Table of Contents

Clothing and Accessories

Clothes and Internals Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.

Contents [hide] 1 Jumpsuits 2 Suits 3 Masks 4 Headgear 5 Shoes 6 Backwear 7 Belts 8 Gloves 9 Earpieces 10 Eyewear Jumpsuits Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.

In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the Chief Medical Officer and other Heads of Staff to locate you in case you go missing.

Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.

Off Tells them nothing. You don't even show up on the monitor.

Binary Life Signs Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.

Vital Tracker Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute

Tracking Beacon The maximum level. Tells them what area of the station you're currently in, and your co-ordinate location.

Chameleon jumpsuit.gif Jumpsuits Found in: Everyone starts with one, several more are found in lockers all around the station. Used for: To hide your naked body, Also provides a belt slot, ID slot and two pockets for storage. Strategy: Just wear it at all times as they're useful and practical. Description Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory and most job-specific lockers, such as the engineering locker, mining lockers and so on. There are some additional, gimmicky ones in the theater. Suits Stuff you wear over your jumpsuit. Most of them are pretty useful.

BioSuit.png Bio Suit Found in: Virology, Toxins, Janitor's Closet, Research in general. Used for: Protecting against exposure to Infections and chemicals. Strategy: Wear it when dealing with hazardous substances. Description The Bio Suit, short for biohazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak. As such, they're almost essential to everyone in Toxins, the Janitor, and Doctors caught in an epidemic. Also offers moderate radiation protection. Comes with a hood too.

Suit.png Suit Found in: Law Office, Various. Used for: Looking the part. Strategy: No real use. Looks pretty snazzy though. Description It's just a suit. Masks Gasmasks.gif Gas Mask Found in: Can be found in engineering and maintenance tunnels. Used for: Gas masks can be used in conjunction with a air tank of any type to set up internals. Strategy: Without internals they will protect your face, filter out any contaminations in the air and without ID they will hide your identity. Description They are favored by engineers, scientists, traitors, and any crew member that are in areas without air.

BreathMask.png Breath Mask Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle. Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity. Strategy: Used when people with Voice Changers are on the loose Description Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.

Sterilemask.png Sterile Mask Found in: Medbay, on Doctor's faces. Used for: Slight disease prevention. Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks. Description Medical masks make the wearer don't be infected by diseases. Use with biosuits to have max disease protection. Headgear Helmet.png Helmet Found in: Security, on the heads of various personnel. Used for: Protection. Strategy: Use this to prevent being whacked in the head. Description Protects you from damage to the head.

S helmet.png SWAT Helmet Found in: Armory, in ballistics armor crates. Used for: Protection. Strategy: Use this to better protect you than a regular helmet. Description Protects you from more damage to the head.Can be used on space

SpaceHelmet.png Space Helmet Found in: EVA. Used for: Being in space. Strategy: Protection from flashes and welding, not needed if you have a suit since you don't get cold enough. Description Helmet to be used on space walks, makes you look more like an astronaut.

RigHelmet.png RIG Helmet Found in: Mining Outpost,Engineering,Atmospherics or EVA. Used for: Surviving the bitter vacuum of space. Strategy: Like the space helmet, it protects from vacuum and low-pressure enviroments. Have an extra protection against demage and Description An helmet used for hardsuits.

WeldingHelmet.png Welding Helmet Found in: Engineering, Primary Tool Storage. Used for: Protecting your eyes. Strategy: Wearing this while covering your face will protect your from flashes and welding. Description You can flip it up out of your face to see better, but you won't be protected whilst doing so. Shoes Brshoe.png Shoes Found in: Lockers. Used for: Protecting your feet from glass, making you walk faster. Strategy: Wear them. Don't take them off unless you're changing them for another pair. Description Come in many shapes and sizes, and are all functionally equivalent except for those listed below.

Jshoe.png Janitor's Galoshes Found in: The Janitor's Closet. Used for: They prevent you from slipping on everything but space lube. Strategy: Other crew members will often seek these out to avoid falling victim to excessive mopping. Description Yellow boots that go up to your knees.

Mashoe.png Magnetic Boots Found in: Chief Engineers Office,EVA storage., Atmospherics and Engineering Used for: Preventing you from moving unintentionally in space. Strategy: Make sure you toggle them on via the object tab for them to work. Description Prevents unintentional movement whilst EVA, make you not be sucked by airflows and slows you down greatly for careful, deliberate movement.

