hardened trees. Trees will grow back slowly.
Cultivate trees on farms
Wood log A visual representation of a wood log placed herein to avoid any ambiguities. This is a guide, after all.
Wood is also used to produce lye. Put a stack of wood on the ground (make sure there is no grass on it, or it will start a fire). Click the wood with a lit torch or a flashlight on Harm intent. Scoop the ash (1 ash per 1 wood) with a vessel like a barrel, a bucket, or a cooking pot. Put the ash into a cooking pot and cook it on an oven or a campfire (like boiling water). Every 5u of ash will produce 1u of lye.
Leaves This is what you get when removing leaves from a branch. Used to make thatch roofing - click the leaves in your active hand, or press Ctrl-Z, or Z in the hotkeys mode. Can be used as fuel for campfires, ovens etc. Edible if you happen to be a gorilla. Palm leaves Obtained by felling palms. Used to make palm leaves roof. Edible for gorillas as well.
Animals Almost every living being out there could contribute to the cause of Progress. Let’s examine this more closely, leaving all the edible bits to the Guide to Cooking.
Furs and Pelts Obtained from various animals (check the Full Crafting List) by skinning the carcass with a knife on Grab intent. Pelts could be made into coats, gloves, footwear and headgear. Fur clothing comes in handy in the colder climates and seasons. Pelts could also be turned into leather on the tanning rack - cut the hair off of the hide with a knife, then place the hide on the rack and wait until it's ready. One extra leather sheet is obtained this way, compared to skinning the carcass directly for leather as described below.
Wool and Woolcloth Obtained by shearing sheep with shears (made from either bronze or iron). Used for many varieties of clothing, mainly as a cloth substitute for the biomes that lack cotton. Use the loom to turn wool piles into Woolcloth.
Leather Used for clothing, military equipment, various bags etc. Obtained from many animals by skinning on Harm intent. Larger animals provide more leather. Bone Obtained by skinning the animal carcass regardless of the intent. A material for primitive tools and weapons. Animal fat Obtained by butchering the carcass of certain animals on Harm intent. Fat is dropped by pigs, cows, bison, buffaloes, camels, wolves, bears and mammoths: the larger the animal, the more fat. Animal fat is used to produce lard, which, in turn, is used to produce fat oil.
To make lard, take animal fat and click any vessel like barrels, buckets or cooking pots with it. 1 animal fat = 10u of lard. To make fat oil, put lard into a cooking pot (a copper one, for instance) and cook it on a campfire or an oven (like boiling water). Every 2u of lard will produce 1u of fat oil. Fat oil and lard are used in cooking and manufacturing. Fat oil can also be used as fuel for lanterns and the hot bulb engine. Soil This group includes the kinds of soil that could be used as materials. First, you need a shovel - click the ground with it to dig. You may need to remove the grass with a plough first or shovel the snow away (on permafrost tiles the dirt could never be exposed). Farming fields could also be dug. There is a limit to how many times you could dig a single tile.
When you have piles of dirt or snow, you can use them right away to build barricades and walls. Refer to the Construction section for more details.
Dirt Used to produce Clay and to construct dirt walls and barricades. To produce clay, pour water from a container onto a dirt pile, 10 units of water per pile. Sand Used to produce Glass sheets via firing in the campfire and ovens. Snow Not exactly a type of soil, but could be used to construct walls and barricades, similarly to dirt.
Ores The riches that have been accumulating for eons, concealed by mass of rock. Time to hollow out the earth and put them to good use!
Smelting Metal ores must be processed before crafting, and smelting them is covered in the Guide to Metallurgy. See that section for the detailed description of smelting and available alloys. Smelting ores produces ingots, which are a material that could be used for crafting.
Obsidian is turned into usable material sheets by cutting it with hammer and chisel - click a stack of obsidian rocks with a chisel while holding a hammer in the other hand.
Diamonds are simply… cooked until ready in the campfire and ovens (for now).
Metals
Copper Tin Iron Lead Gold Silver Mercury Platinum Uranium Others
Stone Sandstone* Marble Mineral coal Saltpeter Sulphur Diamonds Obsidian* Additional information
Uranium is radioactive! It will slowly irradiate everything in the vicinity if left out in the open.
The ore yielded from excavation is random, but there is a different chance for each ore depending on the epoch and biome. Some ores are noticeably rarer than others. Among the rarest ores are diamonds, coal, saltpeter, sulfur and uranium. Lead, mercury and platinum are also somewhat uncommon.
Marble can be turned into Stone: 2 marble > 1 stone (use “reclaim stone” in the marble crafting menu).
Ores marked with (*) could be found only in the undergrounds of certain biomes:
Sandstone - Desert.
Obsidian - Jungle (obsidian is also available from 313 BC to 1713).
Mining
Safety first! Mining is pretty straightforward, save for one nuance: Dig an underground entrance (a tunnel) - have a shovel in the active hand and click it, or press Ctrl-Z or Z in the hotkeys mode, then choose the respective option. A tunnel could be removed by filling it with dirt piles. Click the entrance to go down. Build a mining support! It could be either a wooden mining support or a stone pillar, both work the same. Proceed to hack away at the rock. Now about that nuance, which has to do with how supports work. Stay within two tiles of a nearest mining support to avoid a cave-in! Look at the picture - the lantern on the ground marks the maximum safe distance at which you can stand and mine everything in your reach. Even though supports technically hold 3 tiles of the ceiling, if you stand on a tile and there are 2 tiles between you and the closest support, a cave-in is likely to happen. Back to the picture - if you so much as stood on the rightmost tile, where there is no support, it could result in a cave-in (it is not guaranteed to happen, but the probability is high.)
There are two kinds of cave-ins, a minor and a major one, and there is an element of chance as to which cave-in befalls a careless miner. A minor cave-in is more likely to happen at first - a few rocks would fall and leave you with a couple of bruises or a bleeding at worst. But the more you stay at or try to enter the dangerous spot, the higher the risk of a major cave-in, which will literally bury you under the piles of rock, trapping you and possibly breaking some bones. And you better have either wood or stone at hand to make a support, otherwise you are stuck for good. You could scream, of course - someone just might hear you…
Finally, you do not always have to go underground to mine. The rock tiles suitable for mining could also be found on the surface, sometimes covering a large area (they are still named ‘underground rock’, though.) Be mindful, that, if you start mining and the ground under the excavated rock walls appears darkened compared to the outside, it means the darker area is considered a cave and you need to place supports there to prevent cave-ins, just like underground.
And do not forget the ore collector!
Petroleum There is nothing like burning some dead, millons of years old microorganisms for your own comfort or processing them for shiny plastics, so let’s start drilling!
Oil spring A spot where an oil deposit reaches the surface of the earth, allowing the collection of crude oil with any containers that could hold liquids: buckets, barrels etc. Click the oil spring with a container, and you will fill it with 10 units of oil. The oil spring will refill presently. Before the advent of engines and machines, crude oil is mostly used as fuel for lamps and lanterns, or as a handy tool by scheming poisoners in royal courts. Yes, drinking oil is bad for health. Very bad. Oil well Now we are talking! With this wonderful contraption, the scope of the oil industry could become truly fascinating. Made with 40 wood logs, the oil well will automatically fill any container you put inside it (click the oil well with the container in hand to put it in, click the oil well to remove it.) Needs to be built over an oil spring.
Additional information
Crude oil could be distilled and processed into a number of petroleum products. See the Machinery section for more information on the respective equipment. However, crude oil could be used directly to fuel one of the more primitive engines - the hot bulb engine.
Petroleum as fuel for lamps, lanterns and the hot bulb engine could be substituted with olive oil.
Campfire and Ovens The means to harness fire.
Fuel To keep the flames burning, you need fuel, and for that you can use either wood, tree branches, mineral coal or charcoal.
Charcoal A byproduct of burning, it will appear at your campfires and ovens once in a while and could be used as fuel.
Pay attention when adding fuel to your fires, so as not to accidentally feed it a whole stack of 50 pieces of coal (unless that is your intent, of course)! Fuel cannot be retrieved! Shift-Click the stack to examine the quantity, then separate the stack by holding it in the non-active hand, pressing Alt and clicking it with the active empty hand.
Here is how long 1 unit of different fuel will last (minutes):
Wood - 1 Branches - 1 Coal - 3 Charcoal - 0.5 Operating manual Take something that you intend to put in the campfire, oven etc. (food item, ore, fuel.)
Click the campfire, oven etc. with it. Fuel is spent irretrievably, while everything else is put ‘inside’ or ‘in the fire’ and could be ejected by right-clicking a campfire or an oven and choosing ‘Empty’ command. The number of items that could fit inside is termed ‘capacity’ (see more in the next subsection.) One stack is considered a single item. Pots do not go inside, they are ‘physically’ put onto the campfire or the oven itself.
Click the campfire, oven etc. again to light the fire. You can also add more items to be cooked while there is fire.
After a while a product will be ready - cooked food, metal ingots, glass sheets etc. Unless, of course, it was something unsuitable, in which case it will turn into burned mess which you can only throw away.
Click the campfire, oven etc. to put out the fire, or leave it burning for light.
Campfire, iron oven and wood stove Essentially, these three have the same functions - to fire Clay items and to cook (with an added bonus of keeping you warm in winter chill when you are within 1 tile of them). There are two main differences between a campfire, an oven and a stove. The first one is their capacity, i.e. the number of objects they can hold and process simultaneously. You can think about it as a number of ‘production slots’. The second one is the time it takes to cook something in the fire - advanced ovens and stoves are much faster at it than the campfire.
Campfire Capacity: 2
Cooking time: 30 seconds Made with 4 wood logs. The first sparkle of Civilization, the harbinger of metals and pottery, the omen of a fine cuisine, and so on, and so on.
Iron oven Capacity: 3
Cooking time: 5 seconds Made with 8 iron ingots. A potbelly-like containment for fire.
Wood stove Capacity: 4
Cooking time: 5 seconds Made with 8 steel sheets. A pinnacle of the fireplace technology (so far…) Workbenches and Racks The appliances used for manufacturing. Some of them require a certain level of the crafting skill before you are able to use them.
Loom
Loom Made with 8 wood logs. Used to weave cotton and retted fabric into Cloth and to turn shorn wool into Woolcloth.
Tanning rack
Tanning rack Made with 8 wood logs. Used to turn animal pelts into leather sheets. Skin the carcass with the knife on Grab intent, cut the hair off of the pelt, then hang it to dry on the rack. One extra leather sheet is obtained this way, compared to skinning the carcass directly for leather.
Retting trough
Retting trough Made with 8 wood logs. Used to soak fiberous plants into retted fabric. Two units of cotton or flax produce one bundle of retted fabric, which could be turned into Cloth at the loom.
Acidic bath
Acidic bath Made with 12 steel sheets. Used to soak raw kevlar into prepared kevlar, which is further formed into kevlar sheets at the loom. Raw kevlar recipe requires mixing sulphuric acid (sulphur, hydrogen, oxygen) and any form of refined fuel (not ground-oil petroleum).
Gunsmithing bench
Gunsmithing bench Skill required: 1.5 + Blueprint
Made with 13 wood logs. Used to assemble custom firearms from separate parts starting from the Early Modern age (1903) and to rechamber guns to a different caliber (click the bench with the gun). Take some steel sheets and wood logs and click the bench with them. If you have a weapon blueprint, click the bench with it to assemble that weapon. If you don't have a blueprint, but have high enough skill (2.5), click the bench with an empty hand while holding 50 gold coins (or equivalent) in the other hand to design a new firearm along with producing a blueprint. You will see the list of weapon parts and the amount of materials you have placed. You need to choose a different part at every step. The increase in the material cost, compared to the amount of materials at hand, is displayed after each step. See the tables below for more information on specific parts and their availability in different ages. When you have finished choosing the parts, you can select whether you want to use a specific design for the weapon. Name the firearm to finish the assembly. The blueprint will also be named the same as the weapon.
Blueprint Skill required: 2.5 + 50 gold coins (or equivalent)
A weapon blueprint is produced every time you design and assemble a firearm at the gunsmithing bench. A blueprint could be used to assemble the previously designed firearm by someone with the lower skill level. Stock
Type Available Pros Cons Cost Rifle wooden stock 1903 Cheap, stable, accurate Heavy, slow to equip 7 wood logs Carbine wooden stock 1903 Cheap, good stability Somewhat heavy, less accurate than the rifle stock 5 wood logs Pistol grip 1903 Cheap Very low stability 3 steel sheets Steel stock 1943 Cheap, stable, faster to equip than wooden stocks Somewhat heavy 5 steel sheets Folding stock 1979 Switchable between folded and extended Less accurate than fixed stocks even if extended 7 steel sheets Receiver
Type Available Pros Cons Cost Bolt-action 1903 Very cheap and accurate Slow reloading (needs to open and close after each shot) 5 steel sheets Revolver 1903 Cheap Reloading slower than semi-automatic pistols; feeding system restricted to revolving 4 steel sheets Small semi-automatic 1903 Somewhat cheap, good for pistols Small range, not very accurate 6 steel sheets Pump-action 1903 Cheap, reloading faster than bolt-action Somewhat slow reloading; feeding system restricted to tubular 5 steel sheets Small open bolt 1943 Cheapest fully automatic option Fully automatic only, limited accuracy 8 steel sheets Large semi-automatic 1943 Decent accuracy Expensive 8 steel sheets Large open bolt 1943 High rate of fire Very expensive, inaccurate 11 steel sheets Dual selective fire 1979 Switchable between semi- and fully automatic Very expensive 13 steel sheets Triple selective fire 1979 Switchable between semi-, burst and fully automatic Very expensive 15 steel sheets Feeding system
Type Available Pros Cons Cost Internal magazine 1903 Cheap, can be clip-fed Low capacity (5 rounds) 4 steel sheets Tubular 1903 Cheap, higher capacity than internal magazines (8 rounds) Slow reloading, cannot use clips 5 steel sheets Revolving 1903 Cheap Very slow reloading 3 steel sheets External magazine 1943 Fast reloading Somewhat expensive 8 steel sheets Large magazine 1943 Accepts high-capacity drum magazines Expensive 10 steel sheets Open (belt-fed) 1943 Very high capacity Inaccurate and unstable 6 steel sheets Barrel
Type Available Pros Cons Cost Pistol 1903 Cheap Lowest range 4 steel sheets Carbine 1903 Faster to equip than rifle barrels, decent accuracy Low range 5 steel sheets Rifle 1903 Accurate Somewhat expensive, somewhat slow to equip 6 steel sheets Long rifle 1943 Most accurate Slow to equip 7 steel sheets Air-cooled 1943 Required for machine guns to prevent frequent jamming Expensive 9 steel sheets Projectiles and Gunpowder These serve to truly extend one’s reach.
Arrows An arrow shaft is made with 1 wood log. Could be launched from a bow, but it is very weak on its own. Make arrowheads via casting in the arrowhead mold and attach them to arrow shafts by clicking. You can set arrows on fire by clicking a lit brazier with them. A vial arrowhead (made out of glass) could be filled with a chemical reagent that will be spilled upon hitting a target.
Arrow shaft Fire arrow
Stone Sandstone Copper Bronze Iron Steel Vial Gunpowder Gunpowder is produced by mixing mineral coal (carbon, actually), sulphur and saltpeter, 1 unit of each, in a barrel. This produces 9 units of gunpowder. There are alternative ways to acquire ingredients, but for that see the Guide to Chemistry.
Iron projectiles Musket ball
Blunderbuss ball
Small musket ball
Make a required type of musket balls with iron ingots. Stand in one place to make them in a single stack. Take the stack of projectiles in your active hand, then take a gunpowder container in the non-active hand. Click the projectiles to produce a cartridge, 1 unit of gunpowder per 1 cartridge. Musket cartridge
Blunderbuss cartridge
Pistol cartridge
Pistol casing Rifle casing Shell casing Field cannon casing Make a required type of casings with copper ingots. Fill the casings with gunpowder by clicking them with a gunpowder container, 1 unit for pistol casings, 1.5 for rifle and 5 for shell and cannon. Iron bullet Make iron bullets with iron ingots. Attach the bullets to the casings by clicking them with the bullets. The number of bullets and casings must be the same. Finish the assembly by selecting a type of ammunition, for example, the caliber of rifle rounds. Machinery The steel embodiment of Progress.
Engines The mechanisms that extract and convert the energy contained in various fuels.
Engines could be used dually - as a vehicle engine or as an electric generator. Every type of engine has several key parameters that remain constant, but, for practical purposes, only one key parameter could be taken into account:
Power per 1 litre (1000 cm3) - the power produced by a given type of engine per every 1000 cc of its size. This is the meaning behind the number in an engine’s description in the list below. For the game mechanic purposes, the value of the engine power is doubled when an engine is installed on a modular vehicle. The power affects how many pieces of machinery could be powered by an engine if used as a generator, or, if used as a vehicle engine, the maximum weight it could carry.
Engine as a generator
To supply various devices with electricity, the engine has to be connected to them with wires (cables). See the Wiring section for more details.
As a rule of thumb, an engine the size of 1000 cc should be adequate for an average settlement.
Construction To construct any engine, save for the steam engine (which also does not need a fuel tank), you will need the engine maker (made with 5 iron ingots).
Have the engine maker in your active hand and a stack of steel sheets in the other hand.
Click the engine maker, or press Ctrl-Z or Z in the hotkeys mode.
Choose the engine type. Note that different engines need various amounts of steel per 1000 cc.
Enter the size of the engine to build.
Build a fuel tank with steel sheets, take it in hand and connect it to the engine by clicking. To remove a fuel tank, right-click the engine and choose the “Remove fuel tank” command.
Iron furnace/Steam engine Power: 45 Fuel (iron furnace): wood, branches, coal, charcoal, flammable cloth and wooden items Available at 95 Industrial research. Made with 15 steel sheets (engine), plus 15 iron ingots (furnace). This engine requires an external combustion source, and that is the function of the iron furnace. Build both the furnace and the engine, and place them next to each other, in neighbouring tiles. Add fuel to the furnace and click the furnace to light the fire. Now click the steam engine to start it. As long as the furnace has fire burning and remains next to the engine, the engine will keep working.
Hot bulb engine Power: 66 Fuel: oil, gasoline, diesel, biodiesel, ethanol, olive oil, fat oil Diesel engine Power: 80 Fuel: diesel Gasoline 4-stroke engine Power: 100 Fuel: gasoline
Refinery There are two kinds of refinery - petroleum and biofuel.
Petroleum refinery Production rate: every 10 units of raw petroleum => 8 units of gasoline or 7 units of diesel per 1 minute Made with 22 steel sheets. Used to distill crude oil into gasoline and diesel. Biofuel refinery Production rate: every 10 units of olive oil => 7 units of biodiesel; or every 10 units of ethanol => 10 units of refined ethanol Made with 18 steel sheets. Used to produce ethanol from alcoholic beverages (the stronger, the more efficient) and biofuel from olive oil.
Operation
Construct and wire the refinery. Place an empty barrel inside the refinery. Fill the refinery with the respective raw substance (maximum volume is 300 units). Right-click the refinery and choose the product via the “Set output” command. Click the refinery to start it. Wait till the product is ready. Click the refinery again to shut it down. Right-click the refinery and remove the barrel with the product with the “Remove barrel” command. Bakelizer
Bakelizer Production rate: every 5 units of raw petroleum => 1 plastic sheet per 1 minute Made with 18 steel sheets. Used to produce Plastic from raw petroleum.
Operation
Construct and wire the bakelizer. Fill the bakelizer with raw petroleum. Click the bakelizer to start it. Wait till the product is ready. You can examine the bakelizer to check the current amounts of petroleum and plastics. Right-click the bakelizer and remove the produced plastics with the “Remove plastic” command. Click the bakelizer again to shut it down. Wiring The wonderful world of wires!
