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games:academy_of_magic:stores:crafting:tables

Random Tables

Harvesting and Looting

Basic Harvesting

Beasts, Dragons, and Monstrosities can be harvested using a harvesting kit for meat and hides. At a GM's discretion, a Plant type creature can be harvested for food using the same DC and amount, but providing fresh ingredients instead of meat. Basic Harvesting takes 10 minutes.

Exotic Creature Harvesting

A random roll is performed to judge what can be harvested from the monster. Exotic Harvesting takes 10 minutes.

If a beast is sufficiently magical, poisonous, or venomous, a GM can opt to use the Dragon and Monstrosity table for exotic harvesting, but this should be rare; even a poisonous beast is usually too mundane for the magical properties of harvested materials, and a beast should always be rolled on the 0-4 CR table regardless of the CR.

Exotic Remnants

Some creatures typically do not leave behind corpses. While these most often disappear without a trace, sometimes they leave behind a fragment of the magical forces that powered them as a remnant, in the form of a reagent or essence. These are less likely to result in a crafting item, but don't require any check to gather successfully. Gathering remnants is simple to do, and requires only 1 minute.

Exotic Harvesting (CR 0-4)

d100 DC Dragon/Giant/Monstrosity Construct Aberration Undead Plant
01-20 8 - parts - - -
21-50 8 common poisonous reagent fancy parts common reactive reagent - common poisonous reagent
51-70 8 common curative reagent fancy parts common poisonous reagent - common reactive reagent
81-00 8 common primal essence common arcane essence common psionic essence common arcane essence common primal essence

Exotic Remnants (CR 0-4)

d100 Celestial Fiend Elemental Incorporal Undead
01-50 - - - -
51-70 - - common reactive reagent -
71-80 common curative reagent common reactive reagent common reactive reagent common poisonous reagent
81-95 common divine essence common arcane essence common primal essence common divine essence
96-00 common divine essence common divine essence common primal essence common arcane essence

Exotic Harvesting (CR 5-10)

d100 DC Dragon/Giant/Monstrosity Construct Aberration Undead Plant
01-30 10 uncommon reactive reagent fancy parts common reactive reagent common arcane essence common poisonous reagent
31-60 10 uncommon poisonous reagent 1d4 fancy parts uncommon reactive reagent 1d4 common poisonous reagent uncommon poisonous reagent
61-80 10 1d4 uncommon poisonous reagent 1d6 fancy parts uncommon curative reagent 1d4 uncommon poisonous reagent 1d4 uncommon curative reagent
81-90 10 uncommon primal essence uncommon arcane essence uncommon arcane essence uncommon divine essence uncommon primal essence
91-00 10 uncommon primal essence uncommon arcane essence uncommon psionic essence uncommon arcane essence uncommon primal essence

Exotic Remnants (CR 5-10)

d100 Celestial Fiend Elemental Incorporal Undead
01-20 - - - -
21-50 common curative reagent common reactive reagent common poisonous reagent
51-80 uncommon curative reagent uncommon reactive reagent uncommon reactive reagent uncommon poisonous reagent
81-90 common divine essence common arcane essence common primal essence common arcane essence
91-00 uncommon divine essence uncommon arcane essence uncommon primal essence uncommon arcane essence

Exotic Harvesting (CR 11-16)

d100 DC Dragon/Giant/Monstrosity Construct Aberration Undead Plant
01-30 12 uncommon reactive reagent esoteric parts uncommon reactive reagent uncommon poisonous reagent uncommon poisonous reagent
31-60 12 uncommon primal essence 1d4 esoteric parts uncommon psionic essence uncommon arcane essence uncommon primal essence
61-70 12 rare reactive reagent uncommon arcane essence rare reactive reagent rare poisonous reagent rare curative reagent
71-80 12 rare poisonous reagent uncommon arcane essence rare poisonous reagent uncommon arcane essence rare poisonous reagent
81-90 12 rare primal essence rare arcane essence rare arcane essence rare divine essence rare primal essence
91-99 12 rare primal essence rare arcane essence rare psionic essence rare arcane essence rare primal essence
00 12 very rare primal essence very rare arcane essence very rare psionic essence very rare arcane essence very rare primal essence

