Table of Contents

General Items

Items Id regular.png Identification Card This things get you from A to B, as long as you have access to A, B and everything in between. Every worker of Space Station 13 gains an identification card. Your ID has your name, occupation, and a device that broadcasts your access to the station's autonomous systems, which is used both to identify the wielder and open up airlocks the worker have access to. For example, the Quartermaster has access to the Cargo Bay and Quartermaster's Office, while assistants, for example, do not. Keep this in mind when you see a person in medical uniform with the Head of Securitys ID card.

If you hold an ID in your hand and use an airlock with it, this ID is used to determine if it opens instead of the ID in your ID slot. Also, IDs will grant you access to Computers, but remember to remove it from the computer once you have logged out.

A person with the rights to access an Identification Computer can edit your ID to add or remove those rights, it should only be modified by the Captain or Head of Personnel. Special circumstances may change this. When your face is covered your ID is the only way of identifying you.

An ID is a tiny object and thus can be stored in a box. It is also the only object that fits into your jumpsuits' ID slot.

The ID card can also be inserted inside the PDA to save a slot. A PDA with an ID card inside can be applied to most devices as if it were a regular ID. Some devices such as the Telecomms computers or the HoP computer, however, still require the actual ID to be inserted.

This object is the only object in the game were the verb 'Read' comes into play (Verify). When it's been read it displays the following: *“[NAMES]'s ID Card [TITLE]: The current assignment on the card is [TITLE].”

Types Id regular.png Standard ID - Standard identification cards issued to the general staff.

Id silver.png Command ID - Special silver identification cards issued to the Heads of Staff. By default, it allows access to the Bridge and has the ability to call/recall the Escape Shuttle.

Id gold.png Captain's ID - The Captain's gold-plated all-access ID card. A spare starts in the Captain's Quarters. Desired by all.

Id centcom.png Centcom ID - Identification cards issued only to Centcom officials, including Emergency Response Team officers.

Hand labeler Labler.png Hand labeler Found in: Primary Tool Storage, Cargo Loading Area, Medbay Used for: Sticking labels on things. Strategy: Used to stick a label onto something's name. Click to and type in the label name. Pick up the label that's made. Click it to remove backing. Stick it to something. Can be used to tag packages to be sent through the disposal mail system. Description Useful for labelling things. Cannot be used on people. Proximity sensor Proximitysensor.png Proximity Sensor Found in: Primary Tool Storage, Cargo Loading Area, Vendomat, Toximate 3000 Used for: Mostly for bombs, grenades, or robots. Strategy: Used for making bombs, grenades, or devices that activate when people get near them. Description A small sensor that beeps when it (or something next to it) moves. Is not set off by walking. Mop Mop.png Mop Found in: Janitor's closet Used for: Cleaning the station. Strategy: Apply water to it and then use the mop on surfaces. Anything applied to it gets multiplied by ten in effect, meaning you can douse someone in acid rather quickly. Description Cleans the floor when wet. Must be wet with the mob bucket. The Janitor starts with one. Space cleaner Spacecleaner.png Space Cleaner Found in: Janitor's closet Used for: Cleaning the station. Strategy: Apply it to surfaces Description A better cleaner than water. Doesn't cause people to slip. Ask the chemist for refills.

Bucket Bucket.png Bucket Found in: Janitor's closet Used for: Cleaning the station. Strategy: Apply it to surfaces Description A bucket holds liquid only, most commonly water. It holds up to 70 units. They can be used by several different jobs as part of their actual duties. Can contain any kind of chemical.

Box Box.png Box Found in: Every backpack at roundstart, cargo. Used for: Storage of items. Strategy: Insert small things in it, sometimes security forgets to check it. Description The box is a container that can hold seven items and be stored inside of a backpack. Everyone gets at least one to start to start with. It can only hold tiny items. It can be recycled by using it and turned into various cardboard objects.