JOrshoe.png Orange Shoes Found in: Prisoner lockers. Used for: Dressing your prisoners. Strategy: Combine this with handcuffs to creat handcuff-shoes, the user of it will be always on walk mode, preventing him to run away. Description Used for everybody know that you commited a crime

Sandals.png Wizard's Sandals Found in: Wizard crates. Used for: Looking like a Wizard. Strategy: Use these to complete the outfit. Description The last thing you'll see as your mangled corpse hits the ground. Backwear Backpack.png Backpack Found in: Dormitory lockers, you may spawn with these depending on your preferences. Used for: Storing unneeded crap. Strategy: You're going to want this. It's used for storing stuff. But keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You can hold 7 normal items. Description For all your holding needs.

Satchel.png Satchel Found in: Locker room and dormitories Used for: Storing unneeded crap. Strategy: Like an backpack, just not in your back Description For all your holding needs, now with a fasionable shoulder strap!

Medpack.png Security Backpack Found in: All Security staff spawn with them. Used for: Holding things. Strategy: It's a backpack. Description For holding, Security style.

Secpack.png Medical Backpack Found in: Medbay staff spawn with them. Used for: Holding things. Strategy: It's a backpack. Description For all your medical holding needs.

Holdpack.gif Bag of Holding Found in: The Deeps of R&D Used for: holding things, that hold things…. Strategy: This item holds more bulkier items (For example, you can put a lockbox in a bag of holding, but not a simple backpack). Description WARNING: Science can't explain everything, under no circumstances (unless you want another singularity) should you do the following - Put a Bag of Holding inside a Bag of Holding! Belts Utilitybelt.png Utility Belt Found in: Engineering bay or in maintenance, and due to updates found in engineer's hands insted of a toolbox. Used for: Utility belts can hold some kinds of tiny items, most commonly tools Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Description Can hold: Crowbar, Screwdriver, Weldingtool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, Scanner, Analyzer.

Medicalbelt.png Medical Belt Found in: Medbay. Used for: Holding medical items. Strategy: Like the Utility Belt, but for holding medical items only. Description Think of these as your medkit- but on a belt. Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.

Secbelt.png Security Belt Found in: Warden's locker, Security lockers. Used for: Holding security stuff. Strategy: Like the utility belt, but for security uses only. Description Carry loadsa stuff on your belt! Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts Gloves BGloves.gif Black Gloves Found in: Cargo bay, some other places in the station. Used for: Completing a outfit, or hiding fingerprints. Strategy: Perhaps slightly worse then the Latex Gloves. Description Did you accidentally kill yourself by touching a hot lightbulb? Wear these next time. Also come in finger-less styles.

LGloves.png Latex Gloves Found in: Medbay. Used for: They partially prevent the passing of disease, but may leave fingerprints at a very low chance. Strategy: Having these is better than having nothing at all. Description Latex gloves are white and thin. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons!

IGloves.png Insulated Gloves Found in: Engineering, tech storage, and ordered by Cargo. Used for: To stop you from being shocked. Strategy: Trade your old gloves in for these, if you're not worried about disease. Description These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables.

BoGlove.png Botanist's Gloves Found in: Botanist's hands. Used for: Holding some special plant types. Strategy: Holding nettles and growing them to insta-crit people. Description Behold the power of the Botanist gloves, They hide prints like all gloves, but you can hold nettles with these.

Secgloves.png Security Gloves Found in: All security lockers Used for: Part of the standard security officer uniform Strategy: These gloves should be worn at all times to avoid contaminating evidence and to show how serious you are at keeping the peace. Description Additional gloves can be obtained from the vendor in the security locker room.

Boxinggloves.gif Boxing Gloves Found in: Near the Fitness Room Used for: To Sharpen your hand to hand combat Strategy: The gloves have to real uses other then boxing tournaments Description Even if they are padded, they still hurt

Captaingloves.png Captains Gloves Found in: Captains lockers Used for: Both used for formal and normal wear. Strategy: Its part of the captain's uniform, you would have to be mad to be seen without them. Description They might be one of a kind, and have a yellow band on them, but they won't prevent against shock.

Bluegloves.png Blue Gloves Found in: Head of Personnel's lockers Used for: Both used for formal and normal wear. Strategy: Its part of the Head of Personal's uniform, you would have to be mad to be seen without them. Description The blue works very well with the stock uniform. Earpieces These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type <say “;(your text here)”>.

Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in <say “:h (your text here)”>. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.

:c Command :s Security :e Engineering :u Cargo :m Medical :n Science Using :h will connect you with your default department's channel.

Other channels:

:b Binary (For AI and cyborgs) :a Alien :g Changeling :h AI Holopad (For AI)

Headset.png Standard Radio Headset Found in: Any civilian's ear, as well as medical patient lockers, crew quarter lockers and any public locker. Used for: Annoying people, screaming for help, letting people know that the singularity is out. Strategy: None. Description A standard Radio headset. Carries no additional encryption keys. Nothing fancy.

Headheadset.png Captain's Headset Found in: Captain's locker, on the captain's ears. Used for: Normal radio chat as well as all department channels Strategy: Use this to coordinate between all departments. Description The holy grail of headsets.

Headheadset.png Head of Personnel's Headset Found in: Head of Personnel's locker, on the Head of Personnel's ears. Used for: Normal radio chat as well as command, security, cargo, and mining channels. Strategy: Used to keep in contact with your departments Description Use the command channel to ask respective heads for permission before giving a department change to someone.

Headheadset.png Chief Medical Officer's Headset Found in: Chief Medical Officer's locker, Chief Medical Officer's head. Used for: Normal radio chat as well as medical and command channels. Strategy: Use this to coordinate between heads of staff and your medical staff. Description To make sure your chemists are chemisting, geneticists are geneticing, and doctors are ERPing.

Headheadset.png Research Director's Headset Found in: RD's locker, on RD's ear. Used for: Normal radio chat as well as science and command channels. Strategy: Use this to coordinate between heads of staff and your research staff. Description WHY ARE YOU DOING NOTHING BUT MAKING ARCADE CIRCUITS GOD DAMN

Headheadset.png Chief Engineer's Headset Found in: Chief Engineer's locker, Chief Engineer's ears. Used for: Normal radio chat as well as all engineering and command channels. Strategy: Use this to coordinate between heads of staff and your engineering staff. Description Use it to make sure the singularity doesn't get loosed on the station.

Engineheadset.png Engineering Radio Headset Found in: Engineering bay lockers, Engineer's ears, Atmos tech's ears. Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently. Strategy: Use for engineering team, aswell as Atmos. Description “Chapel was hit by a meteor, repair team to the chapel!”

Medheadset.png Medical Radio Headset Found in: Medical lockers, Doctor's ears Used for: Talking to various jobs throughout the medbay via the medical channel. Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning Description It's a radio

Secheadset.png Security Radio Headset Found in: Security lockers and the ears of anyone in the security department. Used for: Coordinating security and requesting arrest orders via the security channel. Strategy: Don't let traitors get their hands on these. Description WWHHHOOOO SSSEEETTTT BBBEEEEPPSSSYYY TOOOOO AAARRREESSSSTTTTTT

Cargoheadset.png Cargo Radio Headset Found in: Quarmaster/Cargo Tech's ear place. Used for: The Quartermaster and his slaves to talk to one another about Cargo tech.. Stuff Strategy: Has access to the cargo and mining channels. Description “We need 2 crates of 50 metal sheets, Sir!”- A surprisingly normal request over the Quartermaster/Cargo Slave's private radio.

Earmuffs.png Earmuffs Found in: Firing Range Used for: Blocking out sound, Tourting people Strategy: Prevents ear damage from loud noises. Description One of the many parts for a full insane victim. Eyewear PGlasses.png Prescription Glasses Found in: Just about anywhere in the Medbay Used for: Fixing short sightedness. Strategy: Most competent staff will fix SS with a clean SE or with surgery. So only use these if there's no good geneticists or surgeons, or you like glasses. Description Helps your see

SGlasses.png Sunglasses Found in: Security, Maintenance. Used for: Protection against flashes, useful when against Revs and flashes. Strategy: Most Heads start with these. Generally, you'll want to wear these, as they stop Revs from converting you. They're also good against flashes, and are essential if Security decide to use Portable Flashes. Description Keeps the sun out

SecHud.png HUDSunglasses Found in: Security. Used for: Combines Sunglasses and Security HUD Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. Description The red tint makes it cooler.

MGlasses.png Optical Meson Scanners Found in: Engineering and maintenance areas. Used for: Seeing structural layout. Strategy: Wear these when mining, or seeing where structural damage is though walls. Description HULL BREACH!!!

