Table of Contents

Medical Items

Treatment Items Bpack.pngRoll of gauze Some sterile gauze to wrap around bloody stumps. It treats bruise damage slowly.

Oint.pngOintment A roll of ointment that treats most burns. It is also used to treat infections before and after surgery.

AdvancedTraumaKit.png Advanced Bruise Pack An advanced trauma kit that treats bruise damage more efficiently than a roll of gauze. Obtain these from Science.

Advburn.png Advanced Burn Pack An advanced treatment kit that is used to treat the most dangerous of burns with no hassle. Obtain these from Science.

Medical Kits First Aid Kit SMed.png First Aid Kit Found in: Medbay Storage Used for: Stabilizing victims and healing wounds. Strategy: An essential must have for Paramedics and Medical Doctors in assisting crybaby Clowns and assistants with cuts and bruises. Contents Description Bpack.png 3x Bruise packs Oint.png 2x Ointment Autoinjector.png 1x AutoInjector Healthanalyzer.png 1x Health Analyzer Contains various items used to stabilize critically injured people, as well as heal minor injuries. Medical personnel will spawn with these on their hands or their backpacks. Toxins First-Aid Kit Tmed.png Toxins First-Aid Kit Found in: Medbay Storage Used for: Curing toxins damage as well as minor radiation poisoning. Strategy: Expect to get a lot of calls from Botany, Genetics, and the Bartender for these. Contents Description Syringes.png 3x Syringe (anti-toxin) Apill.png 3x Anti-toxins pill Healthanalyzer.png x1 Health Analyzer Primarily used for the detoxification of people who are suffering minor the medium toxins damage. Anything above 50 units of toxin damage would require chemotherapy. Cancer in space? Hahaha, good joke, my friend! We all know cancer was cured decades ago. Fire First-Aid Kit First aid fire.png Fire First-Aid Kit Found in: Medbay Storage Used for: Quickly stabilizing patients who suffer a traumatic degree of burn damage. Strategy: Saving engineers who run into the emitters surrounding the singularity, or the idiots who run headlong into plasma fires without protection to weld the vents. Contents Description Oint.png 2x Ointment Healthanalyzer.png 1x Health Analyzer Syringes.png 1x Inaprovaline Kpill.png 3x Kelotane pill Contains various items that are used or consumed to cure burn damage. Oxygen Deprivation First-Aid Kit O2med.png Oxygen Deprivation First-Aid Kit Found in: Medbay Storage Used for: Quickly stabilizing patients who suffer from suffocation or oxygen deprivation. Strategy: HALP CLOWN SPACING ME!!! Yes, you are indeed supposed to save that guy. Contents Description Pill16.png 3x Dexalin pill Syringes.png 1x Inaprovaline Autoinjector.png 1x AutoInjector Healthanalyzer.png 1x Health Analyzer Contains various items that are used or consumed to cure oxygen deprivation damage. Devices Healthanalyzer.pngHealth Analyzer Click on people with this to give a readout of their current health. It is broken up into sections:

Body Temperature Damage Readouts Overall health percentage Unknown Substance Detected (can mean a virus, or just a chemical in their bloodstream) Blood level Limb damage Pulse (don't freak out if you see a skeleton with no pulse, seriously) Ideal Reading:

Analyzing Results for (Character Name): Overall Status: 100% healthy Key: Suffocation/Toxin/Burns/Brute Damage Specifics: 0-0-0-0 Body Temperature: 34.3943°C (93.9098°F) Localized Damage, Brute/Burn: Limbs are OK. Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject burn injury status O.K | Subject brute-force injury status O.K Blood Level Normal: 100% 560cl Subject's pulse: 69 bpm Roboticists can also use these to make Medibots.

MS.png Mass Spectrometer A device for analyzing chemicals in the blood.

AMS.png Advanced Mass Spectrometer A device for analyzing chemicals in the blood. This more advanced version can detect the quantity of a reagent in the bloodstream analyzed.

