Table of Contents
Guide to Construction
If you are looking for machine construction and upgrades, you should also check out the Guide to Advanced Construction.
Base Materials
Name Requirements Construction Destruction Rods Rods.png 1 × Metal.png Metal Click the Metal.png Metal and choose Metal Rods Use a Welder.png Welder on Rods.png Rods to turn them back into Metal.png Metal Steel Tiles Floor Tiles.png 1 × Metal.png Metal Click the Metal.png Metal and choose Floor Tiles Use a Welder.png Welder on Floor Tiles.png Steel Tiles to turn them back into Metal.png Metal Wood Tiles Wood Tiles.png 1 × Planks.png Planks Click the Planks.png Planks and choose Floor Tiles Use a Wrench.png Wrench on Wood Tiles.png Wood Tiles to turn them back into Planks.png Planks Reinforced Glass Glass r.png 1 × Rods.png Rods 1 × Glass.png Glass Use Rods.png Rods on Glass.png Glass Use a Recycling Machine to turn back into Metal.png Metal and Glass.png Glass Plasteel (Reinforced Metal) Metal r.png 1 × Plasmadone.png Plasma 1 × Metal.png Metal Produced at Mining via the Smelter there Use a Recycling Machine to turn back into Metal.png Metal and Plasma.png Plasma Flooring and Support Name Requirements Construction Destruction Lattice Lattice.png 1 × Rods.png Rods Use Rods.png Rods on space tiles. Use a Welder.png Welder to turn the Lattice.png Lattice back into Rods.png Rods. Catwalk Catwalk.png 2 × Rods.png Rods Use 2 × Rods.png Rods on a Lattice.png Lattice. Use a Screwdriver tool.png Screwdriver to disassemble the catwalk. Plating Plating.png 1 × Floor Tiles.png Floor Tiles Use Floor Tiles.png Floor Tiles on a Lattice.png Lattice. Use a Rcd.png Rapid Construction Device to remove the plating. Steel Floor Floor.png 1 × Floor Tiles.png Floor Tiles Use Floor Tiles.png Floor Tiles on a Plating.png Plating. Use a Crowbar.png Crowbar to rip off the floor tiles. Wood Floor WoodFloor.png 1 × Wood Tiles.png Wood Tiles Use Wood Tiles.png Wood Tiles on a Plating.png Plating. Use a Screwdriver tool.png Screwdriver to remove intact wood floors. Or
Use a Crowbar.png Crowbar to rip off and break all wood floors. Light Floor LightFloor.gif 1 × Glass.png Glass 1 × Metal.png Metal 2 × CableCoils.png Cable Coils Use 2 × CableCoils.png Cable Coils on Glass.png Glass. Use Metal.png Metal on the tile you get. (Optional) Use a Multitool.png Multitool to change the tile's color. Place the light tile on a Plating.png Plating. Use a Crowbar.png Crowbar to rip off the light tiles. Use Wirecutters.png Wirecutters to undo the wiring. Reinforced Floor Enginefloor.png 2 × Rods.png Rods Use 2 × Rods.png Rods on a Plating.png Plating. Use a Wrench.png Wrench to disassemble the reinforced floor. Reinforced Tiled Floor PlasteelFloor.png 1 × Metal r.png Plasteel Make tiles with Metal r.png Plasteel. Use the tiles on a Reinforced floor. Secure with a Screwdriver tool.png Screwdriver. Use a Screwdriver tool.png Screwdriver to unsecure the tile from the floor. Use a Crowbar.png Crowbar to take the tile off. Glass Floor GlassFloor.png 1 × Glass r.png Reinforced Glass Make tiles with Glass r.png Reinforced Glass. Use the tiles on a Lattice.png Lattice. Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame. Use a Crowbar.png Crowbar to pop the pane out of its frame. Use a Welder.png Welder to remove the frame. Walls and Structures Name Requirements Construction Destruction Wall Wall.png 4 × Metal.png Metal Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Metal.png Metal on the resulting girder Use a Welder.png Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the girder Or
Use a Crowbar.png Crowbar to displace the girder Reinforced Wall R wall.png 2 × Metal.png Metal 2 × Metal r.png Plasteel 2 × Rods.png Rods Screwdriver tool.png Screwdriver Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Rods.png Rods on the resulting girder to add internal support struts Use a Screwdriver tool.png Screwdriver to secure the internal support struts Use 1 × Metal r.png Plasteel sheet on the reinforced girder to add reinforced plating Use 1 × Metal r.png Plasteel sheet on the reinforced wall to add an external cover and finish the wall Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.png Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.png Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the girder Grille Grille.png 2 × Rods.png Rods Stand where you wish to build a grille Click on the Rods.png Rods to create a grille Use Wirecutters.png Wirecutters to cut through the grille Or
Use a Screwdriver tool.png Screwdriver to dislodge it so you can pull it around Or
Use blunt objects, sharp objects or welding until it breaks False Walls Note : False walls cannot be built between rooms with a high pressure differential (Approximately 10 kPa differential, atmospheric pressure being 101.325 kPa)
Name Requirements Construction Destruction False Wall False Wall.gif 4 × Metal.png Metal Crowbar.png Crowbar Stand in the desired spot Click the Metal.png Metal and choose Girder Use a Crowbar.png Crowbar on the girder to dislodge it Use 2 × Metal.png Metal on the girders Use a Screwdriver tool.png Screwdriver to bolt the wall back into place Use a Welder.png Welder to remove the wall's plating Use a Wrench.png Wrench to disassemble the girder Reinforced False Wall False Wall r.gif Wrench.png Wrench 2 × Metal.png Metal 2 × Metal r.png Plasteel Stand in the desired spot Click the Metal.png Metal and choose Girder Use 2 × Rods.png Rods on the resulting girder to add internal support struts Use a Screwdriver tool.png Screwdriver to secure the internal support struts Use a Wrench.png Wrench to displace the reinforced girder Use 1 × Metal r.png Plasteel sheet on the displaced reinforced girder to add reinforced plating Use 1 × Metal r.png Plasteel sheet on the reinforced wall to add an external cover and finish the hidden reinforced wall Use a Screwdriver tool.png Screwdriver to bolt the reinforced wall back into place Use Wirecutters.png Wirecutters to remove the outer grille Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover Use a Welder.png Welder to weld through the external reinforced cover Use a Crowbar.png Crowbar to remove the external reinforced cover Use a Wrench.png Wrench to loosen the external support rods Use a Welder.png Welder to weld through the external support rods Use a Crowbar.png Crowbar to remove the reinforced inner cover Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts Use Wirecutters.png Wirecutters to remove the internal support struts Use a Wrench.png Wrench to disassemble the girder Windows Name Requirements Construction Destruction One Direction Glass panel.png 1 × Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Or
Click a Grille.png Grille with Glass.png Glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Welder.png Welder to cut the window back into sheets Or
Use blunt objects, sharp objects or welding until it breaks Full Glass wall.png 2 × Glass.png Glass Screwdriver tool.png Screwdriver Click the Glass.png Glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten it down Use a Screwdriver tool.png Screwdriver to unfasten the window Use a Welder.png Welder to cut the window back into sheets Or
Use blunt objects, sharp objects or welding until it breaks Smartglass Smartglass.gif 1 × Glass.png Glass 2 × CableCoils.png Cable Coils Use 2 × CableCoils.png Cable Coils on Glass.png Glass. Apply the Wired glass.png wired glass tile you get to a Glass wall.png window (Optional) Use a Multitool.png Multitool on the window to set/change the radio ID Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame (If reinforced) Use a Crowbar.png Crowbar to pop the pane out of its frame (If reinforced) Use a Screwdriver tool.png Screwdriver to unfasten the frame Reinforced Windows Name Requirements Construction Destruction One Direction Glass panel r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar 1 × Glass r.png Reinforced Glass Click the Glass r.png Reinforced Glass pane Choose One Direction while facing desired direction Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Or
Click a Grille.png Grille with Glass r.png Reinforced Glass Right-click and rotate if facing wrong direction Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Welder.png Welder to cut the window back into sheets Or
Use blunt objects, sharp objects or welding until it breaks Full Glass wall r.png Screwdriver tool.png Screwdriver Crowbar.png Crowbar 2 × Glass r.png Reinforced Glass Click the Glass r.png Reinforced Glass pane Choose Full Window while standing on desired location Use a Screwdriver tool.png Screwdriver to fasten the frame down Use a Crowbar.png Crowbar to pop the pane into the frame Use a Screwdriver tool.png Screwdriver to secure the pane to the frame Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame Use a Crowbar.png Crowbar to pop the pane out of its frame Use a Screwdriver tool.png Screwdriver to unfasten the frame Use a Welder.png Welder to cut the window back into sheets Or
Use blunt objects, sharp objects or welding until it breaks Windoor Windoor.png Wrench.png Wrench Screwdriver tool.png Screwdriver Crowbar.png Crowbar 5 × Glass r.png Reinforced Glass 2 × Metal r.png Plasteel 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Airlock Controller Click the Glass r.png Reinforced Glass pane Choose Windoor while standing on desired location and facing correct direction Use a Pen.png Pen to name the Windoor Use a Wrench.png Wrench to secure the Windoor Assembly Use 2 × Metal r.png Plasteel to make a Secure Windoor Use CableCoils.png Cable Coils to wire the Windoor Assembly Insert a Circuitboard.png Airlock Controller Board Use a Crowbar.png Crowbar to secure the electronics and engage the Windoor inside the assembly Open the Windoor Use a Crowbar.png Crowbar to remove the airlock electronics Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to unsecure the assembly Use a Welder.png Welder to recover the glass Or
Use blunt objects, sharp objects or welding until it breaks Railings Name Requirements Construction Destruction Railing Railing.gif Wrench.png Wrench 2 × Metal.png Metal or 2 × Metal r.png Plasteel (Optional) 2 × CableCoils.png Cable Coils (Optional) 2 × Glass.png Glass or 2 × Plasma glass.png Plasma glass Click the Metal.png Metal or Metal r.png Plasteel and choose Railings to create a movable railing structure. Use a Wrench.png Wrench to secure the railing to the floor. (Optional) Use CableCoils.png Cable Coils to electrify the railing to shock anyone who touches it as long as there's an active power node underneath. (Optional) Use Glass.png Glass or Plasma glass.png Plasma glass to reinforce the railing. (Optional) Use a Crowbar.png Crowbar to remove the glass reinforcement. Or use blunt objects to smash it until it breaks. (Optional) Use a Wirecutters.png Wirecutters to remove any electrified wiring. Use a Wrench.png Wrench to un-anchor the railing assembly. Use a Welder.png Welder to weld the assembly back into metal. Wooden Railing Railingwood.png Wrench.png Wrench 2 × Planks.png Planks (Optional) 2 × CableCoils.png Cable Coils (Optional) 2 × Glass.png Glass or 2 × Plasma glass.png Plasma glass Click the Planks.png Planks and choose Railings to create a movable railing structure. Use a Wrench.png Wrench to secure the railing to the floor. (Optional) Use CableCoils.png Cable Coils to electrify the railing to shock anyone who touches it as long as there's an active power node underneath. (Optional) Use Glass.png Glass or Plasma glass.png Plasma glass to reinforce the railing. (Optional) Use a Crowbar.png Crowbar to remove the glass reinforcement. Or use blunt objects to smash it until it breaks. (Optional) Use a Wirecutters.png Wirecutters to remove any electrified wiring. Use a Wrench.png Wrench to un-anchor the railing assembly. Use a Crowbar.png Crowbar to turn the assembly back into wood. Furniture Name Requirements Construction Destruction Chairs and Stools Chair.png Metal.png Metal or Planks.png Planks Click the Metal.png Metal or Planks.png Planks and choose Chair, Office Chair, Stool or Fancy Chair while standing in the desired location Use a Wrench.png Wrench to disassemble the chair or stool and turn it back into Metal.png Metal Table Table.png 2 × Metal.png Metal or 2 × Planks.png Planks Click the Metal.png Metal or Planks.png Planks and choose Table Parts Assemble the Table Parts.png Table Parts or Wooden Table Parts.png Wooden Table Parts while standing in the desired location Use a Wrench.png Wrench to disassemble the table frame and turn it back into Table Parts.png Table Parts Use a Wrench.png Wrench to disassemble the Table Parts.png Table Parts and turn them back into Metal.png Metal Reinforced Table R-table.png Table Parts.png Table Parts 2 × Rods.png Rods Use 2 × Rods.png Rods on the Table Parts.png Table Parts to obtain Reinforced Table Parts.png Reinforced Table Parts Assemble the Reinforced Table Parts.png Reinforced Table Parts while standing in the desired location Use a Welder.png Welder to weaken the reinforced table frame Use a Wrench.png Wrench to disassemble the reinforced table frame and turn it back into Reinforced Table Parts.png Reinforced Table Parts Use a Welder.png Welder to remove the reinforced frame from the Reinforced Table Parts.png Reinforced Table Parts Use a Wrench.png Wrench to disassemble the Table Parts.png Table Parts and turn them back into Metal.png Metal Glass Table Glass table.png Table Parts.png Table Parts 1 × Glass.png Glass Use 1 × Glass.png Glass on the Table Parts.png Table Parts to obtain Glass table frame.png Glass Table Parts Assemble the Glass table frame.png Glass Table Parts while standing in the desired location Use a Wrench.png Wrench to disassemble the glass table and turn it back into Glass table frame.png Glass Table Parts Use a Wrench.png Wrench to disassemble the Glass table frame.png Glass Table Parts and turn them back into Metal.png Metal and Glass.png Glass Bookcase Bookcase.png 5 × Planks.png Planks Wrench.png Wrench Click the Planks.png Planks and choose Bookcase Use a Wrench.png Wrench to anchor the bookshelf down Add 1 × Planks.png Planks to make a shelf Use a Crowbar.png Crowbar to remove the shelves Use a Wrench.png Wrench to unsecure the bookshelf frame Use a Crowbar.png Crowbar to break the bookshelf frame apart Operating Table Optable.png Reinforced Table Parts.png Reinforced Table Parts Scanning Module.png Scanning Module Assemble the Reinforced Table Parts.png Reinforced Table Parts while standing in the desired location Use a Scanning Module.png Scanning Module on the reinforced table. Use a Wrench.png Wrench to remove the Scanning Module.png Scanning Module and recover your reinforced table Cage Cage.png 6 × Metal r.png Plasteel Click the Metal r.png Plasteel and choose Cage Closet Closet.png 2 × Metal.png Metal Click the Metal.png Metal and choose Closet Open the Closet.png Closet Use a Welder.png Welder to cut the closet apart Secure closet SecureCloset.png 1 × Circuitboard.png Airlock Controller 1 × Closet.png Closet (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the Closet.png Closet. Note: Most closets don't have a slot for circuitry. Examine them for an “It has a slot for locking circuitry” message. Closets built by hand always have these slots.
Open the SecureCloset.png Secure closet Use a Welder.png Welder to cut the closet apart Or Unlock the SecureCloset.png Secure closet, but keep it closed Use a Screwdriver tool.png Screwdriver to remove the circuitry. Note: Most closets can't have their circuitry removed. Examine them for a “The locking circuitry could be unmounted if unlocked” message. Secure closets built by hand can always have their circuitry removed.
Crate GrayCrate.png 2 × Metal.png Metal Click the Metal.png Metal and choose Metal crate Open the GrayCrate.png Crate Use a Welder.png Welder to cut the closet apart Secure crate SecureCrate.png 1 × Circuitboard.png Airlock Controller 1 × GrayCrate.png Crate (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the SecureCrate.png Secure crate Note: Some crates don't have a slot for circuitry. Examine them for an “It has a slot for locking circuitry” message. Crates built by hand always have these slots.
Open the SecureCrate.png Secure crate Use a Welder.png Welder to cut the closet apart Or Unlock the SecureCrate.png Secure crate, but keep it closed Use a Screwdriver tool.png Screwdriver to remove the circuitry. Note: Some crates can't have their circuitry removed. Examine them for a “The locking circuitry could be unmounted if unlocked” message. Secure crates built by hand can always have their circuitry removed.