Briefcase Briefcase.png Briefcase Found in: Internal Affairs and Detective start with one. Used for: Storage of items. Strategy: It's a container Description A briefcase is a bulky item that can hold up to seven tiny items. By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads).

Secure Briefcase Securebriefcase.png Secure Briefcase Found in: Used for: Storage of secure items. Strategy: It's a container Description A lockable briefcase is in the Heads of Staff office at the start of each round. It can set to lock with a 5 digit code, however it is not overly secure, as it can behacked open given half a minute, or forced open with certain kinds of syndicate gear. Racks Rack.png Rack Found in: They are most common in maintenance tunnels and theEVA room. Used for: Equipment storage in the station. Strategy: Can be built by using a stack of metal sheets. Description Not used for torturing suspected traitors. Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table.

Station Bounced Radio Station Bounced Radio.png Station Bounced Radio Found in: Engineering, maintenance tunnels, various storage rooms. Used for: The station bounced radio will function similarly to a standard earpiece radio if you put it in your pocket or in your hand. Strategy: A simple to use radio: click it, set the station, and turn on the microphone to talk. It will pick up any sounds from surrounding areas. You can use the “say ;radio message” function as normal without turning on the microphone to broadcast.

Description This is the only portable radio that will correctly function across in electrical storms, or when the Telecommunications Satellite is damage. Some radios are especially tuned to a clandestine network where unmentionable contraband may be obtained. These also have an emergency detonation button that can do some serious damage.

Paper Paper.png Paper Found in: Most desks. Used for: Writing messages. Strategy: You write on it with a pen. Description Medical doctors want it for forms, Quartermasters want it for forms, even the judges want it for forms. Librarians can use it to print books. See the Guide to Paperwork for further information.

Remote Signaling Device RemoteSignalingDevice.png Remote Signaling Device Found in: Auxiliary storage room, vendomat Used for: Signaling things remotely such as remote hacking, bombs, and grenades. Strategy: You set a frequency and a tone or right-click them and activate a type of 'Dead Man's Switch', which has an 80% chance of triggering if you are shot. Description None for now. Water Tank Watertank.png Water Tank Found in: Maintenance tunnels Used for: Filling something with water. Strategy: Use what you need to fill on the tank, for example fire extinguishers or buckets. Description Has 1000 units of water to start. The Chaplain will spend every round blessing them all. This never happens.

Fuel Tank Fueltank.png Fuel Tank Found in: Maintenance tunnels. Used for: Filling something with fuel. Strategy: Use a welder on them to refuel. Make sure it's turned off or it will blow up! (this is also called welderbombing). It's also possible to fill other containers such as fire extinguishers (if you use them on the station and you aren't a traitor you'll get banned).

It's possible to use a wrench to open the valve, in which case any sparks happening close to tank will make it explode.

Description Has 1000 units of welding fuel. Bible.pngBible Bible.png Bible Found in: Church Used for: Can be used to hit people on the head with. This is generally not advised, but can randomly heal or damage with each hit. This also de-programs cultists at a small chance. confirmation needed Can also be used to store 7 small items. Strategy: Apply to the head. Description Used by the Chaplain, farting on it or suiciding with it in hand can have serious consequences.

Machines Wallradio.pngIntercom Wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discretely spy on the talk around the station themselves. When a crewman's headset is lost and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large. One is found in every room.

Dest tagger.pngDestination Tagger Used to tag parcels and changes where they go in the disposal mailing system.

Computerold.gifBookfinder Used to find the books you want. No one uses these. Somebody always wants to read dirty spaceman stories, believe me.

Storage GrayCrate.pngCrates Crates are a container for items. Especially large items, such as corpses, lockers, and certain robots or equipment cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either!

Give Onto the QM his Dues Crates are worth 5 supply points to a Quartermaster, which can be used to get more supplies for the station's whole benefit.