SGlasses.png Optical Thermal Scanners Found in: Traitor Items Used for: Seeing people though walls. Strategy: Don't wear while welding/ walking by portable flashes, or in an EMP area. Description Ordered by traitors.

OGlasses.png Optical Material Scanners Found in: Admin pockets Used for: Seeing pipes, computers, blood pools and other objects through walls. Strategy: Probably would be good for a detective. Description Hey, someone is spilling tomato sauce all over that maintenance hallway!

MedGlasses.png Health Scanner HUD Found in: Surgery, CMO's Office Used for: Seeing a visual overlay of people's health Strategy: Use it to prioritize critical patients Description Looks like a scouter

SecGlasses.png Security Scanner Found in: Nowhere at the moment. Used for: Seeing ID access/arrest status of other people Strategy: Useless since the addition of the HUD glasses. Description Looks like a RED scouter.

Blindfold.png Blindfold Found in: Theater Used for: Kinky stuff, blinding people without hurting them. Strategy: Don't wear this if you want to see. Description IM BLIND!

Eyepatch.png Eyepatch Found in: Yarr! Used for: Yarr! Strategy: Yarr! Description YARR!

GGlasses.png Green Glasses Found in: Theater Used for: Becoming a mad scientist! Strategy: Remember to say a society-damning monologue. Description Styling

NightVision.png Night Vision Goggles Found in: In tactical areas. Used for: Seeing people in the dark. Strategy: Wear these when you know a power outage is about to happen. Description They won't know what hit them.

Unused

Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.

A Short Guide To Clothes

Inventory Management

Your character has the following inventory slots that are always available:

Wearing a jumpsuit unlocks additional slots for you:

Wearing an external suit also unlocks external suit storage slots, and wearing a belt unlocks belt storage slots.

The contents of your pockets are not visible to others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold a mining satchel, despite it being a normal-sized item.

If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.

Damage Resistance

There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.

Temperature protection

Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover; as such, a full suit is required for best protection.

Jumpsuits

Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection against hazards common to its job, which will be noted in its description. For example, the virologist's jumpsuit has minor protection against biohazards, while the Head of Security's will have a small amount of protection from blunt trauma.

A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum and cannot be toggled.

You can wash a jumpsuit in a washing machine with a crayon to paint it.

Jumpsuits

Found in: Everyone starts with one, and more are found in lockers all around the station.

Used for: To hide your naked body. Jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled, will show useful information about the wearer on crew monitoring consoles.

Strategy: Just wear it at all times as they're useful and practical.

Description: Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory and most job-specific lockers, such as the engineering locker, mining lockers and so on. There are some additional, gimmicky ones in the theater.

Headgear

Different kinds of hats for various purposes.

Hard Hat

Found in: Engineering

Used for: Providing light in dark areas and slightly protecting your head

Strategy: Wear it to be recognized as a competent engineer

Description: All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser.

An otherwise similar but fireproof version of this is the Firefighter Helmet. They can be found in Maintenance and Atmospherics.

Welding Helmet

Found in: Engineering, Atmospherics

Used for: Keeping your eyes safe when welding

Strategy: Wear it while using a welding tool, or to get by flashers. Wearing them makes you practically blind, but protects you from eye damage. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face.

Description: A head-mounted face cover designed to protect the wearer completely from space-arc eye when worn properly.

Bio Hood

Found in: Engineering, Medbay, Custodial Closet, Virology

Used for: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protect against facehuggers.

Strategy: A chemist with one of these suits is invincible against his own smoke bombs; no more suicide gassing!

Description: Wear this with the Bio suit to complete the look and protection. They also hide your identity.

Helmet

Found in: Lockers at Security Office and Security Posts

Used for: To protect your head

Strategy: Wear it

Description: A component of Securitrons and a distinguishing feature of Security Officers (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. Some come with a siren. They can be found in security lockers or hacked SecTech -vending machines. Every Security Officer spawns with one.

Riot Helmet

Found in: Armory

Used for: To protect your head from melee attacks

Strategy: Wear it

(Spaceproof)

Description: An helmet with superior protection from melee attacks, but worse protection from energy weapons.

Cake Hat

Found in: Bar

Used for: To celebrate birthdays

Strategy: Wear it

Description: Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a birthday cake.

Masks

Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.

Breath Mask

Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle.

Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity

Strategy: Used when people with Voice Changers are on the loose

Description: Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.

Gas Mask

Found in: Engineering, Maintenance

Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals

Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing.

