Table of Contents
Quick Summary
- Select an Item. Choose an item you want to make.
- Check with your GM. Most items here have already been passed by the GM, but especially for items not listed, get the GM's approval and any recommendations on recipes that will get the job done.
- Gather the materials. Materials can be looted from humanoids, harvested from more exotic creature types, purchased at stores, or gathered from the wilderness. The specifics of any material and where it can be found is covered in the materials section.
- Begin crafting! You can find the related tool and ability score on the table below. Use the related tool and skill to determine your crafting modifier using the following formula:
Crafting Modifier = your Related Tool proficiency bonus plus your Related Ability Score modifier.
- You can make progress in 2 hour increments. For each 2 hours spent, make a crafting roll using the formula above and compare the result to the DC listed for the item.
- On failure, no progress is made. If you fail three times in a row, the crafting fails and all materials are lost.
- On success, 2 hours of progress is made, and you can mark your progress, set it aside, or continue to craft.
- Once your completed progress on the item is equal to the crafting time listed, the item is complete.
- You're done! Enjoy your new item!
Quick Reference
Profession | Related Tool | Related Ability Score |
---|---|---|
Alchemy | Alchemist's Supplies | Wisdom or Intelligence |
Blacksmithing | Blacksmith's Tools | Strength |
Cooking | Cook's Utensils | Wisdom |
Enchanting | Enchanter's Supplies | Intelligence |
Jewelcrafting | Jeweler's Tools | Dexterity |
Leatherworking | Leatherworker's Tools | Dexterity |
Poisoncraft | Poisoner's Kit | Wisdom or Intelligence |
Runecarving | Varies | Wisdom or Intelligence |
Scrollscribing | Calligrapher's Supplies | Intelligence |
Tinkering | Tinker's Tools | Intelligence |
Wandwhittling | Wandcrafter's Tools | Dexterity |
Woodcarving | Woodcarver's Tools | Dexterity |
Reference Prices
The prices of this system reference the default prices presented for magic items in 5e, as follows. These prices may require adjustment to fit with the Sane Magical Prices guidelines that we use for pricing magical objects in a high-magic economy. However, these numbers are retained for 'default' items.
Default Pricing
Rarity | Consumable Price | Price |
---|---|---|
Common | 25 to 50 gp | 50 to 100 gp |
Uncommon | 50 to 250 gp | 101 to 500 gp |
Rare | 250 to 2500 gp | 501 to 5000 gp |
Very Rare | 2500 to 25000 gp | 5001 to 50000 gp |
Legendary | 25000+ gp | 50000+ gp |
Making Valuable Gear
In some cases, you may want to make something that is more valuable. While selling more valuable gear may be quite difficult, as is often said, magic has expensive tastes. Many magic items that an Enchanter might want require items of a certain value.
Here's some examples of specific modifiers you can add to increase the value of an item.
Modifier | Material | Difficulty | Value Added |
---|---|---|---|
Bejeweled | Gemstones | +1 per gem | Value of gem |
Gilded | 10 gold scraps | +2 | +20 gp |
Additionally, you can generally increase the value of an item simply by making it more ornate and exercising greater craftsmanship. You can, when you start crafting an item, raise the DC and/or crafting time of that item artificially. When you do so, that item's value is recalculated using the Labor Cost Table.
Here is a list of example break points of more expensive mundane items using different variations of material cost, DC, and number of checks. These are all simply the iterations of the formula presented in the Labor Cost Table.
Name | Materials | Checks | DC | Price |
---|---|---|---|---|
Simple Item | 1 sp | 1 | DC 8 | 2 sp |
Complicated Item | 1 sp | 2 | DC 15 | 36 gp |
Difficult Item | 1 sp | 8 | DC 15 | 150 gp |
Fancy Item | 100 gp | 8 | DC 15 | 250 gp |
Lavish Item | 250 gp | 7 | DC 15 | 500 gp |
Masterwork Item | 1 gp | 5 | DC 20 | 1000 gp |
Example
To walk through these prices:
- A simple item listed here has 1 sp of materials, and takes 1 check with a DC of 8. That is a labor cost of 1 sp, 1 sp of materials, and consequently, the item has a value of 2 sp.
- A fancy item here has 100 gp of materials, but also takes 8 checks at a DC of 15! That is a labor cost of 144 gp and a small risk multiplier (the chance you lose your materials) resulting in a value of 250 gp.
- THe presented masterwork item has very little material cost with only 1 gp, but is extremely hard to make with 5 checks with a DC of 20, resulting in a massive labor cost of 995 gp, and a final value of 1,000 gp.
So, for example, if you needed a longsword that was worth 1,000 gp, you have a few options:
- You can add a gem worth 985 gp to the materials when crafting it, resulting in 15 gp + 985 gp.
- You could raise the checks to 5 and the DC to 20.
- You could spend 250 gp of materials, raise the DC to 19, and spend 6 checks making it, resulting in a sword worth 1,103 gp.
- These cases are largely something you only need to consider when making items for enchanting, and it's all quite a bit simpler than it might seem, as it's just expressions of the formula presented below.
Calculating New Items
The Item
This will help you figure out how to craft an existing item. The first thing you need to know is the rarity of the item and if the item is consumable or not.
Rarity | Difficulty | Time | Estimated Labor Cost |
---|---|---|---|
Common | 8-12 | 2-8 hours | 0.1-16 gp |
Uncommon | 12-15 | 4-16 hours | 8-144 gp |
Rare | 15-18 | 8-24 hours | 72-912 gp |
Very Rare | 17-20 | 16-40 hours | 1760-3980 gp |
Legendary | 20-25 | 24-40 hours | 2388-44140 gp |
Labor Cost Table
The following is the labor cost table that drives the math of the system, provided for informational purposes only.
- Labor: The cost per check.
- Risk Multiplier: A multiplier applied to the material cost of the item.
- Skill Level: This is merely a narrative key.
Difficulty | Skill Level | Labor | Risk Multiplier |
---|---|---|---|
1 | Novice | 1 sp | 1 |
2 | Novice | 1 sp | 1 |
3 | Novice | 1 sp | 1 |
4 | Novice | 1 sp | 1 |
5 | Novice | 1 sp | 1 |
6 | Novice | 1 sp | 1 |
7 | Novice | 1 sp | 1 |
8 | Novice | 1 sp | 1 |
9 | Apprentice | 1 gp | 1 |
10 | Apprentice | 2 gp | 1 |
11 | Journeyman | 3 gp | 1.05 |
12 | Journeyman | 4 gp | 1.05 |
13 | Journeyman | 7 gp | 1.05 |
14 | Journeyman | 11 gp | 1.05 |
15 | Master | 18 gp | 1.05 |
16 | Master | 29 gp | 1.1 |
17 | Master | 47 gp | 1.1 |
18 | Master | 76 gp | 1.1 |
19 | Master | 123 gp | 1.1 |
20 | Grandmaster | 199 gp | 1.1 |
21 | Grandmaster | 322 gp | 1.2 |
22 | Grandmaster | 521 gp | 1.2 |
23 | Grandmaster | 843 gp | 1.2 |
24 | Grandmaster | 1364 gp | 1.2 |
25 | Grandmaster | 2207 gp | 1.2 |
26 | Grandmaster | 3571 gp | 1.3 |
27 | Grandmaster | 7718 gp | 1.3 |
28 | Grandmaster | 11349 gp | 1.3 |
29 | Grandmaster | 19127 gp | 1.3 |
30 | Mythical | 30476 gp | 1.3 |