Once you have a roaring power generator, it is time for electricity to spring forth and animate the silent apparatus, to spread across the world and become its galvanic soul. Here is the process of laying electrical cables.
1 2 3 4 Make some cables with copper, 1 ingot per every 10 meters of cable (1 m - 1 tile). Stand in one place to make the cable in a single coil, which could be up to 50 m in length.
Lay the cable on the ground by clicking it in your active hand, pressing Ctrl-Z or Z in the hotkeys mode.
The cable is placed horizontally when you are facing West or East, and vertically, if facing North or South. Cables that cross on a single tile are automatically connected upon placement.
If you are placing cables over some kind of floor, the cables are automatically placed under the floor tiles and concealed from view. You can make them visible by right-clicking the floor tile and selecting the “Under/over covers” command for the cable.
You can cut and remove cables with the knife.
Connect the machinery (you may need to secure it with the wrench first, in which case there will be a message). Stand close to it and click it with the cable - you will see a message. Do not place cables under the machinery beforehand, it will remain unconnected. Remember to place another wire at the tile you are standing on.
Fire up the generator! Should a new piece of machinery be connected to the existing network, the generator must be restarted to power the new element.
Electronic circuits
Electronic circuits Electronic circuits (or electronics) are made from copper and iron (requires 2.2 of the crafting skill). Hold copper ingots in the active hand and iron ingots in the off-hand. Click copper ingots and choose "electronic circuits". Electronics are used to assemble various devices, such as phones and radios, cameras, the Geiger counter, and the TV set.
Vehicles Motorcycles It is 1903, eh? You got gas, a refinery, even gas pumps, but no vehicles? Well, you are in luck, now you will learn you all the inner workings of creating your very own motorcycle! Just set aside a bunch of steel and follow the steps below.
1 2 3 4 5 Build a motorcycle frame with 12 steel sheets (“vehicle parts” category). Choose name and colour for the bike (you may like #5C573D - “#” is not required). Next, you need to build an engine. Make an engine that is 125 cc at most. Only 125 cc or lower can be put into a bike, otherwise it will not fit. Choose from 2- and 4-stroke engines, all others are too large. Now you need to slap whatever engine you made into that sweet sweet frame of the bike. Simply click the engine icon and drag it onto the bike. All that is left then to add is a fuel tank. You can build one with steel sheets (“fuel tanks” category). You have 3 choices. 75 u bike tank is the biggest. Build bike tanks, fuel tanks will not fit. Then take the bike tank and click on the bike to install that baby. Now you have successfully made a motorcycle. What you named it? No one cares. Who you made it for? No one cares, they will likely steal it anyway. However, you are the man with the fuel (hopefully)! Hop on and ride! Motorcycle operation Bikes have 4 speeds. Stopped (neutral), 1st gear (moving slowly), 2nd gear (moving faster than the 1st), and 3rd gear (fastest - you crash on this speed, you are sure to break something).
Mount your bike by click-dragging your icon onto the bike. You can get off by clicking on the bike with the handle bars in hand (this also shuts off the bike. Two clicks - shut off the bike, then another on to get off).You turn on/increase speed of the bike by pressing Z. You can stop/decrease speed by pressing C. Drive safe out there!
Modular ships Rafts and outriggers do not befit a true naval power, so when your nation has its eye on distant shores, it may be just the time to open shipyards and commission a man-of-war or two.
Shipyard considerations While selecting a place for shipbuilding, keep in mind the following:
The maximum size of a ship is 5×5 tiles. Larger ones will not function properly due to technical reasons. A ship has to be of rectangular shape. A ship is facing North by default. A ship must be built on water tiles, otherwise it won’t move. The flooded trenches are navigable and could be traversed on a ship. You can dig a single wide trench next to a body of water and build a ship inside the trench. You could also dig a trench around the ship to allow more space for maneuvering. Shipbuilding
1 2 3 4 You can fix the walls and frames and the mast in place with the wrench to avoid pushing them on accident, but it is not necessary.
Build a wood ship frame with wood logs. The frame on the picture is 5×3 tiles. Click ship frame tiles with wood logs to place walls and windows. Enter the desired thickness for every wall in millimeters.
Wall (W) - just a wooden impassable wall. Examples of walls are in the middle and at the bow of the ship on the picture.
Crenelated wall (CW) - a wall with a doorway that could be used to enter or leave the ship. Examples of crenelated walls are on the left and right side of the ship on the picture, two on each side, closer to the bow and the stern.
Window (Wi) - just a cosmetic option. On the picture, there is a single window at the bow and three at the stern.
Build a ship rudder control and a ship mast (one is enough for now) with wood logs. Their location is not important. Make a small sail with 15 lengths of cloth and place it on the mast. The mast is actually larger than 1 tile, so its positioning is a bit quirky. See the picture below - this is how the mast is built when facing North:
Build a ship rudder axis at the top left corner of the ship. There are two axes, but for now you can always select a regular axis with 2500 carried weight. Click the axis to finish building the ship.
A ship frame could also be built with steel instead of wood in later ages. Ship rudder axis has to be built with wood, though. Also in later ages, a motor ship could be built to break free of the tyranny of the wind. Place an engine with a fuel tank on the ship frame instead of a mast. A motor ship with an engine is sensitive to the weight it carries, so the engine must produce enough power. An engine the size of 12000-15000 cc should be adequate for almost any ship. Modular tanks Indispensable political instruments in later ages, perfectly suited for settling disputes and establishing accord on all fronts.
Tank driving is covered in the Guide to Tanks.
Limitations
The maximum size of a tank is 5×5 tiles. Larger ones will not function properly due to technical reasons.
A tank has to be of rectangular shape.
A tank is facing North by default.
1 2 3 4
5 6 7 8 Everything inside the tank, except for the tank tracks and the vehicle axis, could be placed anywhere.
You can fix the walls and frames and the tank cannon in place with the wrench to avoid pushing them on accident, but it is not necessary.
Build a steel vehicle frame with steel sheets. The frame on the picture is 3×4 tiles. Click vehicle frame tiles with steel sheets to place walls and doors. Enter the desired armour thickness in millimeters. Armoured Front (AF) - stronger than the regular wall. Wall (W) - a steel impassable wall. Door (D) - used to enter or exit the vehicle. Could be locked with a key. Place tank tracks inside the walls and on the frame itself. Face North to build tracks like those in the front, or South to build them like those in the back.
Construct an engine with a fuel tank.
It is important to make an engine of an appropriate size that produces enough power to carry a tank and its load. A weak engine will not be able to move the weight of a tank. You can check engine’s maximum power by examining the engine. For instance, the weight of the tank built here is approximately 650 without any crew or shells. You can check the current weight by examining the steel frame inside the tank (“floor”) once its construction has been finished.
As a rule of thumb, an engine of 8000-10000 cc should be more than enough for a medium-sized tank.
Place the tank cannon (enter the desired caliber) and the seats: D - driver, C - commander, L - loader, G - gunner.
Build a heavy vehicle axis at the top left corner. Click the axis to select a colour palette and a name for the tank.
Admire the interior of the death machine you have created (place a shell rack, the one beside the fuel tank, to keep things organized)…
… and the exterior. Repairs
Broken tank tracks could be repaired with the welding tool (made with steel.)
Guide to Ranching Livestock Well, from the very start of the Neolithic age, Humanity has started domesticating animals.
Animal Image Description Chicken A bird great for laying eggs. Pig Good for manure and meat. Sheep These animals are quite valuable as they can be sheared to drop wool. Cow Highly valuable as they give milk, which doesn't need to be purified or pastured at all. They can also breed in a 5×5 cage. Horse Extremely valuable. You can ride these animals or kill them (discouraged as these are rare) Camel Just like horses but you can't ride them, Put a bag on their back to carry equipment Goat Much like the cow, goats can be milked if female. Turkey A bird great for laying eggs! Reproduction To simply get these animals to multiply, you have to have them in a fairly small area and cramp them. For cows you need a bull and a cow cramped in a fairly small area and they’ll eventually get to it. Chickens just need at least 2 and one needs to lay an egg and be sitting on top of it for awhile. Try customizing your chicken coops making it so they are unable to move off their egg.(Only the cows, chickens, Deers, Pigs, Sheep, Goats and turkey’s can breed for now)
Wildlife Animal Image Description Crab Crabby snappy, watch out for its arms. Wolf Seen in temperate and tundra, they go in packs most of the time. Goose Geese always mark their territory. Panther The assasins of the jungle, hunt with caution. Jaguar Fastest hunters in the game. Boa It can strangle anyone to death. Mammoth A colossal behemoth, towering over huts and houses. If one thinks of hunting alone one of these, they'll find themselves stomped, their gibs all over the place. Cobra An aggressive cobra will jump and bite you if you approach it. Crow Flies around towns giving everyone the frights. *caw caw*. Buffalo Hyper-aggressive buffalos, don't try going near them. Mouse *Bites you* O-oh I spread you m-my plague, sowwy uwu. Penguin Found around the northern hemisphere, mostly at coasts. Bear Bears roam the temperate, run away if you have no weapon. Alligator A fierce beast that roams the swamp. If you have no weapon you should run because you can't kill these with your hand. Faster in the rain. Deer These animals will run away from you when they see you! Try making them run into a corner to kill them. Snake A slithery serpent that feasts among small mice; Though it is cute, touching it isn't the best idea. Frog Drops 1 meat. Watch out though if the frog is poisonous it can kill you! Other than that it just eats flies. Poisonous Frog A poisonous creature, it is the cousin of the normal frog, however, eating it will leave the taste of death in your mouth! Bugs Insect Image Description Flies An annoying pest that will buzz around any food you leave out, so stay clean! Mosquitos These fly like creatures give you malaria, stay away from them. If you do get bit by them, don't worry there's Quinine that cures malaria in swamp regions. Locusts Ready to eat your crops, ready to molest that corn. Hide your cabbage, hide your wheat, locusts are here to swindle your meat. Cockroach Penisbeetle for the friends. Leech Completely harmless unless they gang up on you, human boy. Can be used in medicine as a method to suck blood out.
Full Crafting List Here you can find the full craft list, in sortable tables and segmented by material.
To look for specific items, use the “Find in page” command - Ctrl-F.
Exported on 7 December 2021 - Commit 9126
bamboo Item Cost Material Category Research Needed Available Until bamboo altar 20 bamboo religious & decoration Available from the start. Available until the Modern Age. small tiki statue 8 bamboo religious & decoration Available from the start. Available until the Modern Age. tiki torch 5 bamboo none Available from the start. Available until the Modern Age. large bamboo double doors 5 bamboo construction Requires 18 Industrial research points. Available until the Modern Age. roof support 2 bamboo construction Available from the start. Available until the Modern Age. bamboo wall frame 1 bamboo construction Requires 10 Industrial research points. Available until the Modern Age. horizontal tatami floor 0.75 bamboo construction Available from the start. Available until the Modern Age. vertical tatami floor 0.75 bamboo construction Available from the start. Available until the Modern Age. horizontal dark tatami floor 0.75 bamboo construction Available from the start. Available until the Modern Age. vertical dark tatami floor 0.75 bamboo construction Available from the start. Available until the Modern Age. research kit 10 bamboo paper & printing Available from the start. Available until the Modern Age. scientific literature 4 bamboo paper & printing Available from the start. Available until the Modern Age. pen 1 bamboo paper & printing Requires 19 Industrial research points. Available until the Modern Age. paper sheet 1 bamboo paper & printing Requires 19 Industrial research points. Available until the Modern Age. rice hat 3 bamboo none Requires 38 Medical research points. Available until the Modern Age. training sword 8 bamboo none Requires 21 Military research points. Available until the Imperial Age. bamboo spear 3 bamboo none Available from the start. Available until the Imperial Age. barbedwire Item Cost Material Category Research Needed Available Until barbwire 1 barbedwire none Available from the start. Available until the Modern Age. bearpeltblack Item Cost Material Category Research Needed Available Until primitive pelt coat 6 bearpeltblack none Available from the start. Available until the Stone Age. fur coat 6 bearpeltblack none Requires 20 Medical research points. Available until the Modern Age. fancy fur coat 10 bearpeltblack none Available from the start. Available until the Modern Age. fur boots 3 bearpeltblack none Available from the start. Available until the Modern Age. fur gloves 3 bearpeltblack none Available from the start. Available until the Modern Age. bear pelt headcover 4 bearpeltblack none Available from the start. Available until the Modern Age. furcap 2 bearpeltblack none Requires 89 Medical research points. Available until the Modern Age. furhat 2 bearpeltblack none Requires 89 Medical research points. Available until the Modern Age. black napoleonic bearskin hat 4 bearpeltblack none Requires 88 Military, 92 Medical research points. Available until the Imperial Age. bearpeltbrown Item Cost Material Category Research Needed Available Until primitive pelt coat 6 bearpeltbrown none Available from the start. Available until the Stone Age. fur coat 6 bearpeltbrown none Requires 20 Medical research points. Available until the Modern Age. fancy fur coat 10 bearpeltbrown none Available from the start. Available until the Modern Age. fur boots 3 bearpeltbrown none Available from the start. Available until the Modern Age. fur gloves 3 bearpeltbrown none Available from the start. Available until the Modern Age. bear pelt headcover 4 bearpeltbrown none Available from the start. Available until the Modern Age. furcap 2 bearpeltbrown none Requires 89 Medical research points. Available until the Modern Age. furhat 2 bearpeltbrown none Requires 89 Medical research points. Available until the Modern Age. brown napoleonic bearskin hat 4 bearpeltbrown none Requires 88 Military, 92 Medical research points. Available until the Imperial Age. bearpeltwhite Item Cost Material Category Research Needed Available Until primitive pelt coat 6 bearpeltwhite none Available from the start. Available until the Stone Age. fur coat 6 bearpeltwhite none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 bearpeltwhite none Available from the start. Available until the Modern Age. fur gloves 3 bearpeltwhite none Available from the start. Available until the Modern Age. bear pelt headcover 4 bearpeltwhite none Available from the start. Available until the Modern Age. furcap 2 bearpeltwhite none Requires 89 Medical research points. Available until the Modern Age. furhat 2 bearpeltwhite none Requires 89 Medical research points. Available until the Modern Age. regal ermine cape 9 bearpeltwhite none Requires 38 Medical research points. Available until the Modern Age. white napoleonic bearskin hat 4 bearpeltwhite none Requires 88 Military, 92 Medical research points. Available until the Imperial Age. bisonpelt Item Cost Material Category Research Needed Available Until bison pelt headcover 3 bisonpelt none Available from the start. Available until the Modern Age. furcap 2 bisonpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 bisonpelt none Requires 89 Medical research points. Available until the Modern Age. bisonhead furhat 3 bisonpelt none Requires 89 Medical research points. Available until the Modern Age. primitive pelt coat 6 bisonpelt none Available from the start. Available until the Stone Age. fur coat 6 bisonpelt none Requires 20 Medical research points. Available until the Modern Age. fancy fur coat 10 bisonpelt none Available from the start. Available until the Modern Age. fur boots 3 bisonpelt none Available from the start. Available until the Modern Age. fur gloves 3 bisonpelt none Available from the start. Available until the Modern Age. bone Item Cost Material Category Research Needed Available Until bone talisman 2 bone none Available from the start. Available until the Imperial Age. skull mask 5 bone none Available from the start. Available until the Middle Ages. bone helmet 10 bone none Available from the start. Available until the Middle Ages. bone armor 10 bone none Available from the start. Available until the Bronze Age. primitive bone hair-pipe armor 5 bone none Available from the start. Available until the Middle Ages. bone hatchet 2 bone none Available from the start. Available until the Modern Age. battle axe 10 bone none Available from the start. Available until the Industrial Age. tribal bone knife 4 bone none Available from the start. Available until the Industrial Age. bone pickaxe 2 bone none Available from the start. Available until the Modern Age. bone shovel 2 bone none Available from the start. Available until the Modern Age. blowing horn 4 bone none Available from the start. Available until the Industrial Age. dice 2 bone none Requires 15 Industrial research points. Available until the Modern Age. tomahawk 4 bone none Requires 25 Industrial research points. Available until the Industrial Age. bone dart 2 bone none Requires 9 Industrial, 14 Military, 12 Medical research points. Available until the Early Modern Age. bronze Item Cost Material Category Research Needed Available Until bronze cart 30 bronze logistics Requires 100 Industrial research points. Available until the Industrial Age. bronze bathtub 50 bronze hygiene Requires 30 Industrial, 20 Medical research points. Available until the Industrial Age. bronze public bathtub 50 bronze hygiene Requires 85 Industrial, 60 Medical research points. Available until the Industrial Age. bronze etsy lamp 4 bronze none Requires 15 Industrial research points. Available until the Modern Age. ashtray 3 bronze none Requires 20 Industrial research points. Available until the Modern Age. large bronze double doors 8 bronze none Requires 18 Industrial research points. Available until the Modern Age. shears 2 bronze tools Available from the start. Available until the Modern Age. bronze phrigian helmet 4 bronze armor Requires 21 Industrial, 16 Military research points. Available until the Bronze Age. bronze montefortino helmet 4 bronze armor Requires 21 Industrial, 16 Military research points. Available until the Bronze Age. bronze chestplate 6 bronze armor Requires 24 Industrial, 21 Military research points. Available until the Middle Ages. bronze dragoon helmet 7 bronze armor Requires 88 Military, 92 Medical research points. Available until the Imperial Age. bronze retractor 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze hemostat 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze cautery 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze bone saw 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze bone setter 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze scalpel 2 bronze healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. bronze arm bangles 2 bronze none Available from the start. Available until the Modern Age. spiked bracers 3 bronze none Requires 180 Industrial research points. Available until the Modern Age. bronze statue 10 bronze religious & decoration Requires 10 Industrial research points. Available until the Modern Age. bronze sarcophagus 25 bronze religious & decoration Available from the start. Available until the Bronze Age. monumental bronze statue of karl marx 30 bronze religious & decoration Requires 125 Industrial research points. Available until the Modern Age. bronze bust of karl marx 3 bronze religious & decoration Requires 125 Industrial research points. Available until the Modern Age. globe 8 bronze religious & decoration Requires 85 Industrial, 80 Military research points. Available until the Modern Age. catpelt Item Cost Material Category Research Needed Available Until pelt coat 6 catpelt none Available from the start. Available until the Stone Age. fur coat 6 catpelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 catpelt none Available from the start. Available until the Modern Age. fur gloves 3 catpelt none Available from the start. Available until the Modern Age. furcap 2 catpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 catpelt none Requires 89 Medical research points. Available until the Modern Age. chitin Item Cost Material Category Research Needed Available Until chitin mask 4 chitin none Available from the start. Available until the Stone Age. chitin helmet 7 chitin none Available from the start. Available until the Stone Age. chitin armor 14 chitin none Available from the start. Available until the Stone Age. clay Item Cost Material Category Research Needed Available Until unfired clay roofing 0.5 clay none Available from the start. Available until the Modern Age. unfired blue clay roofing 0.5 clay none Requires 18 Industrial research points. Available until the Modern Age. unfired black clay roofing 0.5 clay none Requires 18 Industrial research points. Available until the Modern Age. unfired black kerawa roofing 0.5 clay none Available from the start. Available until the Modern Age. concrete roof builder 0.75 clay none Requires 103 Industrial research points. Available until the Modern Age. unfired clay vase 3 clay kitchen Available from the start. Available until the Modern Age. unfired clay wine cup 1 clay kitchen Available from the start. Available until the Modern Age. unfired clay bowl 1 clay kitchen Available from the start. Available until the Modern Age. unfired clay jug 2 clay kitchen Available from the start. Available until the Modern Age. unfired clay cup 1 clay kitchen Available from the start. Available until the Modern Age. unfired clay cooking pot 2 clay none Available from the start. Available until the Modern Age. unfired very small clay pot 1 clay none Available from the start. Available until the Modern Age. unfired small clay pot 1 clay none Available from the start. Available until the Modern Age. unfired medium clay pot 2 clay kitchen Available from the start. Available until the Modern Age. unfired large clay pot 3 clay kitchen Available from the start. Available until the Modern Age. unfired clay pitcher 2 clay kitchen Available from the start. Available until the Modern Age. unfired large clay pitcher 3 clay kitchen Available from the start. Available until the Modern Age. unfired clay blocks 0.5 clay none Available from the start. Available until the Modern Age. unfired clay bricks 0.5 clay none Requires 82 Industrial research points. Available until the Modern Age. unfired cement bricks 4 clay none Requires 82 Industrial research points. Available until the Modern