Table of Contents
Makeshift Weapons
Construction and Usage
Wired Rod
Weapon Requires Notes WiredRod.pngWired Rod CableCuff.pngx1 Rods.pngx1 Not a makeshift weapon, but used in the construction of Spears and Stunprods
Use the Cable Restraints on the Rod.
Cable Restraints Weapon Requires Notes CableCuff.pngCable Restraints CableCoils.pngx15 A cheap alternative to handcuffs, easier to break out of compared to their proper counterparts. Used in the construction of wired rods.
With the cable coil in your active hand, click on itself, then select cable cuffs from the list.
Spring Weapon Requires Notes Spring.pngSpring Metal.pngx1 Used to make projectile footwear.
Shape the metal sheet into a spring.
Stunprod Weapon Requires Notes Stunprod.pngStunprod WiredRod.pngx1 Wirecutters.pngx1 Power cell.pngx1 A makeshift stun baton, stuns for less and uses up more power. It does far less damage than a normal stun baton.
Attach a pair of Wirecutters to a Wired Rod. Attach an Energy Cell to finish the Stunprod.
Stun Gloves Weapon Requires Notes Stungloves.gifStun Gloves Power cell.pngx1 CableCoils.pngx2 any non-boxing glovesGloves.gifx1 Briefly stuns people if you touch them with harm intent active and an empty hand. While wearing a hardsuit will hide their conspicuous sprite, it will also stop them from working. Also known as “scrubgloves” for their ubiquitous use.
Attention: turning insulated gloves into stun gloves will remove the insulation and will get you shocked off doors and cables.
Use a set of wire cutters to remove the cell for replacement (or removing the wires completely by applying wire cutters again).
Use cables on gloves. Use cell on gloves.
Skull Horn Weapon Requires Notes Skullremains.pngSkull Horn Skullremains.pngx1 Bikehorn.pngx1 A bike horn stuffed inside a skull. You feel b-b-bad to the bone.
Use the bike horn on the skull.
Honkbaton Weapon Requires Notes Honkbaton.pngHonkbaton Stunbaton.pngx1 Bikehorn.pngx1 A stun baton awkwardly forced into the mouth of a bike horn. Functionally identical to a bike horn.
Use the bike horn on the stunbaton.
Spear Weapon Requires Notes Spear.pngSpear WiredRod.pngx1 GlassShard.pngx1 A two-handed makeshift spear. Does nearly half the damage of a fireaxe when wielded with both hands.
Attach a Glass Shard to a Wired Rod.
Cable Bolas Weapon Requires Notes CableBolas.pngCable Bolas Screwdriver tool.pngx1 CableCoils.pngx10 Any Item x2 Makeshift Bolas, trip people when thrown at them.
Use Cable Coil on the Screwdriver. Attach two items to be used as weights.
Flamethrower Weapon Requires Notes Flamethrower.pngFlamethrower Screwdriver tool.pngx1 Welder.pngx1 Igniter.pngx1 Plasma tank.pngx1 Rods.pngx1 A weapon that creates flames, it is capable of killing the user if they are not properly equipped with fire-proof gear. Can be created in hacked autolathes as well as through manual construction, though it will not come with a plasma tank installed.
Use the Screwdriver on the Welding Tool to allow modification. Attach the Rods to the Welding Tool to create the basic Flamethrower Frame. Use the Screwdriver on the igniter to allow it to be attached to the Frame. Add the igniter to the Flamethrower Frame. Use the Screwdriver one last time to secure the loose parts together. Attach the Plasma Tank to the Flamethrower to use as ammunition, different pressures effect how the Flamethrower throws flames, higher pressures are generally better, but don't be afraid to experiment with different pressures.
Improvised Explosive Device Weapon Requires Notes Sodabomb.gifImprovised Explosive Device Cola.pngx1 Welder Fuel x50 Igniter.pngx1 CableCoils.pngx1 A very cheap and weak explosive, which can be significantly strengthened by the addition of shrapnel. After it has been activated it will explode after 3-8 seconds. It can be hooked to a bear trap, making it much more effective and guaranteed to blow off the legs of whoever steps on the trap. Has a 50% chance to break open locked crates/lockers.