Exotic Remnants (CR 11-16)

d100 Celestial Fiend Elemental Incorporal Undead
01-20 uncommon curative reagent uncommon reactive reagent \ uncommon reactive reagent uncommon poisonous reagent
21-50 uncommon divine essence uncommon arcane essence uncommon primal essence uncommon arcane essence
51-80 rare curative reagent rare reactive reagent rare reactive reagent rare poisonous reagent
81-00 rare divine essence rare arcane essence rare primal essence rare arcane essence

Exotic Harvesting (CR 17+)

d100 DC Dragon/Giant/Monstrosity Construct Aberration Undead Plant
01-30 15 1d4 rare reactive reagent 1d4 esoteric parts 1d4 rare reactive reagent 1d4 rare poisonous reagent 1d4 rare poisonous reagent
31-50 15 rare primal essence rare arcane essence rare psionic essence rare arcame essemce rare primal essence
51-89 15 very rare primal essence very rare arcane essence very rare arcane essence very rare arcane essence very rare primal essence
90-94 15 legendary primal essence legendary arcane essence legendary arcane essence legendary divine essence legendary primal essence
95 - 00 15 legendary primal essence legendary arcane essence legendary psionic essence legendary arcane essence legendary primal essence

Exotic Remnants (CR 17+)

d100 Celestial Fiend Elemental Incorporal Undead
01-20 rare curative reagent rare reactive reagent rare reactive reagent rare poisonous reagent
21-50 rare divine essence rare arcane essence rare primal essence rare arcane essence
51-69 very rare curative reagent very rare reactive reagent very rare reactive reagent very rare poisonous reagent
70-89 very rare divine essence very rare arcane essence very rare primal essence very rare arcane essence
90-00 legendary divine essence legendary arcane essence legendary primal essence legendary arcane essence

Hide and Meat Harvesting

Creature Size Difficulty Hides Meat
Tiny N/A - -
Small DC 12 1d4 hide scraps -
Medium DC 10 1 hide or 1 medium carapace or 2d6 scales 1 common meat
Large DC 12 5 hides or 1 large carapace or 3d6 scales 1d4 common meat
Huge DC 14 10 hides or 2 large carapaces or 6d6 scales 2d6 common meat
Gargantuan DC 14 15 hides or 3 large carapaces or 9d6 scales 3d8 common meat

Special materials can replace up to half of the materials harvested based on the qualifications of the monster.

Special Materials

Modifier Minimum CR Harvesting Difficulty Additional Requirements Effect
Tough Hide/Scales 8 +4 Harvested from a creature with AC 16 or higher Armor crafted has +1 AC
Resistant Hide/Scales 8 +5 Harvested from a creature with resistance to an elemental damage type Armor crafted has related elemental resistance
Dragon Scales 14 +8 Harvested from a dragon. Armor crafted has +1 AC and resistance to related element
Uncommon Meat 5 +3 - -
Rare Meat 10 +5 - -
Very Rare Meat 17 +7 - -
Legendary Meat 21 +9 - -

If the difficulty modifier is not met, the material is harvested without the modifier, its special property ruined during harvesting.

