Table of Contents
Military Advisor
Vargas has military units at its major bases of operations.
Castle Karn
Military Units
The Karn Defenders
Size d4 Regular (Training) Human (Ancestry) Archers (Type) w/Light Equipment: +2 attack, +1 power, 11 defense, 10 toughness, +2 morale, trait: courageous (once per battle, can choose to succeed on a morale roll it just failed)
Cost: (4 + (2 x 2) x 1.75 x 0.66) = roughly 9 x 10 = 90 + 50 + 30 = 170 gp
Upkeep: Cost in GP per season (3 months).
Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Casualty Die: 4 on d4
Orcish Recruits
Size d4 Seasoned (Training) Orcish (Ancestry) Infantry (Type) w/Light Equipment: +3 attack, +2 power, 13 defense, 13 toughness, +4 morale, trait: savage (this unit has advantage on the first attack check it makes each battle)
Cost: (11 + (4 x 2) x 1 x 0.66) = roughly 13 x 10 = 130 + 50 + 30 = 210 gp
Upkeep: Cost in GP per season (3 months).
Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Gorchak's Archers
Size d8 Seasoned Orc Archers w/Medium Equipment +3 +4 +3 +2 +5 savage: adv on first Attack check
Casualty: 8
Cost:
Gorchak's Marauders
Size d6 Seasoned Orc Infantry w/Medium Equipment +3 +3 +4 +3 +4 savage: adv on first Attack check
Casualty: 6
Cost:
Falcon Archers
Size d6 Seasoned Human Archers w/Med Equipment +3 +2 +3 +2 +3
Cost:
Falcon Infantry
Size d4 Seasoned Human Infantry w/Med Equipment +3 +2 +3 +2 +3
Cost:
Casualty: 4
Kobold Engineers
Size d4 Seasoned (Training) Kobold (Ancestry) Archers (Unit Type) w/Light Equipment: +0 attack, -1 power, 11 defense, 10 toughness, +0 morale, no traits
Cost: (0 + (0 x 2) x 1.75 x 0.66) = roughly 0 x 10 = 0 + 30 = 30 gp
Upkeep: Cost in GP per season (3 months).
Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Casualty Die: 4 on d4
Heston Soldiers
Green (Training) Human (Ancestry) Infantry (Unit Type) w/Light Equipment (Size d4, +2 attack, +0 power, 10 defense, 10 toughness, +0 morale) (Courageous)
Cost: (2 + (0 x 2) x 1 x 1) = 4 x 10 = 30 + 50 + 30 = 110 gp for 1 or 2 battles
Upkeep: Cost in GP per season (3 months).
Size d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Casualty Die: 4 on d4
Other Units
New units that don't have their details written out yet.
d4 Human Seasoned Light Cavalry
d4 Human Regular Medium Archers
d6 Human Seasoned Medium Cavalry
Mercenary Units
Cost 10% less to buy and upkeep due to size of keep.
Wandering Designs Infantry Strike Team
Size d4 Super-Elite (Training) Wanderkin (Ancestry) Infantry (Unit Type) w/Medium Equipment: +3 attack, +1 power, 14 defense, 12 toughness, +6 morale, trait: Bred for War (cannot be diminished or have disadvantage on Morale checks)
Cost: (10 + (6 x 2) x 1 x 0.66) = roughly 14.5 x 10 = 145 + 100 + 30 = 275 gp base hire cost
Upkeep: 550 gp per season (Mercenary Unit) (3 months). If not paid in one season, Morale is at disadvantage; if not paid in two seasons, unit disbands.
Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Casualty Die: 4 on d4
Wandering Designs 'Archery' Strike Team
Size d4 Super-Elite (Training) Wanderkin (Ancestry) Archery (Unit Type) w/Heavy Equipment: +3 attack, +4 power, 15 defense, 11 toughness, +6 morale, trait: Bred for War (cannot be diminished or have disadvantage on Morale checks)
Cost: (13 + (6 x 2) x 1.75 x 0.66) = roughly 29 x 10 = 290 + 100 + 30 = 420 gp base hire cost
Upkeep: 840 gp per season (Mercenary Unit) (3 months). If not paid in one season, Morale is at disadvantage; if not paid in two seasons, unit disbands.
Size 1d4 = 50 units for purposes of food and supplies. Paying a unit's daily costs by meeting its needs can forestall next 'due date' (example: you have food on hand to feed troops; your 'need to spend gold in X days' is forestalled until you run out of food on hand).
Casualty Die: 4 on d4
Highport Smuggling Base
Military Units
Size d4 (50) Seasoned Human Infantry (Barbarians) w/Light Equipment: +3 attack, +1 power, 11 defense, 11 toughness, +3 morale, trait: courageous
Cost: (6 + (3 x 2) x 1 x 0.66) = roughly 4 x 10 = 40 + 50 + 30 = 120 gp
Size d6 (100) Seasoned Hobgoblin Infantry w/Medium Equipment: +3 attack, +2 power, 13 defense, 12 toughness, +3 morale, traits: bred for war (unit cannot be diminished and cannot have disadvantage on Morale checks), martial (if successful on a Power check and size is greater than defending unit, inflict 2 casualties)
Cost: (10 + (3 x 2) x 1 x 1) = roughly 16 x 10 = 160 + 200 + 30 = 390 gp
Size d4 (50) Seasoned Hobgoblin Archers w/Medium Equipment: +3 attack, +3 power, 12 defense, 11 toughness, +4 morale, traits: bred for war (unit cannot be diminished and cannot have disadvantage on Morale checks), martial (if successful on a Power check and size is greater than defending unit, inflict 2 casualties)
Cost: (9 + (4 x 2) x 1.75 x 0.66) = roughly 20 x 10 = 200 + 200 + 30 = 430 gp
Size d4 (50) Regular Goblin Archers w/Light Equipment: +0 attack, +1 power, 10 defense, 10 toughness, +2 morale, no traits
Cost: (1 + (2 x 2) x 1.75 x 0.66) = roughly 5 x 10 = 50 + 0 + 30 = 80 gp
Other Units
New units that don't have their stats sorted yet.
d4 Human Regular Medium Archers
d4 Human Regular Medium Infantry
d4 Elven Seasoned Medium Infantry
Hill Fort Smuggling Base
Military Units
Size d6 (100) Regular Elven Archers w/Light Equipment: +3 attack, +2 power, 11 defense, 11 toughness, +3 morale, trait: eternal (cannot be horrified, always succeeds on morale to attack undead and fiends)
Cost: (7 + (3 x 2) x 1.75 x 0.66) = roughly 15 x 10 = 150 + 50 + 30 = 230 gp
Size d6 (100) Regular Elven Infantry w/Light Equipment: +3 attack, +1 power, 12 defense, 12 toughness, +2 morale, trait: eternal (cannot be horrified, always succeeds on morale to attack undead and fiends)
Cost: (8 + (2 x 2) x 1 x 0.66) = roughly 8 x 10 = 80 + 50 + 30 = 160 gp