Abs.png Antibody Scanner Device similar to the Health Scanner. It only differs from it in the sense that it will scan for active antibodies in the mob's bloodstream instead of giving a health readout.

Hspray.png Hypospray A fast syringe that can be loaded with up to 30 units of any chemical, and injected instantly unlike normal syringes. The hypospray, unlike syringes, injects immediately and with no warning other than the “You feel a small prick!” message to the mob who is injected.

Plight.png Penlight Works like a flashlight, but got slightly lower brightness. It can be used on patient's eyes to check if they are blind or not.

Autopsy scanner.png Autopsy Scanner Used during Autopsy to detect the origin of the wounds and to print an autopsy report.

Pcollector.png Pill Collector Used by the Chemist to collect pills quickly.

MedGlasses.pngMedical HUD Wearing this will create a small overlay on each mob you see. When examining mobs, you will see a detail of their medical history and record.

Sgun.pngSyringe Gun Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).

Wearable Items LGloves.png Latex Gloves Doesn't spread diseases, also makes it easier to wash off blood.

BreathingMask.png Medical Masks It's used like any other mask. It allows for internals to be toggled, mostly used for surgery.

Sterilemask.png Sterile Masks Wearing this protects you from viruses.

Secpack.png Medical Backpack A medic styled backpack, same size as the normal ones.

Medicalbelt.png Medical Belt Used for holding medical tools such as bruise packs, pills, bottles, etc.

Labcoat.png Labcoat Part of the standard medical uniform. It has pockets to store small items.

Biohazard Suit.pngBiohazard Helmet.png Biohazard Suit & Helmet This suit is the best protection against viral infection, especially useful for the Virologist.

Containers Bottle.png Bottle Especially made for holding liquids. They can be made by a chemist from a beaker and are mostly used to fill syringes. A bottle holds up to 30 units of reagents.

Bottle.png Autoinjector A smaller device that holds 5 units of Inaprovaline, mostly for use in emergency cases. The chemist can retrieve the chemical inside using a syringe and fill it with another chemical. This item, like the Hypospray, injects a mob with the reagent immediately.

Beaker.png Beaker Useful for mixing in, or for splashing chemicals with.

This is a container specifically for holding liquids. They are most commonly found in Medical and Chemistry Lab. It is ill-advised to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.

Standard glass beakers hold 50 units of reagents while large beakers can hold 100. Bug Science for bluespace beakers.

Eyedropper.png Eyedropper A dropper is a container used for holding 5 units of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's eyes.

Srybox.pngSyringes.png Syringes A syringe is a container especially used for holding liquids. They have two modes – inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 units at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers.

A syringe can hold up to 15 units of liquid at a time.

They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermasters. Medical dispensers also provide a number of empty syringes.

Specialised pre-filled syringes can also found in medical kits, such as anti-toxin and inaprovaline, and spaceacillin syringes are also in medical dispensers. Emptying inaprovaline syringes and filling them up with unstable mutagen and acid to inject with people is a good way to assassinate or incapacitate someone under the guise of helping them.

Surgical Tools Scalpel.png Scalpel A knife used for surgery, also works as a good melee weapon.

Saw.png Circular Saw Note the blood stains; if there are no blood stains, you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. They can be found in the Operating Theatre or made in an autolathe. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.

Drill.png Surgical Drill A item used for surgery, doesn't seem to have any special melee improvements.

Retractor.png Retractor Surgical item.

Bone setter.png Bone Setter A surgical tool to set a bone back to its healthy position.

Bone gel.png Bone Gel Gel to repair bones during surgery.

Fixovein.png FixOVein Used for fixing veins during surgery.

Cautery.png Cautery Surgical tool used to make incisions in a patient's body.

Hemostat.png Hemostat Surgical item used to clamp bleeding injuries when an incision is made.

Miscellaneous Items 50ps Anesthetic Tank A tank filled with anesthetic to keep them patient sleeping! It's used in surgery to drift patients unconscious.

Pglasses Box.pngPGlasses.png Prescription Glasses A pair of nerdy glasses. Will assist with patients who have mild eye damage.