Of Locks and Access Just like the rest of the station, even crates have variable levels of access. The Quartermaster can't unlock anything that is locked by default, for various reasons. The primary one being it would be pointless to make since all crates go through the Quartermasters anyway. Security crates can be opened by security personnel and those with higher access, and et cetera. An emag can get into locked crates, however, as well as a shotgun or emitter.

Closet.pngClosets Also knows as Wardrobes or Lockers, Closets are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closets, crates, and certain especially large objects like racks and Mulebots. Coffins in the Chapel also count as lockers.

Of Locks and Access Besides being welded shut, some closets can be locked with the appropriate ID. Several levels of access exist, such as security, captain, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside. At that point if you try to move around you will instead throw yourself against the sides of the locker, making aBANG BANG sound that can be heard

Vending Machines BODA (soviet soda machine) BODA (soviet soda machine) Vendsovietsoda.gif Found at: Derelict Station Sells 30x Soda Hacked 20x Cola

Booze-O-Mat Booze-O-Mat Vendboozeomat.gif Found at: Bar Sells 5x Griffeater Gin

5x Uncle Git's Special Reserve 5x Caccavo Guaranteed Quality Tequilla 5x Tunguska Triple Distilled 5x Goldeneye Vermouth 5x Captain Pete's Cuban Spiced Rum 5x Doublebeard Bearded Special Wine 5x Chateau De Baton Premium Cognac 5x Robert Robust's Coffee Liqueur 6x Space Beer 6x Magm-Ale 4x Orange Juice 4x Tomato Juice 4x Lime Juice 4x Milk Cream 8x T-Borg's Tonic Water 8x Space Cola 8x Soda Water 30x Glass 10x Ice Cup Hacked 10x Robust Coffee

10x Duke Purple Tea

Cigarette Machine Cigarette Machine Vendcigs.gif Found at: everywhere Sells 10x Cigarette packet 10x Matchbox

Hacked 4x Zippo

Dinnerware Dinnerware Venddinnerware.gif Found at: Kitchen Sells 6x Tray

4x Fork 2x Kitchen knife 15x Glass 2x Chef's apron

Hacked 2x Spoon

2x Knife 2x Rolling Pin 2x Butcher's Cleaver

Getmore Chocolate Corp Getmore Chocolate Corp Vendsnack.gif Found at: everywhere Sells 10x Candy

10x Cup Ramen 10x Chips 10x Scaredy's Private Reserve Beef Jerky 10x 4no Raisins 10x Space Twinkie 10x Cheesie Honkers

Hacked 10x Syndi-Cakes

1x Monkey-Cube Box

Hot Drinks Machine Hot Drinks Machine Vendcoffee.gif Found at: everywhere Sells 25x Robust Coffee

25x Duke Purple Tea 25x Dutch Hot Coco

Hacked 10x Ice Cup

MagiVend MagiVend Vendmagi.gif Found at: Wizard's Den Sells 1x Wizard Hat

1x Wizard Robe 1x Red Wizard Hat 1x Red Wizard Robe 1x Sandals 2x Wizard's Staff

Hacked 1x Wizarditis culture bottle

MegaSeed Servitor MegaSeed Servitor Vendseeds.gif Found at: Hydroponics Sells 3x Banana Seeds

2x Berry Seeds 2x Carrot Seeds 2x Chanterelle Mycelium 2x Chili Seeds 2x Corn Seeds 2x Eggplant Seeds 2x Potato Seeds 3x Replica Pod Seeds 2x Soybean Seeds 2x Sunflower Seeds 2x Tomato Seeds 2x Tower Cap Mycelium 2x Wheat Seeds 3x Apple Seeds 5x Poppy Seeds 4x Ambrosia Vulgaris Seeds 3x Whitebeet Seeds 3x Watermelon Seeds 3x Lime Seeds 3x Lemon Seeds 3x Orange Seeds 3x Grass Seeds 3x Sugar Cane Seeds 3x Cocoa Pod Seeds 3x Cabbage Seeds 3x Grape Seeds 3x Pumpkin Seeds