Filing Cabinet FilingCabinet.png 2 × Metal.png Metal Click the Metal.png Metal and choose Filing Cabinet Open the FilingCabinet.png Filing Cabinet Use a Welder.png Welder to cut the FilingCabinet.png Filing Cabinet apart Wooden Cabinet Woodencabinet.png 2 × Planks.png Planks Click the Planks.png Planks and choose Wooden Cabinet Open the Woodencabinet.png Wooden Cabinet Use a Crowbar.png Crowbar to cut the Woodencabinet.png Wooden Cabinet apart Secure Cabinet Securecabinet.png 1 × Circuitboard.png Airlock Controller 1 × Securecabinet.png Crate (Optional): Use the Circuitboard.png Airlock Controller on your hand and set up desired access Use the Circuitboard.png Airlock Controlleron the Securecabinet.png Secure Cabinet Open the Securecabinet.png Secure Cabinet Use a Crowbar.png Crowbar to disassemble the cabinet Weight Machine WeightsMachine.png 2 × Metal r.png Plasteel Click the Metal r.png Plasteel and choose Weights Machine Use a Welder.png Welder to cut the WeightsMachine.png Weight Machine back into Metal r.png Plasteel Machinery and Electronics Name Requirements Construction Destruction Newscaster Newscaster.png Newscaster Frame.png Newscaster Frame Insert the frame into the wall If broken :
Use a Screwdriver tool.png Screwdriver to remove the broken glass Use a Screwdriver tool.png Screwdriver to disconnect it Use a Crowbar.png Crowbar to remove the newscaster If NOT broken:
Use a Screwdriver tool.png Screwdriver to disconnect it Use a Crowbar.png Crowbar to remove the newscaster APC APC.png Crowbar.png Crowbar Id regular.png Authorized ID Screwdriver tool.png Screwdriver 2 × Metal.png Metal 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Power Control Module 1 × Power cell.png Power Cell Click the Metal.png Metal and choose Mounted frames → APC Frame Use the frame on the wall you wish to use Remove the floor Use CableCoils.png Cable Coils to wire the APC Replace the floor Fit in the Circuitboard.png Power Control Module Use a Screwdriver tool.png Screwdriver to secure the electronics Add a Power cell.png Power Cell Use a Crowbar.png Crowbar to shut the cover New APCs start locked with the cover engaged and the main breaker turned off
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints
If broken :
Use a Crowbar.png Crowbar or heavy objects to remove the broken cover Remove the Power cell.png Power Cell Use a Screwdriver tool.png Screwdriver to clear out the broken electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. Use a Welder.png Welder to clear off the broken frame If NOT broken:
Use an Id regular.png Authorized ID to unlock the APC and deactivate the cover lock Use a Crowbar.png Crowbar to open the cover Remove the Power cell.png Power Cell Use a Screwdriver tool.png Screwdriver to remove the electronics Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. IGloves.png Insulated Gloves are needed if the Powernet is online. Use a Crowbar.png Crowbar to remove the Circuitboard.png Power Control Module Use a Welder.png Welder to clear the APC Frame off the wall Use a Wrench.png Wrench on the frame to turn it back into Metal.png Metal Air Alarm AirAlarm.png Screwdriver tool.png Screwdriver 2 × Metal.png Metal 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Air Alarm Electronics Click the Metal.png Metal and choose Mounted frames → Air Alarm Frame Use the frame on the wall you wish to use Fit in the Circuitboard.png Air Alarm Electronics Use 5 × CableCoils.png Cable Coils to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Interact with the Air Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters Cut the remaining wires by using Wirecutters.png Wirecutters on the Air Alarm Use a Crowbar.png Crowbar to remove the Circuitboard.png Air Alarm Electronics Use a Wrench.png Wrench to remove the frame from the wall Fire Alarm FireAlarm.png 2 × Metal.png Metal Screwdriver tool.png Screwdriver 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Fire Alarm Electronics Click the Metal.png Metal and choose Mounted frames → Fire Alarm Frame Use the frame on the wall you wish to use Fit in the Circuitboard.png Fire Alarm Electronics Use 5 × CableCoils.png Cable Coils to wire the alarm Close with a Screwdriver tool.png Screwdriver Use a Screwdriver tool.png Screwdriver to open the cover Interact with the Fire Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters Cut the remaining wires by using Wirecutters.png Wirecutters on the Fire Alarm Use a Crowbar.png Crowbar to remove the Circuitboard.png Fire Alarm Electronics Use a Wrench.png Wrench to remove the frame from the wall Airlock Airlock.gif Wrench.png Wrench Screwdriver tool.png Screwdriver 4 × Metal.png Metal 1 × Glass r.png Reinforced Glass 1 × CableCoils.png Cable Coils 1 × Circuitboard.png Airlock Controller Stand in the desired spot Click the Metal.png Metal and choose Airlock Assembly Use a Wrench.png Wrench to set the airlock in place Use a Pen.png Pen to name the Airlock Add Glass r.png Reinforced Glass to make a Glass Airlock Add 1 × CableCoils.png Cable Coils Use your ID to unlock the Circuitboard.png Airlock Controller and give it a specific access requirement Add an Circuitboard.png Airlock Controller Use a Screwdriver tool.png Screwdriver on the airlock to close the maintenance panel Use a Screwdriver tool.png Screwdriver on the airlock to open the maintenance panel Use a Multitool.png Multitool and Wirecutters.png Wirecutters to disable the door light and test wires. Door bolts must be up for this to work. IGloves.png Insulated Gloves are needed if the Powernet is online. Use a Welder.png Welder to weld the airlock shut Use a Crowbar.png Crowbar to remove the electronics Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to unsecure the airlock frame Use a Welder.png Welder to turn the frame back into Metal.png Metal Note : If the door was shorted out by a cryptographic sequencer, you can skip directly to removing the broken electronics with a Crowbar.png Crowbar
Display Cases Display Case.png Wrench.png Wrench Screwdriver tool.png Screwdriver Crowbar.png Crowbar 5 × Metal.png Metal 1 × Glass.png Glass 1 × Circuitboard.png Airlock Controller Build a machine frame but do not add CableCoils.png Cable Coils Insert 1 × Glass.png Glass to create a glass case Set access requirements by using an ID on the Circuitboard.png Airlock Controller Insert the Circuitboard.png Airlock Controller Use a Screwdriver tool.png Screwdriver to secure the case If the case is functional, use an Id regular.png Authorized ID to unlock it Use a Crowbar.png Crowbar to disassemble the display case Or
Use a Crowbar.png Crowbar to break down the broken display case Computers Computer Solar.png Wrench.png Wrench Screwdriver tool.png Screwdriver 5 × Metal.png Metal 2 × Glass.png Glass 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Circuit Board Stand in the desired spot Click the Metal.png Metal and choose Computer Frame Use a Wrench.png Wrench to bolt the frame in place Insert the Circuitboard.png Circuit Board Use a Screwdriver tool.png Screwdriver to secure the circuitry Use 5 × CableCoils.png Cable Coils to wire up the computer Use 2 × Glass.png Glass to add a monitor (Using Plasma Glass instead makes the computer EMP Proof) Use a Screwdriver tool.png Screwdriver to connect the monitor Use a Screwdriver tool.png Screwdriver to disconnect the monitor Use a Crowbar.png Crowbar to pry off the monitor Use Wirecutters.png Wirecutters to remove the wiring Use a Screwdriver tool.png Screwdriver to unsecure the circuitry Use a Crowbar.png Crowbar to pry out the Circuitboard.png Circuit Board Use a Wrench.png Wrench to unbolt the frame Use a Welder.png Welder to turn the frame back into Metal.png Metal AI Core AI.gif Wrench.png Wrench Screwdriver tool.png Screwdriver 4 × Metal r.png Plasteel 2 × Glass r.png Reinforced Glass 1 × CableCoils.png Cable Coils 1 × Circuitboard.png AI Core Board Brain.png Brain 0AICore.png : Click the Metal r.png Plasteel and choose AI Core Use a Wrench.png Wrench to bolt the mainframe into place 1AICore.png : Add an Circuitboard.png AI Core Board 2AICore.png : Use a Screwdriver tool.png Screwdriver to secure the Circuitboard.png AI Core Board 3AICore.png : Use 1 × CableCoils.png Cable Coils to add wiring to the mainframe 4AICore.png : Add the Brain.png Human Brain placed in a MMI empty.png MMI or an active PosibrainActive.gif Posibrain to make the AI Core functional 5AICore.png : Add 2 × Glass r.png Reinforced Glass to finish the screen Use a Screwdriver tool.png Screwdriver to connect the screen to the mainframe Once constructed, an AI core cannot be deconstructed. Light Fixture Lightfixture.png 2 × Metal.png Metal 1 × CableCoils.png Cable Coils 1 × Light tube.png Light Tube Click the Metal.png Metal and choose Mounted frames → Light fixture frame or Mounted frames → Small light fixture frame Use the frame on the wall you wish to use Use 1 × CableCoils.png Cable Coils to add wiring Add a Light tube.png Light Tube or Light bulb.png Light Bulb depending on chosen frame Remove the Light tube.png Light Tube or Light bulb.png Light Bulb. Light should be off beforehand, or BGloves.png Protective Gloves should be used. Use Wirecutters.png Wirecutters to remove the wiring Use a Wrench.png Wrench to detach the frame from the wall Use a Welder.png Welder to turn the frame back into Metal.png Metal Security Camera Security Camera.gif Wrench.png Wrench Welder.png Welder Screwdriver tool.png Screwdriver 1 × CameraAssembly.png Camera Assembly 1 × CableCoils.png Cable Coils Drop the CameraAssembly.png Camera Assembly on the floor in front of the wall you want it on. Use a Wrench.png Wrench to secure the CameraAssembly.png Camera Assembly to the wall Use a Welder.png Welder to weld the CameraAssembly.png Camera Assembly to the wall Apply any upgrades you might want Available Upgrades: Plasmadone.png Solid Plasma for EMP Proofing, Carrot.png Carrot for X-Ray Vision, and Proximitysensor.png Proximity Sensor for Motion Sensor
Use CableCoils.png Cable Coils to add wiring Use a Screwdriver tool.png Screwdriver to connect the wiring Set the camera network (station default is SS13) Set the camera's direction Use a Screwdriver tool.png Screwdriver to open the maintenance panel Interact with the camera and use Wirecutters.png Wirecutters to cut all wires (Alarm Wire is optional) Use a Welder.png Welder to undo the welding on the CameraAssembly.png Camera Assembly Use a Wrench.png Wrench to detach the CameraAssembly.png Camera Assembly from the wall Use a Crowbar.png Crowbar to discard any upgrades from the CameraAssembly.png Camera Assembly Turrets Turretcover.png 7 × Metal.png Metal Wrench.png Wrench Screwdriver tool.png Screwdriver Welder.png Welder 1 × Laser.png Any Energy-Based Weapon 1 × Proximitysensor.png Proximity Sensor Click the Metal.png Metal and choose Turret Frame Use a Wrench.png Wrench to bolt the turret frame Use Metal.png Metal to add a turret cover Use a Wrench.png Wrench to bolt the cover Add any Laser.png Gun Add a Proximitysensor.png Proximity Sensor Use a Screwdriver tool.png Screwdriver to secure the assembly Use more Metal.png Metal to add a turret hatch Use a Welder.png Welder to secure the turret hatch Use a Welder.png Welder to weaken the turret hatch Use a Crowbar.png Crowbar to pry off the turret hatch Use a Screwdriver tool.png Screwdriver to open the turret hatch Remove the Laser.png Gun with an open hand Remove the Proximitysensor.png Proximity Sensor with an open hand Use a Wrench.png Wrench to unbolt the turret cover Use a Welder.png Welder to remove the turret cover Use a Wrench.png Wrench to unanchor the turret frame Use a Crowbar.png Crowbar to dismantle the turret frame Solar Panels and Trackers Solar assembly.png Solar assembly.png Solar Assembly Wrench.png Wrench Glass.png Glass or Glass r.png Reinforced Glass 1 × Circuitboard.png Tracker Electronics to make a tracker Place the Solar assembly.png Solar Assembly where you want it over a wire knot Use a Wrench.png Wrench to bolt into place Add Circuitboard.png Tracker Electronics to turn it into a Solar Tracker Finish the construction by adding Glass r.png Any Type of Glass to the Solar assembly.png Solar Assembly Use a Crowbar.png Crowbar to remove the panel Use a Crowbar.png Crowbar to remove the Circuitboard.png Tracker Electronics if working on a Solar Tracker Use a Wrench.png Wrench to unbolt the frame Mass Driver Mass Driver.gif Wrench.png Wrench Welder.png Welder Screwdriver tool.png Screwdriver 3 × Metal r.png Plasteel 3 × CableCoils.png Cable Coils 3 × Rods.png Rods Click the Metal r.png Plasteel and choose Mounted frames → Mass Driver Frame Drag and rotate as needed, then use a Wrench.png Wrench to bolt into place Use a Welder.png Welder Use 3 × CableCoils.png Cable Coils to add wiring Use 3 × Rods.png Rods Use a Screwdriver tool.png Screwdriver to secure the assembly Use a Screwdriver tool.png Screwdriver to unsecure the assembly Use a Crowbar.png Crowbar to remove the rods Use a Wirecutters.png Wirecutters to remove the wiring Use a Welder.png Welder Use a Wrench.png Wrench to unbolt the frame Use a Welder.png Welder to turn the frame back into Metal r.png Plasteel Disposal Pipes DisposalPipe.png 1 x Disposal Pipe/Machine Welder.png Welder Wrench.png Wrench Crowbar.png Crowbar Use the RPD or the Disposal Pipe Dispenser to obtain a DisposalPipe.png Disposal Pipe Use a Crowbar.png Crowbar to access the plating Right-click and drag to get into desired position Use a Wrench.png Wrench to bolt the pipe down Use a Welder.png Welder to weld the pipe secure Use a Welder.png Welder to undo the welding Use a Wrench.png Wrench to unbolt the pipe Note : The disposal pipe can then be destroyed by using the RPD or the Disposal Pipe Dispenser
Lightswitch LightSwitch.png Metal.png Metal CableCoils.png Cable Coils Screwdriver tool.png Screwdriver Click the Metal.png Metal and choose Mounted frames → Lightswitch frame Place lightswitch on wanted wall Use CableCoils.png Cable Coils to add wiring Use a Screwdriver tool.png Screwdriver to complete the frame. Use a Screwdriver tool.png Screwdriver to unsecure the frame. Use a Wirecutters.png Wirecutters to remove the cable. Use a Wrench.png Wrench to remove the frame from the wall. Vending Machine Vendomat.png 5 × Metal.png Metal CableCoils.png Cable Coils Screwdriver tool.png Screwdriver 1 × Micro Manipulator.png Manipulator 1 × Scanning Module.png Scanning Module 1 × Matter bin.png Matter Bin Recharge Pack Select “Machine Frame” after clicking on the Metal.png Metal. Use CableCoils.png Cable Coils to add wiring. Add 1 × Circuitboard.png Vending Machine circuitboard. Add the Manipulator, Scanning Module and Matter Bin. Use a Screwdriver tool.png Screwdriver to complete the frame. Obtain the appropriate Recharge pack from Cargo, move it next to the machine, and click-drag the pack onto the machine. If the machine is out of items, get another Recharge Pack from Cargo to refill it by click-dragging it onto the machine. If the machine is broken, use 1 × Glass r.png Reinforced Glass on it to repair it. Use a Screwdriver tool.png Screwdriver to unsecure the service panel. Use a Crowbar.png Crowbar to remove the parts. Some parts may become broken. Use a Wirecutters.png Wirecutters to remove the cable. Use a Wrench.png Wrench to turn the frame back into metal. Conveyor Switch Conveyor switch.png 1 × Rods.png Metal Rod 1 × Signaler.png Remote signaler Use the Rods.png Metal Rod on the Signaler.png Remote signaler. You may configure the switch and restrict its pulling with a Multitool.png Multitool. Use a Wrench.png Wrench to disassemble back into parts. Conveyor Belt Conveyor active.gif 6 × Metal.png Metal Click the Metal.png Metal and choose Conveyor frame.png Conveyor Belt Build the conveyor belt assemblies on the flooring using clickdrag construction Finish with more metal sheets. Change the direction of the belt with a Crowbar.png Crowbar or change the frequency/ID tag with a Multitool.png Multitool, if necessary
To Configure:
The only way to operate a Conveyor Belt is with a Conveyor Switch set to the same frequency and ID tag. A Conveyor Belt will automatically try to copy the Frequency and ID tag of any Conveyor Switches or Conveyor Belts within one tile of distance when built (hint: try to build the whole stretch in order from start to finish, if you build the conveyors out of order you will have two halves with different ID tags). If a Conveyor Belt is misconfigured, use a Multitool.png Multitool to set its frequency and ID tag to match those of a Conveyor Switch.
Use a Welder.png Welder to remove the plating. Use a Crowbar.png Crowbar to detach the assembly. Use a Welder.png Welder to turn the assembly back into metal. Station Holomap StationMap.png Screwdriver tool.png Screwdriver 3 × Metal.png Metal 1 × Glass.png Glass 5 × CableCoils.png Cable Coils 1 × Circuitboard.png Station Holomap Circuitboard Click the Metal.png Metal and choose Mounted frames → Station holomap frame Insert the frame into the wall at the desired location. The frame will be facing you. Add the Circuitboard.png Circuitboard. Add the CableCoils.png Cable Coils. Add the Glass.png Glass. Use a Screwdriver tool.png Screwdriver to finish. Use a Screwdriver tool.png Screwdriver to expose the wires. Use a Crowbar.png Crowbar to disassemble back into parts. Cyber Mannequin Cybermannequin.png 1 × Mannequinframe.png Cyber Mannequin Frame 5 × Robot parts.png Robot Parts (1 of each) 1 × Circuitboard.png Airlock Controller 1 × Glass.png Glass Use every Robot parts.png Robot parts on the Mannequinframe.png Cyber Mannequin Frame. Add the Circuitboard.png Circuitboard. Add the Glass.png Glass. Turn off the Cyber Mannequin's shield with your ID or break it. Use a Crowbar.png Crowbar to disassemble back into parts. Igniter Igniter lit.gif Welder.png Welder File:Remote igniter assembly.png remote igniter assembly Place your File:Remote igniter assembly.png remote igniter assembly and use Welder.png Welder. Move to the frame on the tile you wish to use Use Welder.png Welder to secure. Use a Welder.png Welder to cut it from the floor Extinguisher Cabinet Extinguisher empty.png Welder.png Welder 2 × Metal.png Metal Click the Metal.png Metal and choose Mounted frames → Extinguisher Cabinet Use the frame on the wall you wish to use Use a Welder.png Welder to secure the cabinet Ensure the cabinet is open and empty Use a Welder.png Welder to cut it from the wall Miscellaneous Disposal Machinery Requires Screwdriver, Welder, Wrench If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating Machine Requires Screwdriver, Crowbar, Wirecutters, Wrench Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken.