Cane.png Cane Given to patients who have difficulties to walk.

Brain.png Brain Even though it seems like no one uses theirs, the brain exists in a special hidden slot in your head. Some people really want to take yours, so guard it well! Others may want it for culinary experiments. Without it, you will instantly die and be incapable of being cloned.

MMI.png Man-Machine Interface The monstrous device used to give cyborgs life. The roboticist starts with a few empty ones and its low research requirements mean more can easily be built in the protolathe. A brain in an MMI has no limbs and is, of course, not capable of interacting with anything - but at least it can talk. There's also a radio-enabled version that lets those snooty brains complain about you over the radio.

Bloodbag.png Blood Bag Used with the IV drip to give or take blood from a patient. Medbay has all types of bloodbags (O-, O+, A-, A+, B-, B+, AB-, and AB+) as well as empty bag for blood donations.

IVdrip.png IV drip Used with a blood bag to give or take blood from a patient.

Straight.png Straight Jacket A vest used to restrict a humans movement/interaction.

Muzzle.png Muzzle Stops those pesky patients from screaming!

Body Bag Box.pngBody Bag.png Body Bag A bag used to transport the deceased, to the morgue usually.

Rollerbed.png Roller Bed This is used to lie in, sleep in or strap on. Useful to safely transport critical patients to the medbay. Can be folded and picked up by hand. It's best used to transport patients that have broken limbs or that are bleeding.

Implant Case.png Virus Sample Sample used in Virology lab to research viruses.

Chemical Pack.pngChemical Pack Override.png Chemical Pack A 1200u reagent container designed for the mass transport of chemicals, it can be produced by the protolathe. It can be carried by hand, in a backpack, or worn on the back. It cannot be loaded into machines or have reagents poured out of it, or otherwise function in any way like a beaker. It can, however, have reagents extracted via syringe, making it a good medicine reservoir for borgs or paramedics to use their syringes on. By default, when wearing a non-empty chemical pack and attempting to spray an empty fire extinguisher, foam fire extinguisher, spray bottle, pepper spray can, or chemsprayer, the item will draw just enough reagents from the chemical pack for one spray, and spray them. It will do this every time a spray is attempted until the chemical pack is emptied or removed.

The safeties can be disabled by using tools on the chemical pack in the following order: screwdriver, crowbar, wirecutters, multitool, crowbar, screwdriver. The safeties can be re-enabled by performing these steps in reverse, minus the wirecutter step. When its safeties are disabled, the green light on the chemical pack becomes red, and it is no longer able to transfer reagents to extinguishers or sprayers; however, it can then be linked to a chemical mask. Upon disabling the chemical pack's safeties, the bolts for an auxiliary beaker slot become exposed. These may be loosened, and a beaker of any kind added into the tank. When used with a chemical mask, the reagents from the beaker are administered with a much finer degree of customization than the reagents from the tank are.

Chemical Mask.png Chemical Mask A mask designed to take reagents from a chemical pack and inject them into the wearer, it can be produced from the protolathe. It is controlled entirely by object verbs, which can be accessed by right-clicking the item or by using the Object tab in the UI. Inspecting the mask will reveal whether it is active, and whether it is drawing or set to draw from the main tank and the auxiliary beaker. By default, it injects some amount of each reagent in the tank roughly every 100 seconds, just barely long enough for the previous dose of chemicals to nearly deplete. The amount it injects varies based on the individual reagent's metabolism rate. For normal metabolic rates, such as that possessed by anti-toxin, it injects 10u in each dose. Due to the fact that the mask injects just before the previous dose of reagents would run out, over time this can cause a buildup of the reagents in the user's body. If the mask is in use for a long enough time for this to become a problem, it can be fixed simply by disconnecting the mask from the main tank for a long enough time to allow the chemical buildup to be metabolized. However, it would take a long time for any reagent to reach its overdose threshold from the buildup alone. Due to the imperfect nature of the way reagents are administered from the main tank, it is inadvisable to load creatine into it. Instead, the creatine should be placed in a beaker and loaded into the auxiliary beaker slot of the chemical pack. By default, the mask is set to inject 10u of creatine from the beaker whenever the level of creatine in the user's body drops below 10u, however this configuration can be changed to allow for other amounts, reagents, time frames, and thresholds using the object verbs. If the chemical pack's main tank runs out of reagents completely, it will notify the user. If the chemical pack's auxiliary beaker runs out of reagents, it will warn the user and play an audible noise to alert them. Due to the fact that the chemical mask draws some amount of every reagent in the tank every time it injects, filling a chemical pack with a large volume of one reagent will cause it to last longer than filling it with smaller amounts of many reagents. When filled to its full 1200u capacity, divided among 13 or 14 different reagents, the full pack will last roughly 20 minutes.