Description: A face-covering mask that can be connected to an air supply.

Sterile Mask

Found in: Medbay, on Doctor's faces

Used for: Slight disease prevention

Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.

Description: Filters toxic gases and gives a slight defense against airborne diseases.

Muzzle

Found in: Medbay

Used for: Keeping patients quiet

Strategy: Put it on someone's face

Description: Stops those pesky patients from screaming for help!

Bodywear

These items can be worn over your jumpsuit, giving you protection or just an opportunity to dress up nicely.

Radiation Suit

Found in: Engineering in a Radiation Suit Closet

Used for: Protecting from radiation

Strategy: Wear it and go near a radiation source

Description: A highly recommended bodywear when being close to the Singularity. Comes with a Radiation Suit Hood.

Bio-suit

Found in: Engineering, Medbay, Custodial Closet, Virology in a Level-3 Biohazard Suit Closet

Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke.

Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.

Description: A suit that protects against biological contamination. Comes with a Bio-suit Hood.

Bomb-suit

Found in: Armory, Toxins Lab in an EOD Closet

Used for: You will not be gibbed by bombs when you wear this.

Strategy: Wear it while tampering with bombs!

Description: A suit designed for safety when handling explosives. Comes with a Bomb Hood.

Hazard Vest

Found in: Engineering, Atmospherics, Construction Area

Used for: Accessing the suit storage slot

Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor.

Description: A high-visibility vest used in work zones.

Firesuit

Found in: Atmospherics, Maintenance, Fire Safety Closets around the station

Used for: Fighting fires

Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn.

Description: A suit that protects against fire, heat, and pressure.

Straight Jacket

Found in: Medbay, Prison Wing

Used for: Keeping a crazy person restrained

Strategy: Wear it (not recommended) or put it on someone who you want restrained

Description: A suit that completely restrains the wearer. Cannot be taken off without help from someone else.

Space Suit

Found in: E.V.A.

Used for: Spacewalks

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer.

(Spaceproof)

Description: A suit that protects against low pressure environments. Has a big 13 on the back.

Engineering Hardsuit

Found in: Engineering

Used for: Spacewalks

Strategy: Engineering is provided with two hardsuits to assist with setting up the engine, wiring the solar panels, and repairing hull breaches. Significantly slows down the wearer.

(Spaceproof)

Description: Serves as low-strength armor and has better radiation shielding than standard spacesuits.

Atmospherics Hardsuit

Found in: Atmospherics

Used for: Surviving space and rooms with extreme pressures

Strategy: Atmospherics has one suit for a daring Atmos Tech.

(Spaceproof)

Description: Has excellent heat shielding but no radiation shielding. Has an inbuilt helmet.

Mining Hardsuit

Found in: Mining Station

Used for: Mining while spacewalking

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Reinforced against brute and blasts, but weaker against radiation than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures.

(Spaceproof)

Description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating. Has an inbuilt helmet.

Advanced Hardsuit

Found in: Chief Engineer's Office

Used for: Repairing the station while spacewalking

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Has more protection against brute, blasts and radiation than the regular engineering hardsuit.

(Spaceproof)

Description: An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish. Has an inbuilt helmet.

Security Hardsuit

Found in: E.V.A.

Used for: Catching criminals while spacewalking

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers.

(Spaceproof)

Description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Has an inbuilt helmet.

Medical Hardsuit

Found in: White Ship

Used for: Retrieving people from space

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.

(Spaceproof)

Description: A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. Has an inbuilt helmet.

NASA Voidsuit

Found in: Abandoned Satellite

Used for: Spacewalks

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.

(Spaceproof)

Description: An old, NASA Centcom branch designed, dark red space suit helmet. Has an inbuilt helmet.

Captain's Armor

Captain's Armor Found in: Captain's Quarters

Used for: Spacewalks

Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits.

(Spaceproof)

Description: A bulky, heavy-duty exclusive spacesuit. YOU are in charge! Has an inbuilt helmet.

Body Armor

Found in: Lockers in Security Office and Security Posts

Used for: To protect your chest

Strategy: Wear it

Description: If you're a Security Officer, wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the Warden can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate in wearing this armor; it won't slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!

Riot Suit

Found in: Armory

Used for: To protect you from melee attacks

Strategy: Wear it

Description: Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the Riot Shield.

Bulletproof Vest

Found in: Armory

Used for: To protect you from bullets

Strategy: Wear it

Description: A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.