Insert the Igniter into the Soda Can to create an Improvised Explosive Assembly. Fill the Assembly with 50 units of Welder Fuel Attach the Cable Coil to the filled Assembly. Optional: Add sharp objects (e.g. shards, bullet casings, knives, etc.) to the IED as shrapnel.
Boot-in-a-Box Weapon Requires Notes Bootbox.pngBoot-in-a-Box Spring.pngx1 Brshoe.pngx1 Cardboard.pngx6 Rods.pngx3 Bpack.pngx1 Crayon Box.pngx1 A short range weapon that you need to wind-up. More wind-up means a harder hit. Once the crank gets stuck you can keep forcing it to crank beyond the safe limit. Gains range and a knockback when wound up beyond the limit. Be careful, every crank beyond the safe limit has a chance of making it explode!
The crafting process completely consumes the adhesive or crayon you used when assembling, be careful to not waste your rainbow crayon or your still usable glue bottle.
Stuff the spring into any footwear. Use cardboard to construct a box around it. Attach rods for a crank. Apply any adhesive: tape, bandages, glue, etc. Label it with a crayon.
Gun Stock Weapon Requires Notes Metal gun stock.pngGun Stock Rack parts.pngx1 Welder.pngx1 Used in the crafting of guns.
Use the welding tool on the rack parts.
Aluminum Cylinder Weapon Requires Notes Aluminum cylinder.pngAluminum Cylinder Cola.pngx1 Wirecutters.pngx1 Used to craft gun barrels.
Use the wirecutters on the soda can.
Gun Barrel Weapon Requires Notes Gun barrel.pngGun Barrel Aluminum cylinder.pngx2 Welder.pngx1 Used in the crafting of guns and cannons.
Use one aluminum cylinder on the other. Weld the assembly together.
Fuel Reservoir Weapon Requires Notes Fuel reservoir.pngFuel Reservoir Grenade casing.pngx1 Crowbar.pngx1 Used in the crafting of guns.
Use the crowbar on the grenade casing.
Ghetto Splint Result Requires Notes Ghettosplint.pngGhetto Splint Rail assembly.pngx1 Newspaper.pngx1 CableCuff.pngx1 A makeshift splint. Works exactly like a normal splint.
Add a newspaper to a rail assembly. Use some cable restraints on the assembly.
Blunderbuss Weapon Requires Notes Blunderbuss.pngBlunderbuss Metal gun stock.pngx1 Gun barrel.pngx1 Fuel reservoir.pngx1 Igniter.pngx1 Wrench.pngx1 Welder.pngx1 Screwdriver tool.pngx1 The blunderbuss must be reloaded with welding fuel and a new projectile after each shot. The damage done by a blunderbuss shot depends on the projectile's throwforce, w_class, and the amount of fuel inside the blunderbuss. Loaded with 10u welding fuel or less, the blunderbuss will never fail. At levels over 10u, the blunderbuss's failure chance scales with the amount of fuel, capping out at 30u fuel with a 50% failure chance. When a blunderbuss fails, it will explode, destroying itself as well as breaking the user's hand. A metal rod fired out of a blunderbuss loaded with 10u fuel will deal 32 damage, not accounting for armor. A metal rod fired out of a blunderbuss loaded with 30u fuel will deal 64 damage, not accounting for armor. There's also a secret flawless blunderbuss that can be found that never fails, no matter how much fuel it's loaded with. Use the fuel reservoir on the gun stock. Use the wrench on the assembly. Use the gun barrel on the assembly. Use the welding tool on the assembly. Use the igniter on the assembly. Use the screwdriver on the assembly.