Machines Medcom.gif Medical Records Computer Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically.

Nano.gif NanoMed Plus Anti-toxin bottle: 4 Inaprovaline bottle: 4 Sleep-toxin bottle: 4 Toxin bottle: 4 Syringe (spaceacillin): 8 Syringe: 12 Health Analyzer: 5 Beaker: 4 Dropper: 2 (Hacked) Toxins pill: 3 (Hacked) Sleep Toxin pill: 4 (Hacked) Anti-Toxin pill: 6 Morgue.png Morgue Holds one person (preferably dead) on the tray within. Unlike the identical chapel crematorium, bodies in these will stay fresh indefinitely.

Sleeper.gifConsole.gif Sleeper & Sleeper Console Putting a person into one of these can only slow or stabilize their injuries, but it can give a doctor precious time to get better drugs or set up Cryo.

Bscanner.gifBscanner console.gif Body Scanner & Body Scanner Console Used to detect most medical problems in a patient, from fractures to brain damage.

OpCom.pngOpTable.gif Operating Computer & Operating Table Cryo.gifFreezer.gif Cryo Cell & Freezer These high-tech devices can bring crewmembers back from the brink of death. The station starts with two, but they have to be set up first. See the guide to medicine for instructions. Use of these with Clonexadone is the only way to fully heal prematurely-ejected clones.

CrewCom.gif Crew Monitoring Computer The huge benefit of this privacy-violating machine is its ability to report the location and vital statistics of the crew via their suit sensors. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.

Scanner.gifScannerconsole.gif DNA Modifier These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects… or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry.

Scanner.gifMedcom.gifClone.gif Cloning Console & Cloning Pod A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here or check out a copy of Cloning techniques of the 26th century for instructions.

Chem dispenser.png Chem Dispenser Contains 25 regenerating energy points. Each reagent you wish to use costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. This machine provides the chemist with most of the raw materials to ply his trade. It has 25 units of energy, and each chemical created uses one energy unit. The energy replenishes at about 1 unit per minute.

ChemMaster.png ChemMaster 3000 Separates, bottles, and makes tablets out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.

Blender.png Reagent Grinder Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker. Works on:

Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver) Grown foods (bananas, liberty caps, corn, carrots, and chilies) Other grown items (nettles and death nettles) Disease Analyzer.png Disease Splicer Found in Virology, used by the Virologist. It is used to splice certain symptoms for a virus. Extremely useful for virus engineering.

Pathogenic Incubator.pngPathogenic Incubator Found in virology, used by the Virologist.

Centrifuge.png Isolation Centrifuge This machine will isolate various disease-related reagents from a vial of blood, specifically to isolate diseases and antibodies from the contaminated blood.

Disease Analyzer.png Disease Analyzer Found in the Virology Laboratory. It analyzes virus strands inserted and returns a sheet of paper with the stamm number, the disease's symptoms and evolution as well as the antibody to cure it. It will also make Medical HUDs assign the 'sick' icon to mobs that are infected by the disease.

Virus Food Dispenser.png Virus Food Dispenser A machine found in Virology that dispenses the Virus Food reagent when a container is used on it. It is required for use with the Pathogenic Incubator.

