Table of Contents
Thief
- Access: Wherever your job has access to
- Additional Access: Wherever you can gain illicit access to
- Difficulty: Medium
- Supervisors: Your own greed
- Duties: Steal stuff and escape
- Guides: Illicit Access, Hacking, Makeshift weapons (note that lethal weapons won't be of much use to you)
- Quote: Let me guess… someone stole your insuls?
Please do note that you are not protected by Rule 4 as a Thief, as you are not a traditional antagonist. You are not allowed to kill crewmembers, nor commit grand sabotage unprovoked.
Variants
Thieves will come in different flavors, and their objectives depend on the variant.
Thief
Total classic, steal a High-risk item and escape.
Hoarder
Hoarders have a problem, and refuse to change or get help. Gets objectives to hoard large amounts of valuable items like insulated gloves in a specific area in maintenance. Temporarily disabled due to being unfun for the thief (the best way to get the items was to order them from cargo).
Black Market Outfitter
Essentially the survivalist but without kill permissions. Steal a lot of guns and get out alive!
Organ Market Collector
Steal organs and keep them in a healthy shape up until the end of the round. Harvesting from players is probably fine as long as you let your targets live.
Chronicler (Rare)
Steal someone else's Family Heirloom! Your own won't count. Take a look on the medical records to find people who have heirlooms.
Deranged (VERY Rare)
Like Hoarder, but with corpses. Remember, no killing!
All Access Fan
Steal a ton of IDs. Only IDs people spawned with count for this.
Guild
When the first thief is created, there is a 20% chance of a thieves guild being chosen. This is an abandoned room in maintenance all thieves know of, for meeting up. Thieves get a big mood boost from hanging out there!
Tips
Petty thievery is not so harmful, so try asking a cyborg or bribing personnel to gain leverage towards your objectives.