These items are, as the category name implies, most commonly used by engineering to repair or modify aspects of the station, though many of them are perfectly usable by anyone with a mind to.
Found in: Engineering, auxiliary storage and many places around the station including tool storage and the locker room
Used for: Contains tools
Strategy: Strip of items and abandon, or use in the deconstructive analyzer. Can also be recycled in an autolathe.
Contents: Screwdriver, Wrench, Welder, Crowbar, Analyzer, Wirecutters
Description: Good for stocking up on tools, and somewhat useful as a blunt object, but useless apart from that due to its large size and inability to be put in any useful slots.
Found in: Engineering, Tool storage, Tech storage
Used for: Contains tools which you'll need when fixing or breaking electrical equipment
Strategy: Strip of items and abandon, or use in the deconstructive analyzer. Can also be recycled in an autolathe.
Contents: Screwdriver, Wirecutters, T-Ray Scanner, Crowbar, Cable Coils x 3
Description: Best known for containing three cable coils, may also contain standard insulated gloves or budget insulated gloves.
Found in: Primary Tool Storage, Emergency Storage, Engineering, and Maintenance.
Used for: Storing tools more easily on your belt.
Strategy: Engineers would benefit the most from these.
Description: Starts empty, but can contain a number of extremely useful items.
Cable Coil
Used to wire machinery and Makeshift weapons. Can be used in hand to make cable cuffs. Important for Wiring
Wirecutters.pngWirecutters
Cuts wires and grilles.
Welder.pngWelding Tool
Used to convert glass shards to glass sheets, convert lockers, crates, and table parts into metal. Can be used to weld shut (or unweld) airlocks, firelocks, and lockers. Extremely powerful weapon that can burn for 15 damage when lit. Warning: It will ignite plasma while lit. If you click a fuel tank with a lit welder, it will explode, killing you.
There are Industrial version of welding tools that have double the fuel tank of normal welding tools, which you can acquire by hacking a YouTool. It is too large to fit on normal toolbelts, but can fit on the Chief Engineer's belt.
Wrench.pngWrench
Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Screwdriver tool.pngScrewdriver
Take this tool to screw (and unscrew) all sorts of things.
Aiming for the eyes does a special attack which can cause blindness, doing 7 brute damage. Otherwise does 5 brute damage.
Analyzer.pngAnalyzer
Most people take it and throw it out. Effectively, it is an air scanner, which provides more detail than the PDA air scanner. Sadly, that detail is never truly needed, so it gets thrown away. Does no damage unless thrown, which deals 5 brute damage.
Multitool.pngMultitool
The multitool is for hacking. You pulse wires in any machine or door to see what they do and vending machines are the best targets since no one gets upset for having a wider selection. Can also be used to unlock fire axe cases and wall safes.
Flashlight.pngFlashlight
When enabled, provides a large amount of light. Briefly blinds (but does not stun) someone if aimed at their eyes. Can be used on an alien or animal to see if it is dead.
FireExtinguisher.png FireExtinguisherSmall.pngFire Extinguisher
Can put out a mild fire, or be used in space to propel you an opposite direction. Holds 50 units of water. Can be refilled from a fuel can. Robust in combat. The miniature version found in emergency toolboxes holds only 30 units, but fits on a toolbelt.
T-ray.gifT-Ray Scanner
While active, allows you to see pipes and wires under the floor.
Crowbar.pngCrowbar
Used to pry apart depowered airlocks and pry up floor tiles.
Rcd.pngRapid Construction Device (RCD)
Creates floor tiles, walls, and airlocks extremely quickly. This device is one of only two ways to remove a floor tile, the other being a drill.
Compressed matter cartridge.pngCompressed matter cartridge
Used to fuel rapid construction devices, matter synthesizers, and fuel rod compressors. Created for a very large amount of metal and glass at an autolathe.
Fuel Can
A special container that can contain up to 100 units across two partitions of 50 units each.. Makes it easy to refill an extinguisher, welding torch, or soldering iron.
Soldering Iron
A device which uses sulphuric acid to repair emagged circuit boards and lockers. Can be used on glass to create new circuitboards from scratch.
MGlasses.pngOptical Meson Scanner
Allows you to see turf (walls, floors, minerals) and atmospherics, but not mobs or structures, which are obscured from view. These allow engineers to see breaches through walls, see plasma floods without entering the room, and allows miners to see mineral patches.