Age. concrete floor 0.5 clay none Requires 103 Industrial research points. Available until the Modern Age. clay brick bloomery 10 clay none Requires 26 Industrial research points. Available until the Modern Age. clay kiln 10 clay none Requires 26 Industrial research points. Available until the Modern Age. concrete pillar 2 clay none Requires 103 Industrial research points. Available until the Modern Age. unfired ingot mold 1.5 clay molds Available from the start. Available until the Modern Age. unfired axehead mold 1.5 clay molds Available from the start. Available until the Modern Age. unfired sword mold 5 clay molds Available from the start. Available until the Modern Age. unfired knife mold 1 clay molds Available from the start. Available until the Modern Age. unfired spearhead mold 1.5 clay molds Available from the start. Available until the Modern Age. unfired pickaxe mold 3 clay molds Available from the start. Available until the Modern Age. unfired shovel mold 3 clay molds Available from the start. Available until the Modern Age. unfired arrowhead mold 1 clay molds Available from the start. Available until the Modern Age. unfired blacksmith clay pot 2 clay molds Available from the start. Available until the Modern Age. unfired blacksmith clay jug 5 clay molds Available from the start. Available until the Modern Age. raw stucco 1.5 clay wall coverings & stucco Requires 18 Industrial research points. Available until the Modern Age. raw roman stucco 1.5 clay wall coverings & stucco Requires 18 Industrial research points. Available until the Middle Ages. light clay plant pot 4 clay plant pots & decoration Requires 18 Industrial research points. Available until the Modern Age. medium sized yellow clay planter 4 clay plant pots & decoration Requires 18 Industrial research points. Available until the Modern Age. cloth Item Cost Material Category Research Needed Available Until small sail 15 cloth none Requires 22 Medical research points. Available until the Modern Age. cigarette pack 1 cloth none Requires 90 Industrial research points. Available until the Modern Age. sandbag 1 cloth none Requires 90 Medical research points. Available until the Modern Age. cashbag 1 cloth none Requires 90 Medical research points. Available until the Modern Age. courier sneakers 3 cloth foot wear Requires 180 Medical research points. Available until the Modern Age. oven mittens 3 cloth gloves Requires 45 Industrial, 8 Medical research points. Available until the Modern Age. motorist gloves 3 cloth gloves Requires 180 Medical research points. Available until the Modern Age. customizable armband 1 cloth accessories Available from the start. Available until the Modern Age. customizable sash 1 cloth accessories Available from the start. Available until the Modern Age. customizable cape 2 cloth accessories Available from the start. Available until the Imperial Age. customizable tabard 2 cloth accessories Available from the start. Available until the Imperial Age. customizable apron 2 cloth accessories Available from the start. Available until the Modern Age. customizable priest band 1.5 cloth accessories Requires 28 Medical research points. Available until the Modern Age. customizable scarf 2 cloth accessories Requires 70 Medical research points. Available until the Modern Age. neck ruffle 2 cloth accessories Requires 70 Medical research points. Available until the Imperial Age. customizable tie 2 cloth accessories Requires 95 Medical research points. Available until the Modern Age. customizable bowtie 2 cloth accessories Requires 95 Medical research points. Available until the Modern Age. white bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. medical bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. brown bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. blue bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. yellow bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. red bedsheet 2 cloth bedsheets Requires 28 Medical research points. Available until the Modern Age. custom flag maker 4 cloth banners & flags Requires 21 Medical research points. Available until the Modern Age. faction banner (square) 3 cloth banners & flags Requires 21 Medical research points. Available until the Modern Age. faction banner (gonfalon) 3 cloth banners & flags Requires 21 Medical research points. Available until the Modern Age. religious banner 3 cloth banners & flags Requires 21 Medical research points. Available until the Modern Age. bandages 1 cloth healthcare Requires 19 Medical research points. Available until the Modern Age. surgery kit 6 cloth healthcare Requires 18 Industrial, 26 Medical research points. Available until the Modern Age. burn kit 1 cloth healthcare Requires 43 Medical research points. Available until the Modern Age. trauma kit 2 cloth healthcare Requires 56 Medical research points. Available until the Modern Age. surgical mask 1 cloth healthcare Requires 108 Medical research points. Available until the Modern Age. pink carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. red carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. orange carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. purple carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. blue carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. teal carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. green carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. black carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. white carpet 1 cloth carpeting Requires 45 Industrial research points. Available until the Modern Age. cloth curtain 1 cloth furniture Available from the start. Available until the Modern Age. foldable canopy 4 cloth furniture Requires 19 Medical research points. Available until the Modern Age. sofa (left) 8 cloth furniture Requires 93 Medical research points. Available until the Modern Age. sofa (centre) 8 cloth furniture Requires 93 Medical research points. Available until the Modern Age. sofa (right) 8 cloth furniture Requires 93 Medical research points. Available until the Modern Age. plague doctor suit 5 cloth jackets & vests Requires 38 Medical research points. Available until the Imperial Age. custom haori jacket 4 cloth jackets & vests Requires 38 Medical research points. Available until the Modern Age. black haori jacket 4 cloth jackets & vests Requires 38 Medical research points. Available until the Modern Age. monk robes 6 cloth jackets & vests Requires 38 Medical research points. Available until the Modern Age. custom colonial jacket 5 cloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. custom colonial coat 7 cloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. black jacket 6 cloth jackets & vests Requires 57 Medical research points. Available until the Industrial Age. fancy brown jacket 10 cloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. fancy red jacket 10 cloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. blue vest 4 cloth jackets & vests Requires 57 Medical research points. Available until the Modern Age. black vest 4 cloth jackets & vests Requires 57 Medical research points. Available until the Modern Age. customizable poncho 2 cloth jackets & vests Requires 57 Medical research points. Available until the Modern Age. black vest 4 cloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. blue vest 4 cloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. olive vest 4 cloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. brown winter coat 10 cloth jackets & vests Requires 99 Medical research points. Available until the Modern Age. grey winter coat 10 cloth jackets & vests Requires 99 Medical research points. Available until the Modern Age. chest length apron 4 cloth jackets & vests Requires 105 Medical research points. Available until the Modern Age. waist length apron 4 cloth jackets & vests Requires 105 Medical research points. Available until the Modern Age. charcoal suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. black suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. dark black suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. burgundy suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. checkered suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. victorian tailcoat 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. cream short jacket 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. navy suit 15 cloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. olive drab NBC suit 12 cloth jackets & vests Requires 145 Medical research points. Available until the Modern Age. olive drab NBC hood 3 cloth jackets & vests Requires 145 Medical research points. Available until the Modern Age. yellow NBC suit 12 cloth jackets & vests Requires 145 Medical research points. Available until the Modern Age. yellow NBC hood 3 cloth jackets & vests Requires 145 Medical research points. Available until the Modern Age. grey parka 8 cloth jackets & vests Requires 145 Medical research points. Available until the Modern Age. blue hawaiian shirt 3 cloth jackets & vests Requires 165 Medical research points. Available until the Modern Age. orange hawaiian shirt 3 cloth jackets & vests Requires 165 Medical research points. Available until the Modern Age. purple hawaiian shirt 3 cloth jackets & vests Requires 165 Medical research points. Available until the Modern Age. green hawaiian shirt 3 cloth jackets & vests Requires 165 Medical research points. Available until the Modern Age. motorist jacket 6 cloth jackets & vests Requires 180 Medical research points. Available until the Modern Age. linothorax armor 8 cloth armor Requires 20 Military, 23 Medical research points. Available until the Imperial Age. purple arabic turban helmet 5 cloth armor Requires 38 Medical research points. Available until the Imperial Age. red arabic turban helmet 5 cloth armor Requires 38 Medical research points. Available until the Imperial Age. green arabic turban helmet 5 cloth armor Requires 38 Medical research points. Available until the Imperial Age. blue arabic turban helmet 5 cloth armor Requires 38 Medical research points. Available until the Imperial Age. emirate turban 7 cloth armor Requires 38 Medical research points. Available until the Imperial Age. fiendish headdress 4 cloth hats Requires 18 Medical research points. Available until the Industrial Age. semitic cap 4 cloth hats Requires 18 Medical research points. Available until the Imperial Age. mayan headdress 4 cloth hats Requires 18 Medical research points. Available until the Imperial Age. pharoah headdress 6 cloth hats Requires 18 Medical research points. Available until the Bronze Age. nemes headdress 6 cloth hats Requires 18 Medical research points. Available until the Bronze Age. black egyptian headdress 4 cloth hats Requires 18 Medical research points. Available until the Bronze Age. blue egyptian headdress 4 cloth hats Requires 18 Medical research points. Available until the Bronze Age. red egyptian headdress 4 cloth hats Requires 18 Medical research points. Available until the Bronze Age. hedjet crown 5 cloth hats Requires 18 Medical research points. Available until the Bronze Age. deshret crown 5 cloth hats Requires 18 Medical research points. Available until the Bronze Age. straw hat 3 cloth hats Requires 18 Medical research points. Available until the Modern Age. pschent crown 5 cloth hats Requires 24 Medical research points. Available until the Bronze Age. ainu bandana 4 cloth hats Requires 28 Medical research points. Available until the Early Modern Age. brown padded head-cap 4 cloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. grey padded head-cap 4 cloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. ratty old padded head-cap 4 cloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. hooded cape 6 cloth hats Requires 35 Medical research points. Available until the Imperial Age. count hat 5 cloth hats Requires 35 Medical research points. Available until the Modern Age. colored turban 2 cloth hats Requires 38 Medical research points. Available until the Modern Age. white turban 2 cloth hats Requires 38 Medical research points. Available until the Modern Age. grand turban 5 cloth hats Requires 38 Medical research points. Available until the Modern Age. custom keffiyeh 2 cloth hats Requires 38 Medical research points. Available until the Modern Age. phrigian hat 4 cloth hats Requires 38 Medical research points. Available until the Middle Ages. red phrigian hat 4 cloth hats Requires 38 Medical research points. Available until the Middle Ages. blue phrigian hat 4 cloth hats Requires 38 Medical research points. Available until the Middle Ages. doge hat 4 cloth hats Requires 38 Medical research points. Available until the Imperial Age. plague doctor hat 4 cloth hats Requires 38 Medical research points. Available until the Imperial Age. nun hood 4 cloth hats Requires 38 Medical research points. Available until the Modern Age. customizable hennin 2 cloth hats Requires 38 Medical research points. Available until the Imperial Age. custom noble hat 4 cloth hats Requires 38 Medical research points. Available until the Imperial Age. feathered hat 3 cloth hats Requires 52 Medical research points. Available until the Modern Age. custom feather cap 4 cloth hats Requires 52 Medical research points. Available until the Modern Age. kasa hat 3 cloth hats Requires 40 Medical research points. Available until the Modern Age. jingasa hat 5 cloth hats Requires 40 Medical research points. Available until the Modern Age. gat hat 2 cloth hats Requires 52 Medical research points. Available until the Modern Age. artisan hat 2 cloth hats Requires 52 Medical research points. Available until the Imperial Age. red beret 2 cloth hats Requires 62 Medical research points. Available until the Modern Age. blue beret 2 cloth hats Requires 62 Medical research points. Available until the Modern Age. custom beret 2 cloth hats Requires 62 Medical research points. Available until the Modern Age. black bicorne 2 cloth hats Requires 78 Medical research points. Available until the Industrial Age. black tricorne 3 cloth hats Requires 78 Medical research points. Available until the Industrial Age. tarred hat 3 cloth hats Requires 78 Medical research points. Available until the Early Modern Age. capotain 4 cloth hats Requires 80 Medical research points. Available until the Industrial Age. pilgrim hat 4 cloth hats Requires 80 Medical research points. Available until the Industrial Age. nurse hat 2 cloth hats Requires 88 Medical research points. Available until the Modern Age. bowler hat 2 cloth hats Requires 98 Medical research points. Available until the Early Modern Age. sombrero 4 cloth hats Requires 98 Medical research points. Available until the Modern Age. vaquero hat 4 cloth hats Requires 98 Medical research points. Available until the Industrial Age. bandit hat 4 cloth hats Requires 98 Medical research points. Available until the Industrial Age. tophat 5 cloth hats Requires 109 Medical research points. Available until the Early Modern Age. ten gallon hat 5 cloth hats Requires 109 Medical research points. Available until the Early Modern Age. brown flatcap 2 cloth hats Requires 109 Medical research points. Available until the Modern Age. blue flatcap 2 cloth hats Requires 109 Medical research points. Available until the Modern Age. grey flatcap 2 cloth hats Requires 109 Medical research points. Available until the Modern Age. custom officer cap 4 cloth hats Requires 109 Medical research points. Available until the Modern Age. custom field cap 3 cloth hats Requires 109 Medical research points. Available until the Modern Age. black balaclava 2 cloth hats Requires 109 Medical research points. Available until the Modern Age. customizable beanie 2 cloth hats Requires 109 Medical research points. Available until the Modern Age. ushanka 4 cloth hats Requires 110 Medical research points. Available until the Modern Age. police cap 4 cloth military & law enforcement clothes Requires 160 Medical research points. Available until the Modern Age. eyepatch 2 cloth masks & eyewear Requires 18 Medical research points. Available until the Modern Age. blindfold 2 cloth masks & eyewear Requires 18 Medical research points. Available until the Modern Age. plague doctor mask 4 cloth masks & eyewear Requires 38 Medical research points. Available until the Imperial Age. shemagh 2 cloth masks & eyewear Requires 38 Medical research points. Available until the Modern Age. kerchief 2 cloth masks & eyewear Requires 38 Medical research points. Available until the Modern Age. bandana 2 cloth masks & eyewear Requires 52 Medical research points. Available until the Modern Age. custom bandana 2 cloth masks & eyewear Requires 52 Medical research points. Available until the Modern Age. red kerchief 2 cloth masks & eyewear Requires 98 Medical research points. Available until the Modern Age. grey kerchief 2 cloth masks & eyewear Requires 98 Medical research points. Available until the Modern Age. sterile mask 2 cloth masks & eyewear Requires 140 Medical research points. Available until the Modern Age. cotton loincloth 2 cloth clothing Available from the start. Available until the Stone Age. mayan loincloth 2 cloth clothing Requires 6 Medical research points. Available until the Imperial Age. towl 1 cloth clothing Requires 12 Medical research points. Available until the Modern Age. huipil 3 cloth clothing Requires 18 Medical research points. Available until the Industrial Age. half huipil 2 cloth clothing Requires 18 Medical research points. Available until the Industrial Age. white kimono 4 cloth clothing Requires 18 Medical research points. Available until the Modern Age. customizable long tunic 4 cloth clothing Requires 18 Medical research points. Available until the Modern Age. customizable toga 3 cloth clothing Requires 18 Medical research points. Available until the Middle Ages. customizable shendyt 2 cloth clothing Requires 18 Medical research points. Available until the Middle Ages. customizable celtic trousers 2 cloth clothing Requires 18 Medical research points. Available until the Bronze Age. customizable tribal robe 3 cloth clothing Requires 18 Medical research points. Available until the Imperial Age. fancy shendyt 8 cloth clothing Requires 21 Medical research points. Available until the Middle Ages. great shendyt 10 cloth clothing Requires 21 Medical research points. Available until the Middle Ages. blue ainu robes 3 cloth clothing Requires 28 Medical research points. Available until the Early Modern Age. brown ainu robes 3 cloth clothing Requires 28 Medical research points. Available until the Early Modern Age. black haori 3 cloth clothing Requires 38 Medical research points. Available until the Modern Age. blue haori 3 cloth clothing Requires 38 Medical research points. Available until the Modern Age. red haori 3 cloth clothing Requires 38 Medical research points. Available until the Modern Age. customizable haori 3 cloth clothing Requires 38 Medical research points. Available until the Modern Age. beggar clothing 2 cloth clothing Requires 38 Medical research points. Available until the Modern Age. black priest outfit 4 cloth clothing Requires 38 Medical research points. Available until the Modern Age. merchant outfit 5 cloth clothing Requires 75 Medical research points. Available until the Modern Age. count outfit 6 cloth clothing Requires 35 Medical research points. Available until the Modern Age. customizable tunic 4 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. customizable crinoline dress 4 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. customizable arabic tunic 4 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. light brown arabic tunic 3 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. light white arabic tunic 3 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. emirate tunic 4 cloth clothing Requires 38 Medical research points. Available until the Early Modern Age. light hanfu 3 cloth clothing Requires 38 Medical research points. Available until the 2nd World War. dark hanfu 3 cloth clothing Requires 38 Medical research points. Available until the 2nd World War. green hanfu 3 cloth clothing Requires 38 Medical research points. Available until the 2nd World War. doge outfit 8 cloth clothing Requires 38 Medical research points. Available until the Imperial Age. customizable renaissance clothing 6 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. customizable pontifical clothing 6 cloth clothing Requires 59 Medical research points. Available until the Modern Age. baggy renaissance clothing 6 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. pontifical renaissance clothing 6 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. artisan clothing 3 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. dark artisan clothing 3 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. light artisan clothing 3 cloth clothing Requires 59 Medical research points. Available until the Imperial Age. custom colonial outfit 4 cloth clothing Requires 70 Medical research points. Available until the Modern Age. custom short colonial outfit 4 cloth clothing Requires 70 Medical research points. Available until the Modern Age. blue colonial clothing 3 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. white colonial clothing 3 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. short-sleeved colonial clothing 2 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. fancy colonial clothing 5 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. green colonial clothing 3 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. pink colonial clothing 3 cloth clothing Requires 78 Medical research points. Available until the Industrial Age. black stripes clothing 3 cloth clothing Requires 78 Medical research points. Available until the Imperial Age. red stripes clothing 3 cloth clothing Requires 78 Medical research points. Available until the Imperial Age. blue stripes clothing 3 cloth clothing Requires 78 Medical research points. Available until the Imperial Age. customizable pyjamas 3 cloth clothing Requires 78 Medical research points. Available until the Modern Age. pilgrim uniform 4 cloth clothing Requires 80 Medical research points. Available until the Industrial Age. lederhosen 4 cloth clothing Requires 80 Medical research points. Available until the Modern Age. pioneer outfit 3 cloth clothing Requires 98 Medical research points. Available until the Early Modern Age. rancher outfit 3 cloth clothing Requires 98 Medical research points. Available until the 2nd World War. cowboy outfit 3 cloth clothing Requires 98 Medical research points. Available until the Modern Age. customizable pyjamas 3 cloth clothing Requires 98 Medical research points. Available until the Modern Age. checkered outfit 3 cloth clothing Requires 112 Medical research points. Available until the Modern Age. light brown outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. black outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. grey outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. brown outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. farmer outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. mechanic outfit 4 cloth clothing Requires 112 Industrial research points. Available until the Modern Age. custom victorian uniform 3 cloth clothing Requires 112 Medical research points. Available until the Modern Age. worker outfit 3 cloth clothing Requires 112 Medical research points. Available until the 2nd World War. texan shirt outfit 5 cloth clothing Requires 112 Medical research points. Available until the Modern Age. black victorian shirt and vest 5 cloth clothing & vests Requires 112 Medical research points. Available until the 2nd World War. black victorian shirt and red vest 5 cloth clothing Requires 112 Medical research points. Available until the 2nd World War. red victorian shirt and black vest 5 cloth clothing Requires 112 Medical research points. Available until the 2nd World War. custom modern outfit 4 cloth clothing Requires 120 Medical research points. Available until the Modern Age. custom baggy modern outfit 4 cloth clothing Requires 120 Medical research points. Available until the Modern Age. custom short modern outfit 4 cloth clothing Requires 120 Medical research points. Available