Much of what occupies this dark sub-level of the Tower is random things I thought were interesting at some point, but haven't yet finagled into a position elsewhere - this could be links to interesting places, ideas that haven't been shifted over to my personal projects space, things I've discarded for now that I don't want to delete just yet, random nonsense that really has no place anywhere else, or just things I've failed to properly organize. As such, your mileage may vary in terms of finding something useful or interesting down here, and the content is not guaranteed to stay here forever.
In the spirit of disorganization, you may notice that there are some things just casually dumped on the floor below. Don't mind them. They won't bite you… probably.
Plans for the immediate or long-term future.
These should really be in a category, but I don't really have time to organize, so it's cluttered for now.
These terms may be invented or may be acquired from another source. Either way, they're terms I either use in conversation or would like to.
Monkey-Hours – The amount of time and personnel required to generate a particular result when the personnel in question are unskilled at the task in question. Originates from the theory that monkeys with typewriters can, given enough time and monkeys, generate an identical result to the complete works of William Shakespeare, a more generic form of the Infinite Monkey Theorem.
A combination of rugby, football, and bareknuckle boxing. This provides a brief description of Calcio Storico, a sport where the only 'rule' is that there is no substitutions for injured players. Otherwise, whatever you can get away with, goes. There's a ball and points are scored, but most violent gamers will focus more on the gladiatorial combat aspects…
Useful resources and links
These are ideas I haven't put somewhere more appropriate yet.
This holds various tidbits of information that haven't found their way to a more appropriate floor yet.
Odd bits of trivia that don't belong elsewhere.
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Learning by watching – gain skills by witnessing an act performed
Stat atrophy - skills unused eventually slowly deteriorate
max weapon skill levels depend on character level
statistics can be exercised or deteriorate over time
charging a spell lets you fill a spell slot with it, but it leaves the slot a short while later; the better you are, the longer it lasts.[
http://tvtropes.org/pmwiki/pmwiki.php/Main/TheUniversalGenreSavvyGuide