Also protects engineers from hallucinations near Supermatter and from being stunned near the Singularity.
Hazard.pngHazard Vest
The hazard vest is found in the engineering bay. It enables flashlights, tools and emergency oxygen tanks to be stored in its suit slot. It also has mild protective benefits for the engineer or assistant on the go.
Fire Fighter Hat.pngFire Fighter Hat
Protects only your head from heat. Has a light.
Firesuit.pngFiresuit
Slows you down. Provides a small amount of cold protection and a very large amount of heat protection. Does not protect your head.
Hardhat.pngHard Hat
Protects your head, and has a light.
CE Hardsuit.pngEngineer Hardsuit.pngEngineering Hardsuits
Slows you down due to weight, but provides limited protection from brute damage. Provides medium protection against radiation and heat, and immunity to the cold and low pressure of space.
Mashoe.pngMagboots
Special boots intended for spacewalking. They prevent slipping on water, slipping in space, knockdown by rushes of air, and being dragged by the singularity.
Welding Goggles.pngWelding Goggles
Protects your eyes, from flashes and welding, while engaged. Fits in the eye slot.
WeldingHelmet.pngWelding Helmet
Protects your eyes, from flashes and welding, while engaged. Fits in the head slot.
Radiation Suit.pngRadiation Hood.pngRadiation Suit
Highest level of radiation protection, far higher than the engineering RIG suit. Required for dragging an active supermatter shard or interacting with an active radio transmitter.
Gas mask.pngGas Mask
Protects the face from heat during a fire, and also protects the face from being seen.
Powercell.pngPower Cell
Used to power APCs, cyborgs, and various electrical equipment. Used in a number of Makeshift weapons and Ghetto Chemistry.
Plasma canister.pngPlasma Canister
Tank Storage Unit.pngTank Storage Unit
Power-ON cartridge
Allows your PDA to view station power and station alerts.
Icard.pngIntelicard
Blueprint.pngStation Blueprints
Handheld-Plasmatank.pngPlasma Tank
OxygenTank.pngOxygen Tank
Book.pngEngineering Books
The four user guide books: “Particle Accelerator user's Guide”, “Singularity Safety in Special Circumstances”, “Station Repairs and Construction”, and “Hacking”.
Power control module.pngPower Control Module Used inside APCs and in their repair. Can be obtained at an Engi-Vend or soldered.
Airlock electronics.pngAirlock Electronics Used in airlocks. Use it in your hand to configure the access requirements for the door. Can be obtained at an Engi-Vend or soldered.
Found in: Nearly everywhere
Used for: Laying electrical wires, building things that use electricity
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description: Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
By right clicking, you can turn the wires into ghetto restraints to tie someone down, but only takes 30 seconds to get out of.
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside APCs, inside Space Heaters
Used for: Building things that use electricity
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description: Can be recharged in a Cell Charger. Comes in four varieties:
Found in: Nearly everywhere
Used for: Opening airlocks, breaking things.
Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description: The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description: A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Description: More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
Found in: Nearly everywhere
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description: This tool is used more often to take the station apart than to put it together. Most departments need one to secure some machine or another.
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description: A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics
Used for: Hacking
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description: Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Found in: Toolboxes
Used for: Scanning the air
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description: Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed security camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.
Otherwise, made practically worthless by the PDA Air Scanner.
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description: Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
Found in: Engineering
Used for: Painting airlocks
Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description: An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
Used for: Storing and distributing power
Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description: Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Actions available on the APC:
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, < 15% = Lighting and Environment off.
Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up
Description: These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.
P.A.C.M.A.N.-Type Portable Generator P.A.C.M.A.N.-Type Portable Generator Found in: Engineering Power Storage Used for: Portable backup generator Strategy: Mostly used to jump start the Engine Description Needs solid plasma as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator Found in: R&D Used for: Portable backup generator Strategy: If you really need to use that uranium for power. Description Needs uranium as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.
M.R.S.P.A.C.M.A.N.-Type Portable Generator M.R.S.P.A.C.M.A.N.-Type Portable Generator Found in: R&D Used for: Portable backup generator Strategy: Because diamonds are not manly.
Description: Needs diamonds as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: To power up the shields containing the Singularity
Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description: A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots. Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: Blobs don't move.)