Hacked 2x Fly Amanita Mycelium

2x Glowshroom Mycelium 2x Liberty Cap Mycelium 2x Nettle Seeds 2x Plump Helmet Mycelium

NanoMed NanoMed Vendwallmed.gif Found at: Medbay Recovery Room and Patient Rooms Sells 2x Bruise Pack

2x Ointment 4x Inaprovaline Syringe 1x Health Analyzer

Hacked 4x Anti-Toxin Pills

4x Spaceacillin Syringe 1x Toxin Pills

NanoMed NanoMed Vendwallmed.gif Found at: Surgery, Xenobiology Sells 5x Inaprovaline Syringe

3x Anti-Toxin Syringe 3x Bruise Pack 3x Ointment 3x Health Analyzer

Hacked 3x Toxin Pills

NanoMed Plus NanoMed Plus Vendmed.gif Found at: Medbay Sells 4x Anti-Toxin Bottle

4x Inaprovaline Bottle 4x Sleep-Toxin Bottle 4x Toxin Bottle 4x Spaceacillin Syringe 12x Syringe 5x Health Analyzer 4x Beaker 2x Dropper

Hacked 3x Toxin Pill

4x Sleep-Toxin Pill 6x Anti-Toxin Pill

NutriMax NutriMax Vendnutri.gif Found at: Hydroponics Sells 35x E-Z-Nutrient

25x Left 4 Zed 15x Robust Harvest 20x Pest Spray 5x Syringe 5x Plant Bag

Hacked 10x Ammonia Bottle

5x Diethylamine Bottle

Robust Softdrinks Robust Softdrinks Vendcola.gif Found at: everywhere Sells 10x Space Cola

10x Space Mountain Wind 10x Dr. Gibb 10x Star-kist 10x Space-Up

Hacked 5x Thirteen Loko

SecTech SecTech Vendsec.gif Found at: Security Sells 8x Handcuffs

2x Flashbang 5x Flash 12x Donut

Hacked 2x Sunglasses

2x Donut Box

Vendomat Vendomat Vendgeneric.gif Found at: Primary Tool Storage Sells 5x Proximity Sensor

3x Igniter 4x Remote Signaling Device 1x Wirecutters 4x Generic Signaler Cartridge

Hacked 5x Flashlight

2x Timer

Hatlord 9000 Hatlord 9000 Hats.png Found at: Suit Storage Sells 10x Bowler Hat

10x Beaver Hat 10x Boater Hat 10x Fedora 10x Fez 1x Rainbow Hat

Hacked 5x Bear Pelt

Suitlord 9000 Suitlord 9000 Suits.png Found at: Suit Storage Sells 10x Black Jumpsuit

10x Blue Jumpsuit 10x Green Jumpsuit 10x Gray Jumpsuit 10x Pink Jumpsuit 10x Red Jumpsuit 10x White Jumpsuit 10x Yellow Jumpsuit 10x Light Blue Jumpsuit 10x Aqua Jumpsuit 10x Purple Jumpsuit 10x Light Green Jumpsuit 10x Light Blue Jumpsuit 10x Light Brown Jumpsuit 10x Brown Jumpsuit 10x Yellow Green Jumpsuit 10x Dark Blue Jumpsuit 10x Light Red Jumpsuit 10x Dark Red Jumpsuit 1x Rainbow Jumpsuit

Hacked 5x Tacticool Turtleneck

5x Orange Jumpsuit 5x Psychedelic Jumpsuit

Shoelord 9000 Shoelord 9000 Shoes.png Found at: Suit Storage Sells 10x Black Shoes

10x Brown Shoes 10x Blue Shoes 10x Green Shoes 10x Yellow Shoes 10x Purple Shoes 10x Red Shoes 10x White Shoes 1x Rainbow Shoes

Hacked 5x Jackboots

5x Orange Shoes

Unused

Paper

Found in: Paper Trays and office desks throughout the station

Used for: Request forms, Résumés

Strategy: Make it look professional! A useful and very over looked feature of paperwork is the [sign] Signature command, as you can't fake someone else's signature

Description: You write on it with a pen. Medical doctors want it for forms, quartermasters want it for paperwork, even the judges want it for forms. Librarians just want it for erotic literature; cultists want it for sinister uses. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the Chemists for it.