Unused

Diagnostics

Tools for diagnosing the various things that can be wrong with a patient.

Health Analyzer

Found in: Medical Storage, O2 Emergency Lockers all over the station

Used for: Determining the patient's damage

Strategy: Use it on your patient and see readings

Description: This advanced diagnostic tool provides a summary of the health condition of an individual. Doctor PDA cartridges include a built in Health Analyzer module; just make sure to activate it before use. The results are broken up into sections:

Overall health percentage

Damage Type

Blood Type

Medical ID

Temperature

Infection warning (only appears if there is one)

An ideal reading:

Analyzing Results for [Character Name]:

 Overall Status: 100% healthy
 Damage Specifics: 0-0-0-0
 Key: Suffocation/Toxin/Burns/Brute
 Body Temperature: 34.3943°C (93.91°F)
 Localized Damage, Burn/Brute:

Limbs are OK.

 Subject bloodstream oxygen level normal | Subject bloodstream toxin level minimal | Subject burn injury status O.K | Subject brute-force injury status O.K

Pen Light

Found in: Medical Storage, Genetics

Used for: Determining the patient's eye condition or if the patient is alive

Strategy: Toggle the light on, aim for the eyes and use on the patient

Description: Works like a flashlight, but with a much lower brightness. Used to identify blindness and x-ray vision - to use, target a patient's eyes.

Mass Spectrometer

Found in: Medical Storage, Virology, Chemistry

Used for: For seeing what reagents the patient has in their bloodstream

Strategy: Draw blood from the patient with a syringe, inject the blood into the Mass Spectrometer and apply it in hand to see results

Description: A hand-held mass spectrometer which identifies trace chemicals in a blood sample. An Advanced Mass Spectrometer also gives you information how much of the chemicals are in the blood.

Stethoscope

Found in: Medical Storage

Used for: Listening to patient's pulse and respiration

Strategy: Use it on a patient… or a safe.

Description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing. Can tell you whether someone is breathing normally, suffering partial or full suffocation damage, and has a heartbeat.

Basic Treatments

These are your basic go-to items for stabilizing casualties and treating everyday brute, burn, toxin and oxygen deprivation damage. Every good medical professional should keep a few of these on them in case of emergency. Chances are you'll need them in a hurry.

Bruise Pack

Found in: Medical Storage, Prison Wing, Dormitory

Used for: Treating bruise damage

Strategy: Aim for the damaged limb and apply the bruise pack on the patient

Description: Used to cure brute damage. Target the area with brute damage and apply. This works even on those in critical condition, so if someone has stabilized the casualty, either by Epinephrine or by giving CPR, whip out your Health Analyzer and apply where needed. Come in stacks of five. The chemical equivalent is Styptic powder.

Ointment

Found in: Medical Storage, Prison Wing, Dormitory

Used for: Treating burn damage

Strategy: Aim for the damaged limb and apply the ointment on the patient

Description: Exactly the same as the bruise pack, except it is used to treat burn damage.

The chemical equivalent is Silver sulfadiazine.

Anti-Toxin

Found in: NanoMed Plus -vending machines, Medical Storage

Used for: Treating toxin damage

Strategy: Feed the pills to/or inject the patient

Description: Your go-to stock chemical for curing toxin damage. One unit of Anti-Toxin will cure five units of damage. Administer either by syringe or pill.

The chemical name for Anti-Toxin is Charcoal.

Epinephrine

Found in: NanoMed Plus -vending machines, Medical Storage, O2 Emergency Lockers all over the station

Used for: Treating suffocation damage

Strategy: Inject the patient

Description: A very handy chemical to have to hand in an emergency, Epinephrine will stabilize anyone in critical condition, and temporarily prevent them from dying in front of you, just like CPR. Inject into the casualty and commence treatment quickly before it wears off.

Chemical equivalent: Salbutamol. This chemical is usually found as a pill in emergency oxygen-deprivation kits. It will rapidly cure oxygen deprivation damage, but note that this will also heal over time so long as the casualty is not in critical condition and has enough oxygen. As this is widespread around the station, and oxygen deprivation is readily reversed in non-critical cases, it is less important to have than the others.

