The purview of this mod is to expand and reorganize the crafting options available to you in Fallout New Vegas, combining concepts from several other inspirational mods and updating them. As such, they will very probably conflict (or at least duplicate) content from the original mods if loaded. You have been warned.
Note that Let's Go Crafting is likely to become an ESM file, on which ESPs like Energy Management can call for things like 'What can I recycle my batteries into?' and 'What are homebrew batteries made of?' Note also that some of the explanations may be very boring. Again, you have been warned.
As a general rule, the items you can create are broken into four distinct categories that represent stages in manufacturing design. Final Materials are 'end result' items, such as specific weapons, armor, and aid items, whereas components are raw materials or parts that eventually become these materials. Crafting Final Materials may require other Final Materials (for example, Rocket requires Jet as an ingredient.) Items can be broken down into lower stages, though there is generally some loss in the equation (for example, it might take 10 Lead to make a specific bullet, but you will only get 8 back if you dismantle it.)
These are the minimal building block materials of items. For this purpose, Lead is an example of a Base Component.
First-stage components have had some basic preparation work put into making them. Basic chemical compounds are often categorized as such, as are distinct alloyed materials.
Second stage components are things like advanced chemical compounds, machined parts, and other major components that do not form a finished item by themselves but often form the bulk of components necessary to make a final product.
Final materials are considered finished works; while you may be able to combine them with other items to make a different item, these are 'done' and usable on their own. For example, a Lunchbox is a final material, despite being usable to make Bottlecap Mines; a Frag Grenade is a final material; a Leather Armor is a final material; a Banana Yucca Fruit is a final material despite being a freshly picked plant and a component of some recipes, because it is directly usable without further interaction if desired.
Any level of item can be packaged in order to make it easier to work with large quantities of materials. These bulk packs may have value even if the materials themselves have none; an existing example of this is the bulk ammo boxes or jars of primer you can buy. However, these variants do not unpackage themselves when in your inventory; in order to open the box and separate the materials, you have to drop it into the world and activate it. (Or depending on how the original scripts work, you may be able to craft them, but if you add them to your inventory in a noncrafting manner they 'unpack'.)
The world model used depends on the implied package (jar, box, case). Bulk items are marked with the BULK: prefix. Bulk versions of recipes use the BULK: versions of their items (so you can Bulk Craft ammo by having the right Bulk packs of Lead, Cases, Primers, and Powders.)
There are also MegaBulk recipes, which basically require you to have 10000 of the chosen material, and combine THAT into a set of 100 Bulk items, for ease of rapid conversion.
Bulk items are not found in the world directly, but are added to vendor lists or personal inventory when appropriate.
On the flip side, vendors may also have Buy in Bulk offers - the Ammo Boxes, etc - that are intended to be unpackaged after buying. These typically are meant to sell for slightly less than full value (you're getting a deal, after all), and are used for items one might reasonably expect someone to try to purchase in larger quantities.
Item Name | Crafting Type | Value | Weight Per Unit | Used In | Obtained From |
---|---|---|---|---|---|
Lead | Base | ? | 0.0001 | Bullets, rad shielding | Bullets, lead pipes, scrap metal |
Steel | Base | ? | 0.0001 | ? | ? |
Iron | Base | ? | 0.0001 | ? | ? |
Copper | Base | ? | 0.0001 | ? | ? |
Gold | Base | ? | 0.0001 | ? | ? |
Platinum | Base | ? | 0.0001 | ? | ? |
Silver | Base | ? | 0.0001 | ? | ? |
Brass | Base | ? | 0.0001 | ? | ? |
Plastic | Base | ? | 0.0001 | ? | ? |
Primers are made from lead and salt? hmmm. Lead azide is made from sodium azide and lead nitrate, specifically.
Lead Nitrate = Nitric Acid + Lead
Saltpeter = Potassium Nitrate
Sodium Nitrate = Ready source of nitrite anion used in rocket propellant, food preservation, glass and pottery enamels, pyrotechnics, smoke bombs, and fertilizer.
Sodium Nitrate + Sulfuric Acid = Nitric Acid
Iron Nitrate = Iron (powder) + Nitric Acid. Also used for etching materials.
Sodium Amide = Ammonia + Iron Nitrate
Sodium Azide = Sodium Nitrate + Sodium Amide
Lead Azide = Lead Nitrate + Sodium Azide
Lead Azide is also a component in Devastator explosive rounds. Lead azide center + lacquer sealed aluminum tips.