games:academy_of_magic:stores:barton
Table of Contents
Barton Security Forces
Provides security forces and equipment for small to medium businesses or high-risk individuals.
Now Hiring
Item | Cost | Description |
---|---|---|
Security Guard | $5/day | A simple rent-a-cop, using the stats of the Guard (https://www.dndbeyond.com/monsters/16915-guard) armed with a baton (d4+1, +3 to hit) and a light pistol (2d6+1, +3 to hit), as well as a ballistic vest (AC 13+1 Dex, resist slash/pierce). Paid in exchange for risking his neck for your goods. |
Security Professional | $10/day | An experienced rent-a-cop, using the stats of the Soldier (https://www.dndwiki.io/monsters/soldier) with two attacks, either with a stun baton (d4+1, +3 to hit) or a heavy pistol (2d8+1, +3 to hit), as well as a coddleweb ballistic vest (AC 16+1 Dex, resist slash/pierce). Better pay leads to a better professional. |
Security Veteran | $20/day | A Veteran with Dex and Str exchanged (https://roll20.net/compendium/dnd5e/Veteran#content), providing two attacks with a primary weapon and one with a secondary weapon, using either a stun baton (d4+1, +3 to hit) or a heavy pistol (2d8+3, +5 to hit), and with a coddleweb ballistic vest (AC 16+1 Dex, resist slash/pierce). Familiar working with law enforcement. |
Outfit Your Security Force
Item | Cost | Description |
---|---|---|
Ballistic Fiber Vest | $1000 | Light armor, 13 + Dex mod, 10 lb., Resistant (Piercing, Slashing), Covers (Torso). Lightweight armor protection that won't slow you down and can be easily concealed. |
Coddleweb Fiber Vest | $2000 | Light armor, 16 + Dex mod, 10 lb., Resistant (Piercing, Slashing), Covers (Torso). Lightweight armor protection that won't slow you down and can be easily concealed. |
Stun Baton | $40 | 1d4 lightning, 1 lb, finesse, light, special. A stun baton has 5 charges. When you hit a creature with a stun baton, you can expend one charge. The target must make a Constitution saving throw (DC 10) or be paralyzed until the start of your next turn. The stun baton must be recharged using one battery after expending the last charge. |
Pocket Pistol | $500 | 2d4 piercing, 1 lb., Ammunition (range 20/60), covert, light, reload 7. This tiny pistol is nonetheless powerful enough to put down a perpetrator, and easily concealed. |
Light Pistol | $400 | 2d6 piercing, 3 lb. Ammunition (range 60/180), light, reload 12. A reliable pistol that doesn't have a sharp recoil and thus is perfect for smaller combatants. |
Heavy Pistol | $600 | 2d8 piercing, 3 lb. Ammunition (range 60/180), reload 7. A large pistol favored by those who want to look tough, or who just deals with tough targets. |
Street Sweeper | $2000 | 2d8 piercing, 11 lb, Ammunition (range 30/90), CQB, reload 6, two-handedA powerful semi-automatic shotgun with an 18“ barrel and 12 shots, although reloading is particularly slow (one action to load two shots). |
Special Ammunition
Item | Cost | Description |
---|---|---|
Red Dragon's Breath Shell | $60 | Fired from a shotgun, this powerful shell generates a 75-foot long line of flames that is ten feet wide; anything within this range suffers 4d8 fire damage. Creatures take half damage on a successful Dexterity save vs DC 15. |
Blue Dragon's Breath Shell | $60 | This shell generates a 90-foot long line of electricity that is five feet wide; anything within this range suffers 4d8 lightning damage. Creatures take half damage on a successful Dexterity save vs DC 15. |
Green Dragon's Breath Shell | $60 | This shell penetrates doors and windows before ejecting its contents, and inflicts 2d8 damage on a direct hit, as well as subjecting a 20-foot diameter area to a cloud of tear gas. Each creature in this area must make a DC 15 Constitution roll or be blinded and poisoned, and suffer 4d8 poison damage; creatures can repeat this save every round to clear this condition. Creatures take half damage and are not blinded or poisoned on a successful save. |
Black Dragon's Breath Shell | $60 | This alchemical shell sprays acid in a 60-foot long line that is five feet wide; anything within this range suffers 4d8 acid damage. Creatures take half damage on a successful Dexterity save vs DC 15. |
White Dragon's Breath Shell | $60 | This alchemical shell shoots icy cold in a 60-foot long cone from the barrel; anything within this range suffers 4d8 cold damage. Creatures take half damage on a successful Constitution save vs DC 15. |
Baton Shell | $10 | This shotgun shell inflicts 1d8 bludgeoning damage and does not have kickback. |
Beanbag Shell | $10 | This shotgun shell inflicts 1d6 bludgeoning damage, halved if the user is wearing medium or heavy armor, nonlethal, and does not have kickback. |
Rubber Shot Shell | $10 | This shotgun shell inflicts 4d4 bludgeoning damage, nonlethal, halved if the user is wearing medium or heavy armor. |
Silenced Slug Shell | $60 | This shotgun shell is magically silenced, and inflicts normal damage. |
Frangible Shell | $10 | This shotgun slug is used for door-breaching, and inflicts 3d8 concussive piercing damage, halved if the user is wearing heavy armor. |
games/academy_of_magic/stores/barton.txt · Last modified: 2024/02/11 15:01 by wizardofaus_doku