until the Modern Age. motorist outfit 4 cloth clothing Requires 180 Medical research points. Available until the Modern Age. punk outfit 3 cloth clothing Requires 180 Medical research points. Available until the Modern Age. customizable roman dress 4 cloth feminine clothing Requires 18 Medical research points. Available until the Modern Age. nun dress 4 cloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. plain black dress 4 cloth feminine clothing Requires 38 Medical research points. Available until the 2nd World War. blue sari 4 cloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. red sari 4 cloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. customizable dress 4 cloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. customizable buttoned dress 4 cloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. dark dress 3 cloth feminine clothing Requires 78 Medical research points. Available until the Industrial Age. blue dress 3 cloth feminine clothing Requires 78 Medical research points. Available until the Industrial Age. brown dress 3 cloth feminine clothing Requires 78 Medical research points. Available until the Industrial Age. green dress 3 cloth feminine clothing Requires 78 Medical research points. Available until the Industrial Age. red dress 3 cloth feminine clothing Requires 78 Medical research points. Available until the Industrial Age. blue debutante gown 8 cloth feminine clothing Requires 80 Medical research points. Available until the Modern Age. orange debutante gown 8 cloth feminine clothing Requires 80 Medical research points. Available until the Modern Age. purple debutante gown 8 cloth feminine clothing Requires 80 Medical research points. Available until the Modern Age. red debutante gown 8 cloth feminine clothing Requires 80 Medical research points. Available until the Modern Age. yellow debutante gown 8 cloth feminine clothing Requires 80 Medical research points. Available until the Modern Age. nightingale dress 4 cloth feminine clothing Requires 88 Medical research points. Available until the Early Modern Age. saloon dress outfit 4 cloth feminine clothing Requires 98 Medical research points. Available until the 2nd World War. cheongsam dress 5 cloth feminine clothing Requires 98 Medical research points. Available until the Modern Age. short black dress 4 cloth feminine clothing Requires 98 Medical research points. Available until the 2nd World War. wedding dress 10 cloth feminine clothing Requires 98 Medical research points. Available until the Modern Age. victorian black dress 5 cloth feminine clothing Requires 112 Medical research points. Available until the 2nd World War. blue traditional dress 5 cloth feminine clothing Requires 112 Medical research points. Available until the 2nd World War. yellow traditional dress 4 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. orange traditional dress 4 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. purple traditional dress 4 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. red traditional dress 4 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. yellow sundress 3 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. blue sundress 3 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. orange sundress 3 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. purple sundress 3 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. red sundress 3 cloth feminine clothing Requires 128 Medical research points. Available until the Modern Age. green landschneckt uniform 6 cloth clothing Requires 48 Medical research points. Available until the Middle Ages. blue landschneckt uniform 6 cloth clothing Requires 48 Medical research points. Available until the Middle Ages. red landschneckt uniform 6 cloth clothing Requires 48 Medical research points. Available until the Middle Ages. conquistador uniform 5 cloth military & law enforcement clothes Requires 78 Medical research points. Available until the Industrial Age. constable outfit 5 cloth military & law enforcement clothes Requires 138 Medical research points. Available until the Modern Age. police outfit 5 cloth military & law enforcement clothes Requires 160 Medical research points. Available until the Modern Age. custom camo uniform 4 cloth military & law enforcement clothes Requires 130 Medical research points. Available until the Modern Age. coca Item Cost Material Category Research Needed Available Until cocaine 10 coca none Requires 93 Medical research points. Available until the Modern Age. copper Item Cost Material Category Research Needed Available Until copper cart 30 copper logistics Requires 80 Industrial research points. Available until the Imperial Age. copper bathtub 50 copper hygiene Requires 25 Industrial, 15 Medical research points. Available until the Middle Ages. copper public bathtub 50 copper hygiene Requires 70 Industrial, 50 Medical research points. Available until the Imperial Age. copper coins 1 copper none Available from the start. Available until the Modern Age. copper lamp 3 copper none Available from the start. Available until the Modern Age. small copper pot 3 copper none Available from the start. Available until the Modern Age. large copper pot 5 copper none Available from the start. Available until the Modern Age. trombone 6 copper none Requires 83 Industrial research points. Available until the Modern Age. handbell 2 copper none Requires 40 Industrial research points. Available until the Modern Age. large copper double doors 5 copper none Requires 18 Industrial research points. Available until the Modern Age. rifle casing (x3) 1 copper ammunition Requires 105 Industrial research points. Available until the Modern Age. pistol casing (x3) 1 copper ammunition Requires 105 Industrial research points. Available until the Modern Age. artillery casing 2 copper ammunition Requires 105 Industrial research points. Available until the Modern Age. field cannon casing 2 copper ammunition Requires 105 Industrial research points. Available until the Modern Age. ammo clip (5) 1 copper ammunition Requires 105 Industrial research points. Available until the Modern Age. ammo belt (100) 7 copper ammunition Requires 125 Industrial research points. Available until the Modern Age. grenade casing 2 copper ammunition Requires 115 Industrial research points. Available until the Modern Age. electronic circuits 1 copper none Requires 95 Industrial research points. Available until the Modern Age. telegraph 12 copper machinery Requires 105 Industrial research points. Available until the Modern Age. teleprinter 12 copper machinery Requires 105 Industrial research points. Available until the Modern Age. white cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. red cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. blue cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. yellow cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. green cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. orange cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. cyan cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. pink cable coil (10m) 1 copper electrical Requires 105 Industrial research points. Available until the Modern Age. aztec harness 4 copper armor Requires 19 Military research points. Available until the Imperial Age. copper arm bangles 2 copper none Available from the start. Available until the Modern Age. cowpelt Item Cost Material Category Research Needed Available Until slene cattlefur loincloth 2 cowpelt none Available from the start. Available until the Imperial Age. nguni shield 6 cowpelt none Available from the start. Available until the Imperial Age. fur boots 3 cowpelt none Available from the start. Available until the Modern Age. fur gloves 3 cowpelt none Available from the start. Available until the Modern Age. electronics Item Cost Material Category Research Needed Available Until pill maker 20 electronics none Requires 100 Industrial research points. Available until the Modern Age. geiger counter 5 electronics none Requires 110 Industrial research points. Available until the Modern Age. component analyser 18 electronics none Requires 218 Industrial research points. Available until the Modern Age. telephone 2 electronics none Requires 100 Industrial research points. Available until the Modern Age. radio transmitter 6 electronics none Requires 105 Industrial research points. Available until the Modern Age. radio receiver 3 electronics none Requires 105 Industrial research points. Available until the Modern Age. 2-way radio 10 electronics none Requires 137 Industrial research points. Available until the Modern Age. loudspeaker 3 electronics none Requires 135 Industrial research points. Available until the Modern Age. portable radio 12 electronics none Requires 141 Industrial research points. Available until the Modern Age. walkie-talkie radio 16 electronics none Requires 178 Industrial research points. Available until the Modern Age. mobile phone 20 electronics none Requires 212 Industrial research points. Available until the Modern Age. early camera 5 electronics none Requires 95 Industrial research points. Available until the Early Modern Age. black and white camera 6 electronics none Requires 115 Industrial research points. Available until the Cold War. early color camera 7 electronics none Requires 160 Industrial research points. Available until the Cold War. modern camera 7 electronics none Requires 205 Industrial research points. Available until the Modern Age. television 3 electronics none Requires 160 Industrial research points. Available until the Modern Age. flax Item Cost Material Category Research Needed Available Until rope 1 flax none Available from the start. Available until the Modern Age. fossil Item Cost Material Category Research Needed Available Until bones (10x) 1 fossil none Available from the start. Available until the Modern Age. stone (8x) 1 fossil none Available from the start. Available until the Modern Age. foxpelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 foxpelt none Available from the start. Available until the Stone Age. fur coat 6 foxpelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 foxpelt none Available from the start. Available until the Modern Age. fur gloves 3 foxpelt none Available from the start. Available until the Modern Age. fox pelt headcover 3 foxpelt none Available from the start. Available until the Modern Age. furcap 2 foxpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 foxpelt none Requires 89 Medical research points. Available until the Modern Age. gatorpelt Item Cost Material Category Research Needed Available Until alligator pelt headcover 3 gatorpelt none Available from the start. Available until the Modern Age. alligator scale armor 9 gatorpelt none Requires 18 Military, 18 Medical research points. Available until the Middle Ages. alligator scale belt 3 gatorpelt none Requires 98 Medical research points. Available until the Cold War. alligator scale biker jacket 6 gatorpelt none Requires 150 Industrial, 175 Medical research points. Available until the Modern Age. alligator scale wallet 2 gatorpelt storage Requires 87 Industrial research points. Available until the Modern Age. alligator scale satchel 5 gatorpelt storage Requires 120 Industrial, 125 Medical research points. Available until the Modern Age. alligator scale riding boots 3 gatorpelt foot wear Requires 98 Medical research points. Available until the Industrial Age. alligator scale ankle boots 3 gatorpelt foot wear Requires 98 Medical research points. Available until the Cold War. alligator scale laceup shoes 3 gatorpelt foot wear Requires 112 Industrial, 112 Medical research points. Available until the Modern Age. shirtless alligator scale pants 3 gatorpelt none Requires 175 Medical research points. Available until the Modern Age. glass Item Cost Material Category Research Needed Available Until fermentation jar 3 glass none Available from the start. Available until the Modern Age. vial arrowhead (x4) 1 glass none Requires 26 Military, 26 Medical research points. Available until the Modern Age. chemical dispenser 12 glass none Requires 90 Industrial research points. Available until the Modern Age. tribal pot 2 glass drinks Available from the start. Available until the Imperial Age. drinking glass 2 glass drinks Requires 22 Industrial research points. Available until the Modern Age. small glass bottle 2 glass drinks Requires 22 Industrial research points. Available until the Modern Age. glass bottle 4 glass drinks Requires 22 Industrial research points. Available until the Modern Age. teapot 4 glass drinks Requires 49 Industrial, 24 Medical research points. Available until the Modern Age. teacup 2 glass drinks Requires 49 Industrial, 24 Medical research points. Available until the Modern Age. wine glass 2 glass drinks Requires 49 Industrial research points. Available until the Modern Age. beer mug 2 glass drinks Requires 75 Industrial research points. Available until the Modern Age. coffee mug 2 glass drinks Requires 110 Industrial research points. Available until the Modern Age. small lightbulb frame 2 glass electrical Requires 115 Industrial research points. Available until the Modern Age. light tube frame 3 glass electrical Requires 115 Industrial research points. Available until the Modern Age. light tube 1 glass electrical Requires 115 Industrial research points. Available until the Modern Age. lightbulb 2 glass electrical Requires 115 Industrial research points. Available until the Modern Age. dropper 1 glass chemistry Requires 90 Industrial research points. Available until the Modern Age. vial 1 glass chemistry Requires 90 Industrial research points. Available until the Modern Age. beaker 2 glass chemistry Requires 105 Industrial research points. Available until the Modern Age. large beaker 3 glass chemistry Requires 105 Industrial research points. Available until the Modern Age. laboratory distiller 10 glass chemistry Requires 105 Industrial research points. Available until the Modern Age. toilet 4 glass furniture Requires 95 Industrial research points. Available until the Modern Age. mirror 3 glass furniture Requires 55 Industrial research points. Available until the Modern Age. shower 10 glass furniture Requires 115 Industrial research points. Available until the Modern Age. sink 40 glass furniture Requires 115 Industrial research points. Available until the Modern Age. ashtray 3 glass none Requires 110 Industrial research points. Available until the Modern Age. green glasses 6 glass eyewear Requires 110 Industrial, 120 Military research points. Available until the Modern Age. corrective glasses 6 glass eyewear Requires 110 Industrial, 120 Military research points. Available until the Modern Age. sunglasses 2 glass eyewear Requires 140 Industrial research points. Available until the Modern Age. large sunglasses 2 glass eyewear Requires 165 Industrial research points. Available until the Modern Age. goatpelt Item Cost Material Category Research Needed Available Until goat pelt headcover 3 goatpelt none Available from the start. Available until the Modern Age. gold Item Cost Material Category Research Needed Available Until gold coins 1 gold none Available from the start. Available until the Modern Age. large gold double doors 5 gold none Requires 18 Industrial research points. Available until the Modern Age. gold crown 3 gold none Requires 25 Industrial research points. Available until the Modern Age. gold arm bangles 2 gold none Available from the start. Available until the Modern Age. gold watch 6 gold none Requires 110 Industrial, 60 Military research points. Available until the Modern Age. gold statue 10 gold none Requires 10 Industrial research points. Available until the Modern Age. gold sarcophagus 15 gold none Available from the start. Available until the Bronze Age. gold sceptre 3 gold none Available from the start. Available until the Modern Age. gorillapelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 gorillapelt none Available from the start. Available until the Stone Age. fur coat 6 gorillapelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 gorillapelt none Available from the start. Available until the Modern Age. fur gloves 3 gorillapelt none Available from the start. Available until the Modern Age. furcap 2 gorillapelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 gorillapelt none Requires 89 Medical research points. Available until the Modern Age. full body gorilla suit 12 gorillapelt none Requires 112 Medical research points. Available until the Modern Age. hemp Item Cost Material Category Research Needed Available Until rope 1 hemp none Available from the start. Available until the Modern Age. joint 2 hemp none Available from the start. Available until the Modern Age. humanpelt Item Cost Material Category Research Needed Available Until skin coat 6 humanpelt none Available from the start. Available until the Modern Age. skin boots 3 humanpelt none Available from the start. Available until the Modern Age. skin gloves 3 humanpelt none Available from the start. Available until the Modern Age. iron Item Cost Material Category Research Needed Available Until key 2 iron none Requires 28 Industrial research points. Available until the Modern Age. keychain 1 iron none Requires 28 Industrial research points. Available until the Modern Age. lantern 4 iron none Requires 28 Industrial research points. Available until the Modern Age. ladder 8 iron none Requires 24 Industrial, 120 Military research points. Available until the Modern Age. rail (horizontal) 1 iron trains Requires 93 Industrial research points. Available until the Modern Age. rail (vertical) 1 iron trains Requires 93 Industrial research points. Available until the Modern Age. rail (left turn) 1 iron trains Requires 93 Industrial research points. Available until the Modern Age. rail switcher (to left) 2 iron trains Requires 93 Industrial research points. Available until the Modern Age. rail switcher (to right) 2 iron trains Requires 93 Industrial research points. Available until the Modern Age. rail rotator platform 3 iron trains Requires 93 Industrial research points. Available until the Modern Age. train lever 1 iron trains Requires 93 Industrial research points. Available until the Modern Age. steam locomotive 18 iron trains Requires 101 Industrial research points. Available until the Modern Age. coal tender 6 iron trains Requires 101 Industrial research points. Available until the Modern Age. cabin wagon 4 iron trains Requires 101 Industrial research points. Available until the Modern Age. flatbed wagon 4 iron trains Requires 101 Industrial research points. Available until the Modern Age. transport wagon 5 iron trains Requires 101 Industrial research points. Available until the Modern Age. iron anvil 20 iron production Requires 25 Industrial research points. Available until the Modern Age. armor repair bench 16 iron production Requires 25 Industrial research points. Available until the Modern Age. engine maker 5 iron tools Requires 115 Industrial research points. Available until the Modern Age. iron blast furnace 25 iron production Requires 45 Military research points. Available until the Modern Age. iron furnace 15 iron production Requires 87 Military research points. Available until the Modern Age. firearm maintenance bench 18 iron production Requires 25 Industrial, 70 Military research points. Available until the Modern Age. large drying rack 8 iron production Requires 16 Medical research points. Available until the Modern Age. meat grinder 8 iron production Requires 90 Medical research points. Available until the Modern Age. canner 7 iron production Requires 95 Industrial research points. Available until the Modern Age. iron plough 4 iron tools Available from the start. Available until the Modern Age. shears 2 iron tools Available from the start. Available until the Modern Age. chisel 8 iron tools Available from the start. Available until the Modern Age. trench shovel 2 iron tools Requires 14 Industrial research points. Available until the Modern Age. wrench 5 iron tools Requires 18 Industrial research points. Available until the Modern Age. planting trowel 3 iron tools Requires 20 Industrial research points. Available until the Modern Age. pitchfork 4 iron tools Requires 30 Industrial research points. Available until the Modern Age. extraction kit 14 iron tools Requires 33 Industrial research points. Available until the Modern Age. telescope 5 iron tools Requires 46 Military research points. Available until the Modern Age. firearm cleaning kit 5 iron tools Requires 90 Military research points. Available until the Modern Age. clawhammer 3 iron tools Requires 110 Industrial research points. Available until the Modern Age. fishing rod 5 iron tools Requires 120 Industrial research points. Available until the Modern Age. handcuffs 1 iron tools Requires 61 Military research points. Available until the Modern Age. cooking pot 8 iron production Requires 33 Industrial research points. Available until the Modern Age. oven 8 iron production Requires 45 Industrial research points. Available until the Modern Age. grill 8 iron production Requires 150 Industrial research points. Available until the Modern Age. iron altar 12 iron furniture Available from the start. Available until the Modern Age. table 4 iron furniture Requires 33 Industrial research points. Available until the Modern Age. brazier 4 iron production Requires 33 Industrial research points. Available until the Modern Age. rack 6 iron furniture Requires 40 Industrial research points. Available until the Modern Age. wall mailbox 3 iron furniture Requires 90 Industrial research points. Available until the Modern Age. bin 4 iron furniture Requires 105 Industrial research points. Available until the Modern Age. locker 4 iron furniture Requires 105 Industrial research points. Available until the Modern Age. mechanical trap 5 iron weapons Requires 32 Military research points. Available until the Modern Age. shuriken 2 iron weapons Requires 39 Military research points. Available until the Modern Age. kunai 3 iron weapons Requires 39 Military research points. Available until the Modern Age. bayonet 2 iron weapons Requires 90 Military research points. Available until the Modern Age. unlocked iron door 10 iron construction Requires 28 Industrial research points. Available until the Modern Age. locked iron door 15 iron construction Requires 28 Industrial research points. Available until the Modern Age. faction door 15 iron construction Requires 28 Industrial research points. Available until the Modern Age. unlocked large iron double doors 10 iron construction Requires 28 Industrial research points. Available until the Modern Age. key 2 iron none Requires 28 Industrial research points. Available until the Modern Age. iron fence 2 iron construction Requires 50 Industrial research points. Available until the Modern Age. chainlink fence 3 iron construction Requires 120 Industrial research points. Available until the Modern Age. barbwire 1 iron construction Requires 120 Industrial research points. Available until the Modern Age. musket ball (x2) 1 iron projectiles Requires 80 Military research points. Available until the Modern Age. small musket ball (x3) 1 iron projectiles Requires 80 Military research points. Available until the Modern Age. blunderbuss ball (x2) 1 iron projectiles Requires 80 Military research points. Available until the Modern Age. iron bullet (x3) 1 iron projectiles Requires 92 Military research points. Available until the Modern Age. cannon ball 5 iron projectiles Requires 80 Military research points. Available until the Early Modern Age. revolver speedloader (6) 1 iron magazines Requires 100 Industrial research points. Available until the Modern Age. pistol magazine (8) 2 iron magazines Requires 105 Industrial research points. Available until the Modern Age. pistol magazine (15) 3 iron magazines Requires 105 Industrial research points. Available until the Modern Age. magazine (30) 4 iron magazines Requires 130 Industrial research points. Available until the Modern Age. drum magazine (65) 7 iron magazines Requires 135 Industrial research points. Available until the Modern Age. iron arm bangles 2 iron none Available from the start. Available until the Modern Age. monocle 3 iron none Requires 61 Medical research