Loot

Individual Treasure (CR 0-4)

d100 Materials Found Coinage Equivalent Gold Value
01-15 1d6 wood scraps, 1 length of string 2d4 cp 18 cp
16-30 1d4 metal scraps 1d4 sp 6 sp
31-40 1d4 leather scraps, 1 hide scraps 1d4 sp 6 sp
41-60 supplies 1d6 sp, 2d4 cp 1 gp, 5 sp
61-70 1d2 parts 1d6 gp, 2d4 sp 6 gp, 5 sp
71-75 uncommon supplies 1 gp, 1d10 sp 10 gp
76-80 common poisonous reagent 2d4 sp 15 gp
81-85 common curative reagent 2d4 sp 15 gp
86-90 common reactive reagent 2d4 sp 15 gp
91-94 common magical ink 1d6 gp, 1d10 sp 18 gp
95-96 common divine essence 1d6 sp, 1d10 cp 46 gp
97-98 common primal essence 1d6 sp, 1d10 cp 46 gp
99-00 common arcane essence 1d6 sp, 1d10 cp 46 gp

Individual Treasure (CR 5-10)

d100 Materials Found Coinage Equivalent Gold Value
01-30 1d4 fancy parts 1d10 gp, 1d10 sp 36 gp
31-40 1d10 parts, 1d20 leather scraps, 1d20 metal scraps 1 pp, 1d10 gp, 2d10 sp 30 gp
41-50 uncommon poisonous reagent 1d6 x 10 gp 75 gp
51-60 uncommon curative reagent 1d6 x 10 gp 75 gp
61-80 uncommon reactive reagent 1d6 x 10 gp 75 gp
81-90 uncommon magical ink, uncommon parchment 1d6 x 10 gp 125 gp
91-94 esoteric parts 2d6 x 10 gp 170 gp
95-96 uncommon divine essence 1d6 x 10 gp 185 gp
97-98 uncommon primal essence 1d6 x 10 gp 185 gp
99-00 uncommon arcane essence 1d6 pp 185 gp

Individual Treasure (CR 11-16)

d100 Materials Found Equivalent Gold Value
01-20 2x mithril ingots, 2x adamantine ingots, 2x fancy parts 300 gp
21-30 rare branch, uncommon branch, rare poisonous reagent 305 gp
31-40 5 dragon scales ? gp
41-50 rare magical ink, rare curative reagent 400 gp
51-60 rare reactive reagent, 2x rare supplies 400 gp
61-70 10x uncommon reagents 400 gp
71-80 uncommon divine essence, uncommon primal essence 400 gp
81-90 rare reactive reagent, rare poisonous reagent, rare curative reagent 600 gp
91-94 tough leather 600 gp
95-96 rare divine essence 700 gp
97-98 rare primal essence 700 gp
99-00 rare arcane essence 700 gp

Individual Treasure (CR 17+)

d100 Materials Found Equivalent Gold Value
01-15 very rare branch, very rare parchment, rare arcane essence 3500 gp
16-30 very rare curative reagent, very rare poisonous reagent, rare primal essence 5000 gp
31-45 very rare poisonous reagent, very rare reactive reagent, rare arcane essence 5000 gp
46-60 very rare curative reagent, very rare reactive reagent, rare divine essence 5000 gp
61-70 very rare divine essence 7000 gp
71-80 very rare primal essence 7000 gp
81-90 very rare arcane essence 7000 gp

} 91-94 | random very rare essence | 7000 gp |

95-96 legendary curative reagent, legendary poisonous reagent 10000 gp
97-98 legendary poisonous reagent, legendary reactive reagent 10000 gp
99-00 legendary curative reagent, legendary reactive reagent 10000 gp

Treasure Crafting Substitutions Challenge 0-4

d100 Materials Found Equivalent Gold Value
01-25 5 steel ingots 10 gp
26-40 10 tanned leather 30 gp
41-50 10 steel ingots, 50 scales, 10 rawhide leather 90 gp
51-60 2 common curative reagents, 2 common reactive reagents, 2 common poisonous reagents 90 gp
61-70 1 mithril ingot, 1 common arcane essence, 1 common divine essence
71-80 1 uncommon magical ink, 1 uncommon parchment, large carapace, 1 uncommon supplies 105 gp
81-90 2 fancy parts, 2 mithril ingots, 1 rare poisonous reagent, 1 rare reactive reagent 140 gp
91-99 1 esoteric part, 1 adamantine ingot, 1 rare curative reagent 200 gp
00 1 uncommon arcane essence, 1 common divine essence, 1 common primal essence 235 gp