Recharge Station Requires Screwdriver, Crowbar, Wirecutters, Wrench, Authorized ID Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken.
Sale.png Custom Vending Machines Custom-vending-machine-config.png Build a vendomat and make sure it's Wrench.png wrenched to the floor. Get 4 × Cardboard.png cardboard. You can obtain these by tearing down various boxes, e.g. internals boxes, donut boxes etc. Click on a cardboard stack and build the Empty recharge pack. Jam the recharge pack into the vending machine as per usual. (Drag&Drop the recharge pack to the vendor while adjacent). Open the panel with a Screwdriver tool.png Screwdriver. Use your ID on the vending machine and enter a bank account to link to (You should be given your bank account number after joining the round) Click the machine and you should be shown a window. Note that edit mode is on. Insert your stuff and price it. Swipe your ID on the machine again to secure the panel and turn off the edit mode. Close the panel with a Screwdriver tool.png Screwdriver.
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Crowbar]] |image = Crowbar.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Screwdriver]] |image = Screwdriver tool.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Engineering items#Welding Tool|Welder]] |image = Welder.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Wirecutters]] |image = Wirecutters.png bgcolor1 = #FFEE88 |bgcolor2 = #FFDD66 |name = [[Wrench]] |image = Wrench.png
Materials
To build anything, you need materials.
Metal
Glass and Reinforced Glass
Plasteel
Rods
Floor Tiles
Planks
Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Lattice<br>Lattice ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use the rod on an empty space tile.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'welder
' to cut the lattice into one rod.
colspan=“1” style=“text-align: center;” |
Catwalk
::Just like a lattice, except you can place wires on it.
::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Catwalk<br>Catwalk ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use the rods on a lattice.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'welder
' to cut the catwalk into 2 rods.
colspan=“1” style=“text-align: center;” |
Plating
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Plating<br>Plating ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use a floor tile on a lattice.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'crowbar
' on broken
plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
colspan=“1” style=“text-align: center;” |
!colspan=“3” style=“background-color:#FFDD66”|How to repair
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'welder
' on broken plating to repair it.
colspan=“1” style=“text-align: center;” |
Steel Floor
Floor ::::This is the basic “nice” floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Steel Floor<br>Steel Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use a floor tile on plating.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'crowbar
' on a floor tile to remove it. It will be destroyed if broken.
colspan=“1” style=“text-align: center;” |
Wood Floor
::::This is a fancy floor, used in the library and similar places.
::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Wood Floor<br>Wood Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use a wood tile on plating. Wood tiles can be made of planks of wood.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Detach the tile with a 'screwdriver
'.<br>
Alternately:<br>
Destroy it with a 'crowbar
'. This will not give you a wood tile back.
colspan=“1” style=“text-align: center;” |
Reinforced Floor
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Reinforced Floor<br>Reinforced Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use rods on a plating.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'wrench
' to dismantle it to two rods.
colspan=“1” style=“text-align: center;” |
Carpeted Floor
Carpet TileCarpet ::::This is a carpeted floor, used to make your office look fancy.
::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Carpeted Floor<br>Carpeted Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
Use a carpet floor on a plating.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use a 'crowbar
' to pick up the carpet tile.
colspan=“1” style=“text-align: center;” |
Light Floor
Light Floor ::::A fancy, more futuristic floor that lights up its surroundings.
::::{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Disco fever!<br>Light Floor ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the cable wire on glass.
# Use the metal on the tile you get.
# (Deconstruct the floor to plating, if needed.)
# Place the light tile on a plating.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
# Use a 'crowbar
' on the light tile to remove the metal.
# Use 'wirecutters
' on the resulting tile to separate wires from glass.
colspan=“1” style=“text-align: center;” |
Walls
Normal Wall
Wall This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for: * Keeping people out. * Keeping people in. * Keeping people from going places.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|so bland<br>Wall ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
# Stand where you want the wall.
# Click the <font color='gray'>'metal
'</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'metal
'</font> on the girder.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Weld
' off the plating.
# Use a 'Wrench
' to unsecure the girder.
# 'Screwdriver
' to disassemble the girder.
colspan=“1” style=“text-align: center;” |
Welder<br>Wrench<br>Screwdriver
Reinforced Wall
RwallReinforced Wall This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for: * Keeping people in and out of high security areas.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|such reinforce<br>Reinforced Wall ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
# Stand where you want the reinforced wall.
# Click the <font color='gray'>'metal
'</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'plasteel
'</font> on the girders to reinforce them.
# Use the last <font color='gray'>'plasteel
'</font> sheet on the reinforced girders to finish the wall.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Wirecutters
' to cut the outer grille.
# 'Screwdriver
' to remove the support lines.
# 'Weld
' through the metal cover.
# 'Crowbar
' to pry off the cover.
# 'Wrench
' to loosen the support rods.
# 'Weld
' through the support rods.
# 'Crowbar
' to pry off the outer sheath.
# 'Screwdriver
' to unsecure the support struts.
# 'Wirecutters
' to remove the support struts.
# 'Wrench
' to unsecure the girder.
# 'Screwdriver
' to disassemble it.
colspan=“1” style=“text-align: center;” |
Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar
Normal/Reinforced Hidden Door
Hidden DoorHidden WallReinforced Hidden DoorReinforced Hidden Wall Also known as “Fake Walls” or “Hidden Walls”. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room. * Click to open. * An almost undetectable escape route. * Otherwise, same as a regular wall.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|Surprise, motherfucker!<br>Hidden Door<br>64px|wow<br>Reinforced Hidden Door ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
# Stand where you want the door.
# Click the <font color='gray'>'metal
'</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
# Use wrench on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'metal
'</font>, or <font color='gray'>'plasteel
'</font> for a reinforced type, on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Screwdriver
' to tighten the bolts and turn it into a regular wall. Or…
# 'Weld
' to dismantle the false wall.
# 'Screwdriver
' again to disassemble the girder.
colspan=“1” style=“text-align: center;” |
Normal/Reinforced Windows
WindowsWindowReinforced WindowsReinforced Window Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows: Full * Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall. One directional * One Direction: Stops movement only from the way it faces.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#FFEE88;'|64px|One Directional Glass 64px|Full Glass Wall<br>Windows<br>64px|One Directional Reinforced Glass 64px|Full Reinforced Glass Wall<br>Reinforced Windows ! style='background-color:#FFDD66; width:20%'|Requires to build ! style='background-color:#FFDD66'|How to build
style=“vertical-align: top; padding: 10px;” |
# Click the <font color=“blue”>'glass/reinforced glass
'</font> in hand.
# Select Full or One Direction from the menu.
# Drag where you want it.
# Right-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
# Continue if <font color=“blue”>
'reinforced glass'</font>:
# Crowbar (Pop pane in).
# Screwdriver (Secure pane).
!colspan=“3” style=“background-color:#FFDD66”|How to deconstruct
!colspan=“1” style='background-color:#FFDD66; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Screwdriver
' to unscrew the window from the floor.
# If normal glass:
'Wrench
' to deconstruct the window.
# If reinforced glass:
'Crowbar
' to pop the glass out.
# 'Screwdriver
' to unscrew the frame from the floor.
# 'Wrench
' to deconstruct the window.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Wrench<br>Crowbar
Wall Mountings
[[APC]]
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed. {| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Area Power Controller<br>APC ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the <font color='gray'>'metal
'</font> and make an APC frame.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
# Fit it with the cable coil.
# Fit it with the Power Control Module.
# Screwdriver the electronics into place.
# Add the power cell.
# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# Swipe 'Card
' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# Remove power cell by 'hand
'.
# 'Screwdriver
' to unsecure electronics.
# 'Wirecutters
' to remove cables.
# 'Crowbar
' to lift floor tile in front of APC
# 'Crowbar
' to remove Power Control Board.
# 'Welder
' to remover from wall.
# 'Wrenching
' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Crowbar<br>Wirecutters<br>Welder<br>Authorized ID
[[Air Alarm]]
Info about Air Alarms can be found here.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Air Alarm<br>Air Alarm ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the metal and make an Air Alarm frame. # Use the frame on the wall you want it on. # Put in the Air Alarm Electronics. # Wire it with 5 cable pieces. # Screwdriver to close.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# Open cover with 'screwdriver
'.
# Cut all wires except the syphon wire using 'wirecutters
'.
# Use 'wirecutters
' on the air alarm to cut the remaining wires.
# Pry out the circuit using the 'crowbar
'.
# Remove the frame from the wall using the 'wrench
'.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Wirecutters<br>Crowbar<br>Wrench
[[Fire Alarm]]
Info about Fire Alarms can be found here.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Fire Alarm<br>Fire Alarm ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the metal and make an Fire Alarm frame. # Use the frame on the wall you want it on. # Put in the Fire Alarm Electronics. # Wire it with 5 cable pieces. # Screwdriver to close.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# Open cover with 'screwdriver
'.
# Cut all the wires using 'wirecutters
'.
# Pry out the circuit using the 'crowbar
'.
# Remove the frame from the wall using the 'wrench
'.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Wirecutters<br>Crowbar<br>Wrench
Security Camera
Security Cameras Electric eyes of the AI or for camera monitors to look through.
Camera upgrades: * Solid Plasma for EMP-proofing. * Analyzer for X-ray. * Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|I see you.<br>Security Camera ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the autolathe to create a Camera Assembly. # Drop the camera assembly on the tile where'd you like the camera to be. # Wrench it into position. # Weld it to the wall. # OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor). # Add wire. # Screwdriver the camera to complete it. # Set camera network (default is SS13). # Set camera direction.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Screwdriver
' the camera to open the back panel.
# Use your 'wirecutter
' to cut all the wires (cutting the alarm wire is optional).
# Use your 'welder
' to unweld the camera from the wall.
# 'Wrench
' the camera to unattach it from the wall.
# 'Crowbar
' the camera assembly to remove any upgrades.
colspan=“1” style=“text-align: center;” |
Crowbar<br>Screwdriver<br>Welder<br>Wirecutters<br>Wrench
Light Fixture
Light Fixtures Provides light for the people. Bulb fixture is much dimmer than the tube-one.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Light Fixture<br>Light Fixture ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). # Place frame on wall. # Add wires. # Screwdriver. # Add light tube (or light bulb for small fixtures).
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# Turn off the light if needed and remove the light tube or bulb from the fixture.
# 'Screwdriver
' the light fixture to expose the wires.
# 'Wirecutters
' to cut the wires.
# 'Wrench
' the fixture frame to deconstruct it.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Wirecutters<br>Wrench
Other
Grille
Grilles Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire. * Keeping people in or out. * Securing an area with electrified grilles.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Grille<br>Grille ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color=“gray”>'rods
'</font> with the hand you have them in.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
* Use 'wirecutters
' to neatly cut the grille, or
* …Use a 'screwdriver
' to unfasten and drag it away, or
* …'Smash
' it down.
colspan=“1” style=“text-align: center;” |
Wirecutters or<br>Screwdriver
Barricade
Wooden Barricade The poor man's barrier, not nearly as strong or cool looking. Useful for: * Keeping people in or out, for a short while.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Wooden Barricade<br>Wooden Barricade ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Stand where you would like the barricade to be placed. # Click on the stack of planks in your hands and choose “Wooden Barricade”.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
colspan=“1” style=“text-align: center;” |
Anything
!colspan=“3” style=“background-color:#99ccff”|How to repair
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
Use 'wooden planks
' to repair.
colspan=“1” style=“text-align: center;” |
Windoor (Window-door)
Window-doorWindoor Like a door, but more minimalistic.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Windoor<br>Windoor ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Click the <font color=“blue”>'reinforced glass
'</font> pane.
# Click the “Windoor” button.
# Wrench.
# Plasteel (Optional: To create a secure windoor).
# Cable.
# Airlock Electronics.
# Crowbar.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Screwdriver
' to remove airlock electronics.
# Remove wires from the assembly with 'wirecutters
'.
#Unanchor it by 'wrenching
'.
# 'Weld
' it to deconstruct the assembly into reinforced glass and rods.
colspan=“1” style=“text-align: center;” |
Screwdriver<br>Wirecutters<br>Wrench<br>Welder
Firelock
Firelock This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|A Firelock<br>Firelock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the metal and make a Firelock Assembly.
# Add the Firelock Electronics Board to the firelock frame.
# Add Wires.
# Weld the firelock frame.
# (OPTIONAL)
Add Reinforced Metal to make a heavy firelock.
# Wrench to bolt it and finish.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
# 'Screwdriver
' the firelock.
# 'Wrench
' the firelock to unbolt it.
# 'Crowbar
' to pry the firelock.
# 'Wirecut
' the wires out.
# 'Crowbar
' the electronics out.
# 'Weld
' it to deconstruct to metal plates.
colspan=“1” style=“text-align: center;” |
Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar
Airlock
Airlock This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;” !rowspan=“2” style='background-color:#cce6ff;'|64px|Swish<br>Airlock ! style='background-color:#99ccff; width:20%'|Requires to build ! style='background-color:#99ccff'|How to build
style=“vertical-align: top; padding: 10px;” |
# Use the metal and make an Airlock Assembly.
# Wrench it in place.
# (OPTIONAL)
Use Pen to name the airlock.
# (OPTIONAL)
Add Reinforced Glass to make a glass airlock.
# Add Wires.
# Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# Screwdriver to finish.
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
rowspan=“2” colspan=“3” |
'Can
' be done to an emagged airlock, but you will not get the electronics back, as it will be broken.
# 'Screwdriver
' the door.
# Use 'multitool
' and/or 'wirecutters
' to disable the power whilst keeping the doorbolts up as detailed here.
# 'Weld
' the door shut.
(Door must be depowered and bolts must be up for this next step to work.)
# 'Crowbar
' the electronics out.
# 'Wirecut
' the wires out.
# Unsecure it with a 'wrench
'.
# 'Weld
' it to deconstruct to metal plates.
colspan=“1” style=“text-align: center;” |
Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar<br>Multitool
Turret
Turrets
To ensure no one trespasses an area. Its options are (first option is the default setting):
* 'Status:
On/Off' - wether the turret's power is on or off.
*
'Behaviour control are
locked/unlocked' - can be unlocked with a Security level ID.
'Check for Weapon Authorization:
No/Yes' - neutralizes people who have a weapon out but are not Heads or Security staff.
'Check Security Records:
Yes/No' - searches Security Records for criminals.
'Neutralize Identified Criminals:
Yes/No' - neutralizes crew members set to Arrest on the Security Records.
'Neutralize All Non-Security and Non-Command Personnel:
No/Yes' - self explanatory.
'Neutralize All Unidentified Life Signs:
Yes/No' - neutralizes aliens.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|Turret<br>Turret
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Metalx7<br>Wrench<br>Screwdriver<br>Welder<br>Any energy-based gun Any energy-based gun x1<br>Proximity Sensorx1
|style=“vertical-align: top; padding: 10px;”|
# Build a turret frame from <font color='gray'>
'metal
'</font>.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Use metal on the turret frame to build the cover.
# Use a wrench on the frame to bolt the cover.
# Add the gun.
# Add the prox sensor.
# Use a screwdriver to secure it all.
# Use more <font color='gray'>'metal
'</font> on the frame.
# Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
# 'Crowbar
' to pry off exterior armor.
# 'Screwdriver
' to open the internal access hatch.
# Remove Proximity sensor by 'hand
'.
# Remove gun by 'hand
'.
# 'Wrench
' to remove turret's metal armor bolts.
# 'Weld
' to remove turret's interior metal armor.
# 'Wrench
' to unfasten external bolts.
# 'Crowbar
' to dismantle the turret frame.
|-
|colspan=“1” style=“text-align: center;”|
Welder<br>Wrench<br>Screwdriver<br>Crowbar
|}
==== AI Core ====
The AI's house.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px<br>AI Core
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Reinforced metalx4<br>Reinforced Glassx2<br>Cable Piecesx1<br>Wrench<br>Screwdriver<br>AI Circuitboardx1<br>Optional:<br>Human brainx1
|style=“vertical-align: top; padding: 10px;”|
# AI Core building phase 1 Build AI Core Frame from 4 <font color='gray'>'reinforced sheets
'</font>.
# Wrench into place.
# AI Core building phase 2 Add Circuit board.
# AI Core building phase 3 Screwdriver.
# AI Core building phase 4 Add wires.
# AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
# AI Core building phase 6 Add <font color='blue'>'reinforced glass
'</font>.
# Screwdriver.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Crowbar
' to remove glass panel.
# 'Crowbar
' to remove brain.
# 'Wirecutters
' to remove cables.
# 'Screwdriver
' to unfasten the circuit board.
# 'Wrench
' to unfasten the frame.
# 'Welder
' to deconstruct assembly.
|-
|colspan=“1” style=“text-align: center;”|
Crowbar<br>Wirecutters<br>Screwdriver<br>Wrench<br>Welder
|}
==== Solar Panels and Trackers ====
Solar PanelSolar PanelsSolar Tracker
You can generate power with these things.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|Solar Panel<br>Solar Panel<br>64px|Solar Tracker<br>Solar Tracker
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Solar Assemblyx1<br>Wrench<br>Glassx2 or<br>Reinforced Glassx2<br>Tracker:<br> Tracker Electronicsx1
|style=“vertical-align: top; padding: 10px;”|
# Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# Wrench Wrench the solar assembly into place.
# Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
# Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# Take out the panel with a 'crowbar
'.
# If you are deconstructing a tracker:
Take out the electronics with your 'crowbar
'.
# 'Wrench
' the leftover assembly from it's place and you will be able to move it.
|-
|colspan=“1” style=“text-align: center;”|
Crowbar<br>Wrench
|}
==== Disposal Pipes and Machinery ====
Disposal PipesDisposal Machinery
The disposal system of the station.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|Disposal Bin<br>64px|Disposal Outlet<br>Disposal Pipes and Machinery
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Disposal Pipex1 or<br>Disposal Binx1 or<br>Disposal Outletx1<br>Welder<br>Wrench<br>Crowbar
|style=“vertical-align: top; padding: 10px;”|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
# Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
# Weld pipe.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# If Disposal Bin, start here:
first turn off the pump and use a 'screwdriver
' to remove power connection, and continue…
# If Disposal Pipe, start here:
'Welder
' it to remove its joints.
# 'Wrench
' to detach it from the plating.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|colspan=“1” style=“text-align: center;”|
(Screwdriver)<br>Welder<br>Wrench
|}
==== Computers ====
Computer
Computers can have various uses.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|Some computer<br>Computer
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Metalx5<br>Glassx2<br>Cable piecesx5<br>Wrench<br>Screwdriver<br>Circuitboardx1
|style=“vertical-align: top; padding: 10px;”|
# Use the metal and make a Computer Frame.
# Wrench it inplace.
# Insert the Circuitboard of your selection.
# Screwdriver.
# Wires.
# Glass.
# Screwdriver to finish.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Screwdriver
' to detach the screen.
# 'Crowbar
' to pry off the screen.
# 'Wirecutters
' to cut the cables.
# 'Screwdriver
' to detach the circuit lid.
# 'Crowbar
' to pry out the circuitboard.
# 'Wrench
' to detach the frame.
# 'Welder
' to disassemble the frame.
|-
|colspan=“1” style=“text-align: center;”|
Welder<br>Wrench<br>Screwdriver<br>Wirecutters<br>Crowbar
|}
==== Modular Consoles ====
Modular_Console
Modular Consoles are very flexible machines.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|A console<br>Console
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Metalx10<br>'At least:
'<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style=“vertical-align: top; padding: 10px;”|
# Use the metal and make a Modular Console.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional “powercell controller” component).
# install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Screwdriver
' to remove components.
# 'Wrench
' to deconstruct the empty console.
|-
|colspan=“1” style=“text-align: center;”|
Screwdriver<br>Wrench<br>
|}
==== 64px Machines ====
Machine
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|A machine frame with wiring and board installed<br>A machine frame with wiring and board installed
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|Metalx5<br>Cable piecesx5<br>Circuitboardx1<br>Components as specified by examining the mounted board
|style=“vertical-align: top; padding: 10px;”|
# Use the metal and make a machine frame.
# Add wiring to the frame .
# Add the board.
# Add your components. You can examine the unifished machine at this point to see what you still need.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Screwdriver
' to open the panel.
# 'Crowbar
' to remove all components.
# 'Wirecutters
' to remove the wires.
# 'Wrench
' to unsecure the frame.
# 'Screwdriver
' to disassemble into sheets.
|-
|colspan=“1” style=“text-align: center;”|
Screwdriver<br>crowbar.png<br>Wirecutters.png<br>Wrench<br>
|}
For detailed information about each machine: machine construction guide.
==== 64px|Robot 64px|Cyborg 64px|Mech Robots, Cyborgs and Mechs ====
RobotsCyborgsMechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
==== Mineral Door ====
DoorDoorsMineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|64px|Door<br><br>64px|Door<br>Doors
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|The mineral (or wood) of your choice x20
|style=“vertical-align: top; padding: 10px;”|
# Stand where you would like the door.
# Use the metal and make a Door.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Wrench
' to unwrench it.
# 'Welder
' to disassemble the frame.
|-
|colspan=“1” style=“text-align: center;”|
Wrench<br>Welder
|}
==== Conveyor Belt ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
ConveyorBelt.png
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|An Autolathe, with enough metal and glass.
|style=“vertical-align: top; padding: 10px;”|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a 'Wrench
').
# Place the lever somewhere by clicking the floor with it.
|-
!colspan=“3” style=“background-color:#99ccff”|How to deconstruct
|-
!colspan=“1” style='background-color:#99ccff; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# 'Crowbar
' to remove the Conveyor Belt tiles and Switches.
|-
|colspan=“1” style=“text-align: center;”|
Wrench<br>
|}
=== Furniture ===
==== Chairs ====
ChairStoolBar StoolComfy ChairOffice ChairWinged Wooden ChairSwivel Chair
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Chair<br>Chair<br>64px|Stool<br>Stool<br>64px|Bar Stool<br>Bar Stool<br>64px|Comfy Chair<br>Comfy Chair<br>64px|Office Chair<br>Office Chair<br>64px|Wooden Chair<br>Wooden Chair<br>64px|Winged Wooden Chair<br>Winged Wooden Chair
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Metalx1<br>or<br>Metalx2<br>or<br>Metalx5<br>or<br>Planksx3
|style=“vertical-align: top; padding: 10px;”|
# Stand where you want the chair.
# Pick up some metal or planks.
# Click it in hand.
# Select Chair from menu.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
'Wrench
' a chair to transform it back into the starting material.
|-
|colspan=“1” style=“text-align: center;”|
Wrench
|}
==== Tables/Reinforced Table ====
TableTablesReinforced TableWooden Table Poker Table Fancy Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Table<br>Table<br>64px|Wooden Table<br>Wooden Table<br>64px|Glass Table<br>Glass Table<br>64px|Poker Table<br>Poker Table<br>64px|Fancy Table<br>Fancy Table<br>64px|Reinforced Table<br>Reinforced Table
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Rodsx2 or Planksx2<br><br>Metalx1<br>or<br>Planksx1<br>or<br>Glassx1<br>or<br>Carpetx1<br>or<br>Carpetx1
|style=“vertical-align: top; padding: 10px;”|
# Pick up some rods (or wooden planks, if you want to make a poker table).
# Stand on the tile where you want the table.
# Activate them in your hand.
# Select table frame from menu.
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# (If a Reinforced Table:
'Welder' first to weaken the table.)
#
'Wrench' to disassemble it.
|-
|colspan=“1” style=“text-align: center;”|
(Welder)<br>Wrench
|}
==== Lockers ====
Locker
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage.
If you don't want to take out your id to open these every time, you can
'alt-click' them to lock/unlock them.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a
'BANG BANG' sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Locker<br>Locker
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Metalx2 or Planksx5 for coffin
|style=“vertical-align: top; padding: 10px;”|
# Stand where you want the locker.
# Activate metal in hand.
# Choose Locker from the list.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
# Open the locker.
# Weld the locker with a
'welder' to disassemble it into metal.
|-
|colspan=“1” style=“text-align: center;”|
Welder
|}
==== Rack ====
Racks
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Rack<br>Rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Metalx1
|style=“vertical-align: top; padding: 10px;”|
# Activate metal in hand.
# Choose Rack from the list.
# Stand where you want the rack.
# Activate Rack Parts in hand.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
Use a
'wrench' to dismantle it to some Rack Parts.
|-
|colspan=“1” style=“text-align: center;”|
Wrench
|}
==== Beds ====
Bed
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
You use a bed by going on top of it and
*sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Bed<br>Bed
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Metalx2
|style=“vertical-align: top; padding: 10px;”|
# Stand where you want the bed.
# Activate metal in hand.
# Choose Bed from the list.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
Use a
'wrench' to dismantle it to two sheets of metal.
|-
|colspan=“1” style=“text-align: center;”|
Wrench
|}
==== Bookcase ====
Holds any number of books inside.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Bookcase<br>Bookcase
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Planksx5<br>Wrench
|style=“vertical-align: top; padding: 10px;”|
# Construct a frame with 4 wooden planks.
# Wrench the frame into place.
# Add a plank to the frame to make a shelf.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
#
'Crowbar' out the shelf.
# Unsecure the frame with a
'wrench'.
# Break apart the frame with a
'crowbar'.
|-
|colspan=“1” style=“text-align: center;”|
Crowbar<br>Wrench
|}
==== Drying Rack ====
Dries herbs for smoking, meat into jerky and grapes into raisins.
{| class=“wikitable” border=“1” cellspacing=“0” style=“width:80%; background-color:#FFFFFF;”
!rowspan=“2” style='background-color:#ddddff;'|64px|Drying rack<br>Drying rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|Planksx10<br>
|style=“vertical-align: top; padding: 10px;”|
# Use the planks in hand.
|-
!colspan=“3” style=“background-color:#ccccee”|How to deconstruct
|-
!colspan=“1” style='background-color:#ccccee; width:20%'|Tools
|rowspan=“2” colspan=“3”|
#
'Wrench' to unsecure the rack.
#
'Screwdriver' to disassemble it.
|-
|colspan=“1” style=“text-align: center;”|
Wrench<br>screwdriver_tool.png
|}
== Power Wires ==
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* Insulated gloves negate any electrical shocks to the player.
=== How Do I Wire? ===
Wires are directionally dependent on where you set them down, and will apply adjacently to each “tile” you are standing by.
Wires will always face inwards to you, sort of like this:
u see her lik dis
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
is so easy
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
==== Knot Wiring ====
Let's say you have a situation that you need to fix:
oh shit man how
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
yes → yes yes → wow Done.
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
yes + wait waht = o god wow
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
==== Smooth Wiring ====
Just click on wires that are “knotted” at on end (you just need to click on the wire, not the little knotted dot).
To fix this situation with smooth wire you'll have to follow the steps:
ok simple → so precision → such smooth → wow Done.
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
=== Connecting Wires ===
Two wires belongs to the same powernet if they have matching ends.
{|
|-
!style='background-color:green' | Connected cables
!
!style='background-color:red' | Not connected cables
|- valign=“top”
| Connected wires
|
| Not connected wires No ends are matching, given only one cable is a node here
|-
|}
=== Connecting Machines ===
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
it's alive! + generator.png = <font color='green'>Connected</font>
booh! + generator.png = <font color='red'>Not connected</font>
booh! + generator.png = <font color='red'>Not connected</font>
Please note that machines must also be anchored (generally wrenched down) to be connected.
'Special cases' :
*APC must be connected
through a terminal (meaning you connect the terminal to the powernet),
*SMES input powernet must be connected
through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.
=== Wiring the Solars ===
Easiest method: just look at the animation until you get it:
Wiring.gif
=== Wire-net Reset ===
This is Byond's attempt to “reset” the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
== Pipes ==
Pipes are only constructed from Pipe Dispensers in Atmospherics.
To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
#Wrench Dispenser to lock it into place.
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
=== Placing and Removing Pipes ===
==== 64px Disposal Pipes====
#Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
==== 64px Gas Pipes ====
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Turn on the pipe, if necessary.
==== How to Remove a Pipe ====
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.
Guides
= Machine Construction Steps =
# Metal.pngMachine Frame.png Build a
'machine frame' from your 5
'metal' sheets.
# CableCoils.pngWired Frame.png Add
'wires'.
# Circuitboard.pngCircuit Frame.png Add a
'circuitboard'.
#
'Examine' the machine frame and it will tell you what items you need now.
# Screwdriver_tool.png When all the parts are added,
'screwdriver' the machine frame to finish it.
== Upgrading Machines ==
See here how to upgrade machines so they work faster, have bigger storage size and save more materials.
== Linking Machines ==
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
* Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
* R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
= Machines =
TOC
== Autolathe ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Autolathe Board
2x CableCoils.pngPieces of cable
1x Micro_Manipulator.pngMicro manipulator
3x Matter_bin.pngMatter bins
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Produces commonly used items such as tools, equipment, and construction material.
Can be hacked to unlock more designs.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' the autolathe can hold more metal and glass.
*
'Better manipulator:' lowers production costs and production time.
|}
== Ore Redemption Machine ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Ore Redemption Board
1x Micro_Manipulator.pngMicro manipulator
1x Matter_bin.pngMatter bin
1x Micro-laser.pngMicro-laser
1x Igniter.pngIgniter
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' Increases ore output (35% extra per upgrade).
*
'Better manipulator:' Smelts more ores per tick.
*
'Better micro-laser:' Increases points generated for miners.
|}
== Recycler ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Recycler Board
1x Micro_Manipulator.pngMicro manipulator
1x Matter_bin.pngMatter bin
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' Increases material storage.
*
'Better manipulator:' Recovers materials more efficiently (25% per tier).
|}
== Biogenerator ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Biogenerator Board
1x Matter_bin.pngMatter bin
1x CableCoils.pngPiece of cable
1x Micro_Manipulator.pngMicro manipulator
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' biogenerator is faster and gives more points.
*
'Better manipulator:' reduces items costs.
|}
== Plant DNA Manipulator ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Plant DNA Manipulator Board
1x Micro-laser.pngMicro-laser
1x Scanning_Module.pngScanning module
1x Micro_Manipulator.pngMicro manipulator
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better components:' increases maximum amount of potency that can be saved on a disk.
|}
== Chemical Heater ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x Micro-laser.pngMicro-laser
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better laser:' heats faster.
|}
== Circuit Imprinter ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Circuit Imprinter Board
1x Matter_bin.pngMatter bin
1x Micro_Manipulator.pngMicro manipulator
2x Beaker.pngSmall beakers
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Creates circuits from glass and Sulphuric Acid. Needs to be linked with an R&D Console to be used.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' circuit imprinter can hold more material.
*
'Better manipulator:' lower production costs.
|}
== Cloning Pod ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Clone Pod Board
2x CableCoils.pngPieces of cable
2x Micro_Manipulator.pngMicro manipulators
2x Scanning_Module.pngScanning modules
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better manipulators:' clones grow faster.
*
'Better scanning modules:' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,<br> chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)
|}
== Limb Grower ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Limb Grower Board
2x Beaker.pngBeaker
1x Micro_Manipulator.pngMicro manipulators
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
It grows new limbs using Synthflesh.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better manipulators:' ???
|}
== Cryogenics Tube ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Cryotube Board
1x CableCoils.pngPiece of cable
1x Matter_bin.pngMatter bin
4x Console_Screen.pngConsole screens
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
|}
== Cyborg Recharging Station ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Cyborg Recharger Board
2x Capacitor.pngCapacitors
1x Power_cell.pngPower cell
1x Micro_Manipulator.pngMicro manipulator
|style=“text-align: left; padding: 10px;”|
# Id_regular.png
'Unlock' the machine
# Screwdriver_tool.png
'Screwdriver'
# Wrench.png
'Wrench'
# Wirecutters.png
'Wirecutters'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Recharges cyborgs. Needs to be closed like a locker to work.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitors:' faster recharge speed.
*
'Better power cell:' faster recharge speed.
*
'Better manipulator:' also repairs cyborg while recharging.
|}
== Destructive Analyzer ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Destructive Analyser Board
1x Micro_Manipulator.pngMicro manipulator
1x Scanning_Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Destroys items with research value to gain research levels. See Guide_to_Research_and_Development for more information.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better components:' increased amount of materials recovered from items.
|}
== DNA Scanner ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Cloning Scanner Board
2x CableCoils.pngPieces of cable
1x Micro_Manipulator.pngMicro manipulator
1x Scanning_Module.pngScanning module
1x Console_Screen.pngConsole screen
1x Micro-laser.pngHigh-power micro-laser
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information.
Can be locked down by using the console, trapping the patient inside if necessary.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better scanning module:' Enable scanning autoprocess (phasic or more) and ability to scan husks.
*
'Better manipulator:' Improve the accuracy of genetic manipulations.
*
'Better laser:' Reduce radiation damages from genetic manipulations.
|}
== Exosuit Fabricator ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Exosuit Fabricator Board
1x Micro_Manipulator.pngMicro manipulator
2x Matter_bin.pngMatter bins
1x Console_Screen.pngConsole screen
1x Micro-laser.pngHigh-power micro-laser
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' fabricator can hold more material.
*
'Better manipulator:' lower production time.
*
'Better laser:' lower production costs.
*
'Bigger beaker:' bigger reagent storage size.
|}
== Freezer/Heater ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Freezer/Heater Board <br> (Use screwdriver on board to select type)
2x Matter_bin.pngMatter bin
1x CableCoils.pngPieces of cable
2x Micro-laser.pngHigh-power micro-laser
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Changes the temperature of gases connected through the pipes.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better lasers:' Freezer has lower temperatures available/Heater has higher temperatures available.
*
'Better matter bins:' Faster cooling/heating.
|}
== Gas Turbine Generator ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Power Turbine Board
6x Capacitor.pngCapacitors
5x CableCoils.pngPieces of cable
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitors:' increases the turbine's productivity.
|}
=== Gas Turbine Compressor ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Power Compressor Board
6x Micro_Manipulator.pngMicro manipulator
5x CableCoils.pngPieces of cable
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better manipulators:' increases the turbine's efficiency.
|}
== Hydroponics Tray ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Hydroponics Tray Board
2x Matter_bin.pngMatter bins
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver' to detach the hoses if needed.
(use wrench to move the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' increases amount of water & nutrient the tray can hold.
|}
== Mech Bay Power Port ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Mech Bay Recharger Board
5x Capacitor.pngCapacitors
1x CableCoils.pngPiece of cable
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)<br>(use multitool here to link with console)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Automatically recharges mechs in front of it.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitors:' recharges mechs faster.
|}
== Microwave ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Microwave Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngMicro-laser
2x Matter_bin.pngMatter bins
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
(use wrench to move the machine)
# Cleaner.pngSoap.png
'Clean' /Wirecutters.pngWelder.png
'Fix' the microwave if needed
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Cooks food and heats reagents.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better lasers:' Faster cooking, lower chance of getting dirty from cooking unsuitable items.