points. Available until the Modern Age. pocket watch 6 iron none Requires 105 Industrial, 61 Military research points. Available until the Modern Age. splints 2 iron healthcare Requires 35 Industrial, 44 Medical research points. Available until the Modern Age. retractor 2 iron healthcare Requires 35 Industrial, 55 Medical research points. Available until the Modern Age. bone saw 2 iron healthcare Requires 35 Industrial, 55 Medical research points. Available until the Modern Age. bone setter 2 iron healthcare Requires 35 Industrial, 55 Medical research points. Available until the Modern Age. scalpel 2 iron healthcare Requires 35 Industrial, 55 Medical research points. Available until the Modern Age. syringe 1 iron healthcare Requires 35 Industrial, 55 Medical research points. Available until the Modern Age. hemostat 2 iron healthcare Requires 35 Industrial, 67 Medical research points. Available until the Modern Age. cautery 2 iron healthcare Requires 35 Industrial, 67 Medical research points. Available until the Modern Age. surgical drill 2 iron healthcare Requires 35 Industrial, 110 Medical research points. Available until the Modern Age. matchlock musket 18 iron firearms Requires 70 Military research points. Available until the Early Modern Age. matchlock tanegashima 18 iron firearms Requires 70 Military research points. Available until the Early Modern Age. arquebus 15 iron firearms Requires 62 Military research points. Available until the Industrial Age. hand cannon 14 iron firearms Requires 56 Military research points. Available until the Industrial Age. fire lance 6 iron firearms Requires 49 Military research points. Available until the Industrial Age. kevlar Item Cost Material Category Research Needed Available Until rubber wheel 1 kevlar none Requires 175 Industrial research points. Available until the Modern Age. civilian kevlar armor 10 kevlar none Requires 180 Industrial, 185 Medical research points. Available until the Modern Age. USSR 6B3 body armor 12 kevlar none Requires 175 Industrial, 175 Medical research points. Available until the Cold War. lead Item Cost Material Category Research Needed Available Until lead safe 3 lead none Requires 65 Medical research points. Available until the Modern Age. large lead double doors 5 lead none Requires 18 Industrial research points. Available until the Bronze Age. leaf Item Cost Material Category Research Needed Available Until thatch roofing 2 leaf none Available from the start. Available until the Modern Age. leaf head covering 3 leaf none Available from the start. Available until the Stone Age. laurel crown 4 leaf none Requires 23 Industrial research points. Available until the Middle Ages. gold laurel crown 6 leaf none Requires 23 Industrial research points. Available until the Middle Ages. imitation laurel crown 8 leaf none Requires 82 Medical research points. Available until the Modern Age. masculine modesty preserving leaf 2 leaf none Available from the start. Available until the Middle Ages. feminine modesty preserving leaf 2 leaf none Available from the start. Available until the Middle Ages. leaffern Item Cost Material Category Research Needed Available Until leaf head covering 3 leaffern none Available from the start. Available until the Middle Ages. leaf crown 5 leaffern none Available from the start. Available until the Middle Ages. leaf skirt 4 leaffern none Available from the start. Available until the Middle Ages. long leaf skirt 6 leaffern none Available from the start. Available until the Middle Ages. leafpalm Item Cost Material Category Research Needed Available Until palm leaf roofing 1 leafpalm none Available from the start. Available until the Modern Age. leaf crown 5 leafpalm none Available from the start. Available until the Middle Ages. leaf skirt 4 leafpalm none Available from the start. Available until the Middle Ages. long leaf skirt 6 leafpalm none Available from the start. Available until the Middle Ages. leather Item Cost Material Category Research Needed Available Until custom flag maker 4 leather none Available from the start. Available until the Modern Age. sling 3 leather weapons Available from the start. Available until the Modern Age. bug swatter 3 leather tools Available from the start. Available until the Modern Age. whip 4 leather weapons Requires 38 Military research points. Available until the Modern Age. leather curtain 1 leather furniture Available from the start. Available until the Modern Age. leather bedroll 4 leather furniture Available from the start. Available until the Modern Age. foldable canopy 5 leather furniture Available from the start. Available until the Modern Age. comfy chair 6 leather furniture Requires 25 Industrial, 25 Medical research points. Available until the Modern Age. divan 9 leather furniture Requires 95 Industrial, 35 Medical research points. Available until the Modern Age. ore collector 5 leather storage Available from the start. Available until the Modern Age. seed collector 5 leather storage Available from the start. Available until the Modern Age. quiver 3 leather storage Available from the start. Available until the Modern Age. leather belt satchel 3 leather storage Available from the start. Available until the Modern Age. leather backpack 6 leather storage Requires 18 Industrial research points. Available until the Modern Age. leather waterskin 3 leather storage Available from the start. Available until the Modern Age. leather satchel 3 leather storage Requires 120 Industrial, 125 Medical research points. Available until the Modern Age. leather briefcase 2 leather storage Requires 100 Industrial, 100 Medical research points. Available until the Modern Age. duffel bag 4 leather storage Requires 180 Industrial, 180 Medical research points. Available until the Modern Age. small pouch 2 leather storage Requires 25 Industrial, 25 Medical research points. Available until the Modern Age. leather bandages 1 leather medical Available from the start. Available until the Modern Age. leather loincloth 2 leather clothing Available from the start. Available until the Stone Age. aztec loincloth 2 leather clothing Available from the start. Available until the Imperial Age. small customizable loincloth 3 leather clothing Available from the start. Available until the Bronze Age. long celtic braccae 3 leather clothing Requires 19 Military research points. Available until the Bronze Age. short celtic braccae 2 leather clothing Requires 19 Military research points. Available until the Bronze Age. leather overcoat 6 leather jackets & vests Requires 89 Medical research points. Available until the Modern Age. black leather overcoat 6 leather jackets & vests Requires 89 Medical research points. Available until the Modern Age. biker jacket 6 leather jackets & vests Requires 150 Industrial, 175 Medical research points. Available until the Modern Age. 80’s jacket 6 leather jackets & vests Requires 185 Industrial, 175 Medical research points. Available until the Cold War. punk jacket 5 leather jackets & vests Requires 175 Industrial, 180 Medical research points. Available until the Modern Age. cavalier hat 3 leather hats Requires 52 Medical research points. Available until the Imperial Age. cowboy hat 3 leather hats Requires 98 Medical research points. Available until the Modern Age. dark cowboy hat 3 leather hats Requires 98 Medical research points. Available until the Modern Age. roman-style sandals 2 leather foot wear Requires 19 Military research points. Available until the Bronze Age. aztec-style sandals 2 leather foot wear Requires 19 Military research points. Available until the Imperial Age. medieval shoes 3 leather foot wear Requires 39 Military research points. Available until the Middle Ages. arabic-style shoes 2 leather foot wear Requires 39 Military research points. Available until the Middle Ages. emirate shoes 4 leather foot wear Requires 39 Military research points. Available until the Middle Ages. black leather shoes 2 leather foot wear Requires 55 Industrial, 25 Medical research points. Available until the Modern Age. black leather boots 3 leather foot wear Requires 55 Industrial, 25 Medical research points. Available until the Modern Age. leather boots 3 leather foot wear Requires 55 Industrial, 25 Medical research points. Available until the Modern Age. black riding boots 3 leather foot wear Requires 98 Medical research points. Available until the Industrial Age. riding boots 3 leather foot wear Requires 98 Medical research points. Available until the Industrial Age. work boots 4 leather foot wear Requires 120 Industrial, 112 Medical research points. Available until the Modern Age. laceup shoes 3 leather foot wear Requires 112 Industrial, 112 Medical research points. Available until the Modern Age. plain leather shoes 3 leather foot wear Requires 112 Industrial, 112 Medical research points. Available until the Modern Age. punk boots 4 leather foot wear Requires 175 Industrial, 180 Medical research points. Available until the Modern Age. leather armor 6 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. leather helmet 3 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. hatchigane headband 3 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. leather samurai helmet 7 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. red leather samurai helmet 7 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. blue leather samurai helmet 7 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. black leather samurai helmet 7 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. leather samurai armor 10 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. red leather samurai armor 10 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. blue leather samurai armor 10 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. black leather samurai armor 10 leather armor Requires 16 Military, 21 Medical research points. Available until the Imperial Age. khepresh war crown 3 leather armor Requires 16 Military, 22 Medical research points. Available until the Middle Ages. leather skullcap helmet 3 leather armor Requires 27 Military, 27 Medical research points. Available until the Imperial Age. steppe leather armor 5 leather armor Requires 33 Military, 28 Medical research points. Available until the Imperial Age. leather roundcap 2 leather hats & masks Requires 65 Industrial research points. Available until the Industrial Age. leather infantry cap 3 leather armor Requires 88 Military, 92 Medical research points. Available until the Industrial Age. brown leather infantry cap 3 leather armor Requires 88 Military, 92 Medical research points. Available until the Industrial Age. blue leather infantry cap 3 leather armor Requires 88 Military, 92 Medical research points. Available until the Industrial Age. red leather infantry cap 3 leather armor Requires 88 Military, 92 Medical research points. Available until the Industrial Age. coin pouch 2 leather accessories Requires 18 Industrial research points. Available until the Modern Age. wallet 2 leather accessories Requires 87 Industrial research points. Available until the Modern Age. customizable armband 1 leather accessories Available from the start. Available until the Modern Age. suspenders 1 leather accessories Requires 85 Medical research points. Available until the Modern Age. dark suspenders 1 leather accessories Requires 85 Medical research points. Available until the Modern Age. khaki webbing 2 leather storage Requires 99 Medical research points. Available until the Modern Age. green webbing 2 leather storage Requires 99 Medical research points. Available until the Modern Age. light webbing 1 leather storage Requires 99 Medical research points. Available until the Modern Age. pilot goggles 2 leather accessories Requires 107 Medical research points. Available until the Modern Age. sword sheath 3 leather weapon accessories Requires 39 Military research points. Available until the Middle Ages. longer sword sheath 3 leather weapon accessories Requires 39 Military research points. Available until the Middle Ages. longsword sheath 4 leather weapon accessories Requires 39 Military research points. Available until the Middle Ages. katana sheath 3 leather weapon accessories Requires 39 Military research points. Available until the Middle Ages. daisho sheath 6 leather weapon accessories Requires 39 Military research points. Available until the Middle Ages. gunpowder pouch 2 leather weapon accessories Requires 54 Military research points. Available until the Modern Age. bandolier 3 leather weapon accessories Requires 54 Military research points. Available until the Modern Age. bullet pouch 3 leather weapon accessories Requires 85 Medical research points. Available until the Modern Age. hip holster 2 leather weapon accessories Requires 85 Medical research points. Available until the Modern Age. double hip holster 3 leather weapon accessories Requires 85 Medical research points. Available until the Modern Age. lionpelt Item Cost Material Category Research Needed Available Until lion pelt headcover 3 lionpelt none Available from the start. Available until the Modern Age. mbata pelt vest 3 lionpelt none Available from the start. Available until the Imperial Age. umghele headband 2 lionpelt none Available from the start. Available until the Imperial Age. lizardpelt Item Cost Material Category Research Needed Available Until lizard pelt headcover 3 lizardpelt none Available from the start. Available until the Modern Age. lizard scale belt 3 lizardpelt none Requires 98 Medical research points. Available until the Cold War. lizard scale biker jacket 6 lizardpelt none Requires 150 Industrial, 175 Medical research points. Available until the Modern Age. lizard scale wallet 2 lizardpelt storage Requires 87 Industrial research points. Available until the Modern Age. lizard scale satchel 5 lizardpelt storage Requires 120 Industrial, 125 Medical research points. Available until the Modern Age. lizard scale riding boots 3 lizardpelt foot wear Requires 98 Medical research points. Available until the Industrial Age. lizard scale ankle boots 3 lizardpelt foot wear Requires 98 Medical research points. Available until the Cold War. lizard scale laceup shoes 3 lizardpelt foot wear Requires 112 Industrial, 112 Medical research points. Available until the Modern Age. shirtless lizard scale pants 3 lizardpelt none Requires 175 Medical research points. Available until the Modern Age. marble Item Cost Material Category Research Needed Available Until reclaim stone from marble 2 marble none Available from the start. Available until the Modern Age. marble brazier 3 marble none Available from the start. Available until the Modern Age. well 7 marble none Requires 21 Industrial research points. Available until the Modern Age. ashtray 3 marble none Requires 14 Industrial research points. Available until the Modern Age. marble pillar 2 marble construction Available from the start. Available until the Modern Age. ionic column 2.5 marble construction Requires 22 Industrial research points. Available until the Modern Age. solomonic column 2.5 marble construction Requires 22 Industrial research points. Available until the Modern Age. thick solomonic column 2.5 marble construction Requires 22 Industrial research points. Available until the Modern Age. marble aztec column 2.5 marble construction Requires 32 Industrial research points. Available until the Modern Age. research kit 10 marble none Available from the start. Available until the Modern Age. raw marble floor 1 marble floors Requires 20 Industrial research points. Available until the Modern Age. raw black marble floor 1 marble floors Requires 20 Industrial research points. Available until the Modern Age. raw pink marble floor 1 marble floors Requires 20 Industrial research points. Available until the Modern Age. marble floor 1 marble floors Requires 25 Industrial research points. Available until the Modern Age. marble tiles 1 marble floors Requires 25 Industrial research points. Available until the Modern Age. black marble tiles 1 marble floors Requires 25 Industrial research points. Available until the Modern Age. pink marble tiles 1 marble floors Requires 25 Industrial research points. Available until the Modern Age. ornate marble tile 1 marble floors Requires 32 Industrial research points. Available until the Modern Age. ornate black marble tile 1 marble floors Requires 32 Industrial research points. Available until the Modern Age. decorative marble tile 1 marble floors Requires 32 Industrial research points. Available until the Modern Age. decorative black marble tile 1 marble floors Requires 32 Industrial research points. Available until the Modern Age. decorative pink marble tile 1 marble floors Requires 32 Industrial research points. Available until the Modern Age. marble grid tile floor 1 marble floors Requires 45 Industrial research points. Available until the Modern Age. marble checkerboard floor 1 marble floors Requires 45 Industrial research points. Available until the Modern Age. reverse marble checkerboard floor 1 marble floors Requires 45 Industrial research points. Available until the Modern Age. pink marble checkerboard floor 1 marble floors Requires 45 Industrial research points. Available until the Modern Age. reverse pink marble checkerboard floor 1 marble floors Requires 45 Industrial research points. Available until the Modern Age. marble statue 15 marble religious & decoration Requires 10 Industrial research points. Available until the Modern Age. marble altar 20 marble religious & decoration Requires 28 Industrial research points. Available until the Modern Age. monumental marble statue of venus 45 marble religious & decoration Requires 62 Industrial research points. Available until the Modern Age. grindstone 18 marble none Requires 25 Industrial research points. Available until the Modern Age. marble bust 3 marble none Requires 20 Industrial research points. Available until the Modern Age. marble bust of hippocrates 3 marble none Requires 20 Industrial research points. Available until the Modern Age. marble wall 8 marble construction Available from the start. Available until the Middle Ages. marble block wall 8 marble construction Available from the start. Available until the Middle Ages. grecian marble wall 6 marble construction Requires 22 Industrial research points. Available until the Middle Ages. marble block archway 8 marble construction Available from the start. Available until the Middle Ages. grecian archway 8 marble construction Available from the start. Available until the Bronze Age. grand marble archway 8 marble construction Requires 65 Industrial research points. Available until the Modern Age. large marble double doors 10 marble none Requires 18 Industrial research points. Available until the Modern Age. marble window 5 marble construction Requires 20 Industrial research points. Available until the Modern Age. full stone window 5 marble construction Requires 20 Industrial research points. Available until the Modern Age. materialleaffern Item Cost Material Category Research Needed Available Until thatch roofing 2 materialleaffern none Available from the start. Available until the Modern Age. monkeypelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 monkeypelt none Available from the start. Available until the Stone Age. fur coat 6 monkeypelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 monkeypelt none Available from the start. Available until the Modern Age. fur gloves 3 monkeypelt none Available from the start. Available until the Modern Age. furcap 2 monkeypelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 monkeypelt none Requires 89 Medical research points. Available until the Modern Age. obsidian Item Cost Material Category Research Needed Available Until obsidian brazier 3 obsidian none Available from the start. Available until the Modern Age. pillar 2 obsidian construction Available from the start. Available until the Modern Age. ionic column 2.5 obsidian construction Requires 22 Industrial research points. Available until the Modern Age. solomonic column 2.5 obsidian construction Requires 22 Industrial research points. Available until the Modern Age. thick solomonic column 2.5 obsidian construction Requires 22 Industrial research points. Available until the Modern Age. aztec column 2.5 obsidian construction Requires 32 Industrial research points. Available until the Modern Age. obsidian altar 15 obsidian religious & decoration Available from the start. Available until the Modern Age. orcpelt Item Cost Material Category Research Needed Available Until fur coat 6 orcpelt none Available from the start. Available until the Modern Age. fur boots 3 orcpelt none Available from the start. Available until the Modern Age. fur gloves 3 orcpelt none Available from the start. Available until the Modern Age. pantherpelt Item Cost Material Category Research Needed Available Until panther pelt headcover 3 pantherpelt none Available from the start. Available until the Modern Age. mbata pelt vest 3 pantherpelt none Available from the start. Available until the Imperial Age. umghele headband 2 pantherpelt none Available from the start. Available until the Imperial Age. plastic Item Cost Material Category Research Needed Available Until camera film 4 plastic none Requires 95 Industrial research points. Available until the Modern Age. blood pack 2 plastic none Requires 95 Medical research points. Available until the Modern Age. lighter 3 plastic none Requires 150 Industrial research points. Available until the Modern Age. bug swatter 8 plastic none Available from the start. Available until the Modern Age. D2 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D4 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D6 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D8 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D10 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D00 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D12 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. D20 1 plastic dice Requires 147 Industrial research points. Available until the Modern Age. filing cabinet 6 plastic storage Available from the start. Available until the Modern Age. large filing cabinet 6 plastic storage Available from the start. Available until the Modern Age. chest drawer 6 plastic storage Available from the start. Available until the Modern Age. dumpster 5 plastic storage Requires 105 Industrial research points. Available until the Modern Age. trash bag 1 plastic storage Requires 150 Industrial research points. Available until the Modern Age. plastic bag 0.75 plastic storage Requires 150 Industrial research points. Available until the Modern Age. german gas mask 8 plastic gas masks Requires 102 Medical research points. Available until the Modern Age. british gas mask 8 plastic gas masks Requires 102 Medical research points. Available until the Modern Age. modern gas mask (single sided) 8 plastic gas masks Requires 132 Medical research points. Available until the Modern Age. modern gas mask (double sized) 8 plastic gas masks Requires 132 Medical research points. Available until the Modern Age. rat mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. raven mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. bat mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. bear mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. owl mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. bee mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. jackal mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. frog mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. cow mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. pig mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. gorilla mask 3 plastic face masks Requires 165 Medical research points. Available until the Modern Age. joy mask 3 plastic face masks Requires 210 Medical research points. Available until the Modern Age. traffic cone 1 plastic signs Requires 125 Industrial research points. Available until the Modern Age. do not enter sign 2 plastic signs Requires 125 Industrial research points. Available until the Modern Age. stop sign 2 plastic signs Requires 125 Industrial research points. Available until the Modern Age. yeld sign 2 plastic signs Requires 125 Industrial research points. Available until