Treasure Crafting Substitutions Challenge 5-10

d100 Materials Found Equivalent Gold Value
01-25 20 steel ingots, 20 rawhide leather, 20 fancy parts, 20 scales, 10 quality branches 360 gp
26-40 4 uncommon curative reagents, 4 uncommon poisonous reagents, 4 uncommon reactive reagents 480 gp
41-50 1 rare magical ink, 1 rare parchment, 2 adamantine ingots 520 gp
51-60 10 fancy parts, 10 mithril ingots, 2 rare branches 500 gp
61-70 2 rare supplies, rare branch, 2 uncommon divine essence 580 gp
71-80 1 uncommon arcane essence, 1 uncommon primal essence, 2 rare curative reagent, 2 rare branches, 1 adamantine ingot 600 gp
81-90 3 esoteric part, 3 rare curative reagent, 3 rare poisonous reagent, 3 rare reactive reagent 680 gp
91-99 1 tough leather, 1 uncommon arcane essence, 1 uncommon divine essence, 1 uncommon primal essence 950 gp
00 1 rare arcane essence, 1 uncommon divine essence, 1 uncommon primal essence 1000 gp

Treasure Crafting Substitutions Challenge 11-16

d100 Materials Found Equivalent Gold Value
01-25 10 adamantine ingots, 4 tough leather, 4 esoteric parts, 4 very rare branches, 10 mithril ingots 6900 gp
26-40 5 rare curative reagents, 5 rare poisonous reagents, 5 rare reactive reagents, 2 very rare parchment, 2 very rare magical ink 11000 gp
41-50 5 tough leather, 20 dragon scales, 4 rare primal essences, 4 rare divine essences, 5 rare reactive reagents, 5 rare curative reagents, 5 adamantine ingots 11300 gp
51-60 15 esoteric parts, 15 rare supplies, 1 very rare arcane essence, 3 rare poisonous reagents, 4 rare curative reagents 11400 gp
61-70 5 firesteel ingots, 1 very rare parchment, 2 very rare reactive reagents, 2 very rare poisonous reagents 12250 gp
71-80 1 very rare divine essence, 2 rare arcane essences, 2 very rare curative reagent 12400 gp
81-90 1 very rare primal essence, 2 rare divine essences, 2 very rare poisonous reagent 12400 gp
91-99 1 very rare arcane essence, 2 rare primal essences, 2 very rare reactive reagent 12400 gp
00 1 very rare arcane essence, 1 very rare divine essence, 1 very rare primal essence 21000 gp

Treasure Crafting Substitutions Challenge 17+

d100 Materials Found Equivalent Gold Value
01-25 10 esoteric parts, 10 darksteel ingots, 10 firesteel ingots, 10 icesteel ingots, 5 very rare parchment, 20 adamantine ingots, 20 mithril ingots 20000 gp
26-40 4 very rare curative reagents, 4 very rare reactive reagents, 4 very rare poisonous reagents 24000 gp
41-50 10 tough leather, 1 legendary magical ink, 1 legendary parchment, 4 very rare curative reagents 24000 gp
51-60 legendary curative reagent, legendary reactive reagent, legendary poisonous reagent, 2 very rare primal essences 29000 gp
61-70 20 rare supplies, 20 esoteric parts, 20 rare reactive reagents, 20 rare curative reagents, 20 rare poisonous reagents, 10 rare divine essence, 10 rare arcane essence, 10 rare divine essence 29000 gp
71-80 legendary divine essence, 2 very rare primal essence, 2 legendary reactive reagent 49000 gp
81-90 legendary primal essence, 2 very rare arcane essence, 2 legendary poisonous reagent 49000 gp
91-99 legendary arcane essence, 2 very rare divine essence, 2 legendary curative reagent 49000 gp
00 legendary arcane essence, legendary primal essence, legendary divine essence 75000 gp

Gathering Tables

Many materials can simply be found growing in the wild, and can be gathered by someone that knows what to look for and spends the time doing just that. When traveling at a slow pace through wilderness for 8 hours or more (ie not urban land or farmland), you can make a gathering check, but have disadvantage on the check to harvest anything found.