Field Generator Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Containing the singularity or other dangerous things
Strategy: Point an Emitter at it and turn them both on
Description: A large thermal battery that projects a high amount of energy when powered.
Gravitational Singularity Generator Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo Used for: Creating a Singularity Strategy: Place in front of a Particle Accelerator Description An odd device which produces a Gravitational Singularity when set up.
Found in: Engine, parts can be ordered from Cargo
Used for: Creating and maintaining a Singularity
Strategy: Set a Gravitational Singularity Generator in front of it and turn it on
Found in: Engine, more can be ordered from Cargo
Used for: Creating energy from radiation.
Description: Will create energy when loaded with a Plasma Tank (filled with Plasma Gas) and near an active Singularity.
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Used to seal minor hull breaches
Strategy: Wrench it in place near a hull breach and turn it on
Description: An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
Found in: Teleporter, Xenobiology, more can be ordered from Cargo
Used for: To seal in/out aliens and such
Strategy: Wrench it in place
Description: Creates a barrier between two Shield Generators.
Found in: Gravity Generator Room
Used for: Creating gravity to the station
Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description: Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.
Found in: MetaStation
Used for: Creating power through a contained small fire
Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Found in: MiniStation
Used for: Creating power through a contained huge inferno
Strategy: See below.
Description: See here how to set it up.
Autolathe.png An autolathe is a fabricator of tools and materials. It must be filled with a certain amount of metal or glass before being able to create these items, and it can also break down these items into glass and metal if needed.
To feed items into the autolathe, click on it with a creatable item.
It can be hacked to create more items, electrocute anyone without gloves who touches it, or simply cease to function.
Maximum amount of metal: 150,000 Maximum amount of glass: 75,000
You can construct an autolathe as described in the machine fabrication guide.
Initial Items Bucket.png Bucket (200 m /0 g) Crowbar.png Crowbar (50 m /0 g) Flashlight.png Flashlight (50 m /20 g) FireExtinguisher.png Fire extinguisher (90 m /0 g) Multitool.png Multitool (50 m /20 g) T-ray.gif T-ray scanner (150 m /0 g) Welder.png Welding Tool (70 m /30 g) Screwdriver tool.png Screwdriver (75 m /0 g) Wirecutters.png Wirecutters (80 m /0 g) Wrench.png Wrench (150 m /0 g) WeldingHelmet.png welding helmet (3000 m /1000 g) Console screen.png Console Screen (0 m /200 g) Airlock electronics.png Airlock Electronics (50 m /50 g) Power control module.png Power Control Module (50 m /50 g) Circuitry.png Circuit board (50 m /50 g) Metal.png Metal (3750 m /0 g) Glass.png Glass (0 m /3750 g) Glass r.png Reinforced Glass (1875 m /3750 g) Rods.png Metal rods (1875 m /0 g) Compressed matter cartridge.png Compressed matter cartridge (30000 m /15000 g) Kitchen knife.png Kitchen knife (12000 m /0 g) Scalpel.png Scalpel (10000 m /5000 g) Saw.png Circular Saw (20000 m /10000 g) Shotgun shell white.png Shotgun shell (250 m /0 g) Shotgun shell green.png Beanbag shell (500 m /0 g) Speed loader .38.png Speed loader (.38) (50000 m /0 g) Universal recorder.png Universal recorder (60 m /30 g) Igniter.png igniter (500 m /50 g) Infrared sensor.png Infrared Sensor (150 m /0 g) RemoteSignalingDevice.png Remote Signaling Device (1000 m /200 g) Headset.png Radio Headset (75 m /0 g) Station Bounced Radio.png station bounced radio (75 m /25 g) Infrared beam.png [nfrared Beam (1000 m /500 g) Timer.png Timer (500 m /50 g) Light tube.png Light tube (60 m /200 g) Light bulb.png Light bulb (60 m /100 g) Ashtray.png Glass ashtray (0 m /60 g) Hacked Items Flamethrower.gif Flamethrower (500 m /0 g) Rapid construction device (50000 m /0 g) Electropack.gif Electropack (10000 m /2500 g) Welder.png Industrial Welding Tool (70 m /60 g) Handcuffs.png Handcuffs (500 m /0 g) Ammo 357.png Ammo box (.357) (50000 m /0 g) Shotgun shell red.png Shotgun shell (12500 m /0 g) Shotgun shell white.png Shotgun darts (12500 m /0 g)