the Modern Age. radiation sign 2 plastic signs Requires 125 Industrial research points. Available until the Modern Age. pedestrian crossing sign 2 plastic signs Requires 125 Industrial research points. Available until the Modern Age. fast food cup 1 plastic drinks Requires 170 Industrial research points. Available until the Modern Age. condiment bottle 0.75 plastic drinks Requires 170 Industrial research points. Available until the Modern Age. plastic bottle 1.5 plastic drinks Requires 170 Industrial research points. Available until the Modern Age. constable helmet 6 plastic none Requires 138 Medical research points. Available until the Modern Age. surgical apron 8 plastic jackets & vests Requires 138 Medical research points. Available until the Modern Age. surgical mask 1 plastic none Requires 108 Medical research points. Available until the Modern Age. poppy Item Cost Material Category Research Needed Available Until opium 3 poppy none Requires 29 Medical research points. Available until the Modern Age. rags Item Cost Material Category Research Needed Available Until bandages 2 rags none Available from the start. Available until the Modern Age. beggar clothing 4 rags none Requires 39 Military research points. Available until the Middle Ages. rope Item Cost Material Category Research Needed Available Until noose 1 rope none Available from the start. Available until the Modern Age. rope handcuffs 1 rope none Available from the start. Available until the Modern Age. fishing net 4 rope none Available from the start. Available until the Modern Age. leash 1 rope none Available from the start. Available until the Modern Age. garrote 3 rope none Requires 43 Military research points. Available until the Modern Age. sandstone Item Cost Material Category Research Needed Available Until smooth sandstone road 1 sandstone roads Available from the start. Available until the Modern Age. stone bricks 3 sandstone none Requires 35 Industrial research points. Available until the Modern Age. smooth sandstone wall 8 sandstone construction Available from the start. Available until the Modern Age. egyptian wall 6 sandstone construction Available from the start. Available until the Bronze Age. sandstone block wall 8 sandstone construction Available from the start. Available until the Modern Age. red sandstone block wall 8 sandstone construction Available from the start. Available until the Modern Age. sandstone fortress wall 8 sandstone construction Requires 45 Industrial, 35 Military research points. Available until the Imperial Age. castle gate 15 sandstone construction Requires 30 Industrial, 30 Military research points. Available until the Modern Age. castle gate control 5 sandstone construction Requires 30 Industrial, 30 Military research points. Available until the Modern Age. large sandstone double doors 10 sandstone none Requires 18 Industrial research points. Available until the Bronze Age. sandstone block archway 6 sandstone construction Available from the start. Available until the Modern Age. red sandstone block archway 6 sandstone construction Available from the start. Available until the Modern Age. egyptian archway 6 sandstone construction Available from the start. Available until the Bronze Age. sandstone statue 15 sandstone religious & decoration Requires 10 Industrial research points. Available until the Modern Age. sandstone floor 1 sandstone floors Available from the start. Available until the Modern Age. sandstone brick floor 1 sandstone floors Available from the start. Available until the Modern Age. sandstone slab floor 1 sandstone floors Available from the start. Available until the Modern Age. red sandstone slab floor 1 sandstone floors Available from the start. Available until the Modern Age. sandstone tile 2 sandstone floors Available from the start. Available until the Modern Age. sandstone decorative tile 2.5 sandstone floors Available from the start. Available until the Modern Age. red sandstone decorative tile 2.5 sandstone floors Available from the start. Available until the Modern Age. sandstone stairs 3 sandstone construction Available from the start. Available until the Modern Age. pillar 2 sandstone construction Available from the start. Available until the Modern Age. egyptian column 2.5 sandstone construction Requires 22 Industrial research points. Available until the Modern Age. ionic column 2.5 sandstone construction Requires 22 Industrial research points. Available until the Modern Age. solomonic column 2.5 sandstone construction Requires 22 Industrial research points. Available until the Modern Age. thick solomonic column 2.5 sandstone construction Requires 22 Industrial research points. Available until the Modern Age. aztec column 2.5 sandstone construction Requires 32 Industrial research points. Available until the Modern Age. sandstone window 5 sandstone construction Requires 18 Industrial research points. Available until the Modern Age. full sandstone window 5 sandstone construction Requires 18 Industrial research points. Available until the Modern Age. red sandstone window 5 sandstone construction Requires 18 Industrial research points. Available until the Modern Age. red full sandstone window 5 sandstone construction Requires 18 Industrial research points. Available until the Modern Age. sandstone roof builder 1 sandstone construction Available from the start. Available until the Modern Age. sandstone totem 8 sandstone religious & decoration Available from the start. Available until the Modern Age. sandstone altar 15 sandstone religious & decoration Available from the start. Available until the Modern Age. monumental sandstone obelisk 45 sandstone religious & decoration Requires 22 Industrial research points. Available until the Middle Ages. gravestone 3 sandstone religious & decoration Requires 26 Industrial research points. Available until the Modern Age. sandstone well 7 sandstone structures Requires 21 Industrial research points. Available until the Modern Age. sandstone brazier 3 sandstone structures Available from the start. Available until the Modern Age. grindstone 18 sandstone production Requires 25 Industrial research points. Available until the Modern Age. sandstone kiln 10 sandstone structures Requires 26 Industrial research points. Available until the Modern Age. sandstone barrier wall 3 sandstone fortifications Available from the start. Available until the Modern Age. horizontal sandstone crenelated wall 5 sandstone fortifications Available from the start. Available until the Modern Age. verticle sandstone crenelated wall 5 sandstone fortifications Available from the start. Available until the Modern Age. research kit 10 sandstone tools Available from the start. Available until the Modern Age. scientific slate 4 sandstone tools Available from the start. Available until the Stone Age. sandstone hatchet 2 sandstone tools Available from the start. Available until the Modern Age. chisel 8 sandstone tools Available from the start. Available until the Modern Age. pickaxe 2 sandstone tools Available from the start. Available until the Modern Age. sling projectile (x5) 1 sandstone projectiles Available from the start. Available until the Modern Age. projectile (x2) 1 sandstone projectiles Requires 24 Industrial, 49 Military research points. Available until the Modern Age. sandstone arrowhead (x4) 1 sandstone projectiles Requires 14 Military research points. Available until the Modern Age. catapult projectile 5 sandstone projectiles Requires 24 Industrial, 33 Military research points. Available until the Industrial Age. sheeppelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 sheeppelt none Available from the start. Available until the Stone Age. wool coat 6 sheeppelt none Requires 20 Medical research points. Available until the Modern Age. wool boots 3 sheeppelt none Available from the start. Available until the Modern Age. wool gloves 3 sheeppelt none Available from the start. Available until the Modern Age. sheep pelt headcover 3 sheeppelt none Available from the start. Available until the Modern Age. raw wool 1 sheeppelt none Available from the start. Available until the Modern Age. silver Item Cost Material Category Research Needed Available Until silver coins 1 silver none Available from the start. Available until the Modern Age. large silver double doors 5 silver none Requires 18 Industrial research points. Available until the Modern Age. silver crown 3 silver none Available from the start. Available until the Modern Age. silver arm bangles 2 silver none Available from the start. Available until the Modern Age. expensive watch 6 silver none Requires 110 Industrial, 60 Military research points. Available until the Modern Age. silver statue 10 silver none Requires 10 Industrial research points. Available until the Modern Age. steel Item Cost Material Category Research Needed Available Until steel cart 30 steel logistics Requires 147 Industrial research points. Available until the Modern Age. shopping cart 30 steel logistics Requires 149 Industrial research points. Available until the Modern Age. coin smelter 50 steel none Requires 25 Industrial research points. Available until the Modern Age. steel bathtub 50 steel hygiene Requires 150 Industrial, 40 Medical research points. Available until the Modern Age. steel public bathtub 50 steel hygiene Requires 175 Industrial, 80 Medical research points. Available until the Modern Age. shelf 6 steel furniture Requires 90 Industrial research points. Available until the Modern Age. wheelchair 6 steel none Requires 95 Industrial, 98 Medical research points. Available until the Modern Age. clock 9 steel none Requires 98 Industrial research points. Available until the Modern Age. ashtray 3 steel none Requires 100 Industrial research points. Available until the Modern Age. steel chair 6 steel furniture Requires 110 Industrial research points. Available until the Modern Age. reinforced table 6 steel furniture Requires 110 Industrial research points. Available until the Modern Age. dark rollerchair 8 steel furniture Requires 123 Industrial research points. Available until the Modern Age. rollerchair 8 steel furniture Requires 123 Industrial research points. Available until the Modern Age. drink shaker 3 steel none Requires 125 Industrial research points. Available until the Modern Age. watch 6 steel none Requires 125 Industrial, 60 Military research points. Available until the Modern Age. zippo lighter 4 steel none Requires 145 Industrial research points. Available until the Modern Age. whistle 4 steel tools Requires 80 Industrial research points. Available until the Modern Age. expensive cane 7 steel tools Requires 60 Industrial research points. Available until the Modern Age. wirecutters 4 steel tools Requires 90 Industrial research points. Available until the Modern Age. welding tool 7 steel tools Requires 99 Industrial research points. Available until the Modern Age. jackhammer 24 steel tools Requires 178 Industrial research points. Available until the Modern Age. cannon 35 steel siege weapons Requires 71 Industrial, 79 Military research points. Available until the Industrial Age. artillery cannon 40 steel siege weapons Requires 95 Industrial, 109 Military research points. Available until the Modern Age. ladder 6 steel siege weapons Requires 24 Industrial, 33 Military research points. Available until the Modern Age. blast door 40 steel construction Requires 110 Industrial, 125 Military research points. Available until the Modern Age. blast door control 15 steel construction Requires 110 Industrial, 125 Military research points. Available until the Modern Age. large reinforced large steel double doors 10 steel construction Requires 62 Industrial research points. Available until the Modern Age. jail bars 8 steel construction Requires 75 Industrial research points. Available until the Modern Age. locked jail door 12 steel construction Requires 75 Industrial research points. Available until the Modern Age. steel floor 1 steel construction Requires 96 Industrial research points. Available until the Modern Age. white floor 1 steel construction Requires 96 Industrial research points. Available until the Modern Age. steel window 5 steel construction Requires 96 Industrial research points. Available until the Modern Age. tank cannon 40 steel weapons Requires 115 Industrial, 125 Military research points. Available until the Modern Age. rubber wheel 1 steel vehicle parts Requires 115 Industrial research points. Available until the Modern Age. tank track 4 steel vehicle parts Requires 135 Industrial research points. Available until the Modern Age. light axis (800 weight) 10 steel vehicle parts Requires 126 Industrial research points. Available until the Modern Age. heavy axis (2500 weight) 30 steel vehicle parts Requires 126 Industrial research points. Available until the Modern Age. driver’s seat 8 steel vehicle parts Requires 126 Industrial research points. Available until the Modern Age. loaders’s seat 6 steel vehicle parts Requires 126 Industrial, 125 Military research points. Available until the Modern Age. gunner’s seat 6 steel vehicle parts Requires 126 Industrial, 125 Military research points. Available until the Modern Age. commander’s seat 10 steel vehicle parts Requires 126 Industrial, 125 Military research points. Available until the Modern Age. motorcycle frame 12 steel vehicle parts Requires 126 Industrial research points. Available until the Modern Age. steel vehicle frame 2 steel vehicle parts Requires 126 Industrial research points. Available until the Modern Age. steel ship frame 2 steel vehicle parts Requires 97 Industrial research points. Available until the Modern Age. fuel pump (star) 15 steel none Requires 120 Industrial research points. Available until the Modern Age. fuel pump (small) 15 steel none Requires 120 Industrial research points. Available until the Modern Age. fuel pump (N) 15 steel none Requires 120 Industrial research points. Available until the Modern Age. fuel pump (S) 15 steel none Requires 120 Industrial research points. Available until the Modern Age. 25u bike fuel tank 2 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 50u bike fuel tank 4 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 75u bike fuel tank 6 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 120u small fuel tank 10 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 180u medium fuel tank 15 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 250u large fuel tank 20 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. 450u huge fuel tank 36 steel fuel tanks Requires 120 Industrial research points. Available until the Modern Age. steel anvil 25 steel production Requires 35 Industrial research points. Available until the Modern Age. wood stove 8 steel production Requires 86 Industrial research points. Available until the Modern Age. bakelizer 18 steel production Requires 90 Industrial research points. Available until the Modern Age. industrial acidic bath 12 steel production Requires 175 Industrial, 180 Medical research points. Available until the Modern Age. petroleum refinery 22 steel production Requires 110 Industrial research points. Available until the Modern Age. biofuel refinery 18 steel production Requires 115 Industrial research points. Available until the Modern Age. steam engine 15 steel production Requires 95 Industrial research points. Available until the Modern Age. IV drip 6 steel production Requires 95 Industrial, 95 Medical research points. Available until the Modern Age. vending machine 12 steel none Requires 200 Industrial research points. Available until the Modern Age. kitchen sink 40 steel production Requires 115 Industrial research points. Available until the Modern Age. red toolbox 4 steel storage Requires 95 Industrial research points. Available until the Modern Age. blue toolbox 4 steel storage Requires 95 Industrial research points. Available until the Modern Age. yellow toolbox 4 steel storage Requires 95 Industrial research points. Available until the Modern Age. footlocker 1.5 steel storage Requires 95 Industrial research points. Available until the Modern Age. metal crate 3 steel storage Requires 115 Industrial research points. Available until the Modern Age. cash register 3 steel storage Requires 135 Industrial research points. Available until the Modern Age. fridge 15 steel storage Requires 150 Industrial, 178 Medical research points. Available until the Modern Age. steel rifle rack 5 steel storage Requires 95 Military research points. Available until the Modern Age. paper bin 4 steel storage Requires 95 Industrial research points. Available until the Modern Age. large crate 15 steel storage Requires 110 Industrial research points. Available until the Modern Age. steel barrel 2 steel storage Requires 105 Industrial research points. Available until the Modern Age. steel jerrycan 1 steel storage Requires 120 Industrial research points. Available until the Modern Age. lunchkit 8 steel storage Requires 115 Industrial, 130 Military research points. Available until the Modern Age. storage 15 steel storage Requires 150 Industrial, 178 Medical research points. Available until the Modern Age. steel barrel 2 steel storage Requires 105 Industrial research points. Available until the Modern Age. steel jerrycan 1 steel storage Requires 120 Industrial research points. Available until the Modern Age. street lamp 3 steel electrical Requires 99 Industrial research points. Available until the Modern Age. cell tower 15 steel none Requires 212 Industrial research points. Available until the Modern Age. steel statue 10 steel none Requires 10 Industrial research points. Available until the Modern Age. flagpole 6 steel none Available from the start. Available until the Modern Age. stone Item Cost Material Category Research Needed Available Until stone brazier 3 stone none Available from the start. Available until the Modern Age. well 7 stone none Requires 21 Industrial research points. Available until the Modern Age. ashtray 3 stone none Requires 14 Industrial research points. Available until the Modern Age. stone pillar 2 stone construction Available from the start. Available until the Modern Age. stone ionic column 2.5 stone construction Requires 22 Industrial research points. Available until the Modern Age. stone solomonic column 2.5 stone construction Requires 22 Industrial research points. Available until the Modern Age. stone thick solomonic column 2.5 stone construction Requires 22 Industrial research points. Available until the Modern Age. aztec column 2.5 stone construction Requires 32 Industrial research points. Available until the Modern Age. mayan roof builder 1 stone construction Available from the start. Available until the Imperial Age. research kit 10 stone none Available from the start. Available until the Modern Age. scientific rock slate 4 stone none Available from the start. Available until the Stone Age. chisel 8 stone tools Available from the start. Available until the Modern Age. stone pickaxe 2 stone tools Available from the start. Available until the Modern Age. stone hatchet 2 stone tools Available from the start. Available until the Modern Age. cobblestone floor 1 stone floors Available from the start. Available until the Modern Age. roman road 1 stone floors Requires 20 Industrial research points. Available until the Modern Age. slate floor 1 stone floors Requires 25 Industrial research points. Available until the Modern Age. stone decorative slab floor 1 stone floors Requires 32 Industrial research points. Available until the Modern Age. road 1 stone floors Requires 100 Industrial research points. Available until the Modern Age. sidewalk 1 stone floors Requires 100 Industrial research points. Available until the Modern Age. stone stairs 2 stone construction Available from the start. Available until the Modern Age. stone altar 15 stone religious & decoration Available from the start. Available until the Modern Age. totem 8 stone religious & decoration Available from the start. Available until the Modern Age. aztec statue 8 stone religious & decoration Available from the start. Available until the Modern Age. large stone head 12 stone religious & decoration Available from the start. Available until the Modern Age. moai 20 stone religious & decoration Available from the start. Available until the Modern Age. long moai 20 stone religious & decoration Available from the start. Available until the Modern Age. gravestone 3 stone religious & decoration Requires 26 Industrial research points. Available until the Modern Age. gargoyle statue 12 stone religious & decoration Requires 32 Industrial research points. Available until the Modern Age. angel statue 12 stone religious & decoration Requires 32 Industrial research points. Available until the Modern Age. monumental stone megalith 45 stone religious & decoration Available from the start. Available until the Middle Ages. monumental statue of a giant ape 45 stone religious & decoration Available from the start. Available until the Middle Ages. monumental stone pillar 45 stone religious & decoration Requires 22 Industrial research points. Available until the Modern Age. monumental ominous statue of the deep-one 45 stone religious & decoration Requires 22 Industrial research points. Available until the Modern Age. monumental ominous statue of the evil-one 45 stone religious & decoration Requires 22 Industrial research points. Available until the Modern Age. monumental ominous statue of the outsider 45 stone religious & decoration Requires 22 Industrial research points. Available until the Modern Age. monumental ominous statue of the ruler 45 stone religious & decoration Requires 32 Industrial research points. Available until the Modern Age. monumental stone buddha 45 stone religious & decoration Requires 32 Industrial research points. Available until the Modern Age. monumental saint statue 45 stone religious & decoration Requires 32 Industrial research points. Available until the Modern Age. smooth roman road 1 stone roads Requires 20 Industrial research points. Available until the Modern Age. smooth cobble road 1 stone roads Requires 32 Industrial research points. Available until the Modern Age. smooth modern road 1 stone roads Requires 100 Industrial research points. Available until the Modern Age. stone statue 15 stone religious & decoration Requires 10 Industrial research points. Available until the Modern Age. stone window 5 stone construction Requires 18 Industrial research points. Available until the Modern Age. full stone window 5 stone construction Requires 18 Industrial research points. Available until the Modern Age. stone kiln 10 stone production Requires 26 Industrial research points. Available until the Modern Age. grindstone 18 stone production Requires 25 Industrial research points. Available until the Modern Age. stone anvil 25 stone production Requires 16 Military research points. Available until the Modern Age. stone bust 3 stone none Requires 20 Industrial research points. Available until the Modern Age. stone bust of hippocrates 3 stone none Requires 20 Industrial research points. Available until the Modern Age. sling projectile (x5) 1 stone projectiles Available from the start. Available until the Modern Age. stone arrowhead (x4) 1 stone projectiles Requires 14 Military research points. Available until the Modern Age. catapult projectile 5 stone projectiles Requires 24 Industrial, 33 Military research points. Available until the Industrial Age. stone projectile (x2) 1 stone projectiles Requires 24 Industrial, 49 Military research points. Available until the Modern Age. stone bricks 1 stone none Requires 35 Industrial research points. Available until the Modern Age. stone wall 8 stone construction Available from the start. Available until the Middle Ages. stone block wall 8 stone construction Available from the start. Available until the Middle Ages. roman stone wall 6 stone construction Requires 28 Industrial research points. Available until the Middle Ages. mayan wall 6 stone construction Requires 28 Industrial research points. Available until the Middle Ages. fortress wall 8 stone construction Requires 45 Industrial, 35 Military research points. Available until the Imperial Age. tiled white brick wall 6 stone construction Requires 115 Industrial research points. Available until the Modern Age. stone