Race: Dwarf
Hometown: Gryfeld
Points Spent: 246
Points Available: 4
ST 14 [40] IQ 10 [0] DX 14 [80] HT 14 [40]
Damage 1d/2d; BL 39 lbs.; HP 14 [0]; Will 10 [0]; Per 10 [0]; FP 17 [9]; Basic Speed 6.75 [0]; Basic Move 5 [-5].
Alcohol Tolerance [1]
Damage Resistance 1 (Tough Skin, -40%) [3]
Lifting ST 2 [6]: You can lift things as if you were two points stronger (ST 16).
Night Vision 5 [5]: Negate up to -5 in darkness penalties.
Born War Leader 2 [10]: You get +1 per level to Leadership, Strategy, and Tactics – and to Intelligence Analysis and Savoir-Faire (Military), in games that use those skills. You also get +1 per level to reaction rolls made by professional fighters.
Pickaxe Penchant 1 [5]: You’re a natural at fighting, bashing, and mining with axes and picks. This Talent adds to Axe/Mace, Forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and Two-Handed Axe/Mace. Only dwarves can have it, and may buy up to three more levels at character creation. Reaction bonus: Miners. 5 points/level.
Hard to Kill 3 [6]
Luck [15]
Resistant to Poison (+3) [5]
Dwarven Gear† [1]: 10% off 'dwarven' gear
Miserliness (12) [-10]
Stubbornness [-5]
Bad Temper (12) [-10]
Impulsiveness (12) [-10]
Sense of Duty (Adventuring Companions) [-5]
Brawling (E) DX+1 [2]: 15
Fast-Draw (Axe) (E) DX+1 [1]: 15
Knife (E) DX [1]: 14
Shield (E) DX+2 [4]: 16
Wrestling (A) DX [2]: 14
Thrown Weapon (Axe/Mace) (E) DX+2 [4]: 16
Axe/Mace (A) DX+3 [12]: 17 + 1
Shortsword (A) DX [2]: 14
Armoury (Melee Weapons) (A) IQ+1 [4]: 11
Connoisseur (Weapons) (A) IQ+1 [4]: 11
Strategy (H) IQ+1 [2]: 11
Tactics (H) IQ+1 [2]: 11
Forced Entry (E) DX [1]: 14 + 1
Climbing (A) DX [1]: 13
Gesture (E) IQ [1]: 10
Streetwise (A) IQ [1]: 9
Scrounging (E) Per-1 [1]: 9