Access: Cargo Bay, Cargo Office, Quartermaster Office, Delivery Office, Mining Station, Mining Station EVA, Maintenance, Mining Dock
Difficulty: Medium
Supervisors: Head of Personnel
Duties: Order supplies and keep track of where they go, coordinate mining.
Guides: Supply Crates
As a Quartermaster, your primary job is to order equipment to help keep the station running. You have up to three potential Cargo Technicians to help you redistribute things throughout the station. You also have some authority over mining, and should try and coordinate the miners to meet the needs of the station or work with the Mining Foreman if one is on duty. You are the supervisor of Cargo, and report to the Head of Personnel.
First, you should be familiar with both the duties of a Cargo Technician and Shaft Miner. While each of them can fulfill part of the station's needs, your job is to ensure that both sides are keeping on top of business.
When you spawn as the Quartermaster, check your Notes on the IC tab. There will be an Account Number and PIN for the Cargo Account with 5000 credits you can transfer to your own account. You can earn additional credits to this account by sending crates and goods back to CentComm. Due to the large amount of funding, you can afford to spread it out to your Cargo Technicians in case they need to place orders for the crew.
If you are promoted to Quartermaster, ask the Head of Personnel for the account information. Lacking a Head of Personnel, the Captain or anyone promoted to Head of Personnel could create a new account with money at the Accounts Database. Failing all of these, the AI can be ordered (on most lawsets) to order items with its funding.
Any credits spent at the Mining Equipment Vendor are deposited back into the Cargo Account. Abuse this to make sure your Shaft Miners go out from the beginning loaded with drills, jetpacks, and kinetic accelerators.
As Quartermaster, keeping on top of paperwork is key to your job. The Quartermaster takes care of logistics to keep things running smoothly so the Cargo Technicians and Miners can focus on fulfillment.
Keep your paperwork. Stamping forms may be optional, but keeping them isn't. Your clipboard can carry an unlimited amount of paper forms, so use it. Requests forms are great because they have the ordering party's name on them – if they ask you to use your station account money for the crate, have them sign a piece of paper (with [sign]) that says they ordered the crate. This will help keep a record for when security demands to know who is responsible for unleashing the terrible virus.
Communicate. Make sure your team is keeping track of paperwork (Cargo Technicians) and still alive (Miners). Make sure all of your Miners are wearing tagged GPS units, and check in frequently with the Supply radio. If they don't respond, you may be their only hope for recovery, because the Crew Monitoring Computer does not cover the asteroid. Promote workflow. Cargo Technicians left without things to do tend to cause mischief. Direct them on projects, such as construction of an independent engine in the warehouse, setting up poker tables, or pre-empting department orders. If you know there's a botanist aboard, contact them and ask if they're interested in Exotic Seeds. Check in with Mechanics and Scientists to see if they have the materials they need.
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate. If you're feeling daring, order an Electromagnetic Card and use it on the ordering computer to get the Special Ops crate, which has some nifty things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back.