block archway 8 stone doorways and other buildings Available from the start. Available until the Middle Ages. fortress archway 16 stone doorways and other buildings Requires 45 Industrial, 35 Military research points. Available until the Imperial Age. castle gate 15 stone doorways and other buildings Requires 30 Industrial, 30 Military research points. Available until the Modern Age. castle gate control 5 stone doorways and other buildings Requires 30 Industrial, 30 Military research points. Available until the Modern Age. roman door 5 stone construction Requires 28 Industrial research points. Available until the Modern Age. large stone double doors 10 stone none Requires 18 Industrial research points. Available until the Modern Age. rock barrier wall 3 stone fortifications Available from the start. Available until the Modern Age. fortified wall (horizontal) 5 stone fortifications Requires 29 Industrial research points. Available until the Modern Age. fortified wall (vertical) 5 stone fortifications Requires 29 Industrial research points. Available until the Modern Age. fortified crenelated wall (horizontal) 5 stone fortifications Requires 29 Industrial research points. Available until the Modern Age. fortified crenelated wall (vertical) 5 stone fortifications Requires 29 Industrial research points. Available until the Modern Age. stone shingled wall 4 stone fortifications Requires 29 Industrial research points. Available until the Modern Age. jersey barrier 3 stone fortifications Requires 215 Industrial research points. Available until the Modern Age. stone cart 50 stone logistics Requires 45 Industrial research points. Available until the Middle Ages. stone bathtub 50 stone hygiene Requires 15 Industrial, 10 Medical research points. Available until the Bronze Age. stone public bathtub 50 stone hygiene Requires 55 Industrial, 40 Medical research points. Available until the Middle Ages. stonebrick Item Cost Material Category Research Needed Available Until stone brick wall 6 stonebrick none Requires 35 Industrial research points. Available until the Modern Age. stone brick floor 1 stonebrick none Requires 35 Industrial research points. Available until the Modern Age. stone brick archway 6 stonebrick none Requires 35 Industrial research points. Available until the Modern Age. tin Item Cost Material Category Research Needed Available Until small tin pot 3 tin none Available from the start. Available until the Modern Age. dummy armor 4 tin none Requires 18 Industrial research points. Available until the Modern Age. messtin 8 tin none Requires 115 Industrial, 110 Military research points. Available until the Modern Age. large tin double doors 5 tin none Requires 18 Industrial research points. Available until the Modern Age. small tin can (x3) 1 tin none Requires 95 Industrial research points. Available until the Modern Age. tin can (x2) 1 tin none Requires 95 Industrial research points. Available until the Modern Age. large tin can 1 tin none Requires 95 Industrial research points. Available until the Modern Age. tobacco Item Cost Material Category Research Needed Available Until cigar 3 tobacco none Requires 23 Medical research points. Available until the Modern Age. cuban cigar 5 tobacco none Requires 57 Medical research points. Available until the Modern Age. cigarette 2 tobacco none Requires 80 Medical research points. Available until the Modern Age. whitefoxpelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 whitefoxpelt none Available from the start. Available until the Stone Age. fur coat 6 whitefoxpelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 whitefoxpelt none Available from the start. Available until the Modern Age. fur gloves 3 whitefoxpelt none Available from the start. Available until the Modern Age. white fox pelt headcover 3 whitefoxpelt none Available from the start. Available until the Modern Age. regal ermine cape 9 whitefoxpelt none Requires 38 Medical research points. Available until the Modern Age. furcap 2 whitefoxpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 whitefoxpelt none Requires 89 Medical research points. Available until the Modern Age. whitewolfpelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 whitewolfpelt none Available from the start. Available until the Stone Age. fur coat 6 whitewolfpelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 whitewolfpelt none Available from the start. Available until the Modern Age. fur gloves 3 whitewolfpelt none Available from the start. Available until the Modern Age. white wolf pelt headcover 3 whitewolfpelt none Available from the start. Available until the Modern Age. regal ermine cape 9 whitewolfpelt none Requires 38 Medical research points. Available until the Modern Age. furcap 2 whitewolfpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 whitewolfpelt none Requires 89 Medical research points. Available until the Modern Age. wolfpelt Item Cost Material Category Research Needed Available Until primitive pelt coat 6 wolfpelt none Available from the start. Available until the Stone Age. fur coat 6 wolfpelt none Requires 20 Medical research points. Available until the Modern Age. fur boots 3 wolfpelt none Available from the start. Available until the Modern Age. fur gloves 3 wolfpelt none Available from the start. Available until the Modern Age. wolf pelt headcover 4 wolfpelt none Available from the start. Available until the Modern Age. furcap 2 wolfpelt none Requires 89 Medical research points. Available until the Modern Age. furhat 2 wolfpelt none Requires 89 Medical research points. Available until the Modern Age. wood Item Cost Material Category Research Needed Available Until wooden cart 40 wood logistics Requires 20 Industrial research points. Available until the Modern Age. bathtub 50 wood hygiene Requires 10 Industrial, 5 Medical research points. Available until the Stone Age. wooden public bathtub 100 wood hygiene Requires 45 Industrial, 30 Medical research points. Available until the Bronze Age. wooden knife 2 wood none Available from the start. Available until the Modern Age. torch 2 wood none Available from the start. Available until the Modern Age. mining cart 10 wood trains Requires 93 Industrial research points. Available until the Modern Age. raft 10 wood vehicle parts Requires 22 Industrial research points. Available until the Modern Age. carriage 50 wood vehicle parts Requires 22 Industrial research points. Available until the Modern Age. communications pole 2 wood none Requires 100 Industrial research points. Available until the Modern Age. outrigger boat frame 22 wood vehicle parts Requires 22 Industrial research points. Available until the Modern Age. wood vehicle frame 2 wood vehicle parts Requires 126 Industrial research points. Available until the Modern Age. wood ship frame 4 wood vehicle parts Requires 41 Industrial research points. Available until the Modern Age. ship rudder axis (2500 weight) 45 wood vehicle parts Requires 55 Industrial research points. Available until the Modern Age. light ship rudder axis (1200 weight) 25 wood vehicle parts Requires 41 Industrial research points. Available until the Modern Age. ship rudder control 10 wood vehicle parts Requires 41 Industrial research points. Available until the Modern Age. ship mast 15 wood vehicle parts Requires 41 Industrial research points. Available until the Modern Age. research desk 8 wood economy & production Available from the start. Available until the Modern Age. altar of chad 8 wood economy & production Available from the start. Available until the Modern Age. tanning rack 8 wood economy & production Requires 16 Industrial research points. Available until the Modern Age. salting container 6 wood economy & production Requires 18 Medical research points. Available until the Modern Age. small mill 4 wood economy & production Requires 19 Industrial research points. Available until the Modern Age. dehydrator 5 wood economy & production Requires 4 Industrial research points. Available until the Modern Age. loom 8 wood economy & production Requires 19 Industrial research points. Available until the Modern Age. retting trough 8 wood economy & production Requires 19 Industrial research points. Available until the Modern Age. compost bin 10 wood economy & production Requires 35 Industrial research points. Available until the Modern Age. oil well 40 wood economy & production Requires 105 Industrial research points. Available until the Modern Age. oil deposit 6 wood economy & production Requires 105 Industrial research points. Available until the Modern Age. gunsmithing bench 13 wood economy & production Requires 118 Industrial research points. Available until the Modern Age. ethanol distillery 15 wood economy & production Requires 45 Industrial research points. Available until the Modern Age. market stall 25 wood economy & production Requires 24 Industrial research points. Available until the Modern Age. supply stall 25 wood economy & production Requires 24 Industrial research points. Available until the Modern Age. stock market 25 wood economy & production Requires 24 Industrial research points. Available until the Modern Age. roof support 2 wood construction Available from the start. Available until the Modern Age. mine support 2 wood construction Available from the start. Available until the Modern Age. nordic roof support 2 wood construction Requires 47 Industrial research points. Available until the Modern Age. wood roof builder 1 wood construction Available from the start. Available until the Modern Age. wall frame 1 wood construction Requires 35 Industrial research points. Available until the Modern Age. door 5 wood construction Requires 18 Industrial research points. Available until the Modern Age. large wood double doors 5 wood construction Requires 18 Industrial research points. Available until the Modern Age. aztec door 5 wood construction Requires 35 Industrial research points. Available until the Modern Age. rustic door 4 wood construction Requires 18 Industrial research points. Available until the Modern Age. nordic door 5 wood construction Requires 35 Industrial research points. Available until the Modern Age. wooden privacy door 10 wood construction Requires 47 Industrial research points. Available until the Modern Age. wooden house door 5 wood construction Requires 82 Industrial research points. Available until the Modern Age. floor cover 2 wood construction Available from the start. Available until the Modern Age. thatch floor 0.75 wood construction Available from the start. Available until the Modern Age. split thatch floor 0.75 wood construction Available from the start. Available until the Modern Age. wood floor 1 wood construction Requires 18 Industrial research points. Available until the Modern Age. wood stairs 2 wood construction Requires 18 Industrial research points. Available until the Modern Age. fancy wood floor 1.5 wood construction Requires 42 Industrial research points. Available until the Modern Age. window 5 wood construction Requires 18 Industrial research points. Available until the Modern Age. straw wall 4 wood construction Available from the start. Available until the Modern Age. log wall 6 wood construction Requires 25 Industrial research points. Available until the Modern Age. log wall corner 6 wood construction Requires 25 Industrial research points. Available until the Modern Age. wood wall 7 wood construction Requires 35 Industrial research points. Available until the Modern Age. nordic wall 8 wood construction Requires 35 Industrial research points. Available until the Modern Age. aztec wall 8 wood construction Requires 35 Industrial research points. Available until the Modern Age. custom rustic sign 2.5 wood construction Available from the start. Available until the Modern Age. custom wood sign 3 wood construction Requires 25 Industrial research points. Available until the Modern Age. custom metallic sign 4 wood construction Requires 35 Industrial research points. Available until the Modern Age. custom golden sign 6 wood construction Requires 35 Industrial research points. Available until the Modern Age. signpost 4 wood construction Available from the start. Available until the Modern Age. wood jail bars 8 wood construction Requires 55 Industrial research points. Available until the Modern Age. locked wood jail door 12 wood construction Requires 55 Industrial research points. Available until the Modern Age. horizontal wood barrier 5 wood barricades Available from the start. Available until the Modern Age. vertical wood barrier 5 wood barricades Available from the start. Available until the Modern Age. wood palisade 6 wood barricades Available from the start. Available until the Modern Age. primitive wood fence 3 wood barricades Requires 10 Industrial research points. Available until the Middle Ages. primitive wood fence door 3 wood barricades Requires 10 Industrial research points. Available until the Middle Ages. picket wood fence 3 wood barricades Requires 30 Industrial research points. Available until the Modern Age. picket wood fence door 3 wood barricades Requires 30 Industrial research points. Available until the Modern Age. wood structure 5 wood barricades Available from the start. Available until the Modern Age. outhouse 35 wood hygiene Requires 45 Medical research points. Available until the Modern Age. male outhouse 35 wood hygiene Requires 45 Medical research points. Available until the Modern Age. female outhouse 35 wood hygiene Requires 45 Medical research points. Available until the Modern Age. empty dynamite stick 1 wood weapons Requires 92 Military research points. Available until the Modern Age. punji sticks trap 4 wood weapons Available from the start. Available until the Modern Age. quarterstaff 2 wood weapons Available from the start. Available until the Modern Age. wood club 3 wood weapons Available from the start. Available until the Stone Age. wood spear 4 wood weapons Available from the start. Available until the Imperial Age. pilum 3 wood weapons Requires 22 Military research points. Available until the Middle Ages. wood dory 6 wood weapons Requires 22 Military research points. Available until the Middle Ages. wood sarissa 8 wood weapons Requires 22 Military research points. Available until the Middle Ages. training sword 8 wood weapons Requires 24 Military research points. Available until the Middle Ages. macuahuitl 5 wood weapons Requires 26 Military research points. Available until the Imperial Age. police baton 4 wood weapons Requires 95 Military research points. Available until the Modern Age. wood shield 8 wood weapons Requires 14 Military research points. Available until the Imperial Age. chimalli 6 wood weapons Requires 19 Military research points. Available until the Imperial Age. primitive bow 8 wood weapons Requires 14 Military research points. Available until the Middle Ages. shortbow 8 wood weapons Requires 30 Military research points. Available until the Cold War. longbow 12 wood weapons Requires 35 Military research points. Available until the Cold War. crossbow 12 wood weapons Requires 45 Military research points. Available until the Modern Age. compound bow 8 wood weapons Requires 175 Military research points. Available until the Modern Age. blow gun 8 wood weapons Requires 9 Industrial, 14 Military, 12 Medical research points. Available until the Early Modern Age. arrow shaft (x3) 1 wood weapons Requires 14 Military research points. Available until the Modern Age. bolt shaft (x3) 1 wood weapons Requires 45 Military research points. Available until the Modern Age. hammer 5 wood tools Available from the start. Available until the Modern Age. wood handle 1 wood tools Available from the start. Available until the Modern Age. wood cane 2 wood tools Available from the start. Available until the Modern Age. plough 4 wood tools Available from the start. Available until the Modern Age. berries gatherer 4 wood tools Available from the start. Available until the Modern Age. fishing pole 3 wood tools Available from the start. Available until the Modern Age. mop 2 wood tools Requires 22 Industrial research points. Available until the Modern Age. rollingpin 1 wood tools Requires 22 Industrial research points. Available until the Modern Age. bucket 2 wood tools Available from the start. Available until the Modern Age. produce basket 5 wood tools Available from the start. Available until the Modern Age. fishing cage 12 wood tools Requires 12 Industrial, 12 Medical research points. Available until the Modern Age. wearable sign 2.5 wood tools Available from the start. Available until the Modern Age. ballot box 8 wood furniture Requires 25 Industrial research points. Available until the Modern Age. table 4 wood furniture Available from the start. Available until the Modern Age. wood pole 2 wood furniture Available from the start. Available until the Modern Age. bed 4 wood furniture Available from the start. Available until the Modern Age. wood crate 5 wood furniture Available from the start. Available until the Modern Age. bookcase 6 wood furniture Requires 14 Industrial research points. Available until the Modern Age. chair 4 wood furniture Requires 14 Industrial research points. Available until the Modern Age. wood chest 7 wood furniture Requires 14 Industrial research points. Available until the Modern Age. practice dummy 8 wood furniture Requires 18 Industrial research points. Available until the Modern Age. practice target 6 wood furniture Requires 18 Industrial research points. Available until the Modern Age. large barrel 16 wood furniture Requires 19 Industrial research points. Available until the Modern Age. wood mailbox 3 wood furniture Requires 40 Industrial research points. Available until the Modern Age. padded chair 6 wood furniture Requires 40 Industrial research points. Available until the Modern Age. wing backed chair 6 wood furniture Requires 40 Industrial research points. Available until the Modern Age. coffin 4 wood furniture Requires 41 Industrial research points. Available until the Modern Age. wardrobe 5 wood furniture Requires 41 Industrial research points. Available until the Modern Age. cabinet 4 wood furniture Requires 41 Industrial research points. Available until the Modern Age. grandfather clock 9 wood furniture Requires 42 Industrial research points. Available until the Modern Age. wooden rifle rack 8 wood storage Requires 75 Military research points. Available until the Modern Age. poker table 7 wood furniture Requires 95 Industrial research points. Available until the Modern Age. modern table 7 wood furniture Requires 95 Industrial research points. Available until the Modern Age. fancy table 7 wood furniture Requires 95 Industrial research points. Available until the Modern Age. coatrack 3 wood furniture Requires 95 Industrial research points. Available until the Modern Age. shell rack 6 wood furniture Requires 80 Industrial, 105 Military research points. Available until the Modern Age. large crate 8 wood furniture Requires 95 Industrial research points. Available until the Modern Age. military crate 5 wood furniture Requires 105 Industrial research points. Available until the Modern Age. standing clock 6 wood furniture Requires 110 Industrial research points. Available until the Modern Age. wood altar 20 wood religious & decoration Available from the start. Available until the Modern Age. decorative wood mask 2 wood religious & decoration Available from the start. Available until the Middle Ages. impaled skull 2 wood religious & decoration Available from the start. Available until the Modern Age. tiki statue 10 wood religious & decoration Available from the start. Available until the Modern Age. small tiki statue 8 wood religious & decoration Available from the start. Available until the Modern Age. wood totem pole 10 wood religious & decoration Available from the start. Available until the Middle Ages. cross 4 wood religious & decoration Requires 47 Industrial research points. Available until the Modern Age. small cross 2 wood religious & decoration Requires 47 Industrial research points. Available until the Modern Age. monumental crucero cross 45 wood religious & decoration Requires 32 Industrial research points. Available until the Modern Age. sandals 1 wood shoes & clothing Available from the start. Available until the Modern Age. geta sandals 1 wood shoes & clothing Requires 24 Industrial, 38 Medical research points. Available until the Modern Age. expressive wearable wood mask 3 wood shoes & clothing Available from the start. Available until the Middle Ages. black african wood mask 3 wood shoes & clothing Available from the start. Available until the Middle Ages. wearable wood mask 2 wood shoes & clothing Available from the start. Available until the Middle Ages. wood mug 1 wood kitchen Available from the start. Available until the Modern Age. campfire 4 wood kitchen Available from the start. Available until the Modern Age. tiki torch 5 wood kitchen Available from the start. Available until the Modern Age. wood bowl 1 wood kitchen Available from the start. Available until the Modern Age. wood pipe 2 wood kitchen Requires 19 Industrial research points. Available until the Modern Age. barrel 5 wood kitchen Requires 19 Industrial research points. Available until the Modern Age. cutting board 5 wood kitchen Requires 20 Industrial research points. Available until the Modern Age. paper cup 1 wood kitchen Requires 105 Industrial research points. Available until the Modern Age. gong 5 wood entertainment & other Requires 26 Industrial research points. Available until the Modern Age. gong mallet 3 wood entertainment & other Requires 26 Industrial research points. Available until the Modern Age. bell stand 3 wood entertainment & other Requires 40 Industrial research points. Available until the Modern Age. cigar case 2 wood entertainment & other Requires 65 Industrial research points. Available until the Modern Age. deck of cards 2 wood entertainment & other Requires 65 Industrial research points. Available until the Modern Age. matches (x10) 2 wood entertainment & other Requires 67 Industrial research points. Available until the Modern Age. piano 18 wood entertainment & other Requires 45 Industrial research points. Available until the Modern Age. violin 10 wood entertainment & other Requires 50 Industrial research points. Available until the Modern Age. research kit 10 wood paper & printing Available from the start. Available until the Modern Age. scientific literature 4 wood paper & printing Available from the start. Available until the Modern Age. language book 10 wood paper & printing Available from the start. Available until the Modern Age. holy book 15 wood paper & printing Available from the start. Available until the Modern Age. visa (empty) 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. passport 3 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. pen 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. paper sheet 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. official faction paper 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. envelope 2 wood paper & printing Requires 40 Industrial research points. Available until the Modern Age. envelope seal stamp 1 wood paper & printing Requires 40 Industrial research points. Available until the Modern Age. wax seal stamp 1 wood paper & printing Requires 40 Industrial research points. Available until the Modern Age. book 4 wood paper & printing Requires 45 Industrial research points. Available until the Modern Age. grey folder 1 wood paper & printing Requires 120 Industrial research points. Available until the Modern Age. yellow folder 1 wood paper & printing Requires 120 Industrial research points. Available until the Modern Age. red folder 1 wood paper & printing Requires 120 Industrial research points. Available until the Modern Age. photo album 5 wood paper & printing Requires 95 Industrial research points. Available until the Modern Age. religious poster 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. military propaganda poster (flag) 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. military propaganda poster (armed) 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. work propaganda poster 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. leader propaganda poster 1 wood paper & printing Requires 19 Industrial