*
'Better matter bins:' Can fit more items at a time.
|}
== Smartfridge ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Smartfridge Board
1x Matter_bin.pngMatter Bin
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver' (use wrench here to move the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
|}
=== Types of Smartfridge ===
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
*
'Plant produce': Default smartfridge, stores plant growns and seeds.
*
'Food': Stores food items.
*
'Drinks': Stores drinks, named 'drink showcase'.
*
'Slimes': Stores slime extracts, named 'smart slime extract storage'.
*
'Chems': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
*
'Viruses': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
== P.A.C.M.A.N.-type Portable Generator ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px P.A.C.M.A.N.-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter_bin.pngMatter bin
1x Capacitor.pngCapacitor
|style=“text-align: left; padding: 10px;”|
(use wrench to move the machine)
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' holds more plasma sheets.
*
'Better capacitor:' increase power generation.
*
'Better laser:' lower plasma sheet consumption rate and heat generation.
|}
=== S.U.P.E.R.P.A.C.M.A.N.-type portable Generator ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter_bin.pngMatter bin
1x Capacitor.pngCapacitor
|style=“text-align: left; padding: 10px;”|
(use wrench to move the machine)
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Like the PACMAN, but uses Uranium and generates more power.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' holds more uranium sheets.
*
'Better capacitor:' increase power generation.
*
'Better laser:' lower uranium sheet consumption rate and heat generation.
|}
=== M.R.S.P.A.C.M.A.N.-type portable Generator ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px MRSPACMAN-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter_bin.pngMatter bin
1x Capacitor.pngCapacitor
|style=“text-align: left; padding: 10px;”|
(use wrench to move the machine)
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Like the PACMAN, but uses Diamonds and generates even more power.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' holds more diamond sheets.
*
'Better capacitor:' increase power generation.
*
'Better laser:' lower diamond sheet consumption rate and heat generation.
|}
== Portable Chem Dispenser ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Portable Chem Dispenser Board
2x Matter_bin.pngMatter bin
1x Capacitor.pngCapacitor
1x Power_cell.pngPower cell
1x Console_Screen.pngConsole screen
1x Micro_Manipulator.pngMicro manipulator
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Dispenses chemicals; works much like the ones in chemistry, although it has less maximum storage.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' increase the maximum energy of the dispenser
*
'Better capacitor:' faster recharging speed.
*
'Better power cell:' faster recharging speed.
*
'Better manipulator:' additional chemicals available.
|}
== Protolathe ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Protolathe Board
2x Beaker.pngSmall beakers
2x Micro_Manipulator.pngMicro manipulators
2x Matter_bin.pngMatter bins
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Creates prototypes from various materials. Needs to be linked with an R&D Console to be used.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins:' protolathe can hold more material.
*
'Better manipulators:' lower production costs, faster production speed.
|}
== RnD Server ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px RnD Server Board
2x CableCoils.pngPieces of cable
1x Scanning_Module.pngScanning module
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Stores designs and tech levels acquired through research. If destroyed, research terminals won't be able to sync their tech levels.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
* None.
|}
== Sleeper ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Sleeper Board
1x CableCoils.pngPiece of cable
1x Matter_bin.pngMatter bin
1x Micro_Manipulator.pngMicro manipulator
2x Console_Screen.pngConsole screens
|style=“text-align: left; padding: 10px;”|
#
'Close' the sleeper
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bins' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals.
*
'Nano manipulator adds:'
'Inacusiate:'Oculine:
' Heals eye damage.
' Heals ear damage.
*
'Pico manipulator also adds:'
'Mutadone:'Anti-toxin:
' Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.
' Heals genetic disabilities/mutations.
'Pentetic Acid:'Mannitol:
' Heals brain damage.
' Heals radiation and toxins, flushes chemicals very quickly.
*
'Femto manipulator adds:'
**
'Omnizine:'Heals all damages, slowly.
|}
== SMES ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px SMES Board
1x Capacitor.pngCapacitor
5x Power_cell.pngPower cells
5x CableCoils.pngPieces of cable
'Building the Terminal:' Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to rotate the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Stores and distributes large amounts of power.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitor:' increases the maximum input & output levels.
*
'Better power cells:' increases the maximum charge.
|}
== Tesla Coil ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Tesla Coil Board
1x Capacitor.pngCapacitor
|style=“text-align: left; padding: 10px;”|
# Wrench.png
'Wrench'
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitor:' multiplies the generated power.
|}
== Grounding Rod ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Grounding Rod Board
1x Capacitor.pngCapacitor
|style=“text-align: left; padding: 10px;”|
# Wrench.png
'Wrench'
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None.
|}
== Space Heater ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64pxSpace Heater Board
1x Capacitor.pngCapacitor
1x Micro-laser.pngHigh-power micro-laser
3x CableCoils.pngPieces of cable
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Heats the air around it.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better laser:' Faster cooling/heating.
*
'Better capacitor:' Better power effeciency and greater heating/cooling range.
|}
== Telecommunications ==
=== Bus Mainframe ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Bus Mainframe Board
1x CableCoils.pngPiece of cable
2x Micro_Manipulator.pngMicro manipulators
1x Hyperwave_filter.pngHyperwave filters
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Channel Server ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Telecommunication Server Board
1x CableCoils.pngPiece of cable
2x Micro_Manipulator.pngMicro manipulators
1x Hyperwave_filter.pngHyperwave filter
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Processor Unit ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Processor Unit Board
2x CableCoils.pngPieces of cable
3x Micro_Manipulator.pngMicro manipulators
1x Hyperwave_filter.pngHyperwave filter
2x Subspace_treatment_disk.pngSubspace treatment disks
1x Subspace analyzer
1x Subspace_amplifier.pngSubspace amplifier
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Subspace Broadcaster ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Subspace Broadcaster Board
1x CableCoils.pngPieces of cable
2x Micro_Manipulator.pngMicro manipulators
1x Ansible_crystal.pngAnsible crystal
1x Hyperwave_filter.pngHyperwave filter
2x Micro-laser.pngHigh-power micro-laser
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Subspace Receiver ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Subspace Receiver Board
2x Micro_Manipulator.pngMicro manipulators
1x Scanning_Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
1x Hyperwave_filter.pngHyperwave filter
1x Subspace_ansible.pngSubspace ansible
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Telecommunication Hub ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Hub Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro_Manipulator.pngMicro manipulators
2x Hyperwave_filter.pngHyperwave filters
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
=== Telecomunication Relay ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Relay Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro_Manipulator.pngMicro manipulators
2x Hyperwave_filter.pngHyperwave filters
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
== Telepad ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Telepad Board
2x Bluespace_Crystal.pngBluespace crystals
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console.
To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitor:' increases telepad's maximum power.
|}
== Quantum Pad ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Quantum Pad Board
1x Bluespace_Crystal.pngBluespace crystal
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Micro_Manipulator.pngMicro Manipulator
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitor:' reduces power cost.
*
'Better manipulator:' reduces cooldown and chargeup time.
|}
== Teleporter Station ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:15%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Teleportation Station Board
2x Bluespace_Crystal.pngBluespace crystals
2x Capacitor.pngCapacitor
1x Console_Screen.pngConsole screen
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wirecutters here to link Station to Hub<br> and Console immediately next to it)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better capacitors:' the station can be linked with more teleporter stations.
|}
=== Teleporter Hub ===
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px
|style=“text-align: left; padding: 10px;”|
1x 64px Teleportation Hub Board
3x Bluespace_Crystal.pngBluespace crystals
1x Matter_bin.pngMatter bin
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'
|-
|colspan=“3”|
Generates a portal to use the Teleporter. Can teleport anything not anchored.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
*
'Better matter bin:' lower the risk and severity of accidents. Removes need for calibration.
|}
== Vendor ==
{| class=“wikitable” border=“1” cellspacing=“0”
! style='background-color:#9c9c9c; width:20%'|
! style='background-color:#9c9c9c;'|Parts needed
! style='background-color:#9c9c9c;'|Deconstruction
|-
!64px64px64px64px64px64px
|
'1x 64pxVendor Board' <br>(Use screwdriver to select Vendor type)
'3x Refill packs'<br> (corresponding to the vendor type)
|style=“text-align: left; padding: 10px;”|
# Screwdriver_tool.png
'Screwdriver'<br>(use wrench here to move the machine)
# Crowbar.png
'Crowbar'
# Wirecutters.png
'Wirecutters'
# Wrench.png
'Wrench'''
|-
|colspan=“3”|
Vends several items. Can be hacked to unlock more items, and a few vendors also accept coins to vend special premium items.
|-
!colspan=“3” style='background-color:#9c9c9c;'|Upgrade effects
|-
|colspan=“3”|
None?
|}
Guides
—–
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
Crowbar
Crowbar
Screwdriver
Screwdriver
Welder
Welder
Wirecutters
Wirecutters
Wrench
Wrench
Materials
To build anything, you need materials.
Metal
Metal
Metal Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
List of things you can make with having Metal in your hand and activating it:
Stool (1 metal)
Chair (1 metal)
Comfy Chair (1 metal)
Office Chair (1 metal)
Bed (2 metal)
Table parts (2 metal)
Rack parts (1 metal)
Closet (2 metal)
Canisters (10 metal)
4x Floor tiles (1 metal)
2x Metal rods (1 metal)
Computer frame (5 metal)
Wall girders (2 metal)
Airlock assembly (4 metal)
Machine frame (5 metal)
Turret frame (5 metal)
APC frame (2 metal)
Grenade Casing (1 metal)
Iron Door (20 metal)
Things you can do with it in your hand:
Finish wall girders into walls.
Repair broken walls.
Add armor to turret frames.
Refill an Exosuit Fabricator, Autolathe or Protolathe.
How to produce Metal:
Smelt iron ore at the Mining furnace.
Glass and Reinforced Glass
Glass and Reinforced Glass
Glass and Reinforced Glass Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Here's the list of things you can make with having glass/reinforced glass in your hand:
Glass.pngGlass:
One Directional Glass panel
Full Glass panel (2 sheets)
Glass Lenses to grenade casings.
Refill a Circuit Imprinter, Autolathe or Protolathe.
Glass r.pngReinforced Glass:
One Directional Reinforced Glass panel
Full Glass panel (2 sheets)
Part of AI Core assembling.
Add windows into Airlocks.
How to produce Glass:
Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
How to produce Reinforced Glass:
Use rods on glass
Plasteel (Reinforced Metal)
Plasteel/Reinforced Metal
Plasteel/Reinforced Metal Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.
List of things you can make having plasteel in your hand and activating it:
AI core (4 metal)
Reinforcing, repairing and finalizing walls
How to produce Plasteel:
Smelt a combination of iron ore and plasma ore at the Mining furnace.
Rods
Rods
Rods Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Here's the list of things you can make with having rods in your active hand:
Grille (by clicking in your hand).
Lattice (for floors, by clicking on a space tile).
Reinforcing tables.
Reinforcing plating (by clicking on the plating).
Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
Can be turned back into metal sheets by being welded with a Welding Tool.
How to produce Rods:
Use metal and click “2x metal rods” (makes two sets of rods)
Floor Tiles
Floor Tiles
Floor Tiles Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Strategy: Hold in active hand and use it on lattices or a floor without plating
Description
A surprisingly effective ranged weapon.
How to produce Floor Tiles:
Use metal and click “4x floor tiles” (makes 4 floor tiles)
Planks
Planks
Planks Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
List of things you get when activated in hand:
Wooden Sandals (1 plank)
Table parts (2 planks)
Wood floor tile 4x (1 plank)
Wooden chair (3 planks)
Wooden barricade (5 planks)
Wooden door (10 planks)
Coffin (5 planks)
Bookcase (5 planks)
How to produce Planks:
Grow Tower Caps and cut them up with a hatchet, or deconstruct already existing wooden tables in the Vacant Office.
Constructions
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice
Lattice Requires to build How to build
Rodsx1
Use the rod on an empty space tile.
How to deconstruct
Tools
Use a welder to cut the lattice into one rod.
Welder
Catwalk
Just like a lattice, except you can place wires on it.
Catwalk
Catwalk Requires to build How to build
Rodsx1
Use the rods on a lattice.
How to deconstruct
Tools
Use a welder to cut the catwalk into 2 rods.
Welder
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating
Plating Requires to build How to build
Floor tilex1
Use a floor tile on a lattice.
How to deconstruct
Tools
Use a crowbar on broken plating, otherwise it does not deconstruct.
Crowbar
How to repair
Tools
Use a welder on broken plating to repair it.
Welder
Steel Floor
This is the basic “nice” floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor
Steel Floor Requires to build How to build
Floor tilex1
Use a floor tile on plating.
How to deconstruct
Tools
Use a crowbar on a floor tile to remove it. It will be destroyed if broken.
Crowbar
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor
Wood Floor Requires to build How to build
Wood tilex1
Use a wood tile on plating. Wood tiles can be made of planks of wood.
How to deconstruct
Tools
Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
Screwdriver or Crowbar
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor
Reinforced Floor Requires to build How to build
Rodsx2
Use rods on a plating.
How to deconstruct
Tools
Use a wrench to dismantle it to two rods.
Wrench
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor
Carpeted Floor Requires to build How to build
Carpetx1
Use a carpet floor on a plating.
How to deconstruct
Tools
Use a crowbar to pick up the carpet tile.
Crowbar
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Disco fever!
Light Floor Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
Use the cable wire on glass.
Use the metal on the tile you get.
(Deconstruct the floor to plating, if needed.)
Place the light tile on a plating.
How to deconstruct
Tools
Use a crowbar on the light tile to remove the metal.
Use wirecutters on the resulting tile to separate wires from glass.
Crowbar
Wirecutters
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
Keeping people out.
Keeping people in.
Keeping people from going places.
so bland
Wall Requires to build How to build
Metalx4
Stand where you want the wall.
Click the metal in your hand to open the construction panel.
Choose 'Build wall girders' from the list.
Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
Weld off the plating.
Use a Wrench to unsecure the girder.
Screwdriver to disassemble the girder.
Welder
Wrench
Screwdriver
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
Keeping people in and out of high security areas.
such reinforce
Reinforced Wall Requires to build How to build
Metalx2 Plasteelx2
Stand where you want the reinforced wall.
Click the metal in your hand to open the construction panel.
Choose 'Build wall girders' form the list.
Use the plasteel on the girders to reinforce them.
Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
Wirecutters to cut the outer grille.
Screwdriver to remove the support lines.
Weld through the metal cover.
Crowbar to pry off the cover.
Wrench to loosen the support rods.
Weld through the support rods.
Crowbar to pry off the outer sheath.
Screwdriver to unsecure the support struts.
Wirecutters to remove the support struts.
Wrench to unsecure the girder.
Screwdriver to disassemble it.
Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Normal/Reinforced Hidden Door
Also known as “Fake Walls” or “Hidden Walls”. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
Click to open.
An almost undetectable escape route.
Not airtight, leaks gases through.
Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
Stand where you want the door.
Click the metal in your hand to open the construction panel.
Choose 'Build wall girder' from the list.
Use wrench on the girder and wait a few seconds for it to dislodge.
Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
How to deconstruct
Tools
Screwdriver to tighten the bolts and turn it into a regular wall. Or…
Weld to dismantle the false wall.
Screwdriver again to disassemble the girder.
Screwdriver
Welder
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows Requires to build How to build
Glassx2 or
Reinforced Glassx2
Click the glass/reinforced glass in hand.
Select Full or One Direction from the menu.
Drag where you want it.
Right-click to rotate to the direction you want if one-directional.
Screwdriver it in place.
Continue if reinforced glass:
Crowbar (Pop pane in).
Screwdriver (Secure pane).
How to deconstruct
Tools
Screwdriver to unscrew the window from the floor.
If normal glass: Wrench to deconstruct the window.
If reinforced glass: Crowbar to pop the glass out.
Screwdriver to unscrew the frame from the floor.
Wrench to deconstruct the window.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
Screwdriver
Wrench
Crowbar
Wall Mountings
APC
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
Area Power Controller
APC Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
Use the metal and make an APC frame.
Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
Fit it with the cable coil.
Fit it with the Power Control Module.
Screwdriver the electronics into place.
Add the power cell.
Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
How to deconstruct
Tools
Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
Remove power cell by hand.
Screwdriver to unsecure electronics.
Wirecutters to remove cables.
Crowbar to lift floor tile in front of APC
Crowbar to remove Power Control Board.
Welder to remover from wall.
Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.
Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID
Air Alarm
Info about Air Alarms can be found here.
Air Alarm
Air Alarm Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
Use the metal and make an Air Alarm frame.
Use the frame on the wall you want it on.
Put in the Air Alarm Electronics.
Wire it with 5 cable pieces.
Screwdriver to close.
How to deconstruct
Tools
Open cover with screwdriver.
Cut all wires except the syphon wire using wirecutters.
Use wirecutters on the air alarm to cut the remaining wires.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.
Screwdriver
Wirecutters
Crowbar
Wrench
Fire Alarm
Info about Fire Alarms can be found here.
Fire Alarm
Fire Alarm Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
Use the metal and make an Fire Alarm frame.
Use the frame on the wall you want it on.
Put in the Fire Alarm Electronics.
Wire it with 5 cable pieces.
