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games:magic_academy:students:sheath:advisor:military

Military Advisor

Vargas has military units at its major bases of operations.

Castle Karn

Military Units

The Karn Defenders

Size d4 Regular (Training) Human (Ancestry) Archers (Type) w/Light Equipment: +2 attack, +1 power, 11 defense, 10 toughness, +2 morale, trait: courageous (once per battle, can choose to succeed on a morale roll it just failed)

Cost: (4 + (2 x 2) x 1.75 x 0.66) = roughly 9 x 10 = 90 + 50 + 30 = 170 gp

Upkeep: Cost in GP per season (3 months).

Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Casualty Die: 4 on d4

Orcish Recruits

Size d4 Seasoned (Training) Orcish (Ancestry) Infantry (Type) w/Light Equipment: +3 attack, +2 power, 13 defense, 13 toughness, +4 morale, trait: savage (this unit has advantage on the first attack check it makes each battle)

Cost: (11 + (4 x 2) x 1 x 0.66) = roughly 13 x 10 = 130 + 50 + 30 = 210 gp

Upkeep: Cost in GP per season (3 months).

Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Gorchak's Archers

Size d8 Seasoned Orc Archers w/Medium Equipment +3 +4 +3 +2 +5 savage: adv on first Attack check

Casualty: 8

Cost:

Gorchak's Marauders

Size d6 Seasoned Orc Infantry w/Medium Equipment +3 +3 +4 +3 +4 savage: adv on first Attack check

Casualty: 6

Cost:

Falcon Archers

Size d6 Seasoned Human Archers w/Med Equipment +3 +2 +3 +2 +3

Cost:

Falcon Infantry

Size d4 Seasoned Human Infantry w/Med Equipment +3 +2 +3 +2 +3

Cost:

Casualty: 4

Kobold Engineers

Size d4 Seasoned (Training) Kobold (Ancestry) Archers (Unit Type) w/Light Equipment: +0 attack, -1 power, 11 defense, 10 toughness, +0 morale, no traits

Cost: (0 + (0 x 2) x 1.75 x 0.66) = roughly 0 x 10 = 0 + 30 = 30 gp

Upkeep: Cost in GP per season (3 months).

Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Casualty Die: 4 on d4

Heston Soldiers

Green (Training) Human (Ancestry) Infantry (Unit Type) w/Light Equipment (Size d4, +2 attack, +0 power, 10 defense, 10 toughness, +0 morale) (Courageous)

Cost: (2 + (0 x 2) x 1 x 1) = 4 x 10 = 30 + 50 + 30 = 110 gp for 1 or 2 battles

Upkeep: Cost in GP per season (3 months).

Size d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Casualty Die: 4 on d4

Other Units

New units that don't have their details written out yet.

d4 Human Seasoned Light Cavalry

d4 Human Regular Medium Archers

d6 Human Seasoned Medium Cavalry

Mercenary Units

Cost 10% less to buy and upkeep due to size of keep.

Wandering Designs Infantry Strike Team

Size d4 Super-Elite (Training) Wanderkin (Ancestry) Infantry (Unit Type) w/Medium Equipment: +3 attack, +1 power, 14 defense, 12 toughness, +6 morale, trait: Bred for War (cannot be diminished or have disadvantage on Morale checks)

Cost: (10 + (6 x 2) x 1 x 0.66) = roughly 14.5 x 10 = 145 + 100 + 30 = 275 gp base hire cost

Upkeep: 550 gp per season (Mercenary Unit) (3 months). If not paid in one season, Morale is at disadvantage; if not paid in two seasons, unit disbands.

Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Casualty Die: 4 on d4

Wandering Designs 'Archery' Strike Team

Size d4 Super-Elite (Training) Wanderkin (Ancestry) Archery (Unit Type) w/Heavy Equipment: +3 attack, +4 power, 15 defense, 11 toughness, +6 morale, trait: Bred for War (cannot be diminished or have disadvantage on Morale checks)

Cost: (13 + (6 x 2) x 1.75 x 0.66) = roughly 29 x 10 = 290 + 100 + 30 = 420 gp base hire cost

Upkeep: 840 gp per season (Mercenary Unit) (3 months). If not paid in one season, Morale is at disadvantage; if not paid in two seasons, unit disbands.

Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).

Casualty Die: 4 on d4

Highport Smuggling Base

Military Units

Size d4 (50) Seasoned Human Infantry (Barbarians) w/Light Equipment: +3 attack, +1 power, 11 defense, 11 toughness, +3 morale, trait: courageous

Cost: (6 + (3 x 2) x 1 x 0.66) = roughly 4 x 10 = 40 + 50 + 30 = 120 gp

Size d6 (100) Seasoned Hobgoblin Infantry w/Medium Equipment: +3 attack, +2 power, 13 defense, 12 toughness, +3 morale, traits: bred for war (unit cannot be diminished and cannot have disadvantage on Morale checks), martial (if successful on a Power check and size is greater than defending unit, inflict 2 casualties)

Cost: (10 + (3 x 2) x 1 x 1) = roughly 16 x 10 = 160 + 200 + 30 = 390 gp

Size d4 (50) Seasoned Hobgoblin Archers w/Medium Equipment: +3 attack, +3 power, 12 defense, 11 toughness, +4 morale, traits: bred for war (unit cannot be diminished and cannot have disadvantage on Morale checks), martial (if successful on a Power check and size is greater than defending unit, inflict 2 casualties)

Cost: (9 + (4 x 2) x 1.75 x 0.66) = roughly 20 x 10 = 200 + 200 + 30 = 430 gp

Size d4 (50) Regular Goblin Archers w/Light Equipment: +0 attack, +1 power, 10 defense, 10 toughness, +2 morale, no traits

Cost: (1 + (2 x 2) x 1.75 x 0.66) = roughly 5 x 10 = 50 + 0 + 30 = 80 gp

Other Units

New units that don't have their stats sorted yet.

d4 Human Regular Medium Archers

d4 Human Regular Medium Infantry

d4 Elven Seasoned Medium Infantry

Hill Fort Smuggling Base

Military Units

Size d6 (100) Regular Elven Archers w/Light Equipment: +3 attack, +2 power, 11 defense, 11 toughness, +3 morale, trait: eternal (cannot be horrified, always succeeds on morale to attack undead and fiends)

Cost: (7 + (3 x 2) x 1.75 x 0.66) = roughly 15 x 10 = 150 + 50 + 30 = 230 gp

Size d6 (100) Regular Elven Infantry w/Light Equipment: +3 attack, +1 power, 12 defense, 12 toughness, +2 morale, trait: eternal (cannot be horrified, always succeeds on morale to attack undead and fiends)

Cost: (8 + (2 x 2) x 1 x 0.66) = roughly 8 x 10 = 80 + 50 + 30 = 160 gp

games/magic_academy/students/sheath/advisor/military.txt · Last modified: 2023/03/13 15:53 by wizardofaus_doku

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