Railgun Weapon Requires Notes Railgun.pngRailgun Metal gun stock.pngx1 Gun barrel.pngx1 Fuel reservoir.pngx1 CableCoils.pngx5 Lightswitch frame.png/Access button frame.png/Mass driver button frame.pngx1 Wrench.pngx1 Welder.pngx1 Screwdriver tool.pngx1 The railgun fires metal rods. The damage done by the projectile scales with the amount of power contained in the capacitor it's loaded with. A capacitor can be charged by wrenching it down over a wire knot and activating it by attacking it empty-handed. This will cause the capacitor to charge to the average amount of power in the grid over 10 seconds, after which it will stop charging. The quality of the capacitor affects the maximum wattage it can hold. Basic capacitors can hold 30MW, advanced capacitors can hold 200MW, and super capacitors can hold 1GW. At charges of less than a megawatt, the railgun does practically no damage. It reaches 30 damage per shot at 25MW, 60 damage 140MW, 65 damage 180MW, and with enough charge it can gib instantly and pass through multiple layers of reinforced walls. At 700MW, the railgun can pierce one door or normal wall. At 800 MW, it can pass through two walls or one reinforced wall. At the highest possible charge, it can kill an AI within the AI core when fired all the way from Engineering. The railgun does not initially possess a set of rails, these must be added in after construction. The railgun's rails will degrade as the railgun is used, and will eventually break and need replacement. Use the fuel reservoir on the gun stock. Use the wrench on the assembly. Use the cable coil on the assembly. Use the screwdriver on the assembly. Use the gun barrel on the assembly. Use the welding tool on the assembly. Use a lightswitch frame, access button frame, or mass driver button frame on the assembly. Use the screwdriver on the assembly.
Rail Assembly Weapon Requires Notes Rail assembly.pngRail Assembly WiredRod.pngx1 Rods.pngx1 Can be placed into a railgun and secured with a screwdriver in order to allow the railgun to fire.
Use the metal rod on the wired rod.
Laser Musket Weapon Requires Notes Laser Musket Glass Metal.png/Laser Musket Plasma Metal.png/Laser Musket Glass Wood.png/Laser Musket Plasma Wood.pngLaser Musket Metal gun stock.pngx1 Crankcharger.png Lightswitch frame.pngx1 Lensassemblyglass.png/Lensassemblyplasma.pngx1 Power cell.pngx1 Wrench.pngx1 Screwdriver tool.pngx1 Wirecutters.pngx1 Planks.pngx1 (Optional) The Laser Musket is a crank-charged energy weapon that consumes the entirety of the cell's charge with each shot. A Laser Musket will NOT fire if the power cell has less than 5000w so self charging cells are unusable. The Cranking system on the musket is 5 times stronger than normal, meaning you have to crank way less to reach maximum charge. Once the 5000w threshold has been passed the weapon can be fired, but a cell can still be charged after that, power of the laser scaling with charge. High capacity power cells at max charge will damage slightly less than a regular egun, while an ultra capacity power cell at max charge will damage to the same degree as a laser cannon. The laser blast will damage it's lensing and will eventually destroy it, needing a replacement. Plasma-Glass lenses last twice as long as normal lenses. A wooden plank can be used on a finished Musket, regardless of lensing, to give it a wooden finish. This is only an aesthetic change, however.
Use the Gun Stock on the Hand Crank Charger. Use the Wrench on the assembly. Use the Light Switch on the assembly. Use the Screwdriver on the assembly. Use the Lens Assembly on the assembly. Use the Power Cell on the assembly. Use the Screwdriver on the assembly. Use the Wirecutters on the assembly. Optional: Use a Wooden Plank on the Laser Musket for a wooden finish.
Lens Assembly Weapon Requires Notes Lensassemblyglass.png/Lensassemblyplasma.pngLens Assembly Rail assembly.pngx1 Glass.png/Plasma glass.pngx5 The necessary lensing to make a Laser Musket fire. If made with plasma-glass, the resulting assembly lasts twice as long before degrading.
Use the Glass/Plasma Glass on the rail assembly.
Blinder Weapon Requires Notes Polaroid.pngBlinder Polaroid.pngx1 Screwdriver tool.pngx1 CableCoils.pngx5 Power cell.pngx1 The blinder, when used, blinds everyone within sight range of the user. It stuns silicons, but does *not* stun carbons. Each use of the blinder drains 10000 charge from its power cell. Additionally, each use of the blinder burns out its bulb. After each use, the burnt out bulb must be removed, and replaced with a new one. Use the screwdriver on the camera. Use the cable coil on the camera. Use the power cell on the camera.