Screwdriver to close.
How to deconstruct
Tools
Open cover with screwdriver.
Cut all the wires using wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.
Screwdriver
Wirecutters
Crowbar
Wrench
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
Solid Plasma for EMP-proofing.
Analyzer for X-ray.
Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
I see you.
Security Camera Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
Use the autolathe to create a Camera Assembly.
Drop the camera assembly on the tile where'd you like the camera to be.
Wrench it into position.
Weld it to the wall.
OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
Add wire.
Screwdriver the camera to complete it.
Set camera network (default is SS13).
Set camera direction.
How to deconstruct
Tools
Screwdriver the camera to open the back panel.
Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
Use your welder to unweld the camera from the wall.
Wrench the camera to unattach it from the wall.
Crowbar the camera assembly to remove any upgrades.
Crowbar
Screwdriver
Welder
Wirecutters
Wrench
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture
Light Fixture Requires to build How to build
Metalx2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
Place frame on wall.
Add wires.
Screwdriver.
Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
Turn off the light if needed and remove the light tube or bulb from the fixture.
Screwdriver the light fixture to expose the wires.
Wirecutters to cut the wires.
Wrench the fixture frame to deconstruct it.
Screwdriver
Wirecutters
Wrench
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
Keeping people in or out.
Securing an area with electrified grilles.
Grille
Grille Requires to build How to build
Rodsx2
Stand where you would like the grille to be placed.
Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
Use wirecutters to neatly cut the grille, or
…Use a screwdriver to unfasten and drag it away, or
…Smash it down.
Wirecutters or
Screwdriver
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade Requires to build How to build
Planksx5
Stand where you would like the barricade to be placed.
Click on the stack of planks in your hands and choose “Wooden Barricade”.
How to deconstruct
Tools
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
Anything
How to repair
Tools
Use wooden planks to repair.
Planks
Windoor (Window-door)
Like a door, but more minimalistic.
Windoor
Windoor Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Circuitboard Airlock Electronics x1
Click the reinforced glass pane.
Click the “Windoor” button.
Wrench.
Plasteel (Optional: To create a secure windoor).
Cable.
Airlock Electronics.
Crowbar.
How to deconstruct
Tools
Screwdriver to remove airlock electronics.
Remove wires from the assembly with wirecutters.
Unanchor it by wrenching.
Weld it to deconstruct the assembly into reinforced glass and rods.
Screwdriver
Wirecutters
Wrench
Welder
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered.
Firelock Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
Use the metal and make a Firelock Assembly.
Add the Firelock Electronics Board to the firelock frame.
Add Wires.
Weld the firelock frame
(OPTIONAL) Add Reinforced Metal to make a heavy firelock.
Wrench to bolt it and finish.
How to deconstruct
Tools
Screwdriver the firelock.
Wrench the firelock to unbolt it.
Crowbar to pry the firelock.
Wirecut the wires out.
Crowbar the electronics out.
Weld it to deconstruct to metal plates.
Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Swish
Airlock Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
ID
Screwdriver
Use the metal and make an Airlock Assembly.
Wrench it in place.
(OPTIONAL) Use Pen to name the airlock.
(OPTIONAL) Add Reinforced Glass to make a glass airlock.
Add Wires.
Unlock the Airlock Electronics Board with an ID.
Use the Airlock Electronics Board and set the access level.
Add the Airlock Electronics Board to the airlock frame.
Screwdriver to finish.
How to deconstruct
Tools
Can be done to an emagged airlock, but you will not get the electronics back, as it will be broken.
Screwdriver the door.
Use multitool and wirecutters to disable everything except the doorbolts as detailed here.
(Doorbolts must be up for this to work!)
Weld the door shut.
Crowbar the electronics out (if the door is electrified, this won't work for some reason).
Wirecut the wires out.
Unsecure it with a wrench.
Weld it to deconstruct to metal plates.
Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
Status: On/Off - wether the turret's power is on or off.
Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
Check Security Records: Yes/No - searches Security Records for criminals.
Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret Requires to build How to build
Metalx7
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
Build a turret frame from metal.
Use a wrench to secure the turret frame(it can be moved around before being secured).
Use metal on the turret frame to build the cover.
Use a wrench on the frame to bolt the cover.
Add the gun.
Add the prox sensor.
Use a screwdriver to secure it all.
Use more metal on the frame.
Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
How to deconstruct
Tools
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
Crowbar to pry off exterior armor.
Screwdriver to open the internal access hatch.
Remove Proximity sensor by hand.
Remove gun by hand.
Wrench to remove turret's metal armor bolts.
Weld to remove turret's interior metal armor.
Wrench to unfasten external bolts.
Crowbar to dismantle the turret frame.
Welder
Wrench
Screwdriver
Crowbar
AI Core
The AI's house.
AI.gif
AI Core Requires to build How to build
Reinforced metalx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
AI Core building phase 1 Build AI Core Frame from 4 reinforced sheets.
Wrench into place.
AI Core building phase 2 Add Circuit board.
AI Core building phase 3 Screwdriver.
AI Core building phase 4 Add wires.
AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
AI Core building phase 6 Add reinforced glass.
Screwdriver.
How to deconstruct
Tools
Crowbar to remove glass panel.
Crowbar to remove brain.
Wirecutters to remove cables.
Screwdriver to unfasten the circuit board.
Wrench to unfasten the frame.
Welder to deconstruct assembly.
Crowbar
Wirecutters
Screwdriver
Wrench
Welder
Solar Panels and Trackers
You can generate power with these things.
Solar Panel
Solar Panel
Solar Tracker
Solar Tracker Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
Wrench Wrench the solar assembly into place.
Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
Take out the panel with a crowbar.
If you are deconstructing a tracker: Take out the electronics with your crowbar.
Wrench the leftover assembly from it's place and you will be able to move it.
Crowbar
Wrench
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
Crowbar the floor tile, if exists, to access plating.
Move pipe over plating, rotate and flip using the right-click menu.
Wrench pipe.
Weld pipe.
How to deconstruct
Tools
If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue…
If Disposal Pipe, start here: Welder it to remove its joints.
Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
(Screwdriver)
Welder
Wrench
Computers
Computers can have various uses.
Some computer
Computer Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
Use the metal and make a Computer Frame.
Wrench it inplace.
Insert the Circuitboard of your selection.
Screwdriver.
Wires.
Glass.
Screwdriver to finish.
How to deconstruct
Tools
Screwdriver to detach the screen.
Crowbar to pry off the screen.
Wirecutters to cut the cables.
Screwdriver to detach the circuit lid.
Crowbar to pry out the circuitboard.
Wrench to detach the frame.
Welder to disassemble the frame.
Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Machine Frame.png Machines
Their construction and deconstruction is detailed in the machine construction guide.
Robot Cyborg Mech Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
Door
Door
Doors Requires to build How to build
The mineral (or wood) of your choice x20
Stand where you would like the door.
Use the metal and make a Door.
How to deconstruct
Tools
Wrench to unwrench it.
Welder to disassemble the frame.
Wrench
Welder
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chair
Chair
Stool
Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair Requires to build How to build
Metalx1
or
Metalx3
or
Metalx5
or
Planksx3
Stand where you want the chair.
Pick up some metal or planks.
Click it in hand.
Select Chair from menu.
How to deconstruct
Tools
Wrench a chair to transform it back into a metal sheet.
Wrench
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table
Table
Wooden Table
Wooden Table
Poker Table
Poker Table
Reinforced Table
Reinforced Table Requires to build How to build
Rodsx2
Planksx2
or
Metalx2
or
Glassx2
or
Carpetx2
Pick up some rods (or wooden planks, if you want to make a poker table).
Stand on the tile where you want the table.
Activate them in your hand.
Select table frame from menu.
Use material on the table frame (Wood/glass/plasteel/metal)(carpet for a poker table).
How to deconstruct
Tools
(If a Reinforced Table: Welder first to weaken the table.)
Wrench to disassemble it.
(Welder)
Wrench
Lockers
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as lockers.
Different types of lockers: Emergency LockerJumpsuit LockerMedical LockerL2 LockerL3 LockerL4 LockerCoffin
Locker
Locker Requires to build How to build
Metalx2
Stand where you want the locker.
Activate metal in hand.
Choose Locker from the list.
How to deconstruct
Tools
Open the locker.
Weld the locker with a welder to disassemble it into metal.
Welder
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack
Rack Requires to build How to build
Metalx1
Activate metal in hand.
Choose Rack from the list.
Stand where you want the rack.
Activate Rack Parts in hand.
How to deconstruct
Tools
Use a wrench to dismantle it to some Rack Parts.
Wrench
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for sex transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed
Bed Requires to build How to build
Metalx2
Stand where you want the bed.
Activate metal in hand.
Choose Bed from the list.
How to deconstruct
Tools
Use a wrench to dismantle it to two sheets of metal.
Wrench
Bookcase
Holds any number of books inside.
Bookcase
Bookcase Requires to build How to build
Planksx5
Wrench
Construct a frame with 4 wooden planks.
Wrench the frame into place.
Add a plank to the frame to make a shelf.
How to deconstruct
Tools
Crowbar out the shelf.
Unsecure the frame with a wrench.
Break apart the frame with a crowbar.
Crowbar
Wrench
Power Wires
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each “tile” you are standing by. Wires will always face inwards to you, sort of like this:
u see her lik dis
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
is so easy
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
oh shit man how
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
yes → yes yes → wow Done.
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
yes + wait waht = o god wow
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
Smooth Wiring
Just click on wires that are “knotted” at on end (you just need to click on the wire, not the little knotted dot).
To fix this situation with smooth wire you'll have to follow the steps:
ok simple → so precision → such smooth → wow Done.
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Connecting Wires
Two wires belongs to the same powernet if they have matching ends.
Connected cables Not connected cables
Connected wires Not connected wires No ends are matching, given only one cable is a node here
Connecting Machines
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
it's alive! + Generator.png = Connected
booh! + Generator.png = Not connected
booh! + Generator.png = Not connected
Please note that machines must also be anchored (generally wrenched down) to be connected.
Special cases :
APC must be connected through a terminal (meaning you connect the terminal to the powernet),
SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.
Wiring the Solars
Easiest method: just look at the animation until you get it:
Wiring.gif
Wire-net Reset
This is Byond's attempt to “reset” the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
Put Dispenser in a powered area.
Wrench Dispenser to lock it into place.
Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
You have a pipe to play with now.
Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal pipe.png Disposal Pipes
Rotate the pipe to the direction you wish the pipe to be in.
Wrench the pipe to the ground.
Use a lit welder to fuse the pipe to the ground.
Gaspipe.png Gas Pipes
Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
Wrench into place.
Turn on the pipe, if necessary.
How to Remove a Pipe
Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
Brace for any junk that might blast out of the pipe.
—-
Guide to advanced construction
Jump to navigationJump to search
Machine Construction Steps
Metal.pngMachine Frame.png Build a machine frame from your 5 metal sheets.
CableCoils.pngWired Frame.png Add wires.
Circuitboard.pngCircuit Frame.png Add a circuitboard.
Examine the machine frame and it will tell you what items you need now.
Screwdriver tool.png When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
See here how to upgrade machines so they work faster, have bigger storage size and save more materials.
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
Telecommunications machines, Telepad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
Contents
1 Machine Construction Steps
1.1 Upgrading Machines
1.2 Linking Machines
2 Machines
2.1 MAC Cannon Breech
2.2 Phase Cannon
2.3 Autolathe
2.4 Biogenerator
2.5 Plant DNA Manipulator
2.6 Chemical Heater
2.7 Circuit Imprinter
2.8 Cloning Pod
2.9 Cryogenics Tube
2.10 Cyborg Recharging Station
2.11 Destructive Analyzer
2.12 DNA Scanner
2.13 Exosuit Fabricator
2.14 Freezer/Heater
2.15 Gas Turbine Generator
2.15.1 Gas Turbine Compressor
2.16 Hydroponics Tray
2.17 Mech Bay Power Port
2.18 Microwave
2.19 P.A.C.M.A.N.-type Portable Generator
2.19.1 M.R.S.P.A.C.M.A.N.-type portable Generator
2.19.2 S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
2.20 Portable Chem Dispenser
2.21 Protolathe
2.22 RnD Server
2.23 Sleeper
2.24 SMES
2.25 Tesla Coil
2.26 Grounding Rod
2.27 Space Heater
2.28 Telecommunications
2.28.1 Bus Mainframe
2.28.2 Channel Server
2.28.3 Processor Unit
2.28.4 Subspace Broadcaster
2.28.5 Subspace Receiver
2.28.6 Telecommunication Hub
2.28.7 Telecomunication Relay
2.29 Telepad
2.30 Teleporter Station
2.30.1 Teleporter Hub
2.31 Vendor
MAC Cannon Breech
Parts needed Deconstruction
File:MAC breech.png
1x Module.png MAC Cannon Breech board
1x Micro Manipulator.pngMicro manipulator
1x Capacitor.pngCapacitor
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Phase Cannon
Parts needed Deconstruction
Phasecannon.png
1x Module.png Phase cannon board
2x CableCoils.pngPieces of cable
1x Micro Manipulator.pngMicro manipulator
1x Power cell.pngPower cell
1x Micro-laser.pngMicro-laser
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better power cell: cannon can hold more charge.
Autolathe
Parts needed Deconstruction
Autolathe.png
1x Module.png Autolathe Board
2x CableCoils.pngPieces of cable
1x Micro Manipulator.pngMicro manipulator
3x Matter bin.pngMatter bins
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins: autolathe can hold more metal and glass.
Better manipulator: lower production costs and production time.
Biogenerator
Parts needed Deconstruction
Biogenerator.gif
1x Module.png Biogenerator Board
1x Matter bin.pngMatter bin
1x CableCoils.pngPiece of cable
1x Micro Manipulator.pngMicro manipulator
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: biogenerator is faster and gives more points.
Better manipulator: reduces items costs.
Plant DNA Manipulator
Parts needed Deconstruction
Plant dna manip.gif
1x Module.png Plant DNA Manipulator Board
1x Micro-laser.pngMicro-laser
1x Scanning Module.pngScanning module
1x Micro Manipulator.pngMicro manipulator
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better components: increases maximum amount of potency that can be saved on a disk.
Chemical Heater
Parts needed Deconstruction
Chemical Heater.png
1x Micro-laser.pngMicro-laser
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better laser: heats faster.
Circuit Imprinter
Parts needed Deconstruction
Circuit.png
1x Module.png Circuit Imprinter Board
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
2x Beaker.pngSmall beakers
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: circuit imprinter can hold more material.
Better manipulator: lower production costs.
Cloning Pod
Parts needed Deconstruction
Clone.gif
1x Module.png Clone Pod Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Scanning Module.pngScanning modules
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better manipulators: clones grow faster.
Better scanning modules: boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
chance of random beneficial mutation, cloning pod more resistant to EMPs, enables the cloning autoprocess)
Cryogenics Tube
Parts needed Deconstruction
Cryo.gif
1x Module.png Cryotube Board
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
4x Console Screen.pngConsole screens
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
Cyborg Recharging Station
Parts needed Deconstruction
CyborgRecharger.png
1x Module.png Cyborg Recharger Board
2x Capacitor.pngCapacitors
1x Power cell.pngPower cell
1x Micro Manipulator.pngMicro manipulator
Id regular.png Unlock the machine
Screwdriver tool.pngScrewdriver
Wrench.pngWrench
Wirecutters.pngWirecutters
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitors: faster recharge speed (powercell and modules).
Better power cell: faster recharge speed (powercell and modules).
Better manipulator: repair cyborg while recharging.
Destructive Analyzer
Parts needed Deconstruction
Decon.png
1x Module.png Destructive Analyser Board
1x Micro Manipulator.pngMicro manipulator
1x Scanning Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better components: increased amount of materials recovered from items.
DNA Scanner
Parts needed Deconstruction
Scanner.gif
1x Module.png Cloning Scanner Board
2x CableCoils.pngPieces of cable
1x Micro Manipulator.pngMicro manipulator
1x Scanning Module.pngScanning module
1x Console Screen.pngConsole screen
1x Micro-laser.pngHigh-power micro-laser
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better scanning module: Enable scanning autoprocess (phasic or more) and ability to scan husks.
Better manipulator: Improve the accuracy of genetic manipulations.
Better laser: Reduce radiation damages from genetic manipulations.
Exosuit Fabricator
Parts needed Deconstruction
Exofab.png
1x Module.png Exosuit Fabricator Board
1x Micro Manipulator.pngMicro manipulator
2x Matter bin.pngMatter bins
1x Console Screen.pngConsole screen
1x Micro-laser.pngHigh-power micro-laser
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins: fabricator can hold more material.
Better manipulator: lower production time.
Better laser: lower production costs.
Bigger beaker: bigger reagent storage size.
Freezer/Heater
Parts needed Deconstruction
Freezer.gif
1x Module.png Freezer/Heater Board
(Use screwdriver on board to select type)
2x Matter bin.pngMatter bin
1x CableCoils.pngPieces of cable
2x Micro-laser.pngHigh-power micro-laser
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
Better matter bins: Faster cooling/heating.
Gas Turbine Generator
Parts needed Deconstruction
Turbine.gif
1x Module.png Power Turbine Board
6x Capacitor.pngCapacitors
5x CableCoils.pngPieces of cable
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitors: increases the turbine's productivity.
Gas Turbine Compressor
Parts needed Deconstruction
Compressor.gif
1x Module.png Power Compressor Board
6x Micro Manipulator.pngMicro manipulator
5x CableCoils.pngPieces of cable
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better manipulators: increases the turbine's efficiency.