Ablative Armor Vest

Found in: Armory

Used for: To deflect fire from energy weapons

Strategy: Wear it

Description: A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a high-risk item.

Armored Coat

Found in: Head of Security's Office

Used for: To deflect fire from energy weapons

Strategy: Wear it

Description: A greatcoat enchanced with a special alloy for some protection and style.

Shoes

Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.

Shoes

Found in: Locker Room, Dorms, Arrivals, Medbay

Used for: Protecting your feet from glass, making you walk faster

Strategy: Wear them. Don't take them off unless you're changing them for another pair

Description: A pair of brown shoes.

Clown's Shoes

Found in: HONK!!!

Used for: Squeaking, and making H.O.N.K. mechs

Strategy: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.

Description: The prankster's standard-issue clowning shoes. Damn, they're huge!

Janitor's Galoshes

Found in: The Janitor's Closet

Used for: They prevent you from slipping on everything but space lube.

Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping. Reduces your speed.

Description: Rubber boots.

Magnetic Boots

Found in: Chief Engineers Office, EVA storage

Used for: Preventing you from moving unintentionally in space

Strategy: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement.

Description: Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.

Legcuffs

Found in: Prison Wing lockers

Used for: Dressing your prisoners

Strategy: Apply cuffs to shoes, put them on prisoners

Description: Make prisoners wear these to keep them in line. Slows them down considerably.

Gloves

Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.

Black Gloves

Found in: Cargo Bay, Atmospherics, some other places in the station

Used for: Completing a outfit, or hiding fingerprints

Strategy: These gloves give heat protection, so wear them while firefighting and removing lightbulbs.

Description: These gloves are fire-resistant.

Budget Insulated Gloves

Found in: Engineering and Primary Tool Storage

Used for: Trolling

Strategy: With all these budget cuts, there isn't always enough in the PPE budget for high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.

Description: These gloves are cheap copies of the coveted gloves; no way this can end badly.

Insulated Gloves

Found in: Engineering, tech storage, and ordered by Cargo

Used for: To stop you from being shocked

Strategy: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.

Description: These gloves will protect the wearer from electric shock.

Latex Gloves

Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel.

Used for: They partially prevent the passing of disease and leave only partial fingerprints

Strategy: Latex gloves are white and thin, and they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.

Description: Cheap sterile gloves made from latex.

Nitrile Gloves

Found in: There are three pairs of this gloves on the whole station. One in the CMO's office and two in the medbay storage.

Used for: Decreasing a chance of speading a disease and not leaving fingerprints.

Strategy: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.

Description: Pricy sterile gloves that are stronger than latex.

Botanist's Gloves

Found in: Botanist's hands

Used for: Holding some special plant types

Strategy: Holding nettles and growing them to insta-crit people. They also protect against temperature.

Description: These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.

Eyewear

These items can be worn over your eyes, providing protection, visual information or other things.

Health Scanner HUD

Found in: Surgery, CMO's Office, Virology

Used for: Seeing a visual overlay of people's health and disease status

Strategy: Use it to prioritize critical patients…or prioritize your targets.

Description: A heads-up display that scans the humans in view and provides accurate data about their health status.

Optical Meson Scanners

Found in: Engineering and maintenance areas.

Used for: Seeing structural layout.

Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.

Description: Used for seeing walls, floors, and stuff through anything.

Sunglasses

Found in: Security Office, Maintenance.

Used for: Protection against flashes, useful when against Revs and flashes, wearing at night and when your vision is augmented.

Strategy: I WEAR MY SUNGLASSES AT NIGHT SO I CAN, SO I CAN-

Description: Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.

HUDSunglasses

Found in: Security Office

Used for: Combines Sunglasses and Security Scanner

Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.

Description: Recommended for all security members. In addition to protection from flashes, it provides nifty icons over the heads of everyone you can see. It displays their rank, arrest status, and if they have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.

Welding Goggles

Found in: R&D Lab

Used for: Welding without receiving eye damage, without a welding mask!

Strategy: Wear it while using a welding tool, or to get by flashers. Wearing them makes you practically blind.

Description: Protects the eyes from welders, approved by the mad scientist association.

Science Goggles

Found in: Chemistry, R&D Lab

Used for: Nothing

Strategy: Wear them and do science

Description: My eyes! The goggles do nothing!

Blindfold

Found in: Theater

Used for: Kinky stuff, blinding people without hurting them.