Metal Blade Weapon Requires Notes Metal blade.pngMetal Blade Kitchen knife.pngx1 Welder.pngx1 Used in the crafting of various bladed weapons.
Use the welding tool on the kitchen knife.
Large Metal Blade Weapon Requires Notes Large metal blade.pngLarge Metal Blade Metal blade.pngx2 Welder.pngx1 Used in the crafting of swords.
Use one metal blade on the other. Use the welding tool on the assembly.
Sword Weapon Requires Notes Makeshift sword.pngSword Large metal blade.pngx1 CableCoils.pngx5 A simple weapon with 15 force and 1.2 sharpness.
Use the cable coil on the large metal blade.
Executioner's Sword Weapon Requires Notes Executioners sword.pngExecutioner's Sword Makeshift sword.pngx1 Metal blade.pngx1 Welder.pngx1 A bulky weapon with 25 force and 2 sharpness, but thrice the attack delay of the normal sword.
Use the metal blade on the sword. Use the welding tool on the assembly.
Venom Sword Weapon Requires Notes Venom sword.pngVenom Sword Makeshift sword.pngx1 Hspray.pngx1 Aluminum cylinder.pngx1 It has the same damage and sharpness as the normal sword. However, it can be loaded with any beaker. Upon striking a target, it will inject 20u of the beaker's contents into the target. Use the hypospray on the sword. Use the aluminum cylinder on the sword.
Wired Wrench Weapon Requires Notes Wired wrench.pngWired Wrench Wrench.pngx1 CableCuff.pngx1 Used in the crafting of tomahawks.
Use the cable cuffs on the wrench.
Glass Tomahawk Weapon Requires Notes Tomahawk glass.pngGlass Tomahawk Wired wrench.pngx1 GlassShard.pngx1 Small enough to fit in a pocket, the glass tomahawk has 12 force, 15 throwforce, and 1.2 sharpness. The glass tomahawk can be used for everything a hatchet can. As a glass tomahawk is used, its blade will degrade. Eventually, the blade will shatter and the glass tomahawk will need to be rebuilt. Use the glass shard on the wired wrench.
Metal Tomahawk Weapon Requires Notes Tomahawk metal.pngMetal Tomahawk Wired wrench.pngx1 Metal blade.pngx1 Welder.pngx1 Small enough to fit in a pocket, the metal tomahawk has 12 force, 15 throwforce, and 1.2 sharpness. The metal tomahawk can be used for everything a hatchet can. The metal tomahawk will never break from use. Use the metal blade on the wired wrench. Use the welding tool on the assembly.
Pipe Tomahawk Weapon Requires Notes Pipe tomahawk glass.pngPipe tomahawk metal.pngPipe Tomahawk Tomahawk glass.png/Tomahawk metal.pngx1 Drill.pngx1 Plastic ashtray.png/Ashtray.png/Bronze ashtray.pngx1 A pipe tomahawk has all the attributes and uses of whatever tomahawk it was crafted from. In addition, grown plants can be put into the pipe tomahawk and lit. In this way, the pipe tomahawk will also function as a blunt. Use the surgical drill on the tomahawk. Use the ashtray on the tomahawk.
Soap in a Sock Weapon Requires Notes SoapSock.pngSoap In A Sock Kneesocks.pngx1 SyndicateSoap.pngx1 Cleans the spirit. Can be disassembled by using on hand.
Use any Soap bar on the Knee-socks.
Brick in a Sock Weapon Requires Notes BrickSock.pngBrick In A Sock Kneesocks.pngx1 Sheet-brick.pngx1 More robust than expected. Can be disassembled by using on hand.
Use the Brick on the Knee-socks.
Cannon Weapon Requires Notes Cannon east.pngCannon Wheelchair.pngx1 Gun barrel.pngx1 Welder.pngx1 Igniter.pngx1 The cannon is a movable structure, rather than an item. It must be loaded with welding fuel and a projectile after every shot, in the same manner as a blunderbuss. When activated, the cannon will fire its projectile in whatever direction it's facing. The cannon does twice the damage a blunderbuss would do at any given fuel level. However, the cannon cannot be filled past 10u. Use the gun barrel on the wheelchair. Use the welding tool on the assembly. Use the igniter on the assembly.