Hydroponics Tray
Parts needed Deconstruction
Hydroponics tray.png
1x Module.png Hydroponics Tray Board
2x Matter bin.pngMatter bins
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver to detach the hoses if needed.
(use wrench to move the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins: increases amount of water & nutrient the tray can hold.
Mech Bay Power Port
Parts needed Deconstruction
Recharge Port.gif
1x Module.png Mech Bay Recharger Board
5x Capacitor.pngCapacitors
1x CableCoils.pngPiece of cable
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
(use multitool here to link with console)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitors: recharges mechs faster.
Microwave
Parts needed Deconstruction
Microwave.png
1x Module.png Microwave Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Console Screen.pngConsole screen
(use wrench to move the machine)
Cleaner.pngSoap.pngClean /Wirecutters.pngWelder.pngFix the microwave if needed
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better lasers: Faster cooking, lower chance of failure with higher power setting.
P.A.C.M.A.N.-type Portable Generator
Parts needed Deconstruction
Pacman.png
1x Module.png P.A.C.M.A.N.-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
(use wrench to move the machine)
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: PACMAN can hold more plasma sheets.
Better capacitor: increase power generation.
Better laser: lower plasma sheet consumption and heat generation.
M.R.S.P.A.C.M.A.N.-type portable Generator
Parts needed Deconstruction
Mrspacman.png
1x Module.png MRSPACMAN-type Generator Board
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
(use wrench to move the machine)
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: PACMAN can hold more diamond sheets.
Better capacitor: increase power generation.
Better laser: lower diamond sheet consumption and heat generation.
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator
Parts needed Deconstruction
Superpacman.png
1x Module.png S.U.P.E.R.P.A.C.M.A.N.-type Generator
2x CableCoils.pngPieces of cable
1x Micro-laser.pngHigh-power micro-laser
1x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
(use wrench to move the machine)
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: PACMAN can hold more uranium sheets.
Better capacitor: increase power generation.
Better laser: lower uranium sheet consumption and heat generation.
Portable Chem Dispenser
Parts needed Deconstruction
Minidispenser.gif
1x Module.png Portable Chem Dispenser Board
2x Matter bin.pngMatter bin
1x Capacitor.pngCapacitor
1x Power cell.pngPower cell
1x Console Screen.pngConsole screen
1x Micro Manipulator.pngMicro manipulator
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins: increase the maximum energy of the dispenser
Better capacitor: faster recharging speed.
Better power cell: faster recharging speed.
Better manipulator: Additional chemicals available.
Protolathe
Parts needed Deconstruction
Proto.png
1x Module.png Protolathe Board
2x Beaker.pngSmall beakers
2x Micro Manipulator.pngMicro manipulators
2x Matter bin.pngMatter bins
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins: protolathe can hold more material.
Better manipulators: lower production costs, faster production speed.
RnD Server
Parts needed Deconstruction
Rndserver.png
1x Module.png RnD Server Board
2x CableCoils.pngPieces of cable
1x Scanning Module.pngScanning module
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better scanning module: lower heat generation
Sleeper
Parts needed Deconstruction
Sleeper.gif
1x Module.png Sleeper Board
1x CableCoils.pngPiece of cable
1x Matter bin.pngMatter bin
1x Micro Manipulator.pngMicro manipulator
2x Console Screen.pngConsole screens
Close the sleeper
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health. Better manipulators unlock a larger selection of chemicals.
Nano manipulator adds:
Oculine: Heals eye damage.
Pico manipulator also adds:
Anti-toxin: Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.
Mutadone: Heals genetic disabilities/mutations.
Mannitol: Heals brain damage.
Pentetic Acid: Heals radiation and toxins, flushes chemicals very quickly.
Femto manipulator adds:
Omnizine:Heals all damages, slowly.
SMES
Parts needed Deconstruction
SMES Turn on.gif
1x Module.png SMES Board
1x Capacitor.pngCapacitor
5x Power cell.pngPower cells
5x CableCoils.pngPieces of cable
Building the Terminal: Screwdriver open the SMES, and use 10x CableCoils.pngPieces of cable
Screwdriver tool.pngScrewdriver
(use wrench here to rotate the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitor: increases the maximum input & output levels.
Better power cells: increases the maximum charge.
Tesla Coil
Parts needed Deconstruction
Tesla coil.gif
1x Module.png Tesla Coil Board
1x Capacitor.pngCapacitor
Wrench.pngWrench
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitor: multiplies the generated power.
Grounding Rod
Parts needed Deconstruction
Grounding rod.gif
1x Module.png Grounding Rod Board
1x Capacitor.pngCapacitor
Wrench.pngWrench
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None.
Space Heater
Parts needed Deconstruction
SpaceHeater.png
1x Module.pngSpace Heater Board
1x Capacitor.pngCapacitor
1x Micro-laser.pngHigh-power micro-laser
3x CableCoils.pngPieces of cable
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better laser: Faster cooling/heating.
Better capacitor: Better power effeciency and greater heating/cooling range.
Telecommunications
Bus Mainframe
Parts needed Deconstruction
Bus.gif
1x Module.png Bus Mainframe Board
1x CableCoils.pngPiece of cable
2x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filters
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Channel Server
Parts needed Deconstruction
Server.gif
1x Module.png Telecommunication Server Board
1x CableCoils.pngPiece of cable
2x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filter
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Processor Unit
Parts needed Deconstruction
Pro.gif
1x Module.png Processor Unit Board
2x CableCoils.pngPieces of cable
3x Micro Manipulator.pngMicro manipulators
1x Hyperwave filter.pngHyperwave filter
2x Subspace treatment disk.pngSubspace treatment disks
1x Subspace analyzer
1x Subspace amplifier.pngSubspace amplifier
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Subspace Broadcaster
Parts needed Deconstruction
Broad.gif
1x Module.png Subspace Broadcaster Board
1x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
1x Ansible crystal.pngAnsible crystal
1x Hyperwave filter.pngHyperwave filter
2x Micro-laser.pngHigh-power micro-laser
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Subspace Receiver
Parts needed Deconstruction
Sreceiver.gif
1x Module.png Subspace Receiver Board
2x Micro Manipulator.pngMicro manipulators
1x Scanning Module.pngScanning module
1x Micro-laser.pngHigh-power micro-laser
1x Hyperwave filter.pngHyperwave filter
1x Subspace ansible.pngSubspace ansible
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Telecommunication Hub
Parts needed Deconstruction
Hub.gif
1x Module.png Hub Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Hyperwave filter.pngHyperwave filters
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Telecomunication Relay
Parts needed Deconstruction
Relay.gif
1x Module.png Relay Mainframe Board
2x CableCoils.pngPieces of cable
2x Micro Manipulator.pngMicro manipulators
2x Hyperwave filter.pngHyperwave filters
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
Telepad
Parts needed Deconstruction
Telescience.gif
1x Module.png Telepad Board
2x Bluespace Crystal.pngBluespace crystals
1x CableCoils.pngPiece of cable
1x Capacitor.pngCapacitor
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitor: increases telepad efficiency.
Teleporter Station
Parts needed Deconstruction
Teleporter Station.gif
1x Module.png Teleportation Station Board
2x Bluespace Crystal.pngBluespace crystals
2x Capacitor.pngCapacitor
1x Console Screen.pngConsole screen
Screwdriver tool.pngScrewdriver
(use wirecutters here to link Station to Hub
and Console immediately next to it)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better capacitors: the station can be linked with more teleporter stations.
Teleporter Hub
Parts needed Deconstruction
Teleporter Hub.gif
1x Module.png Teleportation Hub Board
3x Bluespace Crystal.pngBluespace crystals
1x Matter bin.pngMatter bin
Screwdriver tool.pngScrewdriver
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
Better matter bin: lower the risk and severity of accidents. Removes need for calibration.
Vendor
Parts needed Deconstruction
Vendcigs.gifVendboozeomat.gifAutoDrobe.gifVendcoffee.gifVendsnack.gifVendcola.gif
1x Module.pngVendor Board
(Use screwdriver to select Vendor type)
3x Refill packs
(corresponding to the vendor type)
Screwdriver tool.pngScrewdriver
(use wrench here to move the machine)
Crowbar.pngCrowbar
Wirecutters.pngWirecutters
Wrench.pngWrench
Upgrade effects
None?
—–
Base Materials
Name Picture Requirement Construction Destruction
Rods Rods.png Metal.png Metal Click the Metal.png Metal and choose Metal Rods Use a [[File:Welder.gif] Welder on Rods.png Rods to turn them back into Metal.png Metal
Floor tiles Floor tile.png Metal.png Metal Click the Metal.png Metal and choose Floor Tiles N/A
Reinforced Glass Glass r.png Rods.png Rods + Glass.png Glass Use Rods.png Rods on Glass.png Glass N/A
Plasteel (Reinforced Metal) Metal r.png Sheet-phoron.png Phoron + Metal.png Metal Produced at Mining via the Smelter there. N/A
Flooring and Support
Name Picture Requirement Construction Destruction
Lattice Lattice.png Rods.png Rods Use Rods.png Rods on space tiles. Use a Welder.gif Welder to turn the Lattice.png Lattice back into Rods.png Rods.
Plating Plating.png Floor tile.png Floor tiles Use Floor tile.png Floor tiles on a Lattice.png Lattice. Can be deconstructed with RCD
Steel Floor Floor.png Floor tile.png Floor tiles Use Floor tile.png Floor tiles on a floor. N/A
Wood Floor WoodFloor.png Tile-wood.png Wood tiles Use Tile-wood.png on a floor. N/A
Reinforced Floor Enginefloor.png Rods.png Rods Use Rods.png Rods on a floor. Use a Wrench.png Wrench on the flooring.
Walls and Structures
Name Picture Requirement Construction Destruction
Wall Wall.png Metal.png Metal
Stand in the desired spot
Click the Metal.png Metal and choose Wall Girder
Use 2 sheets of Metal.png Metal on the resulting wall girder
Repair:
Use welder on damaged wall.
Use a Welder.gif Welder to remove the wall's plating
Use a Wrench.png Wrench to disassemble the wall girder
Or
Use a Crowbar.png Crowbar to displace the wall girder
Reinforced Wall R wall.png
Metal.png Metal
Plasteel.png Plasteel
Screwdriver tool.png Screwdriver
Stand in the desired spot
Click the Metal.png Metal and choose Wall Girder
Use a Screwdriver tool.png Screwdriver to form support struts
Use 2 Plasteel.png Plasteel sheets on the reinforced wall girder to add reinforced plating
Use 2 Plasteel.png Plasteel sheets on the reinforced wall to add an external cover and finish the wall
Note: reinforcing a wall can be done with any type of sheet, but Plasteel yields best results.
Use Wirecutters.png Wirecutters to remove the outer grille
Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover
Use a Welder.gif Welder to weld through the external reinforced cover
Use a Crowbar.png Crowbar to remove the external reinforced cover
Use a Wrench.png Wrench to loosen the external support rods
Use a Welder.gif Welder to weld through the external support rods
Use a Crowbar.png Crowbar to remove the reinforced inner cover
Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts
Use Wirecutters.png Wirecutters to remove the internal support struts
Use a Wrench.png Wrench to disassemble the wall girder
Grille Grille.png Rods.png Rods
Stand where you wish to build a grille
Click on the Rods.png Rods to create a grille
Use Wirecutters.png Wirecutters to cut through the grille
Or
Use blunt objects, sharp objects or welding until it breaks
False Walls
Name Picture Requirement Construction Destruction
False Wall False Wall.gif
Metal.png Metal
Crowbar.png Crowbar
Stand in the desired spot
Click the Metal.png Metal and choose Wall Girder
Use a Crowbar.png Crowbar on the wall girder to dislodge it
Use 2 sheets of Metal.png Metal on the wall girders
Use a Welder.gif Welder to remove the wall's plating
Use a Wrench.png Wrench to disassemble the wall girder
Reinforced False Wall False Wall r.gif
Wrench.png Wrench
Metal.png Metal
Plasteel.png Plasteel
Stand in the desired spot
Click the Metal.png Metal and choose Wall Girder
Use a Screwdriver tool.png Screwdriver to set the internal support struts
Use a Wrench.png Wrench to displace the reinforced wall girder
Use 2 sheets Plasteel.png Plasteel sheet on the displaced reinforced wall girder to add reinforced plating
Use 2 sheets Plasteel.png Plasteel sheet on the reinforced wall to add an external cover and finish the hidden reinforced wall
Use Wirecutters.png Wirecutters to remove the outer grille
Use a Screwdriver tool.png Screwdriver to expose the external reinforced cover
Use a Welder.gif Welder to weld through the external reinforced cover
Use a Crowbar.png Crowbar to remove the external reinforced cover
Use a Wrench.png Wrench to loosen the external support rods
Use a Welder.gif Welder to weld through the external support rods
Use a Crowbar.png Crowbar to remove the reinforced inner cover
Use a Screwdriver tool.png Screwdriver to unsecure the internal support struts
Use Wirecutters.png Wirecutters to remove the internal support struts
Use a Wrench.png Wrench to disassemble the wall girder
Windows
Name Picture Requirement Construction Destruction
One Direction Glass panel.png
Glass.png Glass
Screwdriver tool.png Screwdriver
Click the Glass.png Glass pane
Choose One Direction while facing desired direction
Right-click and rotate if facing wrong direction
Use a Screwdriver tool.png Screwdriver to fasten it down
Or
Click a Grille.png Grille with Glass.png Glass
Right-click and rotate if facing wrong direction
Use a Screwdriver tool.png Screwdriver to fasten it down
Use a Screwdriver tool.png Screwdriver to unfasten the window
Use a Wrench.png Wrench to disassemble the window back into sheets
Or
Use blunt objects, sharp objects or welding until it breaks
Full Glass wall.png
Glass.png Glass
Screwdriver tool.png Screwdriver
Click the Glass.png Glass pane
Choose Full Window while standing on desired location
Use a Screwdriver tool.png Screwdriver to fasten it down
Use a Screwdriver tool.png Screwdriver to unfasten the window
Use a Wrench.png Wrench to disassemble the window back into sheets
Or
Use blunt objects, sharp objects or welding until it breaks
Reinforced Windows
Name Picture Requirement Construction Destruction
One Direction Glass panel r.png
Screwdriver tool.png Screwdriver
Crowbar.png Crowbar
Glass r.png Reinforced glass
Click the Glass r.png Reinforced glass pane
Choose One Direction while facing desired direction
Right-click and rotate if facing wrong direction
Use a Screwdriver tool.png Screwdriver to fasten the frame down
Use a Crowbar.png Crowbar to pop the pane into the frame
Use a Screwdriver tool.png Screwdriver to secure the pane to the frame
Or
Click a Grille.png Grille with Glass r.png Reinforced glass
Right-click and rotate if facing wrong direction
Use a Screwdriver tool.png Screwdriver to fasten the frame down
Use a Crowbar.png Crowbar to pop the pane into the frame
Use a Screwdriver tool.png Screwdriver to secure the pane to the frame
Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame
Use a Crowbar.png Crowbar to pop the pane out of its frame
Use a Screwdriver tool.png Screwdriver to unfasten the frame
Use a Wrench.png Wrench to disassemble the window back into sheets
Or
Use blunt objects, sharp objects or welding until it breaks
Full Glass wall r.png
Screwdriver tool.png Screwdriver
Crowbar.png Crowbar
Glass r.png Reinforced glass
Click the Glass r.png Reinforced glass pane
Choose Full Window while standing on desired location
Use a Screwdriver tool.png Screwdriver to fasten the frame down
Use a Crowbar.png Crowbar to pop the pane into the frame
Use a Screwdriver tool.png Screwdriver to secure the pane to the frame
Use a Screwdriver tool.png Screwdriver to unsecure the pane from its frame
Use a Crowbar.png Crowbar to pop the pane out of its frame
Use a Screwdriver tool.png Screwdriver to unfasten the frame
Use a Wrench.png Wrench to disassemble the window back into sheets
Or
Use blunt objects, sharp objects or welding until it breaks
Windoor Windoor.png
Wrench.png Wrench
Screwdriver tool.png Screwdriver
Crowbar.png Crowbar
Glass r.png Reinforced glass
Rods.png Rods
Cable-coil.png Cable coil
Circuit board.png Airlock control circuit
Click the Glass r.png Reinforced glass pane
Choose Windoor while standing on desired location and facing correct direction
Use a Wrench.png Wrench to secure the Windoor Assembly
Use Rods.png Rods to make a Secure Windoor
Use Cable-coil.png Cable coil to wire the Windoor Assembly
Insert a Airlock control.png Airlock control circuit
Use a Crowbar.png Crowbar to secure the electronics and engage the Windoor inside the assembly
Use blunt objects, sharp objects or welding until it breaks
Furniture
Name Picture Requirement Construction Destruction
Chairs and Stools Chair.png
Metal.png Metal or Planks.png Planks
Click the Planks.png Planks and pick Chair while stranding in the desired location.
Click the Metal.png Metal and choose Chair, Office Chair, Stool or Fancy Chair while standing in the desired location
Use a Wrench.png Wrench to disassemble the chair or stool and turn it back into Metal.png Metal
Table Table.png
Metal.png Metal or Planks.png Planks
Click the Metal.png Metal and choose Table Frame while standing in desired spot.
Click on the table frame with the Metal.png or Planks.png to complete the table
Use a Wrench.png Wrench to disassemble the metal or wood covering.