Syringe

Syringe Found in: Medical Storage, Chemistry

Used for: Injecting medicine, taking blood samples

Strategy: Apply it while in hand to toggle inject or draw mode

Description: A syringe is a container especially used for holding liquids. They have two modes – inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers. Syringes can be injected into food and drinks, even those still sitting on a table.

A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.

They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermaster. Medical dispensers also provide a number of empty syringes.

Empty syringes can be found in boxes located around Medbay. Specialised pre-filled syringes can also found in Medical kits, such as Anti-Toxin or Epinephrine. Spaceacillin syringes are also in Medical dispensers.

Syringe Gun

Found in: Medical Storage

Used for: Tranquilizing unstable entities.

Strategy: Load the gun with a syringe filled with whatever and shoot at the patient

Description: Fire at people at a range with a syringe, useful if Chloral Hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).

Hypospray

Found in: Chief Medical Officer's Office

Used for: Applying medicine quickly

Strategy: Fill with medicine, apply to patient for quick healing

Description A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes. The patient feels a tiny prick!

Eyedropper

Found in: Chemistry, Medical Storage, R&D Lab

Used for: Applying medicine quickly, small amounts at a time

Strategy: Fill with medicine, apply to patient

Description: Toggle in hand to change it to drop one unit at a time. A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as bottles and beakers. Once full, you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.

Beaker

Found in: Medical Storage, Chemistry, Robotics, R&D Lab

Used for: Transporting and mixing chemicals

Strategy: Transport chemicals or mix them and watch magic happen.

Description: This is a container specifically for holding liquids. They are most commonly found in Medbay and Chemistry Lab. It is ill-advised to splash whatever you find in a beaker onto your face and neck, or inject it straight into your veins with a syringe, until you know what it actually is (as opposed to what the label might indicate).

Standard glass Beakers hold 50 units of liquid.

Large Beakers hold 100 units of liquid, but they are less common, thus, more valued.

A Bottle is a smaller version of a Beaker and can be made by a Chemist from a ChemMaster 3000; they are mostly used to fill syringes. A bottle holds up to 30 units of liquid.

Pill Bottle

Found in: Chemistry

Used for: Transporting pills

Strategy: Put pills inside, take pills out when needed

Description: It's an airtight container for storing medication.

DNA Injector

Found in: Genetics

Used for: Transferring genetics from subject to another

Strategy: Make one in the DNA Scanner Access Console and use it on someone or yourself.

Description: This injects the person with DNA. It stores either UI (Unique Identifiers), UE (Unique Enzymes) or SE (Structural Enzymes) and transfers them instantly to the person upon injection.

Surgical Tools

These items are used in surgery. Surgical tools can be found in Operating Theatre and Robotics. Additionally, Cargo can make them with their Autolathe. It is best to keep surgical tools in their proper places so your fellow crewmembers can use them when they need them.

Drapes

Drapes Found in: Operating Theatre, Robotics

Used for: Determining which place is about to be cut, sliced 'n' diced

Strategy: Use drapes on a patient who's (preferably) on the operating table

Description: Nanotrasen brand surgical drapes provide optimal safety and infection control.

Scalpel

Found in: Operating Theatre, Robotics

Used for: Incisions in surgery, or melee combat

Strategy: Use it on the patient when you need to do an incision

Description: Cut, cut, and once more cut.

Circular Saw

Found in: Operating Theatre, Robotics

Used for: Cutting through bone, cutting out brains or cutting logs into planks

Strategy: Use it on the patient when needed in a surgical procedure

Description: Note the blood stains; if there are no blood stains… you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.

Surgical Drill

Found in: Operating Theatre, Robotics

Used for: Drilling through bone

Strategy: Use it on the patient when needed in a surgical procedure

Description: A item used for surgery. Surprisingly robust, especially against eyes.