Siege Cannon Weapon Requires Notes Siegecannon east.pngSiege Cannon Wheelchair.pngx1 Gun barrel.pngx1 Welder.pngx1 Barricadekit.pngx1 Metal r.pngx10 The Siege Cannon is a movable structure, rather than an item. It must be loaded with welding fuel and a projectile after every shot, in the same manner as a blunderbuss or cannon. It can be filled with up to 20u of fuel. When activated, the cannon will fire its projectile in whatever direction it's facing. It can be wrenched in place to secure it to a location. A wrenched Siege Cannon can still rotate. Opposite to the normal Cannon, in that it prefers heavier ammunition. If used to fire a Cannonball it can break walls, doors and machinery. Humans can also enter the cannon. Use the gun barrel on the wheelchair. Use the welding tool on the assembly. Use the barricade kit on the assembly. Use the Plasteel on the assembly.
Circus Cannon Weapon Requires Notes Clown cannon.pngCircus Cannon Siegecannon east.pngx1 Clown stamp.png/Rainbow crayon.pngx1 If you shoot a mob they will do flips until reaching a wall. Otherwise functionally identical to the Siege Cannon. Only Clowns can do flips without vomiting. Non-Clown mobs will vomit upon doing a flip. Use the Clown Stamp or the Rainbow Crayon on the Siege Cannon.
Revialver Weapon Requires Notes Revialver empty.pngRevialver Space Cleaner.pngx1 Rods.pngx1 Pill bottle.pngx1 Lighter.pngx1 Label roll.pngx1 The revialver is a single-action revolver that fires glass vials. After each shot, the revialver must be manually cycled to the next chamber. The revialver can be loaded with one cylinder at a time. When a vial fired from the revialver hits a target, the contents of the vial will be splashed onto the target. Use the lighter, or some other source of heat, on the spray bottle. Use the metal rod on the spray bottle. Use the lighter, or some other source of heat, on the pill bottle. Use the pill bottle on the assembly. Use the label roll on the assembly.
Cylinder Weapon Requires Notes Cylinder.pngCylinder Beaker empty.pngx1 Drill.pngx1 Paper cup.pngx1 The cylinder serves as the ammo storage method of the revialver. The cylinder can be loaded with up to six glass vials. Use the surgical drill on the beaker. Use the paper cup on the beaker.
Blast Cannon Weapon Requires Notes Blast cannon empty.pngBlast Cannon Metal gun stock.pngx1 Bent pipe.pngx1 Welder.pngx1 The blast cannon can be loaded with one tank transfer valve at a time. When the blast cannon is fired, the gases within the tank transfer valve's tanks are reacted. Based on the capped strength of this theoretical explosion, the blast cannon will fire a blast wave. This blast wave will travel a certain distance and inflict a certain amount of explosive damage on each tile, based on the bomb strength. After being used in a blast cannon, a tank transfer valve will be rendered unusable. When firing a blast cannon, the user is thrown backwards ten tiles and weakened temporarily. Use the bent pipe on the gun stock. Use the welding tool on the assembly.
Hivehand Weapon Requires Notes Hivehand.pngHivehand Facehugger.png(Lamarr)x1 Syringes.pngx1 Creatinex1u The Hivehand is a 20 force weapon with 1 sharpness. Once picked up, it will permanently attach to the person's hand. The Hivehand can only be removed from a person by severing the hand to which it is attached. The Hivehand can fire BIO-type stinger projectiles, which deal ten toxin damage each. These regenerate over time. It takes 30 seconds to completely refill the Hivehand's stinger reserves. The Hivehand can hold a maximum of ten stingers at one time. Fill the syringe with any amount of creatine. Inject Lamarr with the syringe.