research points. Available until the Modern Age. notice board 12 wood paper & printing Requires 50 Industrial research points. Available until the Modern Age. printing press 12 wood paper & printing Requires 52 Industrial research points. Available until the Modern Age. clipboard 5 wood paper & printing Requires 125 Industrial research points. Available until the Modern Age. large blue stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. DENIED stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. APPROVED stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. silly stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. red stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. blue stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. dark red stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. yellow stamp 1 wood paper & printing Requires 103 Industrial research points. Available until the Modern Age. catapult 50 wood siege weapons Requires 24 Industrial, 33 Military research points. Available until the Industrial Age. siege ladder 8 wood siege weapons Requires 24 Industrial, 33 Military research points. Available until the Modern Age. wooden foot 3 wood medical Requires 18 Medical research points. Available until the Modern Age. wooden pegleg 5 wood medical Requires 18 Medical research points. Available until the Modern Age. doctor handbook 12 wood medical Requires 33 Industrial, 48 Medical research points. Available until the Modern Age. stormy sea 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. city street 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. sea sunset 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. valley 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. still life 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. bird and blossom 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. pine on the shore 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. temple by the river 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. desert camp 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. barque at sea 3 wood paintings Requires 65 Industrial research points. Available until the Modern Age. gallows 3 wood punishments Requires 15 Military research points. Available until the Modern Age. greek cross 10 wood punishments Requires 20 Military research points. Available until the Modern Age. tau cross 10 wood punishments Requires 20 Military research points. Available until the Modern Age. pillory 8 wood punishments Requires 32 Military research points. Available until the Modern Age. woolcloth Item Cost Material Category Research Needed Available Until wool gloves 3 woolcloth gloves Available from the start. Available until the Modern Age. wool coat 6 woolcloth jackets & vests Requires 20 Medical research points. Available until the Modern Age. oven mittens 3 woolcloth gloves Requires 45 Industrial, 8 Medical research points. Available until the Modern Age. motorist gloves 3 woolcloth gloves Requires 180 Medical research points. Available until the Modern Age. wool boots 3 woolcloth foot wear Available from the start. Available until the Modern Age. steppe wool shoes 3 woolcloth foot wear Requires 33 Medical research points. Available until the Imperial Age. courier sneakers 3 woolcloth foot wear Requires 180 Medical research points. Available until the Modern Age. colored turban 2 woolcloth hats Requires 18 Medical research points. Available until the Modern Age. white turban 2 woolcloth hats Requires 18 Military research points. Available until the Modern Age. custom wool hood 2 woolcloth hats Requires 26 Medical research points. Available until the Modern Age. ainu bandana 4 woolcloth hats Requires 28 Medical research points. Available until the Early Modern Age. steppe shaman hat 4 woolcloth hats Requires 33 Medical research points. Available until the Imperial Age. nun hood 4 woolcloth hats Requires 35 Medical research points. Available until the Modern Age. count hat 5 woolcloth hats Requires 35 Medical research points. Available until the Modern Age. brown padded head-cap 4 woolcloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. grey padded head-cap 4 woolcloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. ratty old padded head-cap 4 woolcloth hats Requires 32 Military, 42 Medical research points. Available until the Middle Ages. custom hennin 2 woolcloth hats Requires 38 Medical research points. Available until the Imperial Age. artisan hat 2 woolcloth hats Requires 52 Medical research points. Available until the Imperial Age. red beret 2 woolcloth hats Requires 62 Medical research points. Available until the Modern Age. custom beret 2 woolcloth hats Requires 62 Medical research points. Available until the Modern Age. blue beret 2 woolcloth hats Requires 62 Medical research points. Available until the Modern Age. brown flatcap 2 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. blue flatcap 2 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. grey flatcap 2 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. custom officer cap 4 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. custom field cap 3 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. customizable beanie 2 woolcloth hats Requires 109 Medical research points. Available until the Modern Age. shemagh 2 woolcloth masks & eyewear Requires 33 Medical research points. Available until the Modern Age. bandana 2 woolcloth masks & eyewear Requires 62 Medical research points. Available until the Imperial Age. red kerchief 2 woolcloth masks & eyewear Requires 98 Medical research points. Available until the Modern Age. grey kerchief 2 woolcloth masks & eyewear Requires 98 Medical research points. Available until the Modern Age. blue ainu robes 3 woolcloth clothing Requires 28 Medical research points. Available until the Early Modern Age. brown ainu robes 3 woolcloth clothing Requires 28 Medical research points. Available until the Early Modern Age. steppe wool tunic 3 woolcloth clothing Requires 33 Medical research points. Available until the Imperial Age. kilt 2 woolcloth clothing Requires 38 Medical research points. Available until the Modern Age. beggar clothing 2 woolcloth clothing Requires 38 Medical research points. Available until the Modern Age. black haori 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. blue haori 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. red haori 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. customizable haori 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. light hanfu 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. dark hanfu 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. monk robes 6 woolcloth jackets & vests Requires 38 Medical research points. Available until the Modern Age. green hanfu 3 woolcloth clothing Requires 38 Medical research points. Available until the 2nd World War. count outfit 6 woolcloth clothing Requires 35 Medical research points. Available until the Modern Age. artisan clothing 3 woolcloth clothing Requires 38 Medical research points. Available until the Imperial Age. dark artisan clothing 3 woolcloth clothing Requires 38 Medical research points. Available until the Imperial Age. light artisan clothing 3 woolcloth clothing Requires 38 Medical research points. Available until the Imperial Age. customizable renaissance clothing 6 woolcloth clothing Requires 59 Medical research points. Available until the Imperial Age. baggy renaissance clothing 6 woolcloth clothing Requires 59 Medical research points. Available until the Imperial Age. pontifical renaissance clothing 6 woolcloth clothing Requires 59 Medical research points. Available until the Imperial Age. custom colonial outfit 4 woolcloth clothing Requires 70 Medical research points. Available until the Modern Age. custom short colonial outfit 4 woolcloth clothing Requires 70 Medical research points. Available until the Modern Age. merchant outfit 5 woolcloth clothing Requires 75 Medical research points. Available until the Modern Age. pilgrim uniform 4 woolcloth clothing Requires 80 Medical research points. Available until the Industrial Age. lederhosen 4 woolcloth clothing Requires 80 Medical research points. Available until the Modern Age. custom victorian uniform 3 woolcloth clothing Requires 98 Medical research points. Available until the Modern Age. waistcoat 5 woolcloth clothing Requires 105 Medical research points. Available until the Modern Age. custom modern outfit 4 woolcloth clothing Requires 120 Medical research points. Available until the Modern Age. custom baggy modern outfit 4 woolcloth clothing Requires 120 Medical research points. Available until the Modern Age. custom short modern outfit 4 woolcloth clothing Requires 120 Medical research points. Available until the Modern Age. custom short colonial outfit 4 woolcloth clothing Requires 70 Medical research points. Available until the Modern Age. motorist outfit 4 woolcloth clothing Requires 180 Medical research points. Available until the Modern Age. punk outfit 3 woolcloth clothing Requires 180 Medical research points. Available until the Modern Age. nun dress 4 woolcloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. plain black dress 4 woolcloth feminine clothing Requires 38 Medical research points. Available until the 2nd World War. customizable dress 4 woolcloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. customizable buttoned dress 4 woolcloth feminine clothing Requires 38 Medical research points. Available until the Modern Age. short black dress 4 woolcloth feminine clothing Requires 98 Medical research points. Available until the 2nd World War. proper black dress 4 woolcloth feminine clothing Requires 105 Medical research points. Available until the Modern Age. steppe shaman wool coat 6 woolcloth jackets & vests Requires 33 Medical research points. Available until the Imperial Age. black jacket 6 woolcloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. fancy brown jacket 10 woolcloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. fancy red jacket 10 woolcloth jackets & vests Requires 57 Medical research points. Available until the Imperial Age. blue vest 4 woolcloth jackets & vests Requires 57 Medical research points. Available until the Modern Age. black vest 4 woolcloth jackets & vests Requires 57 Medical research points. Available until the Modern Age. olive vest 4 woolcloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. brown winter coat 10 woolcloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. grey winter coat 10 woolcloth jackets & vests Requires 89 Medical research points. Available until the Modern Age. victorian peacoat 7 woolcloth jackets & vests Requires 105 Medical research points. Available until the Modern Age. brown bomber’s jacket 4 woolcloth jackets & vests Requires 109 Medical research points. Available until the Modern Age. black bomber’s jacket 4 woolcloth jackets & vests Requires 109 Medical research points. Available until the Modern Age. service jacket 3 woolcloth jackets & vests Requires 109 Medical research points. Available until the Modern Age. modern coat 4 woolcloth jackets & vests Requires 109 Medical research points. Available until the Modern Age. charcoal suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. black suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. dark black suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. burgundy suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. checkered suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. navy suit 15 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. grey parka 8 woolcloth jackets & vests Requires 112 Medical research points. Available until the Modern Age. motorist jacket 6 woolcloth jackets & vests Requires 180 Industrial research points. Available until the Modern Age. customizable armband 1 woolcloth accessories Available from the start. Available until the Modern Age. customizable sash 1 woolcloth accessories Available from the start. Available until the Modern Age. customizable cape 2 woolcloth accessories Available from the start. Available until the Imperial Age. customizable tabard 2 woolcloth accessories Available from the start. Available until the Imperial Age. customizable apron 2 woolcloth accessories Available from the start. Available until the Modern Age. customizable priest band 1.5 woolcloth accessories Requires 28 Medical research points. Available until the Modern Age. customizable scarf 2 woolcloth accessories Requires 70 Medical research points. Available until the Modern Age. neck ruffle 2 woolcloth accessories Requires 70 Medical research points. Available until the Imperial Age. customizable tie 2 woolcloth accessories Requires 95 Medical research points. Available until the Modern Age. customizable bowtie 2 woolcloth accessories Requires 95 Medical research points. Available until the Modern Age. white bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age. medical bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age. brown bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age. blue bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age. yellow bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age. red bedsheet 2 woolcloth bedsheets Requires 28 Medical research points. Available until the Modern Age.
Guide to Metallurgy Sticks, stones and bones can only carry you so far, but Mother Nature is infinitely generous with her gifts, among which she includes a marvelous class of materials - metals. Grateful and astounded, we accept it and pledge that it will not be wasted on trifles. It shall serve us greatly in mastering ways of cutting, slashing, gutting, chopping and slicing. We shall use it to harness flames and tame explosions, to travel swiftly across vast distances and to bring the Torch of Civilization to the realms of dark ignorance! Bless you, Mother!
Metallurgy concerns manipulating raw ores and turning them into metals, from which a myriad of tools, weapons and devices could be produced.
Before proceeding to metallurgy, it is recommended to check the Guide to Crafting for the basics of crafting.
Building the metallurgy equipment (kiln, bloomery etc.) requires certain research levels – check the Full Crafting List.
Basics Obtaining metals Different metals are produced from ores in different furnaces. See sections on Furnaces and on respective metals for more details.
General steps of metalworking The primary component of metalworking is molds. At the very least, you will need a blacksmith pot or a blacksmith jug to melt ores in them.
Put ore or metal (ingots) in a blacksmith pot or a blacksmith jug. Place a pot or a jug inside a kiln. Light fire in the kiln and wait until the ore melts. Pour molten metal into a mold of your choosing. Take the mold and click a suitable(1) anvil with it(2). Select a metal item to make(3). (1): Some metals could only be worked on a more advanced anvil. For example, iron items are produced on the iron and steel anvils, not on the stone one. See the Anvils section.
(2): To make other items that are not cast via molds, click the anvil with metal ingots or sheets.
(3): The list of available items depends on the epoch.
Molds Molds are made with Clay (to make clay, fill a container – a barrel, a bucket etc. – with water, dig dirt piles and click them with the container). Molds are used to cast tools and melee weapons from different metals. Each mold has a certain volume it can hold. 1 unit of volume = 1 unit of ore = 1 unit of molten metal = 1 metal ingot. Making different items requires a different amount of metal.
Clay molds are made raw and need to be fired in a campfire or an oven before using!
Blacksmith pot Made with 2 clay. Used to melt ores and metals in a kiln. Blacksmith jug Made with 5 clay. Used to melt ores and metals in a kiln. Ingot Made with 1.5 clay. Knife Made with 1 clay. Pickaxe Made with 3 clay. Add a wood handle to a pickaxe head to make a pickaxe. Shovel Made with 3 clay. Axehead Made with 1.5 clay. Add a wood handle to an axehead to make a hatchet. Spearhead Made with 1.5 clay. Add a wooden hanle to a spearhead to make a spear. Arrowhead Made with 1 clay. Add an arrow shaft to an arrowhead to make an arrow. Sword Made with 5 clay.
Furnaces Furnaces are operated similarly to the campfire and ovens, apart from that they do not have continuous fire - the fire will go out after an operation is finished. Furnaces require 2 units of fuel per single operation, i.e. at least 2 wood logs or 1 piece of mineral coal. To insert items into a furnace be on help intent.
Kiln Made with either 10 clay, stone or sandstone. Used to melt all ores and metals in blacksmith jugs and pots, except for Iron. Bloomery Made with 10 clay. Used to only smelt iron ore into sponge iron. Can also be used to recycle metal items back into metal. Blast furnace Made with 25 iron. Used to only smelt iron ore into pig iron.
Ores and Metals Some particulars about smelting certain ores and working with certain metals.
Kiln-only Tin, copper, gold, silver and bronze only need a kiln. Just melt ores in jugs and pots.
Bronze
Bronze is an alloy of tin and copper. You need to melt equal amounts (1:1 ratio) of tin and copper ore in the same jug or pot to produce bronze. For example, 1 unit of tin and 1 unit of copper make 1 unit of bronze.
Iron
Smelt raw iron ore in the bloomery to obtain sponge iron. Work sponge iron at any anvil into usable iron ingots. To cast iron tools or weapons with molds, put iron ingots in a jug or a pot and melt them in a kiln. Steel
Smelt raw iron ore in the blast furnace to obtain pig iron. Work pig iron at the iron or steel anvil into usable steel sheets. To cast steel tools or weapons with molds, put steel sheets in a jug or a pot and melt them in a kiln. Anvils Anvils are used to forge armor and weapons across the centuries, from ancient swords to muskets and makeshift AK-47s. See the Guide to Weapons for more information on specific weapons and their availability in different ages.
Using anvils requires 1.7 of the Crafting skill.
Click anvils with a mold with molten metal or with some metal sheets or ingots to craft metal items.
Stone Made with 25 stone. Used to work tin, copper, bronze and sponge iron. Iron Made with 20 iron. Used to work tin, copper, bronze, gold, silver and iron. Steel Made with 25 steel. Used to work all kinds of metals, plus kevlar.
Guide to Blacksmithing
All you'll need and make with blacksmithing Bored? Wanting to waste some time make some tools and weapons? Look no further! Blacksmithing allows you to convert materials that could be better used elsewhere into mundane tools, weapons, and armor!
Contents 1 The Basics 1.1 The minimum 1.2 The materials 1.3 The Forge 1.4 Anvil 1.5 Blacksmithing related recipes 1.6 Qualities and materials 1.7 The blacksmithing process The Basics The minimum A hammer (Toolboxes will work too, but are not as effective) An anvil (Order one from cargo for 150 credits) A Forge (A Welder.png Welder works too but is slower) A source of water (A cauldron or bucket will work) Metal.png Metal Planks.png Wood The materials The metals you use all have different variables that define them from others. Something made of gold will have a higher average quality over a metal object. More variants will hopefully be present in the future, such as some materials giving higher sharpness, higher blunt damage, higher armor values, etc.
Material Effect Metal.pngMetal No special effects. Planks.pngWood Used for handles and extra parts for properly forged tools/weapons. Golddone.pngGold Has a higher Quality than just metal, use some in handles or whatnot to raise the overall quality. Silverdone.pngSilver Same as with gold. Uraniumdone.pngUranium Radioactive. Irradiates on hit (possibly irradiates on use too, haven't tested). Plasmadone.pngPlasma Has a higher quality than metal but poisons when grabbed. Also poisons on hit. PhazonSheet.pngPhazon Very high quality. Spatially Unstable. Can EMP/Teleport Target/Teleport Itself (not you) on hit. Bananium.pngBananium Honk. Mythril.pngMythril ??? The Forge The forge can be built using 20 blocks of sandstone. Sandstone can be acquired through combining sand together, which can be acquired through digging sand from the asteroid, or digging dirt from grass tiles.
In order to light the forge up, you'll need a source of fuel (listed below) and a source of heat. Each unit of fuel will keep the forge lit for a specific time. When you feel like you've got enough fuel; a lit welder, cigarette, cautery or even an energy sword will light the forge. From there, it'll keep burning until the fuel is consumed, or the fire is quenched (Either through splashing water on it, or using a fire extinguisher (Use the Harm intent to splash the furnace)).
You can use a crowbar on the forge to dismantle it, which will return you some sandstone.
Fuel types
Plasmaore.png Plasma ore: 20 seconds of fuel Plasmadone.png Plasma sheet : 60 seconds of fuel Planks.png Wood : 30 seconds of fuel Wood log : 20 seconds of fuel As a note on fuel, different fuel types produce different temperatures- a little plasma can heat it up to the necessary heat while some wood can maintain that temperature.
You can smelt any ore, including the slag from a failed craft inside a working forge if it is above the melting temperature. Keep in mind this is a lot slower and more expensive than using the proper recycling machinery.
Anvil Anvils are orderable from cargo, and arrive in a wooden crate. Be absolutely sure of where you want the anvil, as unpacking the crate will place the anvil on the floor, and it is incredibly difficult to move once placed. An individual who is un-naturally strong can drag around the anvil and even lift it up.
Once you have the anvil, you simply use it as a surface with which to properly shape your malleable metal. Place your malleable metal onto the anvil, and strike it with a hammer-like object.
Blacksmithing related recipes Metal.png Metal blacksmithing recipes (Not limited to just metal.)
Hammer Head (4 sheets) Pickaxe Head (4 sheets) Sword Crossguard (4 sheets) Sword/Scimitar/Shortsword/Gladius/Sabre Blade (8 sheets) Planks.png Wood specific recipes
2x Item Handles (1 plank) 2x Sword Handles (1 plank + 1 metal sheet)(You'll need to hold both sheets and planks in your hands or have one on the floor under you for this to function) Metal.png Metal specific recipes
Chains (2 sheets) Chain specific recipes
Suit of Chainmail (10 chains) Chainmail Coif (5 chains)
Qualities and materials You'll notice that tools and weapons components and the associated finish products all have a quality prefix. The quality is generated semi-randomly when crafting forging the components. When you assemble the finished product, its quality will be decided by the average quality of all the components used in its making. The material used in the construction can have a positive or negative effect on the quality of the final product. Using a gold handguard for your sword will give you a higher quality sword over using a simple metal handguard.
In addition, some materials can have more esoteric effects, with the likelihood of these effects manifesting being tied to quality.
The blacksmithing process Decide on what you want to craft. In the case of a tool, you'll need an item handle & a tool head. If it's a sword, you'll need a blade head, a sword handle and a sword crossguard. Open up the blacksmithing recipes with the material sheets of your choice (Use the sheets/planks in your hands to open up the crafting menu, then scroll down). Craft the required item from the blacksmithing recipes. Place the unforged item into the forge. Take it out after a short delay. It should read that it is malleable. This will last for a short time. Place the now-malleable unforged item on top of the anvil and hit the item with a hammer/toolbox until you get a message telling you that it's ready. Hitting it too much will create slag. Quickly place the forged item into a source of water to cool it down. This will consume 20 units of water. There must be more than 50 units of water within the source of water. Rinse and repeat step 3 to 6 for each component, until you have the required items to assemble the tool/weapon. Combine the components by hand until you receive the final product.