Hemostat

Found in: Operating Theatre, Robotics

Used for: Clamping blood vessels to prevent bleeding

Strategy: Use it on the patient when needed in a surgical procedure

Description: This stops bleeding.

Cautery

Found in: Operating Theatre, Robotics

Used for: cauterizing wounds to prevent bleeding

Strategy: Use it on the patient when needed in a surgical procedure

Description: This stops bleeding.

Anesthetic Tank

Found in: Operating Theatre, Robotics

Used for: Putting the patient asleep

Strategy: See below

Description: A tank filled with Nitrous Oxide for keeping the patient unconscious during surgery to prevent him/her from feeling pain.

How to set internals:

To set internals and make your patient sleep you need to first remove any item from their back. Once done you need to put a breath mask on them and then put the anesthetic tank onto their back. Once it is on their back you can put them on internals by clicking “set internals” on the same menu you used to put the tank on their back. Once done your patient should fall asleep. Remember to use a proper anesthetic mixture, as pure N2O will suffocate the patient.

Medical Kits

These are stocked in medbay and some other locations on-station. Remember that you can always order more from cargo if you run out. Roboticists can use these to make medibots once they're empty, and these make your job a lot easier, so don't be shy about taking them over to their desk when you have a moment. Oddly, scientists some times pick these up and steal body armor from security while cackling madly. It's probably nothing to worry about. To use a medical kit, both hands must be free. Pick up the medical kit and select the empty hand. Now click on your kit and it should open like a backpack, with the supplies inside, which you can remove, place into your free hand and use.

First-Aid Kit a.k.a. Medkit

Found in: Medical Storage

Used for: Carrying medicine for the most common injuries

Strategy: Use the contents to heal patients

Contents Description Bpack.png Bpack.png Bpack.png Oint.png Oint.png Syringe (Inaprovaline) Healthanalyzer.png Useful for most cases (brute and burn damage) you will witness on the station. Even the most basic assistant can bring many people back from the brink of death with the help of this kit.

Toxin First-Aid Kit

Toxin First-Aid Kit Found in: Medical Storage Used for: Carrying medicine for toxin damage Strategy: Use the contents to heal patients Contents Description Syringe (Anti-Toxin) Syringe (Anti-Toxin) Syringe (Anti-Toxin) Anti-Toxin pill Anti-Toxin pill Anti-Toxin pill Healthanalyzer.png This kit is for the treatment of toxin damage. You can even choose how you'd like to administer the medicine, through a syringe or by feeding a pill (both are equally hard to do).

Fire First-Aid Kit

Fire First-Aid Kit Found in: Medical Storage

Used for: Carrying medicine for burn damage

Strategy: Use the contents to heal patients

Contents Description Healthanalyzer.png Syringe (Inaprovaline) Oint.png Oint.png Kelotane pill Kelotane pill This kit is for the treatment of burn damage.

Oxygen Deprivation First-Aid Kit

Oxygen Deprivation First-Aid Kit Found in: Medical Storage Used for: Carrying medicine for suffocation damage Strategy: Use the contents to heal patients Contents Description Dexalin pill Dexalin pill Dexalin pill Dexalin pill Syringe (Inaprovaline) Syringe (Inaprovaline) Healthanalyzer.png This kit is for the treatment of suffocation damage.

Machinery and Facilities

These are the vital machines that you need to treat abnormally damaging injuries. You need to be able to access the Medbay to use most of these.

Sink

Found in: Medbay

Used for: Cleaning your hands and face or other equipment

Strategy: Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it

Description: If you have nothing in your active hand, you will wash yourself. Suggested uses include washing stun batons, along with other medical items.

NanoMed Plus

NanoMed Plus Found in: Medbay

Used for: Supplying yourself with medical items

Strategy: Use the machine and choose your poison

Description See what NanoMed Plus holds inside.

Sleeper

Sleeper Found in: Medbay

Used for: To stabilize patients Strategy: Get the patient on top of the Sleeper, use the Sleeper and choose “Close”; now the patient is in and you can inject all the needed medicines

Description: Sleepers contain an unlimited supply of five different chemicals.