Pen

Pen Found in: Any PDA, Office desks

Used for: Changing your trajectory in space. Writing on paper

Strategy: Aim for the eyes

Description: You can write on paper with a pen, but also on robots and bookshelves. This is essential to the Librarian but not anyone else – since they take up a whole pocket or backpack slot, most people throw them out immediately or shove them in their PDAs.

MediPen

Found in: All internals boxes

Used for: Quickly delivering 10 inaprovaline to someone

Strategy: Use it on someone, preferably on a person in critical condition

Description: A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge.

Crayon

Found in: Art Storage, Crayonboxs

Used for: Used for drawing cultist runes or coloring clothing items

Strategy: Washing a pair of gloves with a crayon will change their color, allowing you to make fake Insulated Gloves.

Description: Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow.

They come in a Crayonbox.

Cigarettes

Found in: Cigarette machines

Used for: To look cool or have medication through it

Strategy: Light it with a fire source and put it in your face

Description: A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical.

A nicer, and much rarer, variation of these is the Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.

Zippo

Found in: Matchbooks inside the Cigarette machines

Used for: Lighting things up

Strategy: Use it to make fire

Description: The zippo. A cheaper version of this is the Cheap Lighter, which comes in four different colors. A more primitive version of these is the Match, which can be found in Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.

Flashlight

Found in: Emergency Toolbox, Hacked Vendomat, all over Maintenance

Used for: Lighting up the darkness

Strategy: If you're using one of these, someone probably fucked up the power system

Description: It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! Well, anyhow you'll produce more light than if you only had one flashlight.

Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes.

Power goes off every round, so real pros just turn these on and leave them everywhere.

Also of note are Lanterns (found in Mining Dock), which illuminate a larger area in all directions.

Hand Labeler

Found in: Chemistry, Art Storage, Toxins Lab, Conference Room, Cargo Loading Area

Used for: Used for labeling items for easier recognition

Strategy: Useful for when making multiple kinds of grenades or bottles and wanting to keep track of which is which.

Description: Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.

Camera

Found in: Art Storage, Library

Used for: Taking pictures

Strategy: Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls!

Description: Can take 10 pictures before having to get a new roll of film. Pictures can then be attached to news reports created on a newscaster console.

Universal Recorder

Found in: Detective's Office, Library

Used for: Recording and translating speech

Strategy: Apply it to start recording, apply again to stop

Description: A device that can record to cassette tapes, and play them. It automatically translates the content in playback.

Can be loaded with a new tape after the previous one is full.

Mop

Mop Found in: Custodial Closet

Used for: Used to clean the floor

Strategy: Fits nicely in a backpack. Dip in the Janitorial Cart, Bucket or in a sink to make it wet

Description: The Janitor starts with one.

Space Cleaner

Found in: Custodial Closet, Medbay

Used for: A better cleaner than water. Doesn't cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing.

Strategy: Apply it in your hand to switch it to smaller pressure for conserving the Space Cleaner.

Description: Not to be confused with the liquid created in Chemistry. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining 50% Ammonia with 50% Water.

Bucket

Bucket Found in: Custodial Closet, Hydroponics, can be made in an Autolathe

Used for: They can be used by several different jobs as part of their actual duties

Strategy: Fill with water and splash on the floor and make everyone fall

Description: A bucket holds liquid only, most commonly water. It holds up to 70 units.