Strategy: Don't wear this if you want to see.

Description: Covers the eyes, preventing sight.

Night Vision Goggles

Found in: Abandoned Satellite, Nuclear Agents.

Used for: Seeing people in the dark.

Strategy: Wear these when you know a power outage is about to happen.

Description: You can totally see in the dark now!

Prescription Glasses

Found in: Just about anywhere in the Medbay

Used for: Fixing eye damage.

Strategy: Wear these, wait eyes to heal up.

Description: Made by Nerd. Co.

Backwear

Different kinds of things which go on your back. Used mostly for storing stuff. Note: All of these items are practically the same (code-wise), they just look different.

Backpack

Found in: Dorms lockers, you may spawn with these depending on your preferences Used for: Storing unneeded crap

Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space

Description: You wear this on your back and put items into it. Other backpacks include Leather Satchel, Medical Backpack, Security Backpack and Giggles von Honkerton.

Belts

Belts are a type of container that can only hold specific items. They are to not be confused with the belt slot of character's inventory. Belts that exist in the game are:

Medical Belt

Medical Belt Found in: Medbay

Used for: Holding medical items

Strategy: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.

Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.

Description: Can hold various medical equipment, such as:

Security Belt

Found in: Warden's locker, Security Office lockers

Used for: Holding security stuff

Strategy: Like the utility belt, but for security uses only.

Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts Description Can hold security gear, such as: StunBaton.gif Stun Baton Flashbang.gif Flashbang Pepperspray.png Pepperspray Handcuffs.png Handcuffs Flash.gif Flash SecHud.png Security HUD Shotgunshells.png Shotgun ammo Ammo 9mm.png Ammo box Sprinkles.gif Donut Seclite.png Seclite Tool Belt Tool Belt Found in: Engineering or in maintenance, and on a engineer. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates Used for: Utility belts can hold some kinds of tiny items, most commonly tools Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him. Can hold: Crowbar, Screwdriver, Welding tool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, T-ray scanner, Analyzer Description Can hold various tools, such as: Crowbar.png Crowbar - any colour Screwdriver tool.png Screwdriver - any colour Welder.png Welding tool - this does not include upgraded and experimental welding tools Wirecutters.png Wirecutters Wrench.png Wrench Multitool.png Multitool Flashlight.png Flashlight - includes penlight and seclite CableCoils.png Cable coil - any colour T-ray.gif T-ray scanner Analyzer.png Analyzer - includes plant analyzer

Earpieces

These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).

Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :

Other uses:

Command Staff's Headset

Found in: Captain's Quarters locker, on Command's ear.

Used for: Normal radio chat as well as all department channels.

Strategy: Use this to coordinate all departments.

Description: The headset of the heads.

Captain's headset:

.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science

Head of Personnel's headset: .c - command, .u - supply, .v - service

Head of Security's headset: .c - command, .s - security

Chief Engineer's headset: .c - command, .e - engineering

Research Director's headset: .c - command, .n - research

Chief Medical Officer's headset: .c - command, .m - medical

Engineering Radio Headset

Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear.

Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently.

Strategy: Use to coordinate repairs.

Description: When the engineers wish to chat like girls. To access the engineering channel, use .e.

Medical/Genetics Radio Headset

Found in: Medbay lockers, Doctor's ear.

Used for: Talking to various jobs throughout the medbay via the medical channel.

Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.

Description: A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.

Supply Radio Headset

Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners.

Used for: The Quartermaster and his slaves to talk to one another about the supply chain.

Strategy: Allows miners and techs to communicate with each other.

Description: A headset used by the QM and his slaves. To access the supply channel, use .u.

Science Radio Headset

Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear.

Used for: Communication in the science department.

Strategy: Has access to the science channel.

Description: A sciency headset. Like usual. To access the science channel, use .n.

Security Radio Headset

Found in: Security Office lockers and the ears of anyone in the security department.

Used for: Coordinating security and requesting arrest orders via the security channel.

Strategy: Don't let traitors get their hands on these.

Description: This is used by your elite security force. To access the security channel, use .s.

Standard/Service Radio Headset

Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker.

Used for: Annoying people, screaming for help, letting people know that the singularity is out.

Strategy: None.

Description: A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.

Earmuffs

Found in: Prison Wing and Engineering

Used for: Blocking out sound, Torturing people.

Strategy: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.

Description: Protects your hearing from loud noises, and quiet ones as well.