Use a Wrench.png Wrench to disassemble the table frame and turn them back into Metal.png Metal
Reinforced Table R-table.png
Table frame
Build table as normal
Drag desired reinforcing material of your choosing.
Use a Screwdriver tool.png Screwdriver to remove reinforced material's screws
Use a Wrench.png Wrench to disassemble the metal or wood covering.
Use a Wrench.png Wrench to disassemble the table frame and turn them back into Metal.png Metal
Bookcase Bookcase.png
Planks.png Planks
Wrench.png Wrench
Click the Planks.png Planks and choose Bookcase
Use a Wrench.png Wrench to anchor the bookshelf down
Add Planks.png Planks to make a shelf
Use a Crowbar.png Crowbar to remove the shelves
Use a Wrench.png Wrench to unsecure the bookshelf frame
Use a Crowbar.png Crowbar to break the bookshelf frame apart
Machinery and Electronics
Name Picture Requirement Construction Destruction
APC APC.png
Crowbar.png Crowbar
Id regular.png ID card
Screwdriver tool.png Screwdriver
Metal.png Metal
Cable-coil.png Cable coil
Circuit board.png Power control module
Power cell.png Powercell
Click the Metal.png Metal and choose APC Frame
Use the frame on the wall you wish to use
Use Cable-coil.png Cable coil to wire the APC
Fit in the Circuit board.png Power control circuit
Use a Screwdriver tool.png Screwdriver to secure the electronics
Add a Power cell.png Powercell
Use a Crowbar.png Crowbar to shut the cover
New APCs start locked with the cover engaged and the main breaker turned off
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints
If broken :
Use a Welder.gif Welder to remove the broken cover
Remove the Power cell.png Powercell
Use a Crowbar.png Crowbar to clear out the broken electronics
Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal.
Use a Welder.gif Welder to clear off the broken frame or replace it with a new frame
If NOT broken:
Use an Id regular.png ID card to unlock the APC and deactivate the cover lock
Use a Crowbar.png Crowbar to open the cover
Remove the Power cell.png Powercell
Use a Screwdriver tool.png Screwdriver to remove the electronics
Remove the floor under the APC and use Wirecutters.png Wirecutters on the APC to cut the terminal. Gloves insulated.png Insulated gloves needed if the Powernet is online.
Use a Crowbar.png Crowbar to remove the Circuit board.png Power control circuit
Use a Welder.gif Welder to clear the APC Frame off the wall
Air Alarm AirAlarm.png
Screwdriver tool.png Screwdriver
Metal.png Metal
Cable-coil.png Cable coil
Circuit board.png Air alarm electronics
Click the Metal.png Metal and choose Air Alarm Frame
Use the frame on the wall you wish to use
Fit in the Circuit board.png
Use Cable-coil.png Cable coil to wire the alarm
Close with a Screwdriver tool.png Screwdriver
Use a Screwdriver tool.png Screwdriver to open the cover
Interact with the Air Alarm using an empty hand and cut all wires using Wirecutters.png Wirecutters
Cut the remaining wires by using Wirecutters.png Wirecutters on the Air Alarm
Use a Crowbar.png Crowbar to remove the Circuit board.png
Use a Wrench.png Wrench to remove the frame from the wall
Use a Wrench.png Wrench to turn the frame into Metal.png sheets
Fire Alarm FireAlarm.png
Metal.png Metal
Screwdriver tool.png Screwdriver
Cable-coil.png Cable coil
Circuit board.png Fire alarm electronics
Click the Metal.png Metal and choose Fire Alarm Frame
Use the frame on the wall you wish to use
Fit in the Circuit board.png
Use Cable-coil.png Cable coil to wire the alarm
Close with a Screwdriver tool.png Screwdriver
Use a Screwdriver tool.png Screwdriver to open the cover
Cut the remaining wires by using Wirecutters.png Wirecutters on the Fire Alarm
Use a Crowbar.png Crowbar to remove the Circuit board.png
Use a Wrench.png Wrench to remove the frame from the wall
Use a Wrench.png Wrench to turn the frame into Metal.png sheets
Airlock Airlock.gif
Wrench.png Wrench
Screwdriver tool.png Screwdriver
Metal.png Metal
Glass r.png Reinforced glass
Cable-coil.png Cable coil
Circuit board.png Airlock electronics
Stand in the desired spot
Click the Metal.png Metal and choose Airlock Assembly
Use a Wrench.png Wrench to set the airlock in place
Use a Pen.png Pen to name the Airlock
Add Glass r.png Reinforced glass to make a Glass Airlock
Add Cable-coil.png Cable coil
Use your ID to unlock the Circuit board.png Airlock control circuit and give it a specific access requirement
Add an Circuit board.png Airlock electronics
Use a Screwdriver tool.png Screwdriver on the airlock to close the maintenance panel
If broken:
Use Wirecutters.png Wirecutters to cut all of the wires in the airlock
Use a Welder.gif Welder to begin cutting through the airlock cutter, then again to begin cutting through the airlock bolts and then again to make sure the airlock is welded closed
Use a Crowbar.png to remove the electronics
Use Wirecutters.png Wirecutters to remove the wiring
(OPTIONAL) Use a Welder.gif Welder to weld the glass panel out of the assembly
Use a Wrench.png Wrench to unsecure the assembly
Use a Welder.gif Welder to turn the frame back into Metal.png Metal
If NOT broken:
Use a Screwdriver tool.png Screwdriver on the airlock to open the maintenance panel
Use a Multitool.png Multitool and Wirecutters.png Wirecutters to disable everything. Gloves insulated.png Insulated gloves are needed if the Powernet is online.
Use a Welder.gif Welder to weld the airlock shut
Use a Crowbar.png Crowbar to remove the electronics
Use Wirecutters.png Wirecutters to remove the wiring
(OPTIONAL) Use a Welder.gif Welder to weld the glass panel out of the assembly
Use a Wrench.png Wrench to unsecure the assembly
Use a Welder.gif Welder to turn the frame back into Metal.png Metal
Note : If the door was shorted out by a cryptographic sequencer, you can skip directly to removing the broken electronics with a Crowbar.png Crowbar
Computers Computer Solar.png
Wrench.png Wrench
Screwdriver tool.png Screwdriver
Metal.png Metal
Glass.png Glass
Cable-coil.png Cable coil
Circuit board.png Circuit board
Stand in the desired spot
Click the Metal.png Metal and choose Computer Frame
Use a Wrench.png Wrench to bolt the frame in place
Insert the Circuit board.png Computer circuit board
Use a Screwdriver tool.png Screwdriver to secure the circuitry
Use Cable-coil.png Cable coil to wire up the computer
Use Glass.png Glass to add a monitor
Use a Screwdriver tool.png Screwdriver to connect the monitor
Use a Screwdriver tool.png Screwdriver to disconnect the monitor
Use a Crowbar.png Crowbar to pry off the monitor
Use Wirecutters.png Wirecutters to remove the wiring
Use a Screwdriver tool.png Screwdriver to unsecure the circuitry
Use a Crowbar.png Crowbar to pry out the Circuit board.png Computer circuit board
Use a Wrench.png Wrench to unbolt the frame
Use a Welder.gif Welder to turn the frame back into Metal.png Metal
AI Core AI.gif
Wrench.png Wrench
Screwdriver tool.png Screwdriver
Plasteel.png Plasteel
Glass r.png Reinforced glass
Cable-coil.png Cable coil
Circuit board.png AI Core circuit board
Brain.png Brain or
Positronicbrain.gif Positronic brain
NOTE: Once a core is finished it cannot be deconstructed!
0AICore.png : Click the Plasteel.png Plasteel and choose AI Core
Use a Wrench.png Wrench to bolt the mainframe into place
1AICore.png : Add an Circuit board.png AI Core circuit board
2AICore.png : Use a Screwdriver tool.png Screwdriver to secure the Circuit board.png AI Core circuit board
3AICore.png : Use Cable-coil.png Cable coil to add wiring to the mainframe
4AICore.png : Add the Brain.png Brain placed in a MMI empty.png Empty MMI or an active Positronicbrain.gifPosibrain to make the AI Core functional
5AICore.png : Add Glass r.png Reinforced glass to finish the screen
Use a Screwdriver tool.png Screwdriver to connect the screen to the mainframe
NOTE: Only works if the core has not been finished!
Use a Crowbar.png Crowbar to pry off the screen.
Remove the Brain.png Brain or Positronicbrain.gif Posibrain
Use Wirecutters.png Wirecutters to remove the mainframe's wiring
Use a Screwdriver tool.png Screwdriver to unsecure the Circuit board.png AI Core circuit board
Use a Crowbar.png Crowbar to pry out the Circuit board.png AI Core circuit board
Use a Wrench.png Wrench to unbolt the mainframe
Light Fixture Lightfixture.gif
Metal.png Metal
Cable-coil.png Cable coil
Light tube.png Light tube
Screwdriver tool.png Screwdriver
Click the Metal.png Metal and choose Light Frame
Use the frame on the wall you wish to use
Use Cable-coil.png Cable coil to add wiring
Use Screwdriver tool.png Screwdriver to secure wiring
Add a Light tube.png Light tube or Light bulb.png Light bulb depending on chosen frame
Remove the Light tube.png Light tube or Light bulb.png Light bulb. Light should be off beforehand, or BGloves.png Black gloves should be used.
Use Screwdriver tool.png Screwdriver to expose wiring
Use Wirecutters.png Wirecutters to remove the wiring
Use a Wrench.png Wrench to detach the frame from the wall
Use a Welder.gif Welder to turn the frame back into Metal.png Metal
Security Camera Security Camera.gif
Wrench.png Wrench
Welder.gif Welder
Screwdriver tool.png Screwdriver
Camera assembly.png Camera assembly
Cable-coil.png Cable coil
Drop the Camera assembly.png Camera assembly on the floor in front of the wall you want it on.
Use a Wrench.png Wrench to secure the Camera assembly.png Camera assembly to the wall
Use a Welder.gif Welder to weld the Camera assembly.png Camera assembly to the wall
Apply any upgrades you might want
Available Upgrades: Osmium Ingot for EMP Proofing, a Scanning Module for X-Ray Vision, and aProximitysensor.png Proximity Sensor for Motion Detection
Use Cable-coil.png Cable coil to add wiring
Use a Screwdriver tool.png Screwdriver to connect the wiring
Set the camera network (station default is SS13)
Set the camera's direction
Use a Screwdriver tool.png Screwdriver to open the maintenance panel
Interact with the camera and use Wirecutters.png Wirecutters to cut all wires (Alarm Wire is optional)
Use a Welder.gif Welder to undo the welding on the Camera assembly.png Camera assembly
Use a Wrench.png Wrench to detach the Camera assembly.png Camera assembly from the wall
Use a Crowbar.png Crowbar to discard any upgrades from the Camera assembly.png Camera assembly
Turrets Turretcover.png
Metal.png Metal
Wrench.png Wrench
Screwdriver tool.png Screwdriver
Welder.gif Welder
Energyweapon.gif Any energy-type weapon
Proximitysensor.png Proximity sensor
Click the Metal.png Metal and choose Turret Frame
Use a Wrench.png Wrench to bolt the turret frame
Use Metal.png Metal to add a turret cover
Use a Wrench.png Wrench to bolt the cover
Add Energyweapon.gif Any energy-type weapon
Add a Proximitysensor.png Proximity sensor
Use a Screwdriver tool.png Screwdriver to secure the assembly
Use more Metal.png Metal to add a turret hatch
Use a Welder.gif Welder to secure the turret hatch
Standard Deconstruction is not possible. You can however:
Destroy the turret
Use a Crowbar.png Crowbar to salvage any components left.
Solar Panels and Trackers Solar panel.png
Solar-tracker.png
Solar assembly.png Solar assembly
Wrench.png Wrench
Glass.png Glass or Glass r.png Reinforced glass
Circuit board.png Tracker electronic circuit to make a tracker
Place the Solar assembly.png Solar assembly where you want it over a wire knot
Use a Wrench.png Wrench to bolt into place
Add Circuit board.png Tracker electronic circuit to turn it into a Solar Tracker
Finish the construction by adding Glass.png any type of glass to the Solar assembly.png Solar assembly
Use a Crowbar.png Crowbar to remove the panel
Use a Crowbar.png Crowbar to remove the Circuit board.png Tracker electronic circuit if working on a Solar Tracker
Use a Wrench.png Wrench to unbolt the frame
Miscellaneous
Disposal Machinery
Requires
Screwdriver-tool, Welder, Wrench
If Disposal Bin, turn off the pump Screwdriver to remove power connection Welder on machine to remove its joints Wrench to detach it from the plating
Machine
Requires
Screwdriver-tool, Crowbar, Wirecutters, Wrench
Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame. Usually returns all or most components used in construction. Some components may become broken.
Recharge Station
Requires
Screwdriver-tool, Crowbar, Wirecutters, Wrench, Authorized ID
Unlock the charger with an ID Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components. Usually returns all or most components used in construction. Some components may become broken.
—-
=====Guide to Construction Materials=====
Metal.png Metal
List of things you can make with having metal in your hand and opening the list:
Steel baseball bat (10 sheets)
Steel ashtray (2 sheets)
Steel spoon (1 sheet)
Steel door (10 sheets)
Steel barricade (5 sheets)
Steel stool (1 sheet)
Steel chair (1 sheet)
Steel bed (2 sheets)
Steel fork (1 sheet)
Steel knife (1 sheet)
Steel blade (6 sheets)
Office chairs
Comfy chairs
Table frame (1 sheet)
Custodial cart (15 sheets)
Rack (1 sheet)
Closet (2 sheets)
Canister (10 sheets)
Cannon frame (10 sheets)
4x regular floor tiles (1 sheet) | 20x
2x metal rods (1 sheet) | 10x 20x 50x 60x
Computer frame (5 sheets)
Wall girders (2 sheets)
Machine frame (5 sheets)
Turret frame (5 sheets)
Airlock assemblies
Grenade casing (1 sheet)
Light fixture frame (2 sheets)
Small light fixture frame (1 sheet)
APC frame (2 sheets)
Air alarm frame (2 sheets)
Fire alarm frame (2 sheets)
Firearm receiver (15 sheets)
Modular console frame (20 sheets)
Modular laptop frame (10 sheets)
Modular tablet frame (5 sheets)
Things you can do with it in your hand:
Finish wall girders into walls.
Repair broken airlocks.
Drag sheet from hand onto table to reinforce it.
Refill robotic fabricator, autolathe or protolathe.
Metal r.png Plasteel
Plasteel is an alloy of hematite, coal, and platinum. Small stacks exist in Engineering, EVA, and Robotics. Shaft Miners have the ability to smelt more.
List of things you can make with having plasteel in your hand and opening the list:
Plasteel baseball bat (10 sheets)
Plasteel ashtray (2 sheets)
Plasteel spoon (1 sheet)
Plasteel door (10 sheets)
Plasteel barricade (5 sheets)
Plasteel stool (1 sheet)
Plasteel chair (1 sheet)
Plasteel bed (2 sheets)
Plasteel fork (1 sheet)
Plasteel knife (1 sheet)
Plasteel blade (6 sheets)
AI core (4 sheets)
Metal crate (10 sheets)
Knife grip (4 sheets)
4x dark floor tiles (1 sheet) | 20x
Glass.png Glass
One Directional Glass Panel
Full Glass Panel (2 sheets)
Refill robotic fabricator.
Refill Circuitprinters.
Glass shards may be reformed into glass sheets by hitting with a lit Welder.
Glass r.png Reinforced glass
One directional reinforced glass panel
Full reinforced glass panel (2 sheets)
Adding windows into airlocks.
Windoor Assembly
Rods.png Rods
Grille (2 metal rods)
Floor-mounted catwalk (4 metal rods)
Mine track (3 metal rods)
Cane (1 metal rod)
Crowbar (1 metal rod)
Screwdriver (1 metal rod)
Wrench (1 metal rod)
Spade (2 metal rods)
Bolt (1 metal rod)
Can be turned back into metal sheets by being hit with a lit Welder
Planks.png Wood
Obtainable by cutting Tower cap logs with a hatchet.
Wood baseball bat (10 planks)
Wood ashtray (2 planks)
Wood spoon (1 plank)
Wood door (10 planks)
Wood barricade (5 planks)
Wood stool (1 plank)
Wood chair (1 plank)
Wood bed (2 planks)
Wooden sandals (1 plank)
4x wood floor tiles (1 plank)
Wooden chair (3 planks)
Crossbow frame (5 planks)
Coffin (5 planks)
Rifle stock (10 planks)
Beehive assembly (4 planks)
Beehive frame (1 plank)
Book shelf (5 planks)
Ore box (10 planks)
Plastic.pngPlastic
Plastic baseball bat (10 sheets)
Plastic ashtray (2 sheets)
Plastic spoon (1 sheet)
Plastic door (10 sheets)
Plastic barricade (5 sheets)
Plastic stool (1 sheet)
Plastic chair (1 sheet)
Plastic bed (2 sheets)
Plastic crate (10 sheets)
Plastic bag (3 sheets)
Blood pack (4 sheets)
Reagent dispenser cartridge (large) (5 sheets)
Reagent dispenser cartridge (med) (3 sheets)
Reagent dispenser cartridge (small) (1 sheet)
4x white floor tiles (1 sheet)
4x freezer floor tiles (1 sheet)
Other Materials
You can make many different items out of other materials. It is recommended you get materials and test them out to see what can be made, within reason.