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games:sc13:crew_positions:tourist

Tourist

  • Access: Civilian
  • Additional Access: N/A unless a tour group is available
  • Difficulty: Easy
  • Supervisors: Head of Personnel
  • Duties: None!
  • Quote: “Ooh, honey, let's take a picture with the xenomorph!”

You are a Tourist, one of the many passengers aboard the ship. This means that you gallivant about space enjoying the life of a space tourist, spending your days wandering the ship on tours (with permission of the department granting the tour), and your nights enjoying the Bar or the lively antics of your fellow passengers. A tour guide may be assigned by the Head of Personnel to guide you and any other tourists to see the exciting lives of the crew, or possibly take you on a planetside expedition to get up close and personal with xenoflora and xenofauna, or mining or archaeological digs.

Bare minimum requirements: Enjoy the ride, don't get in the way of the crew. Listen to the ship's escape and safety lecture, if one is presented.

Your Chain of Command

As a Tourist, the Head of Personnel is ostensibly in charge of you, but if there are enough tourists, he is likely to assign a Tour Guide as your immediate superior.

Tips

  • You start with a phone, a camera, and a suitcase with tourist attire. The phone lets you call other people if you have their phone number, which is important as you don't start with a headset. The camera lets you take pictures for memories that will last a lifetime.
  • You do not have a real job aboard the ship unless you decide to go native, so to speak. Enjoy the opportunity to relax.
  • If you get tired of touristing or there's nobody fun to play with, you can usually track down the Corporate Recruiter for job opportunities.
  • Occasionally you start play with a weapon, especially if you have earned and checked the Open Carry box on your round join form. This gives you a small, registered sidearm that you are allowed to carry. You are not allowed to use it except in self-defense, so don't abuse this privilege if you have it.

Tourist Trap

“My Syndicate masters will be glad I got an Engineering tour group. I've taken pictures of the engines already. Now to just cause a little accident…”

Traitor Tourists can be a lot of fun without being particularly malevolent. Channel your inner Karen and make the crew miserable, cause accidents by accidentally touching things, let out things that were supposed to be contained… Remember that your objectives are mostly suggestions. Imagine a Syndicate agent on vacation. Have fun with it. Just don't get yourself killed unless martyrdom is your goal; if it is, feel free to off yourself in the most destructive or difficult-to-explain way possible.

games/sc13/crew_positions/tourist.txt · Last modified: 2022/07/25 01:17 by wizardofaus_doku

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