If you dedicate 8 hours to gathering without traveling, you can make two checks (without disadvantage) or find one item other than an essence of your choice that is available within that biome's table (making the ability check from the corresponding line of the table to harvest it) or 1d12 of any trivial item (making a DC 8 ability check to harvest it.)

The found items then have to be gathered. You can choose to gather reagents, search for materials, or hunt wild game. Roll a d100 and consult the corresponding table below for the relevant biome to determine what is found.

Gather Reagents

Reagents are harvested by making a Wisdom check. If you have a Herbalism kit and are proficient with it, you may add your proficiency bonus to the roll.

Search for Materials

Materials can be harvested with your choice of a Strength, Dexterity, or Wisdom check. If you have proficiency with the Survival skill, you can add your proficiency bonus to the roll.

Hunt Game

Food can be gathered with your choice of a Dexterity or Wisdom check. If you have proficiency with the Survival skill, you can add your proficiency modifier to the roll.

Intentionally Slow

Gathering is a time gated system. It is not intended to be the primary source of materials. Rather tham being balanced against the loot tables, it is balanced against the down time activities (and consequently not particularly efficient.)

Gather Reagents

d100 DC Forest Desert Grasslands Marsh Mountains
01-10 - - - - -
11-20 10 common curative reagent - - common poisonous reagent -
21-40 10 common curative reagent common reactive reagent common curative reagent common poisonous reagent common reactive reagent
41-50 10 common poisonous reagent common curative reagent common reactive reagent common curative reagent common curative reagent
51-60 10 common reactive reagent common poisonous reagent common poisonous reagent common reactive reagent common poisonous reagent
61-70 10 1d4 common poisonous reagent 1d2 common reactive reagent 1d2 common poisonous reagent 1d4 common poisonous reagent 1d2 common curative reagent
71-80 10 1d4 common curative reagents 1d2 common reactive reagents 1d2 common curative reagents 1d4 common reactive reagents 1d2 common reactive reagents
81-90 10 uncommon curative reagent uncommon reactive reagent uncommon curative reagent uncommon poisonous reagent uncommon reactive reagent
91-95 10 uncommon poisonous reagent uncommon poisonous reagent uncommon reactive reagent uncommon reactive reagent common curative reagent
96-00 10 common primal essence common arcane essence common divine essence common primal essence common primal essence

Gather Reagents

d100 DC Caves Underground Jungles Shore Tundra
01-10 - - - - - -
11-30 12 common reactive reagent common poisonous reagent common curative reagent common curative reagent common reactive reagent
31-50 12 common poisonous reagent common reactive reagent common poisonous reagent common poisonous reagent common curative reagent
51-60 12 1d4 common reactive reagent 1d4 common poisonous reagent 1d4 common curative reagent 1d4 common curative reagent 1d4 common reactive reagent
61-70 12 uncommon reactive reagent uncommon poisonous reagent uncommon curative reagent uncommon reactive reagent uncommon curative reagent
71-80 12 uncommon curative reagent uncommon curative reagent uncommon reactive reagent uncommon reactive reagent uncommon reactive reagent
81-90 12 common divine essence common arcane essence common primal essence common primal essence common primal essence
91-95 12 uncommon poisonous reagent uncommon poisonous reagent uncommon reactive reagent uncommon reactive reagent uncommon reactive reagent
96-00 12 uncommon divine essence uncommon arcane essence uncommon primal essence uncommon primal essence uncommon primal essence