Light Replacer

Light Replacer Found in: Custodial Closet, can be made in a Protolathe

Used for: Replacing broken light bulbs or making evil traps for people that can't see in the dark

Strategy: Fill with light bulbs or glass sheets and just start replacing those broken lights

Description: An item which uses magnets to easily replace lights. Perfect for the lazy janitor! Can be emagged to unlock mischievous features.

Light Tube

ound in: Custodial Closet, Emergency Storages, Maintenance, can be made in an Autolathe

Used for: Replacing broken lights

Strategy: Apply it to a new light fixture or an old one if its light is broken.

Description: A replacement light tube. Light Bulbs are the lesser used light-source on the station.

Mousetrap

Mousetrap Found in: Custodial Closet

Used for: Used for pest control and Grenade construction

Strategy: Place them in Maintenance… EVERYWHERE!

Description: Click it in your hand to activate it, then drop it on the floor.

Station Bounced Radio

Found in: Emergency Toolbox

Used for: Used for emergency communication, if when telecomms goes down

Strategy: If the singularity is loose, it may very likely take out the telecommunications room. Other causes of telecommunications failures could be power loss or sabotage. So have one of these handy or find one quick if when shit goes down.

Description: The station bounced radio will function similarly to a standard radio headset if you put it in your pocket or in your hand; thus you can use the say “;radio message” function as normal without turning on the microphone to broadcast.

Using multiple radios can be done with say “:l message” for left hand and say “:r' message” for right hand depending on the hand used to hold each radio.

Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.

Can be hacked.

Timer

Found in: Primary Tool Storage, Chemistry, Conference Room, Hacked Vendomat

Used for: Used mostly for making bombs and Grenades

Strategy: ?

Description

A timer… it counts down… 3… 2… 1… boom?

Use a Screwdriver to toggle it between normal and attachment mode.

Proximity Sensor

Found in: Primary Tool Storage, Robotics, Vendomat

Used for: Used mostly for making bombs/Grenades or robots

Strategy: Screwdriver it, attach it to whatever you want to react to people's presence

Description: This is used to detect people getting close. Use a Screwdriver to toggle it between normal and attachment mode.

Remote Signaling Device

Found in: Primary Tool Storage, Research Division, Vendomat

Used for: Can be attached to Igniters for Grenade construction, bomb construction, and a lot less commonly, wires on doors.

Strategy: Can be attached to wires on almost anything with a panel, and works like a remote Multitool. If used right, two of these can be used in place of an Multitool.

Description: Sends a pulse when it receives a signal with the right code and frequency. Can be attached to a Proximity Sensor to make a simple alarm system. Use a Screwdriver to toggle it between sending and receiving/attaching mode.

Igniter

Igniter Found in: Primary Tool Storage, Chemistry, Vendomat

Used for: Used mostly for starting fires and making bombs/Grenades

Strategy: ?

Description: Use a Screwdriver to toggle it between normal and attachment mode.

Voice Analyzer

Found in: Hacked Vendomat

Used for: Password controlled doors, and Grenade construction

Strategy: Click it to configure trigger word and then attach to the item you want triggered.

Description: A small electronic device able to record a voice sample, and send a signal when that sample is repeated. Use a Screwdriver to toggle it between normal and attachment mode.

Infrared Emitter

Found in: ?

Used for: Grenade construction

Strategy: ?

Description: Emits a visible or invisible beam and is triggered when the beam is interrupted. Use a Screwdriver to toggle it between normal and attachment mode.

Grenade Casing

Found in: Chemistry, Made from 1 Metal

Used for: Grenade construction

Strategy: Attach a (trigger)-Igniter Assembly and insert payload

Description: Can hold two Bottles or Beakers. See the Grenade page for more details.

Bedsheet

Found in: Dorms, Medbay, Brig, Prison Wing

Used for: Use it as a cape or in ghetto surgery

Strategy: For cape, put it on your back, for ghetto surgery, see instruction

Description: A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!