Subspace Tunneler Weapon Requires Notes Subspace tunneler.pngSubspace Tunneler Metal gun stock.pngx1 Subspace ansible.pngx1 Subspace amplifier.pngx1 Subspace transmitter.pngx1 Ansible crystal.pngx1 Welder.pngx1 Screwdriver tool.pngx1 The subspace tunneler is able to teleport objects when loaded with bluespace crystals. An artificial bluespace crystal will always be consumed during use. A natural bluespace crystal has a 50% chance of withstanding the use. A flawless bluespace crystal will never break. The basic subspace tunneler is able to teleport any item in visual range into the user's hand. When there is a matter bin attached, the subspace tunneler is able to teleport any item in visual range into itself. The quality of the matter bin affects how many items it is able to hold at one time. When firing at a turf, if the subspace tunneler has one or more objects stored, it will eject a random stored item onto the turf. This action does not require a bluespace crystal. When loaded with both a natural bluespace crystal and a super matter bin, the subspace tunneler becomes able to teleport structures and machinery. Use the subspace ansible on the gun stock. Use the welding tool on the assembly. Use the subspace amplifier on the assembly. Use the screwdriver on the assembly. Use the subspace transmitter on the assembly. Use the screwdriver on the assembly. Use ansible crystal on the assembly.
Rags
Weapon Requires Notes Rag.pngRag Bedsheet.pngx1 Kitchen knife.png/GlassShard.pngx1 Cut up rags for use with molotovs/cleaning glasses Use knife/glass shard on bedsheet.
Molotov Cocktail
Weapon Requires Notes Beer.pngMolotov Cocktail Beer.pngx1 Rag.png x1 Lighter.pngx1 Welder Fuel The molotov cocktail when filled with welder fuel and thrown causes welder fuel to spill from it and ignite Empty the bottle of your choice, any will do. Fill with welder fuel. Use the rag on the bottle. Light the now complete Molotov cocktail with a lighter/welder. Throw at security.
Hand Crank Cell Charger
Weapon Requires Notes Crankcharger.pngHand Crank Cell Charger Metal.pngx3 Screwdriver tool.png x1 CableCoils.pngx1 A device which employs mechanical energy (i.e.: spinning the crank) to restore electrical energy to a power cell Use the metal to make an APC frame and two rods. Stick the rod onto the APC frame. Stick some cables into the assembly. Adjust the cables with a screwdriver. Stick a cell in it and crank away!
Ghetto Ansible
Weapon Requires Notes Ghetto Ansible.pngGhetto Ansible Table Parts.pngx1 Welder.pngx1 A piece of metal shaped into an ansible. Use the welder on the table parts. Enjoy your bent piece of metal.
Cannonball
Weapon Requires Notes Cannonball.pngCannonball Metal.pngx20 A heavy metal ball traditionally used for sieging operations. Must be carried on 2 hands. If shot from a Siege Cannon or a Circus Cannon, it can break walls, doors and machinery.
Shape the metal into a ball form. Enjoy your ball.
Fuse bomb Weapon Requires Notes Cannonball.pngFuse bomb Cannonball.pngx1 Drill.pngx1 Welder Fuel x200 CableCoils.pngx1 A slightly more powerful IED, with twice the range. Must be lit to fire properly from a siege cannon, will explode on hit instantly. Using a wirecutters will stop the fuse. Adminbus ones cause breaches
Drill a hole in the cannonball with the surgical drill Fill the bomb assembly with a fuel tank Use a cable coil to add a fuse
Clownnonball Weapon Requires Notes Clownnonball.pngClownnonball Bananium.pngx20 A bananium variant of the regular cannonball. Must be shot from a Siege Cannon or a Circus Cannon. Moves far slower than it's metal counterpart and is physically harmless. Any creature hit by this will be slipped and honked. Bounces indefinitely in a random pattern until forced to stop. Each bounce has a 10% chance of lubing the floor. Must be carried on 2 hands. Can only be stopped by arresting it. I.E: Tazing it or tripping it with bolas. Shape the bananium into a ball form. Beg the gods for forgiveness after unleashing this cursed creation upon the universe.
Makeshift Drum Weapon Requires Notes Makeshift Drum.pngMakeshift Drum Planks.pngx1 Leather.pngx1 Not as pretty as the regular drums but plays just as one.
Make a bowl with the wooden plank Use the leather sheet on the bowl Become the king of the Rhumba beat.
Bongos Weapon Requires Notes Bongos.pngBongos Makeshift Drum.pngx2 Bring forth your inner Richard Feynman.
Grab one Makeshift Drum. Use it on the other Makeshift Drum. ???