Gather Reagents

d100 DC Feylands Shadowlands Elemental Plane Lower Plane Upper Plane Outer Plane
01-20 14 common curative reagent common poisonous reagent common reactive reagent common poisonous reagent common curative reagent common reactive reagent
21-40 14 common reactive reagent common reactive reagent common curative reagent common reactive reagent common reactive reagent common reactive reagent
41-60 14 1d4 common curative reagent 1d4 common poisonous reagent 1d4 common reactive reagent 1d4 common poisonous reagent 1d4 common curative reagent 1d4 common reactive reagent
61-80 14 uncommon curative reagent uncommon poisonous reagent uncommon reactive reagent uncommon reactive reagent uncommon curative reagent uncommon reactive reagent
81-99 14 uncommon primal essence uncommon arcane essence uncommon primal essence uncommon arcane essence uncommon divine essence uncommon arcane essence
00 14 rare primal essence rare arcane essence rare primal essence rare arcane essence rare divine essence rare arcane essence

Gather Materials

d100 DC Caves Underground Jungles Shore Tundra
01-10 12 - - 1d4 firewood - -
11-20 12 discarded armor padding parts 1d4 common branches short haft wood scraps
21-40 12 1d12 scales 1d4 supplies 1d4 supplies medium carapace firewood
41-60 12 adamant ore mithril ore uncommon supplies rare supplies supplies
61-80 12 large carapace uncommon branch uncommon branch 1d4 common branches uncommon supplies
80-95 12 1d4 mithril ore large carapace uncommon branch slightly rusty fancy parts 1d4 icesteel ore
96-00 12 common primal essence common arcane essence common primal essence common primal essence common primal essence

Gather Materials

d100 DC Forest Desert Grasslands Marsh Mountains
01-20 10 1d4 x 10 firewood - 1d4 firewood 1d4 firewood 1d4 firewood
21-40 10 1d12 common branch 1d12 scales 1d12 wood scraps 1d12 wood scraps 1d12 fletching
41-60 10 1d4 quality branches 1d4 medium carapace uncommon supplies 1d4 quality branches adamant ore
61-80 10 uncommon branch large carapace 1d4 hides supplies mithril ore
81-95 10 1d2 uncommon branch rare supplies rare supplies uncommon branch uncommon branch
96-00 10 common primal essence common arcane essence common divine essence common primal essence common primal essence

Hunt Game

d100 DC Caves Underground Graveyards Shore Tundra
01-30 12 fresh ingredients supplies - fresh ingredients -
31-60 12 1d4 fresh ingredients fresh ingredients - 1d4 fresh ingredients fresh ingredients
61-90 12 1d4 hides 1d4 hides fresh ingredients 1d8 fresh ingredients, 1 supplies 1d4 fresh ingredients, 1 hide
91-00 12 1d6 fresh ingredients, 1d4 hides 1d6 fresh ingredients, 1d4 hides fresh ingredients, 1 hide scrap 1d6 fresh ingredients, 1 medium carapace 1d6 fresh ingredients, 1d4 hides

Hunt Game

d100 DC Forest Desert Grasslands Marsh Mountains
01-30 10 fresh ingredients - fresh ingredients - -
31-60 10 1d4 fresh ingredients fresh ingredients 1d4 fresh ingredients supplies supplies
61-90 10 1d4 fresh ingredients, 1 hide supplies 1d4 fresh ingredients, hide 1d4 fresh ingredients 1d4 supplies
91-00 10 1d8 fresh ingredients, 1d4 hides 1d6 fresh ingredients, 1 large carapace 1d8 fresh ingredients, 1d4 hides 1d4 fresh ingredients 1d6 fresh ingredients, 1 large carapace
games/academy_of_magic/stores/crafting/tables.txt · Last modified: 2023/11/22 23:14 by wizardofaus_doku

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