See here how to use a Sleeper.

Guide to building a Sleeper.

Cryogenics Tube/Freezer

Cryogenics Tube & Freezer Found in: Medbay

Used for: Healing critical (or not critical) patients and genetic damage

Strategy: Set the cryo up and put people in. Eject them after they've healed up

Description: These high-tech devices can bring crew members back from the brink of death. The station starts with two, but they have to be set up first. It automatically stabilizes people in critical condition, and will safely lower a patient's body temperature to levels at which Cryoxadone, usually mixed with Mannitol, is effective. These chemicals will heal all damage types, and are the only way to fix clone loss caused by cloning and slime feeding.

See here how to use and perform maintenance on the Cryogenics Tubes.

Guide to building a Cryogenics Tube.

Defibrillator

Found in: Medical Storage

Used for: Reviving the recently dead

Strategy: Get to bodies fast enough and jump-start their heart

Description: Can bring patients out of death and into crit if they have only been dead a short time (only a few minutes). Does brain damage, though, and doesn't work if patients are not in their bodies or if they are heavily damaged. Runs on power cells. Can be emagged for a heavy stun and some burn damage. A high-risk item.

DNA Scanner & DNA Scanner Access Console

Found in: Genetics

Used for: Overall changing the subject's DNA, e.g. finding superpowers. Making SE/UI injections

Strategy: Put a person in the DNA Scanner and use the console to play God.

Description: These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects… or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry. More info can be found here. Guide to building a DNA Scanner.

DNA Scanner, Cloning Console & Cloning Pod

Found in: Genetics

Used for: Scanning dead people and cloning them back to life

Strategy: Put a corpse in the DNA Scanner, use the console, scan, clone if possible

Description: A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here for instructions or check out a copy of Cloning techniques of the 26th century (found on the Geneticist's desk).

Guide to building a DNA Scanner.

Guide to building a Cloning Pod.

An operating computer, as in not broken.

Operating Table

Found in: Operating Theatre, Robotics, and Maintenance just north of arrivals (only on BoxStation)

Used for: Surgery

Strategy: Put patient on table, do surgery

Description: A major part in all surgery. Only medical doctors and the CMO have access to surgery. Improvising with non-sterile tables can be done in emergencies but is not recommended.

Chem Dispenser

Found in: Chemistry

Used for: Dispensing chemicals

Strategy: Put a beaker in it, use it, choose how much you want, what you want and eject the beaker

Description: This machine provides the Chemist with most of the raw materials to ply his trade. Contains 100 regenerating energy points. Every 10 units of reagent costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power.

A beaker, or other liquid holding device, has to be put inside for it to perform its function. The units of chemicals it gives out vary depending on what it is set to.

Chemicals produced: See here for a list of chemicals.

Guide to building a Portable Chem Dispenser.

Chemical Heater

Found in: Chemistry

Used for: Heating chemicals

Strategy: Put a beaker in, select a temperature, and turn it on.

Description: See the guide to chemistry for a list of chemical formulas and their reaction to heat.

ChemMaster 3000

ChemMaster 3000 Found in: Chemistry

Used for: Making bottles and pills

Strategy: Put beaker with stuff in, make stuff containing bottles/pills for further use

Description

Separates, bottles, and makes pills out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.

Reagent Grinder

Reagent Grinder Found in: Chemistry

Used for: Grinding and liquefying reagents

Strategy: Put something in it and choose what you want to do with it

Description Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.

Works on:

Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)

Grown foods (bananas, liberty caps, corn, carrots, and chilies)

Other grown items (nettles and death nettles)

Snacks (chips and candy)

Morgue Tray

Found in: Morgue

Used for: Storing dead people

Strategy: Open, put a dead person on, preferably in a body bag with a note attached to it (who they are and why they're there), and close

Description: Holds one person (preferably dead) on the tray within.

Has a light on the side to notify about the dead body if it has a ghost in them (blue light if no corpse in the tray, green light if ghost is in corpse, red light if no ghost in corpse).