Flare

Found in: Emergency toolboxes

Used for: Source of light

Description: A red company-issued flare. There are instructions on the side, it reads 'pull cord, make light'. A DIY-version of this is a Torch; you can make one by combining a log with a dried wheat or ambrosia.

Containers

Mechanical Toolbox

Found in: Engineering, Primary Tool Storage and many places around the station including tool storage and the locker room

Used for: Contains that which are needed whenever you want to construct or deconstruct something.

Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have.

Description: Contains a Screwdriver, Wrench, Welder, Crowbar, Analyzer, and Wirecutters when properly loaded. This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.

Electrical Toolbox

Found in: Engineering, Primary Tool Storage, Tech storage

Used for: Contains tools which you'll need when fixing or breaking electrical equipment

Strategy: The electrical toolbox is good to have when traitoring, although you'll likely also need a welding tool and multitool to be an effective traitor.

Description: Contains a Screwdriver, Wirecutters, T-Ray Scanner, Crowbar, and three Cable Coils.

The electrical toolbox's contents are intended to help fix (and break) electrical equipment. Insulated gloves are a must when dealing with electricity though.

Yellow toolboxes have a small chance of containing a pair of insulated gloves.

Emergency Toolbox

Emergency Toolbox Found in: emergency lockers and storage areas

Used for: Contains tools which are useful in emergencies.

Strategy: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar

Description: Contains a Flashlight, Station Bounced Radio, Miniature Fire Extinguisher, and a Crowbar. Also sometimes contains Flares.

The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher, all of which are very useful not only when emergencies hit but also when trying to cause an emergency.

Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes.

Box

Found in: Cargo Loading Area, Atmospherics Office, Everyone start out with an internals box

Used for: The box is a container that can hold seven items and be stored inside of a backpack

Strategy: Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee weapon

Description: Can be folded flat for cardboard by clicking it in your hand when it's empty. It can only hold tiny and small items. Everyone starts with a box that contains a breath mask, an oxygen tank and an inaprovaline medipen, commonly referred to as your internals box.

Boxes can come in many forms, some can only have specific items in them. Examples include Light Boxes (to store light tubes), Implant Boxes (for implants), Handcuff Boxes (for packages of handcuffs, Flashbang Boxes (for packages of flashbangs, Food Pocket boxes (for food pockets), and Crayon Boxes (for crayons.)

Briefcase

Found in: Law Office

Used for: A briefcase is a bulky item that can hold up to seven tiny items.

Strategy: Stuff it with whatever and carry it around.

Description: By default it is filled with one pen and six sheets of paper. They are very sturdy, so they make a decent weapon (blurs vision when it hits heads). The lawyer and detective get one.

Equipment

Paper Tray

Paper Tray Found in: Office desks

Used for: Supplies you with all your paper needs.

Strategy: Take Paper and set your paper-cutting master plans in motion.

Description: Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.

Janitorial Cart

Found in: Custodial Closet

Used for: Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around.

Strategy: If you're the Janitor, fill this with your stuff and drag it around while feeling lightweight.

Description: This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.

Intercom

Found in: One is found in every room

Used for: The same as headsets and Station Bounced Radios, but mostly only if/when you don't have access to either of those.

Strategy: When a crewman's headset is lost or comms are down and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large.

Description: Intercom wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use say “:i message” to operate these hands-free. Can be hacked.

Water Tank

Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Custodial Closet, Xenobiology

Used for: Used to fill something with water

Strategy: Use a container (syringe, beaker, bottle, bucket) on it to get water. Right-click to set transfer amount for faster action.

Description: Has 1000 units of water at start.

Fuel Tank

Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Mining Station, Mining Dock

Used for: Refill welding tools with this

Strategy: DO NOT use a lit welder on this unless you enjoy things exploding in your face. Causes minor toxin damage when ingested.

Description: Starts with 1000 units of welding fuel.